mirror of
https://github.com/VCMP-SqMod/SqMod.git
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584 lines
26 KiB
C++
584 lines
26 KiB
C++
/*---------------------------------------------------------------------------*/
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/* */
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/* SimpleSocket.h - Simple Socket base class decleration. */
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/* */
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/* Author : Mark Carrier (mark@carrierlabs.com) */
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/* */
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/*---------------------------------------------------------------------------*/
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/* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* 4. The name "CarrierLabs" must not be used to
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* endorse or promote products derived from this software without
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* prior written permission. For written permission, please contact
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* mark@carrierlabs.com.
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*
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* THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY
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* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*----------------------------------------------------------------------------*/
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#ifndef __SOCKET_H__
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#define __SOCKET_H__
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#include <sys/stat.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <errno.h>
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#if defined(_LINUX) || defined (_DARWIN)
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netinet/tcp.h>
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#include <netinet/ip.h>
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#include <netdb.h>
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#endif
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#ifdef _LINUX
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#include <linux/if_packet.h>
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#include <linux/if_ether.h>
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#include <linux/if.h>
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#include <sys/sendfile.h>
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#endif
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#ifdef _DARWIN
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#include <net/if.h>
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#endif
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#if defined(_LINUX) || defined (_DARWIN)
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#include <sys/time.h>
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#include <sys/uio.h>
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#include <unistd.h>
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#include <fcntl.h>
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#endif
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#ifdef _WIN32
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#include <io.h>
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#include <winsock2.h>
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#include <Ws2tcpip.h>
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#define IPTOS_LOWDELAY 0x10
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#endif
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#include "Host.h"
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#include "StatTimer.h"
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//-----------------------------------------------------------------------------
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// General class macro definitions and typedefs
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//-----------------------------------------------------------------------------
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET ~(0)
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#endif
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#define SOCKET_SENDFILE_BLOCKSIZE 8192
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/// Provides a platform independent class to for socket development.
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/// This class is designed to abstract socket communication development in a
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/// platform independent manner.
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/// - Socket types
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/// -# CActiveSocket Class
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/// -# CPassiveSocket Class
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class CSimpleSocket {
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public:
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/// Defines the three possible states for shuting down a socket.
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typedef enum
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{
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Receives = SHUT_RD, ///< Shutdown passive socket.
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Sends = SHUT_WR, ///< Shutdown active socket.
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Both = SHUT_RDWR ///< Shutdown both active and passive sockets.
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} CShutdownMode;
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/// Defines the socket types defined by CSimpleSocket class.
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typedef enum
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{
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SocketTypeInvalid, ///< Invalid socket type.
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SocketTypeTcp, ///< Defines socket as TCP socket.
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SocketTypeUdp, ///< Defines socket as UDP socket.
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SocketTypeTcp6, ///< Defines socket as IPv6 TCP socket.
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SocketTypeUdp6, ///< Defines socket as IPv6 UDP socket.
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SocketTypeRaw ///< Provides raw network protocol access.
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} CSocketType;
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/// Defines all error codes handled by the CSimpleSocket class.
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typedef enum
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{
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SocketError = -1, ///< Generic socket error translates to error below.
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SocketSuccess = 0, ///< No socket error.
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SocketInvalidSocket, ///< Invalid socket handle.
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SocketInvalidAddress, ///< Invalid destination address specified.
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SocketInvalidPort, ///< Invalid destination port specified.
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SocketConnectionRefused, ///< No server is listening at remote address.
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SocketTimedout, ///< Timed out while attempting operation.
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SocketEwouldblock, ///< Operation would block if socket were blocking.
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SocketNotconnected, ///< Currently not connected.
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SocketEinprogress, ///< Socket is non-blocking and the connection cannot be completed immediately
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SocketInterrupted, ///< Call was interrupted by a signal that was caught before a valid connection arrived.
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SocketConnectionAborted, ///< The connection has been aborted.
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SocketProtocolError, ///< Invalid protocol for operation.
