mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
584 lines
26 KiB
C
584 lines
26 KiB
C
|
/*---------------------------------------------------------------------------*/
|
||
|
/* */
|
||
|
/* SimpleSocket.h - Simple Socket base class decleration. */
|
||
|
/* */
|
||
|
/* Author : Mark Carrier (mark@carrierlabs.com) */
|
||
|
/* */
|
||
|
/*---------------------------------------------------------------------------*/
|
||
|
/* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
*
|
||
|
* 1. Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
*
|
||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in
|
||
|
* the documentation and/or other materials provided with the
|
||
|
* distribution.
|
||
|
*
|
||
|
* 3. The name of the author may not be used to endorse or promote products
|
||
|
* derived from this software without specific prior written permission.
|
||
|
*
|
||
|
* 4. The name "CarrierLabs" must not be used to
|
||
|
* endorse or promote products derived from this software without
|
||
|
* prior written permission. For written permission, please contact
|
||
|
* mark@carrierlabs.com.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY
|
||
|
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR
|
||
|
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||
|
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*----------------------------------------------------------------------------*/
|
||
|
#ifndef __SOCKET_H__
|
||
|
#define __SOCKET_H__
|
||
|
|
||
|
#include <sys/stat.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <stdio.h>
|
||
|
#include <stdarg.h>
|
||
|
#include <errno.h>
|
||
|
|
||
|
#if defined(_LINUX) || defined (_DARWIN)
|
||
|
#include <sys/socket.h>
|
||
|
#include <netinet/in.h>
|
||
|
#include <arpa/inet.h>
|
||
|
#include <netinet/tcp.h>
|
||
|
#include <netinet/ip.h>
|
||
|
#include <netdb.h>
|
||
|
#endif
|
||
|
#ifdef _LINUX
|
||
|
#include <linux/if_packet.h>
|
||
|
#include <linux/if_ether.h>
|
||
|
#include <linux/if.h>
|
||
|
#include <sys/sendfile.h>
|
||
|
#endif
|
||
|
#ifdef _DARWIN
|
||
|
#include <net/if.h>
|
||
|
#endif
|
||
|
#if defined(_LINUX) || defined (_DARWIN)
|
||
|
#include <sys/time.h>
|
||
|
#include <sys/uio.h>
|
||
|
#include <unistd.h>
|
||
|
#include <fcntl.h>
|
||
|
#endif
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#include <io.h>
|
||
|
#include <winsock2.h>
|
||
|
#include <Ws2tcpip.h>
|
||
|
|
||
|
#define IPTOS_LOWDELAY 0x10
|
||
|
|
||
|
#endif
|
||
|
#include "Host.h"
|
||
|
#include "StatTimer.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// General class macro definitions and typedefs
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifndef INVALID_SOCKET
|
||
|
#define INVALID_SOCKET ~(0)
|
||
|
#endif
|
||
|
|
||
|
#define SOCKET_SENDFILE_BLOCKSIZE 8192
|
||
|
|
||
|
/// Provides a platform independent class to for socket development.
|
||
|
/// This class is designed to abstract socket communication development in a
|
||
|
/// platform independent manner.
|
||
|
/// - Socket types
|
||
|
/// -# CActiveSocket Class
|
||
|
/// -# CPassiveSocket Class
|
||
|
class CSimpleSocket {
|
||
|
public:
|
||
|
/// Defines the three possible states for shuting down a socket.
|
||
|
typedef enum
|
||
|
{
|
||
|
Receives = SHUT_RD, ///< Shutdown passive socket.
|
||
|
Sends = SHUT_WR, ///< Shutdown active socket.
|
||
|
Both = SHUT_RDWR ///< Shutdown both active and passive sockets.
|
||
|
} CShutdownMode;
|
||
|
|
||
|
/// Defines the socket types defined by CSimpleSocket class.
|
||
|
typedef enum
|
||
|
{
|
||
|
SocketTypeInvalid, ///< Invalid socket type.
|
||
|
SocketTypeTcp, ///< Defines socket as TCP socket.
|
||
|
SocketTypeUdp, ///< Defines socket as UDP socket.
|
||
|
SocketTypeTcp6, ///< Defines socket as IPv6 TCP socket.
|
||
|
SocketTypeUdp6, ///< Defines socket as IPv6 UDP socket.
|
||
|
SocketTypeRaw ///< Provides raw network protocol access.
|
||
|
} CSocketType;
|
||
|
|
||
|
/// Defines all error codes handled by the CSimpleSocket class.
|
||
|
typedef enum
|
||
|
{
|
||
|
SocketError = -1, ///< Generic socket error translates to error below.
|
||
|
SocketSuccess = 0, ///< No socket error.
