// ------------------------------------------------------------------------------------------------ #include "Entity/Object.hpp" #include "Base/Quaternion.hpp" #include "Misc/Model.hpp" #include "Core.hpp" #include "Register.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ CModel CObject::s_Model; // ------------------------------------------------------------------------------------------------ Vector3 CObject::s_Vector3; Quaternion CObject::s_Quaternion; // ------------------------------------------------------------------------------------------------ CObject::CObject(const Reference< CObject > & o) : Reference(o) { /* ... */ } // ------------------------------------------------------------------------------------------------ bool CObject::IsStreamedFor(const Reference< CPlayer > & player) const { if (VALID_ENTITY(m_ID) && player) { return _Func->IsObjectStreamedForPlayer(m_ID, player); } else if (!player) { BadArg("streamed_for", "see whether is streamed for player", _SCI32(player)); } else { BadRef("streamed_for", "see whether is streamed for player"); } return false; } // ------------------------------------------------------------------------------------------------ const CModel & CObject::GetModel() const { // Clear any previous model s_Model.SetID(SQMOD_UNKNOWN); // Attempt to retrieve the model if (VALID_ENTITY(m_ID)) { s_Model.SetID(_Func->GetObjectModel(m_ID)); } else { BadRef("@model", "get model"); } // Return the model that could be retrieved return s_Model; } // ------------------------------------------------------------------------------------------------ SQInt32 CObject::GetModelID() const { if (VALID_ENTITY(m_ID)) { return _Func->GetObjectModel(m_ID); } else { BadRef("@model_id", "get model id"); } return SQMOD_UNKNOWN; } // ------------------------------------------------------------------------------------------------ SQInt32 CObject::GetWorld() const { if (VALID_ENTITY(m_ID)) { return _Func->GetObjectWorld(m_ID); } else { BadRef("@world", "get world"); } return SQMOD_UNKNOWN; } // ------------------------------------------------------------------------------------------------ void CObject::SetWorld(SQInt32 world) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectWorld(m_ID, world); } else { BadRef("@world", "set world"); } } // ------------------------------------------------------------------------------------------------ SQInt32 CObject::GetAlpha() const { if (VALID_ENTITY(m_ID)) { return _Func->GetObjectAlpha(m_ID); } else { BadRef("@alpha", "get alpha"); } return SQMOD_UNKNOWN; } // ------------------------------------------------------------------------------------------------ void CObject::SetAlpha(SQInt32 alpha) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectAlpha(m_ID, alpha, 0); } else { BadRef("@alpha", "set alpha"); } } // ------------------------------------------------------------------------------------------------ void CObject::SetAlphaEx(SQInt32 alpha, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectAlpha(m_ID, alpha, time); } else { BadRef("set_alpha", "set alpha"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveToPr(const Vector3 & pos) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, 0); } else { BadRef("@mov_to", "move to"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveTo(const Vector3 & pos, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, time); } else { BadRef("move_to", "move to"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectTo(m_ID, x, y, z, 0); } else { BadRef("move_to", "move to"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectTo(m_ID, x, y, z, time); } else { BadRef("move_to", "move to"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveByPr(const Vector3 & pos) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, 0); } else { BadRef("@mov_by", "move by"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveBy(const Vector3 & pos, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, time); } else { BadRef("move_by", "move by"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectBy(m_ID, x, y, z, 0); } else { BadRef("move_by", "move by"); } } // ------------------------------------------------------------------------------------------------ void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->MoveObjectBy(m_ID, x, y, z, time); } else { BadRef("move_by", "move by"); } } // ------------------------------------------------------------------------------------------------ const Vector3 & CObject::GetPosition() { // Clear any previous position s_Vector3.Clear(); // Attempt to retrieve the position if (VALID_ENTITY(m_ID)) { _Func->GetObjectPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z); } else { BadRef("@position", "get position"); } // Return the