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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Misc
Sandu Liviu Catalin 8125400f7f Return null entity instances instead of null for the functions that need to return an entity instance.
Finally fix the player unspectating bug and introduce a new event for when a player spectates none.
Update the global functions that check for player existance to use the new implementation.
2017-08-06 18:14:58 +03:00
..
Broadcast.cpp Make builtin formatted strings default to false to avoid trying to perform a format in cases where it can be folled by a following parameters that are not meant to be part of that formatted string. 2017-06-18 20:25:12 +03:00
Functions.cpp Initial implementation of the new event system. 2017-02-21 21:24:59 +02:00
Functions.hpp Initial implementation of the new event system. 2017-02-21 21:24:59 +02:00
Model.cpp Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
Model.hpp Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
Player.cpp Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
Player.hpp Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
Register.cpp Return null entity instances instead of null for the functions that need to return an entity instance. 2017-08-06 18:14:58 +03:00
Vehicle.cpp Make some adjustments to previously introduced feature to add names to custom vehicles. 2017-06-16 22:23:07 +03:00
Vehicle.hpp Allow the user to store names of custom vehicles up to a certain point. 2017-06-16 02:35:03 +03:00
Weapon.cpp Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
Weapon.hpp Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00