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SqMod/source/Entity/Forcefield.hpp

166 lines
6.1 KiB
C++

#ifndef _ENTITY_FORCEFIELD_HPP_
#define _ENTITY_FORCEFIELD_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages Forcefield instances.
*/
class CForcefield
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
// --------------------------------------------------------------------------------------------
static Color3 s_Color3;
static Vector3 s_Vector3;
// --------------------------------------------------------------------------------------------
static Uint32 s_ColorR, s_ColorG, s_ColorB;
/* --------------------------------------------------------------------------------------------
* Cached identifiers for fast integer to string conversion.
*/
static SQChar s_StrID[SQMOD_FORCEFIELD_POOL][8];
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag and data associated with this instance.
*/
String m_Tag;
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CForcefield(Int32 id);
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CForcefield(const CForcefield &);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CForcefield & operator = (const CForcefield &);
public:
// --------------------------------------------------------------------------------------------
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CForcefield();
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
*/
bool Validate() const
{
if (VALID_ENTITY(m_ID))
return true;
SqThrow("Invalid forcefield reference [%s]", m_Tag.c_str());
return false;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const CForcefield & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const { return m_ID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum possible identifier to an entity of this type.
*/
Int32 GetMaxID() const { return SQMOD_FORCEFIELD_POOL; }
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const { return VALID_ENTITY(m_ID); }
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
CSStr GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
// --------------------------------------------------------------------------------------------
bool Destroy(Int32 header, Object & payload);
bool Destroy() { return Destroy(0, NullObject()); }
bool Destroy(Int32 header) { return Destroy(header, NullObject()); }
// --------------------------------------------------------------------------------------------
bool BindEvent(Int32 evid, Object & env, Function & func) const;
// --------------------------------------------------------------------------------------------
bool IsStreamedFor(CPlayer & player) const;
Int32 GetWorld() const;
void SetWorld(Int32 world) const;
const Color3 & GetColor() const;
void SetColor(const Color3 & col) const;
void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
const Vector3 & GetPosition() const;
void SetPosition(const Vector3 & pos) const;
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
Float32 GetRadius() const;
void SetRadius(Float32 radius) const;
Object & GetOwner() const;
Int32 GetOwnerID() const;
// --------------------------------------------------------------------------------------------
Float32 GetPosX() const;
Float32 GetPosY() const;
Float32 GetPosZ() const;
void SetPosX(Float32 x) const;
void SetPosY(Float32 y) const;
void SetPosZ(Float32 z) const;
// --------------------------------------------------------------------------------------------
Uint32 GetColR() const;
Uint32 GetColG() const;
Uint32 GetColB() const;
void SetColR(Uint32 r) const;
void SetColG(Uint32 g) const;
void SetColB(Uint32 b) const;
};
} // Namespace:: SqMod
#endif // _ENTITY_FORCEFIELD_HPP_