#ifndef _ENTITY_FORCEFIELD_HPP_ #define _ENTITY_FORCEFIELD_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Manages Forcefield instances. */ class CForcefield { // -------------------------------------------------------------------------------------------- friend class Core; private: // -------------------------------------------------------------------------------------------- static Color3 s_Color3; static Vector3 s_Vector3; // -------------------------------------------------------------------------------------------- static Uint32 s_ColorR, s_ColorG, s_ColorB; /* -------------------------------------------------------------------------------------------- * Cached identifiers for fast integer to string conversion. */ static SQChar s_StrID[SQMOD_FORCEFIELD_POOL][8]; /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag and data associated with this instance. */ String m_Tag; Object m_Data; /* -------------------------------------------------------------------------------------------- * Base constructor. */ CForcefield(Int32 id); /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CForcefield(const CForcefield &); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CForcefield & operator = (const CForcefield &); public: // -------------------------------------------------------------------------------------------- static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~CForcefield(); /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity. */ bool Validate() const { if (VALID_ENTITY(m_ID)) return true; SqThrow("Invalid forcefield reference [%s]", m_Tag.c_str()); return false; } /* -------------------------------------------------------------------------------------------- * Used by the script engine to compare two instances of this type. */ Int32 Cmp(const CForcefield & o) const; /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ CSStr ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Retrieve the maximum possible identifier to an entity of this type. */ Int32 GetMaxID() const { return SQMOD_FORCEFIELD_POOL; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ CSStr GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(CSStr tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ Object & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(Object & data); // -------------------------------------------------------------------------------------------- bool Destroy(Int32 header, Object & payload); bool Destroy() { return Destroy(0, NullObject()); } bool Destroy(Int32 header) { return Destroy(header, NullObject()); } // -------------------------------------------------------------------------------------------- bool BindEvent(Int32 evid, Object & env, Function & func) const; // -------------------------------------------------------------------------------------------- bool IsStreamedFor(CPlayer & player) const; Int32 GetWorld() const; void SetWorld(Int32 world) const; const Color3 & GetColor() const; void SetColor(const Color3 & col) const; void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const; const Vector3 & GetPosition() const; void SetPosition(const Vector3 & pos) const; void SetPositionEx(Float32 x, Float32 y, Float32 z) const; Float32 GetRadius() const; void SetRadius(Float32 radius) const; Object & GetOwner() const; Int32 GetOwnerID() const; // -------------------------------------------------------------------------------------------- Float32 GetPosX() const; Float32 GetPosY() const; Float32 GetPosZ() const; void SetPosX(Float32 x) const; void SetPosY(Float32 y) const; void SetPosZ(Float32 z) const; // -------------------------------------------------------------------------------------------- Uint32 GetColR() const; Uint32 GetColG() const; Uint32 GetColB() const; void SetColR(Uint32 r) const; void SetColG(Uint32 g) const; void SetColB(Uint32 b) const; }; } // Namespace:: SqMod #endif // _ENTITY_FORCEFIELD_HPP_