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SocketFirewallError, ///< Firewall rules forbid connection.
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SocketInvalidSocketBuffer, ///< The receive buffer point outside the process's address space.
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SocketConnectionReset, ///< Connection was forcibly closed by the remote host.
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SocketAddressInUse, ///< Address already in use.
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SocketInvalidPointer, ///< Pointer type supplied as argument is invalid.
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SocketEunknown ///< Unknown error please report to mark@carrierlabs.com
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} CSocketError;
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public:
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CSimpleSocket(CSocketType type = SocketTypeTcp);
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CSimpleSocket(CSimpleSocket &socket);
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virtual ~CSimpleSocket()
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{
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if (m_pBuffer != NULL)
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{
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delete [] m_pBuffer;
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m_pBuffer = NULL;
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}
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};
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/// Initialize instance of CSocket. This method MUST be called before an
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/// object can be used. Errors : CSocket::SocketProtocolError,
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/// CSocket::SocketInvalidSocket,
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/// @return true if properly initialized.
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virtual bool Initialize(void);
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/// Close socket
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/// @return true if successfully closed otherwise returns false.
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virtual bool Close(void);
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/// Shutdown shut down socket send and receive operations
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/// CShutdownMode::Receives - Disables further receive operations.
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/// CShutdownMode::Sends - Disables further send operations.
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/// CShutdownBoth:: - Disables further send and receive operations.
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/// @param nShutdown specifies the type of shutdown.
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/// @return true if successfully shutdown otherwise returns false.
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virtual bool Shutdown(CShutdownMode nShutdown);
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/// Examine the socket descriptor sets currently owned by the instance of
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/// the socket class (the readfds, writefds, and errorfds parameters) to
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/// see whether some of their descriptors are ready for reading, are ready
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/// for writing, or have an exceptional condition pending, respectively.
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/// Block until an event happens on the specified file descriptors.
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/// @return true if socket has data ready, or false if not ready or timed out.
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virtual bool Select(void) {
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return Select(0,0);
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};
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/// Examine the socket descriptor sets currently owned by the instance of
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/// the socket class (the readfds, writefds, and errorfds parameters) to
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/// see whether some of their descriptors are ready for reading, are ready
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/// for writing, or have an exceptional condition pending, respectively.
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/// @param nTimeoutSec timeout in seconds for select.
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/// @param nTimeoutUSec timeout in micro seconds for select.
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/// @return true if socket has data ready, or false if not ready or timed out.
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virtual bool Select(int32 nTimeoutSec, int32 nTimeoutUSec);
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/// Does the current instance of the socket object contain a valid socket
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/// descriptor.
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/// @return true if the socket object contains a valid socket descriptor.
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virtual bool IsSocketValid(void) {
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return (m_socket != SocketError);
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};
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/// Provides a standard error code for cross platform development by
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/// mapping the operating system error to an error defined by the CSocket
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/// class.
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void TranslateSocketError(void);
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/// Returns a human-readable description of the given error code
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/// or the last error code of a socket
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static const char *DescribeError(CSocketError err);
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inline const char *DescribeError() {
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return DescribeError(m_socketErrno);
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};
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/// Attempts to receive a block of data on an established connection.
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/// @param nMaxBytes maximum number of bytes to receive.
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/// @param pBuffer, memory where to receive the data,
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/// NULL receives to internal buffer returned with GetData()
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/// Non-NULL receives directly there, but GetData() will return WRONG ptr!
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/// @return number of bytes actually received.
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/// @return of zero means the connection has been shutdown on the other side.
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/// @return of -1 means that an error has occurred.
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virtual int32 Receive(int32 nMaxBytes = 1, uint8 * pBuffer = 0);
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/// Attempts to send a block of data on an established connection.
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/// @param pBuf block of data to be sent.
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/// @param bytesToSend size of data block to be sent.
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/// @return number of bytes actually sent.
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/// @return of zero means the connection has been shutdown on the other side.
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/// @return of -1 means that an error has occurred.
