1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/modules/sqlite/Common.hpp
Sandu Liviu Catalin e5525a296a Minor tweak in sqlite module.
Remove useless file from sandbox project.
2016-03-27 06:04:45 +03:00

1004 lines
32 KiB
C++

#ifndef _SQSQLITE_COMMON_HPP_
#define _SQSQLITE_COMMON_HPP_
// ------------------------------------------------------------------------------------------------
#include "ModBase.hpp"
// ------------------------------------------------------------------------------------------------
#include <cassert>
// ------------------------------------------------------------------------------------------------
#include <map>
#include <vector>
// ------------------------------------------------------------------------------------------------
#include <sqlite3.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Forward declarations.
*/
class Connection;
class Statement;
class Column;
class Transaction;
/* ------------------------------------------------------------------------------------------------
* SOFTWARE INFORMATION
*/
#define SQSQLITE_NAME "Squirrel SQLite Module"
#define SQSQLITE_AUTHOR "Sandu Liviu Catalin (S.L.C)"
#define SQSQLITE_COPYRIGHT "Copyright (C) 2016 Sandu Liviu Catalin"
#define SQSQLITE_HOST_NAME "SqModSQLiteHost"
#define SQSQLITE_VERSION 001
#define SQSQLITE_VERSION_STR "0.0.1"
#define SQSQLITE_VERSION_MAJOR 0
#define SQSQLITE_VERSION_MINOR 0
#define SQSQLITE_VERSION_PATCH 1
/* ------------------------------------------------------------------------------------------------
* Retrieve the temporary buffer.
*/
SStr GetTempBuff();
/* ------------------------------------------------------------------------------------------------
* Retrieve the size of the temporary buffer.
*/
Uint32 GetTempBuffSize();
/* ------------------------------------------------------------------------------------------------
* Throw a formatted exception.
*/
void SqThrowF(CSStr str, ...);
/* ------------------------------------------------------------------------------------------------
* Generate a formatted string.
*/
CSStr FmtStr(CSStr str, ...);
/* ------------------------------------------------------------------------------------------------
* Generate a formatted query.
*/
CSStr QFmtStr(CSStr str, ...);
/* ------------------------------------------------------------------------------------------------
* Tests if a certain query string is empty.
*/
bool IsQueryEmpty(CSStr str);
/* ------------------------------------------------------------------------------------------------
* Implements RAII to restore the VM stack to it's initial size on function exit.
*/
struct StackGuard
{
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
StackGuard(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~StackGuard();
private:
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
StackGuard(const StackGuard &);
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
StackGuard(StackGuard &&);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
StackGuard & operator = (const StackGuard &);
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
StackGuard & operator = (StackGuard &&);
private:
// --------------------------------------------------------------------------------------------
Int32 m_Top; /* The top of the stack when this instance was created. */
HSQUIRRELVM m_VM; /* The VM where the stack should be restored. */
};
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted database connection handle.
*/
class ConnHnd
{
// --------------------------------------------------------------------------------------------
friend class Connection;
friend class Statement;
public:
// --------------------------------------------------------------------------------------------
typedef sqlite3 Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
protected:
// --------------------------------------------------------------------------------------------
typedef std::vector< String > QueryList; // Container used to queue queries.
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a certain connection.
*/
struct Handle
{
// --------------------------------------------------------------------------------------------
Pointer mPtr; // The connection handle resource.
Counter mRef; // Reference count to the managed handle.
// --------------------------------------------------------------------------------------------
Int32 mStatus; // The last status code of this connection handle.
// --------------------------------------------------------------------------------------------
QueryList mQueue; // A queue of queries to be executed in groups.
// --------------------------------------------------------------------------------------------
Int32 mFlags; // The flags used to create the database connection handle.
String mName; // The specified name to be used as the database file.
String mVFS; // The specified virtual file system.
// --------------------------------------------------------------------------------------------
bool mMemory; // Whether the database exists in memory and not disk.
bool mTrace; // Whether tracing was activated on the database.
bool mProfile; // Whether profiling was activated on the database.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle(Counter counter)
: mPtr(NULL)
, mRef(counter)
, mStatus(SQLITE_OK)
, mQueue()
, mFlags(0)
, mName()
, mVFS()
, mMemory(false)
, mTrace(false)
, mProfile(false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* --------------------------------------------------------------------------------------------
* Create the database connection resource.
*/
void Create(CSStr name, Int32 flags, CSStr vfs);
/* --------------------------------------------------------------------------------------------
* Execute a specific amount of queries from the queue.
*/
Int32 Flush(Uint32 num, Object & env, Function & func);
};
private:
// --------------------------------------------------------------------------------------------
Handle* m_Hnd;
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a connection handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a connection handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
ConnHnd(CSStr name)
: m_Hnd(name ? new Handle(1) : NULL)
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
ConnHnd()
: m_Hnd(NULL)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
ConnHnd(const ConnHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
ConnHnd(ConnHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = NULL;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~ConnHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
ConnHnd & operator = (const ConnHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
ConnHnd & operator = (ConnHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = NULL;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Status assignment operator.
*/
ConnHnd & operator = (Int32 status)
{
if (m_Hnd)
{
m_Hnd->mStatus = status;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two connection handles.
*/
bool operator == (const ConnHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two connection handles.
*/
bool operator != (const ConnHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison with an integer value status.
*/
bool operator == (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus == status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison with an integer value status.
*/
bool operator != (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus != status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return m_Hnd && m_Hnd->mPtr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return m_Hnd ? m_Hnd->mRef : 0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last known status code.
