mirror of
https://github.com/VCMP-SqMod/SqMod.git
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92 lines
4.1 KiB
C++
92 lines
4.1 KiB
C++
/*---------------------------------------------------------------------------*/
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/* */
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/* ActiveSocket.h - Active Socket Decleration */
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/* */
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/* Author : Mark Carrier (mark@carrierlabs.com) */
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/* */
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/*---------------------------------------------------------------------------*/
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/* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* 4. The name "CarrierLabs" must not be used to
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* endorse or promote products derived from this software without
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* prior written permission. For written permission, please contact
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* mark@carrierlabs.com.
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*
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* THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY
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* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*----------------------------------------------------------------------------*/
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#ifndef __ACTIVESOCKET_H__
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#define __ACTIVESOCKET_H__
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#include "SimpleSocket.h"
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class CPassiveSocket;
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/// Provides a platform independent class to create an active socket.
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/// An active socket is used to create a socket which connects to a server.
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/// This type of object would be used when an application needs to send/receive
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/// data from a server.
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class CActiveSocket : public CSimpleSocket {
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public:
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friend class CPassiveSocket;
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CActiveSocket(CSocketType type = SocketTypeTcp);
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virtual ~CActiveSocket() {
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Close();
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};
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/// Established a connection to the address specified by pAddr.
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/// Connection-based protocol sockets (CSocket::SocketTypeTcp) may
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/// successfully call Open() only once, however; connectionless protocol
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/// sockets (CSocket::SocketTypeUdp) may use Open() multiple times to
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/// change their association.
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/// @param pAddr specifies the destination address to connect.
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/// @param nPort specifies the destination port.
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/// @return true if successful connection made, otherwise false.
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virtual bool Open(const char *pAddr, uint16_t nPort);
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private:
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/// Utility function used to create a TCP connection, called from Open().
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/// @return true if successful connection made, otherwise false.
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bool ConnectTCP(const char *pAddr, uint16_t nPort);
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/// Utility function used to create a UDP connection, called from Open().
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/// @return true if successful connection made, otherwise false.
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bool ConnectUDP(const char *pAddr, uint16_t nPort);
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/// Utility function used to create a RAW connection, called from Open().
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/// @return true if successful connection made, otherwise false.
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bool ConnectRAW(const char *pAddr, uint16_t nPort);
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private:
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struct hostent *m_pHE;
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};
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#endif /* __ACTIVESOCKET_H__ */
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