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virtual int32 Send(const uint8 *pBuf, size_t bytesToSend);
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/// Attempts to send at most nNumItem blocks described by sendVector
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/// to the socket descriptor associated with the socket object.
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/// @param sendVector pointer to an array of iovec structures
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/// @param nNumItems number of items in the vector to process
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/// <br>\b NOTE: Buffers are processed in the order specified.
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/// @return number of bytes actually sent, return of zero means the
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/// connection has been shutdown on the other side, and a return of -1
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/// means that an error has occurred.
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virtual int32 Send(const struct iovec *sendVector, int32 nNumItems);
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/// Copies data between one file descriptor and another.
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/// On some systems this copying is done within the kernel, and thus is
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/// more efficient than the combination of CSimpleSocket::Send and
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/// CSimpleSocket::Receive, which would require transferring data to and
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/// from user space.
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/// <br>\b Note: This is available on all implementations, but the kernel
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/// implementation is only available on Unix type systems.
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/// @param nOutFd descriptor opened for writing.
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/// @param nInFd descriptor opened for reading.
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/// @param pOffset from which to start reading data from input file.
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/// @param nCount number of bytes to copy between file descriptors.
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/// @return number of bytes written to the out socket descriptor.
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virtual int32 SendFile(int32 nOutFd, int32 nInFd, off_t *pOffset, int32 nCount);
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/// Returns blocking/non-blocking state of socket.
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/// @return true if the socket is non-blocking, else return false.
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bool IsNonblocking(void) {
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return (m_bIsBlocking == false);
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};
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/// Set the socket to blocking.
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/// @return true if successful set to blocking, else return false;
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bool SetBlocking(void);
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/// Set the socket as non-blocking.
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/// @return true if successful set to non-blocking, else return false;
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bool SetNonblocking(void);
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/// Get a pointer to internal receive buffer. The user MUST not free this
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/// pointer when finished. This memory is managed internally by the CSocket
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/// class.
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/// @return pointer to data if valid, else returns NULL.
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uint8 *GetData(void) {
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return m_pBuffer;
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};
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/// Returns the number of bytes received on the last call to
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/// CSocket::Receive().
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/// @return number of bytes received.
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int32 GetBytesReceived(void) {
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return m_nBytesReceived;
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};
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/// Returns the number of bytes sent on the last call to
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/// CSocket::Send().
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/// @return number of bytes sent.
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int32 GetBytesSent(void) {
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return m_nBytesSent;
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};
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/// Controls the actions taken when CSimpleSocket::Close is executed on a
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/// socket object that has unsent data. The default value for this option
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/// is \b off.
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/// - Following are the three possible scenarios.
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/// -# \b bEnable is false, CSimpleSocket::Close returns immediately, but
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/// any unset data is transmitted (after CSimpleSocket::Close returns)
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/// -# \b bEnable is true and \b nTime is zero, CSimpleSocket::Close return
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/// immediately and any unsent data is discarded.
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/// -# \b bEnable is true and \b nTime is nonzero, CSimpleSocket::Close does
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/// not return until all unsent data is transmitted (or the connection is
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/// Closed by the remote system).
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/// <br><p>
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/// @param bEnable true to enable option false to disable option.
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/// @param nTime time in seconds to linger.
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/// @return true if option successfully set
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bool SetOptionLinger(bool bEnable, uint16 nTime);
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/// Tells the kernel that even if this port is busy (in the TIME_WAIT state),
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/// go ahead and reuse it anyway. If it is busy, but with another state,
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/// you will still get an address already in use error.
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/// @return true if option successfully set
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bool SetOptionReuseAddr();
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/// Gets the timeout value that specifies the maximum number of seconds a
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/// call to CSimpleSocket::Open waits until it completes.
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/// @return the length of time in seconds
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int32 GetConnectTimeoutSec(void) {
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return m_stConnectTimeout.tv_sec;
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};
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/// Gets the timeout value that specifies the maximum number of microseconds
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/// a call to CSimpleSocket::Open waits until it completes.
