#ifndef _SQSQLITE_COMMON_HPP_ #define _SQSQLITE_COMMON_HPP_ // ------------------------------------------------------------------------------------------------ #include "ModBase.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ #include #include // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Forward declarations. */ class Connection; class Statement; class Column; class Transaction; /* ------------------------------------------------------------------------------------------------ * SOFTWARE INFORMATION */ #define SQSQLITE_NAME "Squirrel SQLite Module" #define SQSQLITE_AUTHOR "Sandu Liviu Catalin (S.L.C)" #define SQSQLITE_COPYRIGHT "Copyright (C) 2016 Sandu Liviu Catalin" #define SQSQLITE_HOST_NAME "SqModSQLiteHost" #define SQSQLITE_VERSION 001 #define SQSQLITE_VERSION_STR "0.0.1" #define SQSQLITE_VERSION_MAJOR 0 #define SQSQLITE_VERSION_MINOR 0 #define SQSQLITE_VERSION_PATCH 1 /* ------------------------------------------------------------------------------------------------ * Retrieve the temporary buffer. */ SStr GetTempBuff(); /* ------------------------------------------------------------------------------------------------ * Retrieve the size of the temporary buffer. */ Uint32 GetTempBuffSize(); /* ------------------------------------------------------------------------------------------------ * Throw a formatted exception. */ void SqThrowF(CSStr str, ...); /* ------------------------------------------------------------------------------------------------ * Generate a formatted string. */ CSStr FmtStr(CSStr str, ...); /* ------------------------------------------------------------------------------------------------ * Generate a formatted query. */ CSStr QFmtStr(CSStr str, ...); /* ------------------------------------------------------------------------------------------------ * Tests if a certain query string is empty. */ bool IsQueryEmpty(CSStr str); /* ------------------------------------------------------------------------------------------------ * Implements RAII to restore the VM stack to it's initial size on function exit. */ struct StackGuard { /* -------------------------------------------------------------------------------------------- * Base constructor. */ StackGuard(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Destructor. */ ~StackGuard(); private: /* -------------------------------------------------------------------------------------------- * Copy constructor. */ StackGuard(const StackGuard &); /* -------------------------------------------------------------------------------------------- * Move constructor. */ StackGuard(StackGuard &&); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ StackGuard & operator = (const StackGuard &); /* -------------------------------------------------------------------------------------------- * Move assignment operator. */ StackGuard & operator = (StackGuard &&); private: // -------------------------------------------------------------------------------------------- Int32 m_Top; /* The top of the stack when this instance was created. */ HSQUIRRELVM m_VM; /* The VM where the stack should be restored. */ }; /* ------------------------------------------------------------------------------------------------ * Manages a reference counted database connection handle. */ class ConnHnd { // -------------------------------------------------------------------------------------------- friend class Connection; friend class Statement; public: // -------------------------------------------------------------------------------------------- typedef sqlite3 Type; // The managed type. // -------------------------------------------------------------------------------------------- typedef Type* Pointer; // Pointer to the managed type. typedef const Type* ConstPtr; // Constant pointer to the managed type. // -------------------------------------------------------------------------------------------- typedef Type& Reference; // Reference to the managed type. typedef const Type& ConstRef; // Constant reference to the managed type. // -------------------------------------------------------------------------------------------- typedef unsigned int Counter; // Reference counter type. protected: // -------------------------------------------------------------------------------------------- typedef std::vector< String > QueryList; // Container used to queue queries. /* -------------------------------------------------------------------------------------------- * The structure that holds the data associated with a certain connection. */ struct Handle { // -------------------------------------------------------------------------------------------- Pointer mPtr; // The connection handle resource. Counter mRef; // Reference count to the managed handle. // -------------------------------------------------------------------------------------------- Int32 mStatus; // The last status code of this connection handle. // -------------------------------------------------------------------------------------------- QueryList mQueue; // A queue of queries to be executed in groups. // -------------------------------------------------------------------------------------------- Int32 mFlags; // The flags used to create the database connection handle. String mName; // The specified name to be used as the database file. String mVFS; // The specified virtual file system. // -------------------------------------------------------------------------------------------- bool mMemory; // Whether the database exists in memory and not disk. bool mTrace; // Whether tracing was activated on the database. bool mProfile; // Whether profiling was activated on the database. /* ---------------------------------------------------------------------------------------- * Base constructor. */ Handle(Counter counter) : mPtr(NULL) , mRef(counter) , mStatus(SQLITE_OK) , mQueue() , mFlags(0) , mName() , mVFS() , mMemory(false) , mTrace(false) , mProfile(false) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Destructor. */ ~Handle(); /* -------------------------------------------------------------------------------------------- * Create the database connection resource. */ void Create(CSStr name, Int32 flags, CSStr