mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 03:37:16 +01:00
593 lines
22 KiB
C++
593 lines
22 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Entity/Checkpoint.hpp"
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#include "Entity/Player.hpp"
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#include "Base/Color4.hpp"
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#include "Base/Vector3.hpp"
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#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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Color4 CCheckpoint::s_Color4;
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Vector3 CCheckpoint::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::s_ColorR;
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Int32 CCheckpoint::s_ColorG;
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Int32 CCheckpoint::s_ColorB;
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Int32 CCheckpoint::s_ColorA;
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// ------------------------------------------------------------------------------------------------
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const Int32 CCheckpoint::Max = SQMOD_CHECKPOINT_POOL;
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// ------------------------------------------------------------------------------------------------
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SQInteger CCheckpoint::Typename(HSQUIRRELVM vm)
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{
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static const SQChar name[] = _SC("SqCheckpoint");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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SQInteger CCheckpoint::SqGetNull(HSQUIRRELVM vm)
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{
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sq_pushobject(vm, Core::Get().GetNullCheckpoint().GetObject());
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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Object & CCheckpoint::GetNull()
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{
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return Core::Get().GetNullCheckpoint();
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::CCheckpoint(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
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, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::~CCheckpoint()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::Cmp(const CCheckpoint & o) const
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{
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if (m_ID == o.m_ID)
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{
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return 0;
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}
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else if (m_ID > o.m_ID)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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const String & CCheckpoint::ToString() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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const String & CCheckpoint::GetTag() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetTag(CSStr tag)
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{
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m_Tag.assign(tag);
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}
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// ------------------------------------------------------------------------------------------------
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Object & CCheckpoint::GetData()
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return m_Data;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetData(Object & data)
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{
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// Validate the managed identifier
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Validate();
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// Apply the specified value
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m_Data = data;
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}
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// ------------------------------------------------------------------------------------------------
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bool CCheckpoint::Destroy(Int32 header, Object & payload)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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return Core::Get().DelCheckpoint(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::BindEvent(Int32 evid, Object & env, Function & func) const
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{
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// Validate the managed identifier
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Validate();
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// Obtain the function instance called for this event
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Function & event = Core::Get().GetCheckpointEvent(m_ID, evid);
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// Is the specified callback function null?
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if (func.IsNull())
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{
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event.ReleaseGently(); // Then release the current callback
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}
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// Does this function need a custom environment?
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else if (env.IsNull())
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{
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event = func;
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}
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// Assign the specified environment and function
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else
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{
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event = Function(env.GetVM(), env, func.GetFunc());
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::CustomEvent(Int32 header, Object & payload) const
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{
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// Validate the managed identifier
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Validate();
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// Perfrom the requested action
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Core::Get().EmitCheckpointCustom(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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bool CCheckpoint::IsStreamedFor(CPlayer & player) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->IsCheckPointStreamedForPlayer(m_ID, player.GetID());
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}
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// ------------------------------------------------------------------------------------------------
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bool CCheckpoint::IsSphere() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->IsCheckPointSphere(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetWorld() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetCheckPointWorld(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetWorld(Int32 world)
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{