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/// @return the length of time in microseconds
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int32 GetConnectTimeoutUSec(void) {
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return m_stConnectTimeout.tv_usec;
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};
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/// Sets the timeout value that specifies the maximum amount of time a call
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/// to CSimpleSocket::Receive waits until it completes. Use the method
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/// CSimpleSocket::SetReceiveTimeout to specify the number of seconds to wait.
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/// If a call to CSimpleSocket::Receive has blocked for the specified length of
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/// time without receiving additional data, it returns with a partial count
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/// or CSimpleSocket::GetSocketError set to CSimpleSocket::SocketEwouldblock if no data
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/// were received.
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/// @param nConnectTimeoutSec of timeout in seconds.
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/// @param nConnectTimeoutUsec of timeout in microseconds.
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/// @return true if socket connection timeout was successfully set.
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void SetConnectTimeout(int32 nConnectTimeoutSec, int32 nConnectTimeoutUsec = 0)
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{
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m_stConnectTimeout.tv_sec = nConnectTimeoutSec;
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m_stConnectTimeout.tv_usec = nConnectTimeoutUsec;
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};
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/// Gets the timeout value that specifies the maximum number of seconds a
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/// a call to CSimpleSocket::Receive waits until it completes.
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/// @return the length of time in seconds
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int32 GetReceiveTimeoutSec(void) {
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return m_stRecvTimeout.tv_sec;
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};
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/// Gets the timeout value that specifies the maximum number of microseconds
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/// a call to CSimpleSocket::Receive waits until it completes.
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/// @return the length of time in microseconds
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int32 GetReceiveTimeoutUSec(void) {
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return m_stRecvTimeout.tv_usec;
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};
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/// Sets the timeout value that specifies the maximum amount of time a call
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/// to CSimpleSocket::Receive waits until it completes. Use the method
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/// CSimpleSocket::SetReceiveTimeout to specify the number of seconds to wait.
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/// If a call to CSimpleSocket::Receive has blocked for the specified length of
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/// time without receiving additional data, it returns with a partial count
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/// or CSimpleSocket::GetSocketError set to CSimpleSocket::SocketEwouldblock if no data
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/// were received.
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/// @param nRecvTimeoutSec of timeout in seconds.
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/// @param nRecvTimeoutUsec of timeout in microseconds.
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/// @return true if socket timeout was successfully set.
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bool SetReceiveTimeout(int32 nRecvTimeoutSec, int32 nRecvTimeoutUsec = 0);
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/// Enable/disable multicast for a socket. This options is only valid for
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/// socket descriptors of type CSimpleSocket::SocketTypeUdp.
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/// @return true if multicast was enabled or false if socket type is not
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/// CSimpleSocket::SocketTypeUdp and the error will be set to
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/// CSimpleSocket::SocketProtocolError
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bool SetMulticast(bool bEnable, uint8 multicastTTL = 1);
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/// Return true if socket is multicast or false is socket is unicast
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/// @return true if multicast is enabled
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bool GetMulticast() {
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return m_bIsMulticast;
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};
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/// Bind socket to a specific interface when using multicast.
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/// @return true if successfully bound to interface
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bool BindInterface(const char *pInterface);
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/// Gets the timeout value that specifies the maximum number of seconds a
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/// a call to CSimpleSocket::Send waits until it completes.
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/// @return the length of time in seconds
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int32 GetSendTimeoutSec(void) {
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return m_stSendTimeout.tv_sec;
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};
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/// Gets the timeout value that specifies the maximum number of microseconds
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/// a call to CSimpleSocket::Send waits until it completes.
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/// @return the length of time in microseconds
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int32 GetSendTimeoutUSec(void) {
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return m_stSendTimeout.tv_usec;
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};
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/// Gets the timeout value that specifies the maximum amount of time a call
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/// to CSimpleSocket::Send waits until it completes.
