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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Entity/Object.cpp

860 lines
28 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Entity/Object.hpp"
#include "Base/Quaternion.hpp"
#include "Misc/Model.hpp"
#include "Core.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
CModel CObject::s_Model;
// ------------------------------------------------------------------------------------------------
Vector3 CObject::s_Vector3;
Quaternion CObject::s_Quaternion;
// ------------------------------------------------------------------------------------------------
CObject::CObject(const Reference< CObject > & o)
: Reference(o)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
bool CObject::IsStreamedFor(const Reference< CPlayer > & player) const
{
if (VALID_ENTITY(m_ID) && player)
{
return _Func->IsObjectStreamedForPlayer(m_ID, player);
}
else if (!player)
{
BadArg("streamed_for", "see whether is streamed for player", _SCI32(player));
}
else
{
BadRef("streamed_for", "see whether is streamed for player");
}
return false;
}
// ------------------------------------------------------------------------------------------------
const CModel & CObject::GetModel() const
{
// Clear any previous model
s_Model.SetID(SQMOD_UNKNOWN);
// Attempt to retrieve the model
if (VALID_ENTITY(m_ID))
{
s_Model.SetID(_Func->GetObjectModel(m_ID));
}
else
{
BadRef("@model", "get model");
}
// Return the model that could be retrieved
return s_Model;
}
// ------------------------------------------------------------------------------------------------
SQInt32 CObject::GetModelID() const
{
if (VALID_ENTITY(m_ID))
{
return _Func->GetObjectModel(m_ID);
}
else
{
BadRef("@model_id", "get model id");
}
return SQMOD_UNKNOWN;
}
// ------------------------------------------------------------------------------------------------
SQInt32 CObject::GetWorld() const
{
if (VALID_ENTITY(m_ID))
{
return _Func->GetObjectWorld(m_ID);
}
else
{
BadRef("@world", "get world");
}
return SQMOD_UNKNOWN;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetWorld(SQInt32 world) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectWorld(m_ID, world);
}
else
{
BadRef("@world", "set world");
}
}
// ------------------------------------------------------------------------------------------------
SQInt32 CObject::GetAlpha() const
{
if (VALID_ENTITY(m_ID))
{
return _Func->GetObjectAlpha(m_ID);
}
else
{
BadRef("@alpha", "get alpha");
}
return SQMOD_UNKNOWN;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetAlpha(SQInt32 alpha) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectAlpha(m_ID, alpha, 0);
}
else
{
BadRef("@alpha", "set alpha");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::SetAlphaEx(SQInt32 alpha, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectAlpha(m_ID, alpha, time);
}
else
{
BadRef("set_alpha", "set alpha");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToPr(const Vector3 & pos) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, 0);
}
else
{
BadRef("@mov_to", "move to");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveTo(const Vector3 & pos, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, time);
}
else
{
BadRef("move_to", "move to");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, x, y, z, 0);
}
else
{
BadRef("move_to", "move to");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, x, y, z, time);
}
else
{
BadRef("move_to", "move to");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByPr(const Vector3 & pos) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, 0);
}
else
{
BadRef("@mov_by", "move by");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveBy(const Vector3 & pos, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, time);
}
else
{
BadRef("move_by", "move by");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, x, y, z, 0);
}
else
{
BadRef("move_by", "move by");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, x, y, z, time);
}
else
{
BadRef("move_by", "move by");
}
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CObject::GetPosition()
{
// Clear any previous position
s_Vector3.Clear();
// Attempt to retrieve the position
if (VALID_ENTITY(m_ID))
{
_Func->GetObjectPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
}
else
{
BadRef("@position", "get position");
}
// Return the position that could be retrieved
return s_Vector3;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPosition(const Vector3 & pos) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectPos(m_ID, pos.x, pos.y, pos.z);
}
else
{
BadRef("@position", "set position");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectPos(m_ID, x, y, z);
}
else
{
BadRef("set_position", "set position");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToPr(const Quaternion & rot) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, 0);
}
else
{
BadRef("@rot_to", "rotate to quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateTo(const Quaternion & rot, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, time);
}
else
{
BadRef("rotate_to", "rotate to quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, x, y, z, w, 0);
}
else
{
BadRef("rotate_to", "rotate to quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, x, y, z, w, time);
}
else
{
BadRef("rotate_to", "rotate to quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerPr(const Vector3 & rot) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, 0);
}
else
{
BadRef("@rot_to_euler", "rotate to euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEuler(const Vector3 & rot, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, time);
}
else
{
BadRef("rotate_to_euler", "rotate to euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, x, y, z, 0);
}
else
{
BadRef("rotate_to_euler", "rotate to euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, x, y, z, time);