vfs); /* -------------------------------------------------------------------------------------------- * Execute a specific amount of queries from the queue. */ Int32 Flush(Uint32 num, Object & env, Function & func); }; private: // -------------------------------------------------------------------------------------------- Handle* m_Hnd; /* -------------------------------------------------------------------------------------------- * Grab a strong reference to a connection handle. */ void Grab() { if (m_Hnd) { ++(m_Hnd->mRef); } } /* -------------------------------------------------------------------------------------------- * Drop a strong reference to a connection handle. */ void Drop() { if (m_Hnd && --(m_Hnd->mRef) == 0) { delete m_Hnd; // Let the destructor take care of cleaning up (if necessary) } } /* -------------------------------------------------------------------------------------------- * Base constructor. */ ConnHnd(CSStr name) : m_Hnd(name ? new Handle(1) : NULL) { /* ... */ } public: /* -------------------------------------------------------------------------------------------- * Default constructor (null). */ ConnHnd() : m_Hnd(NULL) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Copy constructor. */ ConnHnd(const ConnHnd & o) : m_Hnd(o.m_Hnd) { Grab(); } /* -------------------------------------------------------------------------------------------- * Move constructor. */ ConnHnd(ConnHnd && o) : m_Hnd(o.m_Hnd) { o.m_Hnd = NULL; } /* -------------------------------------------------------------------------------------------- * Destructor. */ ~ConnHnd() { Drop(); } /* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ ConnHnd & operator = (const ConnHnd & o) { if (m_Hnd != o.m_Hnd) { Drop(); m_Hnd = o.m_Hnd; Grab(); } return *this; } /* -------------------------------------------------------------------------------------------- * Move assignment operator. */ ConnHnd & operator = (ConnHnd && o) { if (m_Hnd != o.m_Hnd) { m_Hnd = o.m_Hnd; o.m_Hnd = NULL; } return *this; } /* -------------------------------------------------------------------------------------------- * Status assignment operator. */ ConnHnd & operator = (Int32 status) { if (m_Hnd) { m_Hnd->mStatus = status; } return *this; } /* -------------------------------------------------------------------------------------------- * Perform an equality comparison between two connection handles. */ bool operator == (const ConnHnd & o) const { return (m_Hnd == o.m_Hnd); } /* -------------------------------------------------------------------------------------------- * Perform an inequality comparison between two connection handles. */ bool operator != (const ConnHnd & o) const { return (m_Hnd != o.m_Hnd); } /* -------------------------------------------------------------------------------------------- * Perform an equality comparison with an integer value status. */ bool operator == (Int32 status) const { if (m_Hnd) { return (m_Hnd->mStatus == status); } return false; } /* -------------------------------------------------------------------------------------------- * Perform an inequality comparison with an integer value status. */ bool operator != (Int32 status) const { if (m_Hnd) { return (m_Hnd->mStatus != status); } return false; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to boolean for use in boolean operations. */ operator bool () const { return m_Hnd && m_Hnd->mPtr; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Pointer () { return m_Hnd ? m_Hnd->mPtr : NULL; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Pointer () const { return m_Hnd ? m_Hnd->mPtr : NULL; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Reference () { assert(m_Hnd && m_Hnd->mPtr); return *(m_Hnd->mPtr); } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator ConstRef () const { assert(m_Hnd && m_Hnd->mPtr); return *(m_Hnd->mPtr); } /* -------------------------------------------------------------------------------------------- * Member operator for dereferencing the managed pointer. */ Handle * operator -> () const { assert(m_Hnd); return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Indirection operator for obtaining a reference of the managed pointer. */ Handle & operator * () const { assert(m_Hnd); return *m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the raw handle structure pointer. */ Handle * HndPtr() { return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the raw handle structure pointer. */ Handle * HndPtr() const { return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the number of active references to the managed instance. */ Counter Count() const { return m_Hnd ? m_Hnd->mRef : 0; } /* -------------------------------------------------------------------------------------------- * Retrieve the last known status code. */ Int32 Status() const { return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM; } /* -------------------------------------------------------------------------------------------- * Retrieve the message of the last received error code. */ CCStr ErrStr() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_errstr(sqlite3_errcode(m_Hnd->mPtr)); } return _SC(""); } /* -------------------------------------------------------------------------------------------- * Return the last error message associated with this database connection. */ CCStr ErrMsg() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_errmsg(m_Hnd->mPtr); } return _SC(""); } /* -------------------------------------------------------------------------------------------- * Return the numeric result code for the most recent failed API call (if any). */ Int32 ErrNo() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_errcode(m_Hnd->mPtr); } return SQLITE_NOMEM; } /* -------------------------------------------------------------------------------------------- * Return the extended numeric result code for the most recent failed API call (if any). */ Int32 ExErrNo() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_extended_errcode(m_Hnd->mPtr); } return SQLITE_NOMEM; } }; /* ------------------------------------------------------------------------------------------------ * Manages a reference counted database statement handle. */ class StmtHnd { // -------------------------------------------------------------------------------------------- friend