position that could be retrieved return s_Vector3; } // ------------------------------------------------------------------------------------------------ void CObject::SetPosition(const Vector3 & pos) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectPos(m_ID, pos.x, pos.y, pos.z); } else { BadRef("@position", "set position"); } } // ------------------------------------------------------------------------------------------------ void CObject::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectPos(m_ID, x, y, z); } else { BadRef("set_position", "set position"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToPr(const Quaternion & rot) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, 0); } else { BadRef("@rot_to", "rotate to quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateTo(const Quaternion & rot, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, time); } else { BadRef("rotate_to", "rotate to quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectTo(m_ID, x, y, z, w, 0); } else { BadRef("rotate_to", "rotate to quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectTo(m_ID, x, y, z, w, time); } else { BadRef("rotate_to", "rotate to quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToEulerPr(const Vector3 & rot) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, 0); } else { BadRef("@rot_to_euler", "rotate to euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToEuler(const Vector3 & rot, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, time); } else { BadRef("rotate_to_euler", "rotate to euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectToEuler(m_ID, x, y, z, 0); } else { BadRef("rotate_to_euler", "rotate to euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectToEuler(m_ID, x, y, z, time); } else { BadRef("rotate_to_euler", "rotate to euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByPr(const Quaternion & rot) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, 0); } else { BadRef("@rot_by", "rotate by quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateBy(const Quaternion & rot, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, time); } else { BadRef("rotate_by", "rotate by quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectBy(m_ID, x, y, z, w, 0); } else { BadRef("rotate_by", "rotate by quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectBy(m_ID, x, y, z, w, time); } else { BadRef("rotate_by", "rotate by quaternion"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByEulerPr(const Vector3 & rot) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, 0); } else { BadRef("@rot_by_euler", "rotate by euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByEuler(const Vector3 & rot, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, time); } else { BadRef("rotate_by_euler", "rotate by euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectByEuler(m_ID, x, y, z, 0); } else { BadRef("rotate_by_euler", "rotate by euler"); } } // ------------------------------------------------------------------------------------------------ void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const { if (VALID_ENTITY(m_ID)) { _Func->RotObjectByEuler(m_ID, x, y, z, time); } else { BadRef("rotate_by_euler", "rotate by euler"); } } // ------------------------------------------------------------------------------------------------ const Quaternion & CObject::GetRotation() { // Clear any previous rotation s_Quaternion.Clear(); // Attempt to retrieve the rotation if (VALID_ENTITY(m_ID)) { _Func->GetObjectRot(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w); } else { BadRef("@rotation", "get quaternion rotation"); } // Return the rotation that could be retrieved return s_Quaternion; } // ------------------------------------------------------------------------------------------------ const Vector3 & CObject::GetRotationEuler() { // Clear any previous rotation s_Vector3.Clear(); // Attempt to retrieve the rotation if (VALID_ENTITY(m_ID)) { _Func->GetObjectRotEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z); } else { BadRef("@rotation_euler", "get euler rotation"); } // Return the rotation that could be retrieved return s_Vector3; } // ------------------------------------------------------------------------------------------------ bool CObject::GetShotReport() const { if (VALID_ENTITY(m_ID)) { return _Func->IsObjectShotReport(m_ID); } else { BadRef("@shot_report", "get whether shots are reported"); } return false; } // ------------------------------------------------------------------------------------------------ void CObject::SetShotReport(bool toggle) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectShotReport(m_ID, toggle); } else { BadRef("@shot_report", "set whether shots