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Int32 current = _Func->GetCheckPointWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetCheckPointWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_WORLD);
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// Now forward the event call
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Core::Get().EmitCheckpointWorld(m_ID, current, world);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Color4 & CCheckpoint::GetColor() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorR = s_ColorG = s_ColorB = s_ColorA = 0;
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// Query the server for the color values
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_Func->GetCheckPointColour(m_ID, &s_ColorR, &s_ColorG, &s_ColorB, &s_ColorA);
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// Convert and assign the retrieved values
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s_Color4.SetColor4Ex(s_ColorR, s_ColorG, s_ColorB, s_ColorA);
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// Return the requested information
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return s_Color4;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColor(const Color4 & col) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, col.r, col.g, col.b, col.a);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, r, g, b, 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, r, g, b, a);
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CCheckpoint::GetPosition() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.Clear();
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// Query the server for the position values
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_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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// Return the requested information
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPosition(const Vector3 & pos) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckPointPosition(m_ID, pos.x, pos.y, pos.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPositionEx(Float32 x, Float32 y, Float32 z) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckPointPosition(m_ID, x, y, z);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetRadius() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetCheckPointRadius(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetRadius(Float32 radius)
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{
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Float32 current = _Func->GetCheckPointRadius(m_ID);
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// Avoid property unwind from a recursive call
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_Func->SetCheckPointRadius(m_ID, radius);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS);
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// Now forward the event call
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Core::Get().EmitCheckpointRadius(m_ID, current, radius);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Object & CCheckpoint::GetOwner() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return Core::Get().GetPlayer(_Func->GetCheckPointOwner(m_ID)).mObj;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetOwnerID() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetCheckPointOwner(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetPositionX() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.x = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, nullptr, nullptr);
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// Return the requested information
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return s_Vector3.x;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetPositionY() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.y = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointPosition(m_ID, nullptr, &s_Vector3.y, nullptr);
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// Return the requested information
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return s_Vector3.y;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetPositionZ() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.z = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointPosition(m_ID, nullptr, nullptr, &s_Vector3.z);
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// Return the requested information
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return s_Vector3.z;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPositionX(Float32 x) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointPosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
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// Perform the requested operation
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_Func->SetCheckPointPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPositionY(Float32 y) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
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// Perform the requested operation
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_Func->SetCheckPointPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPositionZ(Float32 z) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
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// Perform the requested operation
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_Func->SetCheckPointPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetColorR() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorR = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointColour(m_ID, &s_ColorR, NULL, NULL, NULL);
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// Return the requested information
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return s_ColorR;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetColorG() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorG = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointColour(m_ID, NULL, &s_ColorG, NULL, NULL);
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// Return the requested information
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return s_ColorG;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetColorB() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorB = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointColour(m_ID, NULL, NULL, &s_ColorB, NULL);
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// Return the requested information
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return s_ColorB;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetColorA() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorA = 0;
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// Query the server for the requested component value
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_Func->GetCheckPointColour(m_ID, NULL, NULL, NULL, &s_ColorA);
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// Return the requested information
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return s_ColorA;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorR(Int32 r) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointColour(m_ID, NULL, &s_ColorG, &s_ColorB, &s_ColorA);
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, r, s_ColorG, s_ColorB, s_ColorA);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorG(Int32 g) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointColour(m_ID, &s_ColorR, NULL, &s_ColorB, &s_ColorA);
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, s_ColorR, g, s_ColorB, s_ColorA);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorB(Int32 b) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointColour(m_ID, &s_ColorB, &s_ColorG, NULL, &s_ColorA);