*/
Int32 Status() const
{
return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CCStr ErrStr() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errstr(sqlite3_errcode(m_Hnd->mPtr));
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CCStr ErrMsg() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errmsg(m_Hnd->mPtr);
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 ErrNo() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errcode(m_Hnd->mPtr);
}
return SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 ExErrNo() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_extended_errcode(m_Hnd->mPtr);
}
return SQLITE_NOMEM;
}
};
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted database statement handle.
*/
class StmtHnd
{
// --------------------------------------------------------------------------------------------
friend class Connection;
friend class Statement;
public:
// --------------------------------------------------------------------------------------------
typedef sqlite3_stmt Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
protected:
// --------------------------------------------------------------------------------------------
typedef std::map< String, int > Indexes; // Container used to identify column indexes.
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a certain statement.
*/
struct Handle
{
// --------------------------------------------------------------------------------------------
Pointer mPtr; // The statement handle resource.
Counter mRef; // Reference count to the managed handle.
// ----------------------------------------------------------------------------------------
Int32 mStatus; // The last status code of this connection handle.
// ----------------------------------------------------------------------------------------
ConnHnd mConn; // The handle to the associated database connection.
// ----------------------------------------------------------------------------------------
String mQuery; // The query string used to create this statement.
// ----------------------------------------------------------------------------------------
Int32 mColumns; // The amount of columns available in this statement.
Indexes mIndexes; // An associative container with column names and their index.
// ----------------------------------------------------------------------------------------
bool mGood; // True when a row has been fetched with step.
bool mDone; // True when the last step had no more rows to fetch.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle(const ConnHnd & conn, Counter counter)
: mPtr(NULL)
, mRef(counter)
, mStatus(SQLITE_OK)
, mConn(conn)
, mQuery()
, mColumns(0)
, mIndexes()
, mGood(false)
, mDone(false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* --------------------------------------------------------------------------------------------
* Create the database statement resource.
*/
void Create(CSStr query);
/* --------------------------------------------------------------------------------------------
* Check whether a specific index is in range.
*/
bool CheckIndex(Int32 idx) const
{
return (idx >= 0) && (idx <= mColumns);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the column index associated with the specified name.
*/
Int32 GetColumnIndex(CSStr name);
};
private:
// --------------------------------------------------------------------------------------------
Handle* m_Hnd;
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a statement handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a statement handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
StmtHnd(const ConnHnd & db)
: m_Hnd(new Handle(db, 1))
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
StmtHnd()
: m_Hnd(NULL)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
StmtHnd(const StmtHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
StmtHnd(StmtHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = NULL;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~StmtHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
StmtHnd & operator = (const StmtHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
StmtHnd & operator = (StmtHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = NULL;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Status assignment operator.
*/
StmtHnd & operator = (Int32 status)
{
if (m_Hnd)
{
m_Hnd->mStatus = status;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two statement handles.
*/
bool operator == (const StmtHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two statement handles.
*/
bool operator != (const StmtHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison with an integer value status.
*/
bool operator == (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus == status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison with an integer status value.
*/
bool operator != (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus != status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return m_Hnd && m_Hnd->mPtr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return m_Hnd ? m_Hnd->mRef : 0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last known status code.
*/
Int32 Status() const
{
return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CCStr ErrStr() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrStr();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CCStr ErrMsg() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrMsg();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 ErrNo() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrNo();
}
return SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 ExErrNo() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ExErrNo();
}
return SQLITE_NOMEM;
}
};
/* ------------------------------------------------------------------------------------------------
* Implements the RAII pattern for database transactions.
*/
class Transaction
{
public:
/* --------------------------------------------------------------------------------------------
* Construct by taking the handle from a connection.
*/
Transaction(const Connection & db);
/* --------------------------------------------------------------------------------------------
* Construct using the direct connection handle.
*/
Transaction(const ConnHnd & db);
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Transaction(const Transaction & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Transaction(Transaction && o) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Transaction();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Transaction & operator = (const Transaction & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Transaction & operator = (Transaction && o) = delete;
/* --------------------------------------------------------------------------------------------
* Attempt to commit changes to the database.
*/
bool Commit();
/* --------------------------------------------------------------------------------------------
* See whether the change during this transaction were successfully committed.
*/
bool Commited() const
{
return m_Committed;
}
private:
// --------------------------------------------------------------------------------------------
ConnHnd m_Connection; // The database connection handle where the transaction began.
bool m_Committed; // Whether changes were successfully committed to the database.
};
/* ------------------------------------------------------------------------------------------------
* Retrieve the string representation of a certain status code.
*/
CSStr GetErrStr(Int32 status);
/* ------------------------------------------------------------------------------------------------
* Set a specific heap limit.
*/
void SetSoftHeapLimit(Int32 limit);
/* ------------------------------------------------------------------------------------------------
* Release the specified amount of memory.
*/
Int32 ReleaseMemory(Int32 bytes);
/* ------------------------------------------------------------------------------------------------
* Retrieve the current memory usage.
*/
Object GetMemoryUsage();
/* ------------------------------------------------------------------------------------------------
* Retrieve the memory high watermark.
*/
Object GetMemoryHighwaterMark(bool reset);
/* ------------------------------------------------------------------------------------------------
* Retrieve the escaped version of the specified string.
*/
CSStr EscapeString(CSStr str);
/* ------------------------------------------------------------------------------------------------
* Retrieve the escaped version of the specified string using the supplied format specifier.
*/
CCStr EscapeStringEx(SQChar spec, CCStr str);
/* ------------------------------------------------------------------------------------------------
* Convert the values from the specified array to a list of column names string.
*/
CCStr ArrayToQueryColumns(Array & arr);
/* ------------------------------------------------------------------------------------------------
* Convert the keys from the specified array to a list of column names string.
*/
CCStr TableToQueryColumns(Table & tbl);
} // Namespace:: SqMod
#endif // _SQSQLITE_COMMON_HPP_