are reported"); } } // ------------------------------------------------------------------------------------------------ bool CObject::GetBumpReport() const { if (VALID_ENTITY(m_ID)) { return _Func->IsObjectBumpReport(m_ID); } else { BadRef("@bump_report", "get whether bumps are reported"); } return false; } // ------------------------------------------------------------------------------------------------ void CObject::SetBumpReport(bool toggle) const { if (VALID_ENTITY(m_ID)) { _Func->SetObjectBumpReport(m_ID, toggle); } else { BadRef("@bump_report", "set whether bumps are reported"); } } // ------------------------------------------------------------------------------------------------ Reference< CObject > CreateBaseObject_PEF(SQInt32 model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha) { return _Core->NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } Reference< CObject > CreateBaseObject_PEF(SQInt32 model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, x, y, z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ Reference< CObject > CreateBaseObject_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos, SQInt32 alpha) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } Reference< CObject > CreateBaseObject_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ Reference< CObject > CreateBaseObject_EF(const CModel & model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha) { return _Core->NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } Reference< CObject > CreateBaseObject_EF(const CModel & model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, x, y, z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ Reference< CObject > CreateBaseObject_CF(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } Reference< CObject > CreateBaseObject_CF(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ CObject CreateObject_PEF(SQInt32 model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha) { return _Core->NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } CObject CreateObject_PEF(SQInt32 model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, x, y, z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ CObject CreateObject_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos, SQInt32 alpha) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } CObject CreateObject_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ CObject CreateObject_EF(const CModel & model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha) { return _Core->NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } CObject CreateObject_EF(const CModel & model, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, x, y, z, alpha, header, payload); } // ------------------------------------------------------------------------------------------------ CObject CreateObject_CF(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, SQMOD_CREATE_DEFAULT, NullData()); } CObject CreateObject_CF(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header, SqObj & payload) { return _Core->NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload); } // ================================================================================================ bool Register_CObject(HSQUIRRELVM vm) { // Attempt to register the base reference type before the actual implementation if (!Register_Reference< CObject >(vm, _SC("BaseObject"))) { LogFtl("Unable to register the base class for type"); // Registration failed return false; } // Typedef the base reference type for simplicity typedef Reference< CObject > RefType; // Output debugging information LogDbg("Beginning registration of type"); // Attempt to register the actual reference that implements all of the entity functionality Sqrat::RootTable(vm).Bind(_SC("CObject"), Sqrat::DerivedClass< CObject, RefType >(vm, _SC("CObject")) /* Constructors */ .Ctor() .Ctor< SQInt32 >() /* Properties */ .Prop(_SC("model"), &CObject::GetModel) .Prop(_SC("model_id"), &CObject::GetModelID) .Prop(_SC("world"), &CObject::GetWorld, &CObject::SetWorld) .Prop(_SC("alpha"), &CObject::GetAlpha, &CObject::SetAlpha) .Prop(_SC("mov_to"), &CObject::MoveToPr) .Prop(_SC("mov_by"), &CObject::MoveByPr) .Prop(_SC("position"), &CObject::GetPosition, &CObject::SetPosition) .Prop(_SC("rot_to"), &CObject::RotateToPr) .Prop(_SC("rot_to_euler"), &CObject::RotateToEulerPr) .Prop(_SC("rot_by"), &CObject::RotateByPr) .Prop(_SC("rot_by_euler"), &CObject::RotateByEulerPr) .Prop(_SC("rotation"), &CObject::GetRotation) .Prop(_SC("rotation_euler"), &CObject::GetRotationEuler) .Prop(_SC("shot_report"), &CObject::GetShotReport, &CObject::SetShotReport) .Prop(_SC("bump_report"), &CObject::GetBumpReport, &CObject::SetBumpReport) /* Functions */ .Func(_SC("streamed_for"), &CObject::IsStreamedFor) .Func(_SC("set_alpha"), &CObject::SetAlphaEx) .Func(_SC("set_position"), &CObject::SetPositionEx) /* Overloads */ .Overload< void (CObject::*)(const Vector3 &, SQInt32) const > (_SC("move_to"), &CObject::MoveTo) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const > (_SC("move_to"), &CObject::MoveToEx) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const > (_SC("move_to"), &CObject::MoveToEx) .Overload< void (CObject::*)(const Vector3 &, SQInt32) const > (_SC("move_by"), &CObject::MoveBy) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const > (_SC("move_by"), &CObject::MoveByEx) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const > (_SC("move_by"), &CObject::MoveByEx) .Overload< void (CObject::*)(const Quaternion &, SQInt32) const > (_SC("rotate_to"), &CObject::RotateTo) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const > (_SC("rotate_to"), &CObject::RotateToEx) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const > (_SC("rotate_to"), &CObject::RotateToEx) .Overload< void (CObject::*)(const Vector3 &, SQInt32) const > (_SC("rotate_to_euler"), &CObject::RotateToEuler) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const > (_SC("rotate_to_euler"), &CObject::RotateToEulerEx) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const > (_SC("rotate_to_euler"), &CObject::RotateToEulerEx) .Overload< void (CObject::*)(const Quaternion &, SQInt32) const > (_SC("rotate_by"), &CObject::RotateBy) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const > (_SC("rotate_by"), &CObject::RotateByEx) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const > (_SC("rotate_by"), &CObject::RotateByEx) .Overload< void (CObject::*)(const Vector3 &, SQInt32) const > (_SC("rotate_by_euler"), &CObject::RotateByEuler) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const > (_SC("rotate_by_euler"), &CObject::RotateByEulerEx) .Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const > (_SC("rotate_by_euler"), &CObject::RotateByEulerEx) ); // Output debugging information LogDbg("Registration of type was successful"); // Output debugging information LogDbg("Beginning registration of functions"); // Register global functions related to this entity type Sqrat::RootTable(vm) /* Create BaseObject [P]rimitive [E]xtended [F]Full */ .Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) > (_SC("CreateBaseObject_PEF"), &CreateBaseObject_PEF) .Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) > (_SC("CreateBaseObject_PEF"), &CreateBaseObject_PEF) /* Create BaseObject [P]rimitive [C]ompact [F]ull */ .Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, SQInt32) > (_SC("CreateBaseObject_PCF"), &CreateBaseObject_PCF) .Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) > (_SC("CreateBaseObject_PCF"), &CreateBaseObject_PCF) /* Create BaseObject [E]xtended [F]Full */ .Overload< RefType (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) > (_SC("CreateBaseObject_EF"), &CreateBaseObject_EF) .Overload< RefType (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) > (_SC("CreateBaseObject_EF"), &CreateBaseObject_EF) /* Create BaseObject [C]ompact [F]ull */ .Overload< RefType (*)(const CModel &, SQInt32, const Vector3 &, SQInt32) > (_SC("CreateBaseObject_CF"), &CreateBaseObject_CF) .Overload< RefType (*)(const CModel &, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) > (_SC("CreateBaseObject_CF"), &CreateBaseObject_CF) /* Create CObject [P]rimitive [E]xtended [F]Full */ .Overload< CObject (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) > (_SC("CreateObject_PEF"), &CreateObject_PEF) .Overload< CObject (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) > (_SC("CreateObject_PEF"), &CreateObject_PEF) /* Create CObject [P]rimitive [C]ompact [F]ull */ .Overload< CObject (*)(SQInt32, SQInt32, const Vector3 &, SQInt32) > (_SC("CreateObject_PCF"), &CreateObject_PCF) .Overload< CObject (*)(SQInt32, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) > (_SC("CreateObject_PCF"), &CreateObject_PCF) /* Create CObject [E]xtended [F]Full */ .Overload< CObject (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32) > (_SC("CreateObject_EF"), &CreateObject_EF) .Overload< CObject (*)(const CModel &, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) > (_SC("CreateObject_EF"), &CreateObject_EF) /* Create CObject [C]ompact [F]ull */ .Overload< CObject (*)(const CModel &, SQInt32, const Vector3 &, SQInt32) > (_SC("CreateObject_CF"), &CreateObject_CF) .Overload< CObject (*)(const CModel &, SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) > (_SC("CreateObject_CF"), &CreateObject_CF); // Output debugging information LogDbg("Registration of functions was successful"); // Registration succeeded return true; } } // Namespace:: SqMod