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, s_ColorB, s_ColorG, b, s_ColorA);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorA(Int32 a) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckPointColour(m_ID, &s_ColorA, &s_ColorG, &s_ColorB, NULL);
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// Perform the requested operation
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_Func->SetCheckPointColour(m_ID, s_ColorA, s_ColorG, s_ColorB, a);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius)
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{
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return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius,
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Int32 header, Object & payload)
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{
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return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a,
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radius, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
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const Color4 & color, Float32 radius)
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{
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return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
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color.r, color.g, color.b, color.a, radius,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
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const Color4 & color, Float32 radius, Int32 header, Object & payload)
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{
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return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
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color.r, color.g, color.b, color.a, radius, header, payload);
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}
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// ================================================================================================
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void Register_CCheckpoint(HSQUIRRELVM vm)
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{
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RootTable(vm).Bind(_SC("SqCheckpoint"),
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Class< CCheckpoint, NoConstructor< CCheckpoint > >(vm, _SC("SqCheckpoint"))
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// Meta-methods
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.Func(_SC("_cmp"), &CCheckpoint::Cmp)
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.SquirrelFunc(_SC("_typename"), &CCheckpoint::Typename)
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.Func(_SC("_tostring"), &CCheckpoint::ToString)
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// Static Values
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.SetStaticValue(_SC("MaxID"), CCheckpoint::Max)
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// Core Properties
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.Prop(_SC("ID"), &CCheckpoint::GetID)
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.Prop(_SC("Tag"), &CCheckpoint::GetTag, &CCheckpoint::SetTag)
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.Prop(_SC("Data"), &CCheckpoint::GetData, &CCheckpoint::SetData)
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.Prop(_SC("Active"), &CCheckpoint::IsActive)
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// Core Methods
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.Func(_SC("Bind"), &CCheckpoint::BindEvent)
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.Func(_SC("CustomEvent"), &CCheckpoint::CustomEvent)
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// Core Overloads
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.Overload< bool (CCheckpoint::*)(void) >(_SC("Destroy"), &CCheckpoint::Destroy)
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.Overload< bool (CCheckpoint::*)(Int32) >(_SC("Destroy"), &CCheckpoint::Destroy)
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.Overload< bool (CCheckpoint::*)(Int32, Object &) >(_SC("Destroy"), &CCheckpoint::Destroy)
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// Properties
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.Prop(_SC("Sphere"), &CCheckpoint::IsSphere)
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.Prop(_SC("World"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld)
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.Prop(_SC("Color"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
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.Prop(_SC("Colour"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
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.Prop(_SC("Pos"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
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.Prop(_SC("Position"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
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.Prop(_SC("Radius"), &CCheckpoint::GetRadius, &CCheckpoint::SetRadius)
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.Prop(_SC("Owner"), &CCheckpoint::GetOwner)
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.Prop(_SC("OwnerID"), &CCheckpoint::GetOwnerID)
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.Prop(_SC("PosX"), &CCheckpoint::GetPositionX, &CCheckpoint::SetPositionX)
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.Prop(_SC("PosY"), &CCheckpoint::GetPositionY, &CCheckpoint::SetPositionY)
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.Prop(_SC("PosZ"), &CCheckpoint::GetPositionZ, &CCheckpoint::SetPositionZ)
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.Prop(_SC("Red"), &CCheckpoint::GetColorR, &CCheckpoint::SetColorR)
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.Prop(_SC("Green"), &CCheckpoint::GetColorG, &CCheckpoint::SetColorG)
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.Prop(_SC("Blue"), &CCheckpoint::GetColorB, &CCheckpoint::SetColorB)
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.Prop(_SC("Alpha"), &CCheckpoint::GetColorA, &CCheckpoint::SetColorA)
|
|
// Member Methods
|
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.Func(_SC("StreamedFor"), &CCheckpoint::IsStreamedFor)
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.Func(_SC("SetPos"), &CCheckpoint::SetPositionEx)
|
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.Func(_SC("SetPosition"), &CCheckpoint::SetPositionEx)
|
|
// Member Overloads
|
|
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8) const >
|
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(_SC("SetColor"), &CCheckpoint::SetColorEx)
|
|
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8, Uint8) const >
|
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(_SC("SetColor"), &CCheckpoint::SetColorEx)
|
|
// Static Overloads
|
|
.StaticOverload< Object & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) >
|
|
(_SC("CreateEx"), &Checkpoint_CreateEx)
|
|
.StaticOverload< Object & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, Object &) >
|
|
(_SC("CreateEx"), &Checkpoint_CreateEx)
|
|
.StaticOverload< Object & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32) >
|
|
(_SC("Create"), &Checkpoint_Create)
|
|
.StaticOverload< Object & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32, Int32, Object &) >
|
|
(_SC("Create"), &Checkpoint_Create)
|
|
// Raw Squirrel Methods
|
|
.SquirrelFunc(_SC("NullInst"), &CCheckpoint::SqGetNull)
|
|
);
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|
}
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} // Namespace:: SqMod
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