}
else
{
BadRef("rotate_to_euler", "rotate to euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByPr(const Quaternion & rot) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, 0);
}
else
{
BadRef("@rot_by", "rotate by quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateBy(const Quaternion & rot, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, time);
}
else
{
BadRef("rotate_by", "rotate by quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, x, y, z, w, 0);
}
else
{
BadRef("rotate_by", "rotate by quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, x, y, z, w, time);
}
else
{
BadRef("rotate_by", "rotate by quaternion");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerPr(const Vector3 & rot) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, 0);
}
else
{
BadRef("@rot_by_euler", "rotate by euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEuler(const Vector3 & rot, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, time);
}
else
{
BadRef("rotate_by_euler", "rotate by euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, x, y, z, 0);
}
else
{
BadRef("rotate_by_euler", "rotate by euler");
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, x, y, z, time);
}
else
{
BadRef("rotate_by_euler", "rotate by euler");
}
}
// ------------------------------------------------------------------------------------------------
const Quaternion & CObject::GetRotation()
{
// Clear any previous rotation
s_Quaternion.Clear();
// Attempt to retrieve the rotation
if (VALID_ENTITY(m_ID))
{
_Func->GetObjectRot(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
}
else
{
BadRef("@rotation", "get quaternion rotation");
}
// Return the rotation that could be retrieved
return s_Quaternion;
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CObject::GetRotationEuler()
{
// Clear any previous rotation
s_Vector3.Clear();
// Attempt to retrieve the rotation
if (VALID_ENTITY(m_ID))
{
_Func->GetObjectRotEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
}
else
{
BadRef("@rotation_euler", "get euler rotation");
}
// Return the rotation that could be retrieved
return s_Vector3;
}
// ------------------------------------------------------------------------------------------------
bool CObject::GetShotReport() const
{
if (VALID_ENTITY(m_ID))
{
return _Func->IsObjectShotReport(m_ID);
}
else
{
BadRef("@shot_report", "get whether shots are reported");
}
return false;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetShotReport(bool toggle) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectShotReport(m_ID, toggle);
}
else
{
BadRef("@shot_report", "set whether shots are reported");
}
}
// ------------------------------------------------------------------------------------------------
bool CObject::GetBumpReport() const
{
if (VALID_ENTITY(m_ID))
{
return _Func->IsObjectBumpReport(m_ID);
}
else
{
BadRef("@bump_report", "get whether bumps are reported");
}
return false;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetBumpReport(bool toggle) const
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectBumpReport(m_ID, toggle);
}
else
{
BadRef("@bump_report", "set whether bumps are reported");
}
}
// ------------------------------------------------------------------------------------------------
Reference< CObject > CreateBaseObject_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha)
{
return _Core->NewObject(model, world, x, y, z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CObject > CreateBaseObject_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, x, y, z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CObject > CreateBaseObject_PCF(SQInt32 model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CObject > CreateBaseObject_PCF(SQInt32 model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CObject > CreateBaseObject_EF(const CModel & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha)
{
return _Core->NewObject(model, world, x, y, z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CObject > CreateBaseObject_EF(const CModel & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, x, y, z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CObject > CreateBaseObject_CF(const CModel & model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CObject > CreateBaseObject_CF(const CModel & model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CObject CreateObject_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha)
{
return _Core->NewObject(model, world, x, y, z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
CObject CreateObject_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, x, y, z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CObject CreateObject_PCF(SQInt32 model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
CObject CreateObject_PCF(SQInt32 model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CObject CreateObject_EF(const CModel & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha)
{
return _Core->NewObject(model, world, x, y, z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
CObject CreateObject_EF(const CModel & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, x, y, z, alpha,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CObject CreateObject_CF(const CModel & model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
SQMOD_CREATE_DEFAULT, NullData());
}
CObject CreateObject_CF(const CModel & model, SQInt32 world,
const Vector3 & pos, SQInt32 alpha,
SQInt32 header, SqObj & payload)
{
return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha,
header, payload);
}
// ================================================================================================
bool Register_CObject(HSQUIRRELVM vm)
{
// Attempt to register the base reference type before the actual implementation