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/// @return the length of time in seconds
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bool SetSendTimeout(int32 nSendTimeoutSec, int32 nSendTimeoutUsec = 0);
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/// Returns the last error that occured for the instace of the CSimpleSocket
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/// instance. This method should be called immediately to retrieve the
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/// error code for the failing mehtod call.
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/// @return last error that occured.
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CSocketError GetSocketError(void) {
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return m_socketErrno;
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};
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/// Get the total time the of the last operation in milliseconds.
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/// @return number of milliseconds of last operation.
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uint32 GetTotalTimeMs() {
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return m_timer.GetMilliSeconds();
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};
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/// Get the total time the of the last operation in microseconds.
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/// @return number of microseconds or last operation.
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uint32 GetTotalTimeUsec() {
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return m_timer.GetMicroSeconds();
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};
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/// Return Differentiated Services Code Point (DSCP) value currently set on the socket object.
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/// @return DSCP for current socket object.
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/// <br><br> \b NOTE: Windows special notes http://support.microsoft.com/kb/248611.
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int GetSocketDscp(void);
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/// Set Differentiated Services Code Point (DSCP) for socket object.
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/// @param nDscp value of TOS setting which will be converted to DSCP
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/// @return true if DSCP value was properly set
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/// <br><br> \b NOTE: Windows special notes http://support.microsoft.com/kb/248611.
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bool SetSocketDscp(int nDscp);
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/// Return socket descriptor
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/// @return socket descriptor which is a signed 32 bit integer.
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SOCKET GetSocketDescriptor() {
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return m_socket;
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};
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/// Return socket descriptor
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/// @return socket descriptor which is a signed 32 bit integer.
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CSocketType GetSocketType() {
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return m_nSocketType;
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};
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/// Returns clients Internet host address as a string in standard numbers-and-dots notation.
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/// @return NULL if invalid
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const char *GetClientAddr() {
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return inet_ntoa(m_stClientSockaddr.sin_addr);
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};
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/// Returns the port number on which the client is connected.
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/// @return client port number.
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uint16 GetClientPort() {
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return m_stClientSockaddr.sin_port;
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};
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/// Returns server Internet host address as a string in standard numbers-and-dots notation.
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/// @return NULL if invalid
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const char *GetServerAddr() {
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return inet_ntoa(m_stServerSockaddr.sin_addr);
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};
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/// Returns the port number on which the server is connected.
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/// @return server port number.
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uint16 GetServerPort() {
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return ntohs(m_stServerSockaddr.sin_port);
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};
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|
/// Get the TCP receive buffer window size for the current socket object.
|
|
/// <br><br>\b NOTE: Linux will set the receive buffer to twice the value passed.
|
|
/// @return zero on failure else the number of bytes of the TCP receive buffer window size if successful.
|
|
uint32 GetReceiveWindowSize() {
|
|
return GetWindowSize(SO_RCVBUF);
|
|
};
|
|
|
|
/// Get the TCP send buffer window size for the current socket object.
|
|
/// <br><br>\b NOTE: Linux will set the send buffer to twice the value passed.
|
|
/// @return zero on failure else the number of bytes of the TCP receive buffer window size if successful.
|
|
uint32 GetSendWindowSize() {
|
|
return GetWindowSize(SO_SNDBUF);
|
|
};
|
|
|
|
/// Set the TCP receive buffer window size for the current socket object.
|
|
/// <br><br>\b NOTE: Linux will set the receive buffer to twice the value passed.
|
|
/// @return zero on failure else the number of bytes of the TCP send buffer window size if successful.
|
|
uint32 SetReceiveWindowSize(uint32 nWindowSize) {
|
|
return SetWindowSize(SO_RCVBUF, nWindowSize);
|
|
};
|
|
|
|
/// Set the TCP send buffer window size for the current socket object.
|
|
/// <br><br>\b NOTE: Linux will set the send buffer to twice the value passed.
|
|
/// @return zero on failure else the number of bytes of the TCP send buffer window size if successful.