class Connection; friend class Statement; public: // -------------------------------------------------------------------------------------------- typedef sqlite3_stmt Type; // The managed type. // -------------------------------------------------------------------------------------------- typedef Type* Pointer; // Pointer to the managed type. typedef const Type* ConstPtr; // Constant pointer to the managed type. // -------------------------------------------------------------------------------------------- typedef Type& Reference; // Reference to the managed type. typedef const Type& ConstRef; // Constant reference to the managed type. // -------------------------------------------------------------------------------------------- typedef unsigned int Counter; // Reference counter type. protected: // -------------------------------------------------------------------------------------------- typedef std::map< String, int > Indexes; // Container used to identify column indexes. /* -------------------------------------------------------------------------------------------- * The structure that holds the data associated with a certain statement. */ struct Handle { // -------------------------------------------------------------------------------------------- Pointer mPtr; // The statement handle resource. Counter mRef; // Reference count to the managed handle. // ---------------------------------------------------------------------------------------- Int32 mStatus; // The last status code of this connection handle. // ---------------------------------------------------------------------------------------- ConnHnd mConn; // The handle to the associated database connection. // ---------------------------------------------------------------------------------------- String mQuery; // The query string used to create this statement. // ---------------------------------------------------------------------------------------- Int32 mColumns; // The amount of columns available in this statement. Indexes mIndexes; // An associative container with column names and their index. // ---------------------------------------------------------------------------------------- bool mGood; // True when a row has been fetched with step. bool mDone; // True when the last step had no more rows to fetch. /* ---------------------------------------------------------------------------------------- * Base constructor. */ Handle(const ConnHnd & conn, Counter counter) : mPtr(NULL) , mRef(counter) , mStatus(SQLITE_OK) , mConn(conn) , mQuery() , mColumns(0) , mIndexes() , mGood(false) , mDone(false) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Destructor. */ ~Handle(); /* -------------------------------------------------------------------------------------------- * Create the database statement resource. */ void Create(CSStr query); /* -------------------------------------------------------------------------------------------- * Check whether a specific index is in range. */ bool CheckIndex(Int32 idx) const { return (idx >= 0) && (idx <= mColumns); } /* -------------------------------------------------------------------------------------------- * Retrieve the column index associated with the specified name. */ Int32 GetColumnIndex(CSStr name); }; private: // -------------------------------------------------------------------------------------------- Handle* m_Hnd; /* -------------------------------------------------------------------------------------------- * Grab a strong reference to a statement handle. */ void Grab() { if (m_Hnd) { ++(m_Hnd->mRef); } } /* -------------------------------------------------------------------------------------------- * Drop a strong reference to a statement handle. */ void Drop() { if (m_Hnd && --(m_Hnd->mRef) == 0) { delete m_Hnd; // Let the destructor take care of cleaning up (if necessary) } } /* -------------------------------------------------------------------------------------------- * Base constructor. */ StmtHnd(const ConnHnd & db) : m_Hnd(new Handle(db, 1)) { /* ... */ } public: /* -------------------------------------------------------------------------------------------- * Default constructor (null). */ StmtHnd() : m_Hnd(NULL) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Copy constructor. */ StmtHnd(const StmtHnd & o) : m_Hnd(o.m_Hnd) { Grab(); } /* -------------------------------------------------------------------------------------------- * Move constructor. */ StmtHnd(StmtHnd && o) : m_Hnd(o.m_Hnd) { o.m_Hnd = NULL; } /* -------------------------------------------------------------------------------------------- * Destructor. */ ~StmtHnd() { Drop(); } /* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ StmtHnd & operator = (const StmtHnd & o) { if (m_Hnd != o.m_Hnd) { Drop(); m_Hnd = o.m_Hnd; Grab(); } return *this; } /* -------------------------------------------------------------------------------------------- * Move assignment operator. */ StmtHnd & operator = (StmtHnd && o) { if (m_Hnd != o.m_Hnd) { m_Hnd = o.m_Hnd; o.m_Hnd = NULL; } return *this; } /* -------------------------------------------------------------------------------------------- * Status assignment operator. */ StmtHnd & operator = (Int32 status) { if (m_Hnd) { m_Hnd->mStatus = status; } return *this; } /* -------------------------------------------------------------------------------------------- * Perform an equality comparison between two statement handles. */ bool operator == (const StmtHnd & o) const { return (m_Hnd == o.m_Hnd); } /* -------------------------------------------------------------------------------------------- * Perform an inequality comparison between two statement handles. */ bool operator != (const StmtHnd & o) const { return (m_Hnd != o.m_Hnd); } /* -------------------------------------------------------------------------------------------- * Perform an equality comparison with an integer value status. */ bool operator == (Int32 status) const { if (m_Hnd) { return (m_Hnd->mStatus == status); } return false; } /* -------------------------------------------------------------------------------------------- * Perform an inequality comparison with an integer status value. */ bool operator != (Int32 status) const { if (m_Hnd) { return (m_Hnd->mStatus != status); } return false; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to boolean for use in boolean operations. */ operator bool () const { return m_Hnd && m_Hnd->mPtr; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Pointer () { return m_Hnd ? m_Hnd->mPtr : NULL; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Pointer () const { return m_Hnd ? m_Hnd->mPtr : NULL; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Reference () { assert(m_Hnd && m_Hnd->mPtr); return *(m_Hnd->mPtr); } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator ConstRef () const { assert(m_Hnd && m_Hnd->mPtr); return *(m_Hnd->mPtr); } /* -------------------------------------------------------------------------------------------- * Member operator for dereferencing the managed pointer. */ Handle * operator -> () const { assert(m_Hnd); return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Indirection operator for obtaining a reference of the managed pointer. */ Handle & operator * () const { assert(m_Hnd); return *m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the raw handle structure pointer. */ Handle * HndPtr() { return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the raw handle structure pointer. */ Handle * HndPtr() const { return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the number of active references to the managed instance. */ Counter Count() const { return m_Hnd ? m_Hnd->mRef : 0; } /* -------------------------------------------------------------------------------------------- * Retrieve the last known status code. */ Int32 Status() const { return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM; } /* -------------------------------------------------------------------------------------------- * Retrieve the message of the last received error code. */ CCStr ErrStr() const { if (m_Hnd) { return m_Hnd->mConn.ErrStr(); } return _SC(""); } /* -------------------------------------------------------------------------------------------- * Return the last error message associated with this database connection. */ CCStr ErrMsg() const { if (m_Hnd) { return m_Hnd->mConn.ErrMsg(); } return _SC(""); } /* -------------------------------------------------------------------------------------------- * Return the numeric result code for the most recent failed API call (if any). */ Int32 ErrNo() const { if (m_Hnd) { return m_Hnd->mConn.ErrNo(); } return SQLITE_NOMEM; } /* -------------------------------------------------------------------------------------------- * Return the extended numeric result code for the most recent failed API call (if any). */ Int32 ExErrNo() const { if (m_Hnd) { return m_Hnd->mConn.ExErrNo(); } return SQLITE_NOMEM; } }; /* ------------------------------------------------------------------------------------------------ * Implements the RAII pattern for database transactions. */ class Transaction { public: /* -------------------------------------------------------------------------------------------- * Construct by taking the handle from a connection. */ Transaction(const Connection & db); /* -------------------------------------------------------------------------------------------- * Construct using the direct connection handle. */ Transaction(const ConnHnd & db); /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ Transaction(const Transaction & o) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ Transaction(Transaction && o) = delete; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~Transaction(); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ Transaction & operator = (const Transaction & o) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ Transaction & operator = (Transaction && o) = delete; /* -------------------------------------------------------------------------------------------- * Attempt to commit changes to the database. */ bool Commit(); /* -------------------------------------------------------------------------------------------- * See whether the change during this transaction were successfully committed. */ bool Commited() const { return m_Committed; } private: // -------------------------------------------------------------------------------------------- ConnHnd m_Connection; // The database connection handle where the transaction began. bool m_Committed; // Whether changes were successfully committed to the database. }; /* ------------------------------------------------------------------------------------------------ * Retrieve the string representation of a certain status code. */ CSStr GetErrStr(Int32 status); /* ------------------------------------------------------------------------------------------------ * Set a specific heap limit. */ void SetSoftHeapLimit(Int32 limit); /* ------------------------------------------------------------------------------------------------ * Release the specified amount of memory. */ Int32 ReleaseMemory(Int32 bytes); /* ------------------------------------------------------------------------------------------------ * Retrieve the current memory usage. */ Object GetMemoryUsage(); /* ------------------------------------------------------------------------------------------------ * Retrieve the memory high watermark. */ Object GetMemoryHighwaterMark(bool reset); /* ------------------------------------------------------------------------------------------------ * Retrieve the escaped version of the specified string. */ CSStr EscapeString(CSStr str); /* ------------------------------------------------------------------------------------------------ * Retrieve the escaped version of the specified string using the supplied format specifier. */ CCStr EscapeStringEx(SQChar spec, CCStr str); /* ------------------------------------------------------------------------------------------------ * Convert the values from the specified array to a list of column names string. */ CCStr ArrayToQueryColumns(Array & arr); /* ------------------------------------------------------------------------------------------------ * Convert the keys from the specified array to a list of column names string. */ CCStr TableToQueryColumns(Table & tbl); } // Namespace:: SqMod #endif // _SQSQLITE_COMMON_HPP_