if (!Register_Reference< CObject >(vm, _SC("BaseObject")))
{
LogFtl("Unable to register the base class <BaseObject> for <CObject> type");
// Registration failed
return false;
}
// Typedef the base reference type for simplicity
typedef Reference< CObject > RefType;
// Output debugging information
LogDbg("Beginning registration of <CObject> type");
// Attempt to register the actual reference that implements all of the entity functionality
Sqrat::RootTable(vm).Bind(_SC("CObject"), Sqrat::DerivedClass< CObject, RefType >(vm, _SC("CObject"))
/* Constructors */
.Ctor()
.Ctor< SQInt32 >()
/* Properties */
.Prop(_SC("model"), &CObject::GetModel)
.Prop(_SC("model_id"), &CObject::GetModelID)
.Prop(_SC("world"), &CObject::GetWorld, &CObject::SetWorld)
.Prop(_SC("alpha"), &CObject::GetAlpha, &CObject::SetAlpha)
.Prop(_SC("mov_to"), &CObject::MoveToPr)
.Prop(_SC("mov_by"), &CObject::MoveByPr)
.Prop(_SC("position"), &CObject::GetPosition, &CObject::SetPosition)
.Prop(_SC("rot_to"), &CObject::RotateToPr)
.Prop(_SC("rot_to_euler"), &CObject::RotateToEulerPr)
.Prop(_SC("rot_by"), &CObject::RotateByPr)
.Prop(_SC("rot_by_euler"), &CObject::RotateByEulerPr)
.Prop(_SC("rotation"), &CObject::GetRotation)
.Prop(_SC("rotation_euler"), &CObject::GetRotationEuler)
.Prop(_SC("shot_report"), &CObject::GetShotReport, &CObject::SetShotReport)
.Prop(_SC("bump_report"), &CObject::GetBumpReport, &CObject::SetBumpReport)
/* Functions */
.Func(_SC("streamed_for"), &CObject::IsStreamedFor)
.Func(_SC("set_alpha"), &CObject::SetAlphaEx)
.Func(_SC("set_position"), &CObject::SetPositionEx)
/* Overloads */
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("move_to"), &CObject::MoveTo)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("move_to"), &CObject::MoveToEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("move_to"), &CObject::MoveToEx)
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("move_by"), &CObject::MoveBy)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("move_by"), &CObject::MoveByEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("move_by"), &CObject::MoveByEx)
.Overload< void (CObject::*)(const Quaternion &, SQInt32) const >
(_SC("rotate_to"), &CObject::RotateTo)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_to"), &CObject::RotateToEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_to"), &CObject::RotateToEx)
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("rotate_to_euler"), &CObject::RotateToEuler)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_to_euler"), &CObject::RotateToEulerEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_to_euler"), &CObject::RotateToEulerEx)
.Overload< void (CObject::*)(const Quaternion &, SQInt32) const >
(_SC("rotate_by"), &CObject::RotateBy)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_by"), &CObject::RotateByEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_by"), &CObject::RotateByEx)
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("rotate_by_euler"), &CObject::RotateByEuler)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_by_euler"), &CObject::RotateByEulerEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_by_euler"), &CObject::RotateByEulerEx)
);
// Output debugging information
LogDbg("Registration of <Object> type was successful");
// Output debugging information
LogDbg("Beginning registration of <CObject> functions");
// Register global functions related to this entity type
Sqrat::RootTable(vm)
/* Create BaseObject [P]rimitive [E]xtended [F]Full */
.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) >
(_SC("CreateBaseObject_PEF"), &CreateBaseObject_PEF)
.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseObject_PEF"), &CreateBaseObject_PEF)
/* Create BaseObject [P]rimitive [C]ompact [F]ull */
.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, SQInt32) >
(_SC("CreateBaseObject_PCF"), &CreateBaseObject_PCF)
.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseObject_PCF"), &CreateBaseObject_PCF)
/* Create BaseObject [E]xtended [F]Full */
.Overload< RefType (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) >
(_SC("CreateBaseObject_EF"), &CreateBaseObject_EF)
.Overload< RefType (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseObject_EF"), &CreateBaseObject_EF)
/* Create BaseObject [C]ompact [F]ull */
.Overload< RefType (*)(const CModel &, SQInt32, const Vector3 &, SQInt32) >
(_SC("CreateBaseObject_CF"), &CreateBaseObject_CF)
.Overload< RefType (*)(const CModel &, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseObject_CF"), &CreateBaseObject_CF)
/* Create CObject [P]rimitive [E]xtended [F]Full */
.Overload< CObject (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) >
(_SC("CreateObject_PEF"), &CreateObject_PEF)
.Overload< CObject (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) >
(_SC("CreateObject_PEF"), &CreateObject_PEF)
/* Create CObject [P]rimitive [C]ompact [F]ull */
.Overload< CObject (*)(SQInt32, SQInt32, const Vector3 &, SQInt32) >
(_SC("CreateObject_PCF"), &CreateObject_PCF)
.Overload< CObject (*)(SQInt32, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) >
(_SC("CreateObject_PCF"), &CreateObject_PCF)
/* Create CObject [E]xtended [F]Full */
.Overload< CObject (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) >
(_SC("CreateObject_EF"), &CreateObject_EF)
.Overload< CObject (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) >
(_SC("CreateObject_EF"), &CreateObject_EF)
/* Create CObject [C]ompact [F]ull */
.Overload< CObject (*)(const CModel &, SQInt32, const Vector3 &, SQInt32) >
(_SC("CreateObject_CF"), &CreateObject_CF)
.Overload< CObject (*)(const CModel &, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) >
(_SC("CreateObject_CF"), &CreateObject_CF);
// Output debugging information
LogDbg("Registration of <Object> functions was successful");
// Registration succeeded
return true;
}
} // Namespace:: SqMod