|
|
uint32 SetSendWindowSize(uint32 nWindowSize) {
|
|
return SetWindowSize(SO_SNDBUF, nWindowSize);
|
|
};
|
|
|
|
/// Disable the Nagle algorithm (Set TCP_NODELAY to true)
|
|
/// @return false if failed to set socket option otherwise return true;
|
|
bool DisableNagleAlgoritm();
|
|
|
|
/// Enable the Nagle algorithm (Set TCP_NODELAY to false)
|
|
/// @return false if failed to set socket option otherwise return true;
|
|
bool EnableNagleAlgoritm();
|
|
|
|
|
|
protected:
|
|
/// Set internal socket error to that specified error
|
|
/// @param error type of error
|
|
void SetSocketError(CSimpleSocket::CSocketError error) {
|
|
m_socketErrno = error;
|
|
};
|
|
|
|
/// Set object socket handle to that specified as parameter
|
|
/// @param socket value of socket descriptor
|
|
void SetSocketHandle(SOCKET socket) {
|
|
m_socket = socket;
|
|
};
|
|
|
|
private:
|
|
/// Generic function used to get the send/receive window size
|
|
/// @return zero on failure else the number of bytes of the TCP window size if successful.
|
|
uint32 GetWindowSize(uint32 nOptionName);
|
|
|
|
/// Generic function used to set the send/receive window size
|
|
/// @return zero on failure else the number of bytes of the TCP window size if successful.
|
|
uint32 SetWindowSize(uint32 nOptionName, uint32 nWindowSize);
|
|
|
|
|
|
/// Attempts to send at most nNumItem blocks described by sendVector
|
|
/// to the socket descriptor associated with the socket object.
|
|
/// @param sendVector pointer to an array of iovec structures
|
|
/// @param nNumItems number of items in the vector to process
|
|
/// <br>\b Note: This implementation is for systems that don't natively
|
|
/// support this functionality.
|
|
/// @return number of bytes actually sent, return of zero means the
|
|
/// connection has been shutdown on the other side, and a return of -1
|
|
/// means that an error has occurred.
|
|
int32 Writev(const struct iovec *pVector, size_t nCount);
|
|
|
|
/// Flush the socket descriptor owned by the object.
|
|
/// @return true data was successfully sent, else return false;
|
|
bool Flush();
|
|
|
|
CSimpleSocket *operator=(CSimpleSocket &socket);
|
|
|
|
protected:
|
|
SOCKET m_socket; /// socket handle
|
|
CSocketError m_socketErrno; /// number of last error
|
|
uint8 *m_pBuffer; /// internal send/receive buffer
|
|
int32 m_nBufferSize; /// size of internal send/receive buffer
|
|
int32 m_nSocketDomain; /// socket type PF_INET, PF_INET6
|
|
CSocketType m_nSocketType; /// socket type - UDP, TCP or RAW
|
|
int32 m_nBytesReceived; /// number of bytes received
|
|
int32 m_nBytesSent; /// number of bytes sent
|
|
uint32 m_nFlags; /// socket flags
|
|
bool m_bIsBlocking; /// is socket blocking
|
|
bool m_bIsMulticast; /// is the UDP socket multicast;
|
|
struct timeval m_stConnectTimeout; /// connection timeout
|
|
struct timeval m_stRecvTimeout; /// receive timeout
|
|
struct timeval m_stSendTimeout; /// send timeout
|
|
struct sockaddr_in m_stServerSockaddr; /// server address
|
|
struct sockaddr_in m_stClientSockaddr; /// client address
|
|
struct sockaddr_in m_stMulticastGroup; /// multicast group to bind to
|
|
struct linger m_stLinger; /// linger flag
|
|
CStatTimer m_timer; /// internal statistics.
|
|
#ifdef WIN32
|
|
WSADATA m_hWSAData; /// Windows
|
|
#endif
|
|
fd_set m_writeFds; /// write file descriptor set
|
|
fd_set m_readFds; /// read file descriptor set
|
|
fd_set m_errorFds; /// error file descriptor set
|
|
};
|
|
|
|
|
|
#endif /* __SOCKET_H__ */
|
|
|