|
||
|
SocketInvalidSocket, ///< Invalid socket handle.
|
||
|
SocketInvalidAddress, ///< Invalid destination address specified.
|
||
|
SocketInvalidPort, ///< Invalid destination port specified.
|
||
|
SocketConnectionRefused, ///< No server is listening at remote address.
|
||
|
SocketTimedout, ///< Timed out while attempting operation.
|
||
|
SocketEwouldblock, ///< Operation would block if socket were blocking.
|
||
|
SocketNotconnected, ///< Currently not connected.
|
||
|
SocketEinprogress, ///< Socket is non-blocking and the connection cannot be completed immediately
|
||
|
SocketInterrupted, ///< Call was interrupted by a signal that was caught before a valid connection arrived.
|
||
|
SocketConnectionAborted, ///< The connection has been aborted.
|
||
|
SocketProtocolError, ///< Invalid protocol for operation.
|
||
|
SocketFirewallError, ///< Firewall rules forbid connection.
|
||
|
SocketInvalidSocketBuffer, ///< The receive buffer point outside the process's address space.
|
||
|
SocketConnectionReset, ///< Connection was forcibly closed by the remote host.
|
||
|
SocketAddressInUse, ///< Address already in use.
|
||
|
SocketInvalidPointer, ///< Pointer type supplied as argument is invalid.
|
||
|
SocketEunknown ///< Unknown error please report to mark@carrierlabs.com
|
||
|
} CSocketError;
|
||
|
|
||
|
public:
|
||
|
CSimpleSocket(CSocketType type = SocketTypeTcp);
|
||
|
CSimpleSocket(CSimpleSocket &socket);
|
||
|
|
||
|
virtual ~CSimpleSocket()
|
||
|
{
|
||
|
if (m_pBuffer != NULL)
|
||
|
{
|
||
|
delete [] m_pBuffer;
|
||
|
m_pBuffer = NULL;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/// Initialize instance of CSocket. This method MUST be called before an
|
||
|
/// object can be used. Errors : CSocket::SocketProtocolError,
|
||
|
/// CSocket::SocketInvalidSocket,
|
||
|
/// @return true if properly initialized.
|
||
|
virtual bool Initialize(void);
|
||
|
|
||
|
/// Close socket
|
||
|
/// @return true if successfully closed otherwise returns false.
|
||
|
virtual bool Close(void);
|
||
|
|
||
|
/// Shutdown shut down socket send and receive operations
|
||
|
/// CShutdownMode::Receives - Disables further receive operations.
|
||
|
/// CShutdownMode::Sends - Disables further send operations.
|
||
|
/// CShutdownBoth:: - Disables further send and receive operations.
|
||
|
/// @param nShutdown specifies the type of shutdown.
|
||
|
/// @return true if successfully shutdown otherwise returns false.
|
||
|
virtual bool Shutdown(CShutdownMode nShutdown);
|
||
|
|
||
|
/// Examine the socket descriptor sets currently owned by the instance of
|
||
|
/// the socket class (the readfds, writefds, and errorfds parameters) to
|
||
|
/// see whether some of their descriptors are ready for reading, are ready
|
||
|
/// for writing, or have an exceptional condition pending, respectively.
|
||
|
/// Block until an event happens on the specified file descriptors.
|
||
|
/// @return true if socket has data ready, or false if not ready or timed out.
|
||
|
virtual bool Select(void) {
|
||
|
return Select(0,0);
|
||
|
};
|
||
|
|
||
|
/// Examine the socket descriptor sets currently owned by the instance of
|
||
|
/// the socket class (the readfds, writefds, and errorfds parameters) to
|
||
|
/// see whether some of their descriptors are ready for reading, are ready
|
||
|
/// for writing, or have an exceptional condition pending, respectively.
|
||
|
/// @param nTimeoutSec timeout in seconds for select.
|
||
|
/// @param nTimeoutUSec timeout in micro seconds for select.
|
||
|
/// @return true if socket has data ready, or false if not ready or timed out.
|
||
|
virtual bool Select(int32 nTimeoutSec, int32 nTimeoutUSec);
|
||
|
|
||
|
/// Does the current instance of the socket object contain a valid socket
|
||
|
/// descriptor.
|
||
|
/// @return true if the socket object contains a valid socket descriptor.
|
||
|
virtual bool IsSocketValid(void) {
|
||
|
return (m_socket != SocketError);
|
||
|
};
|
||
|
|
||
|
/// Provides a standard error code for cross platform development by
|
||
|
/// mapping the operating system error to an error defined by the CSocket
|
||
|
/// class.
|
||
|
void TranslateSocketError(void);
|
||
|
|
||
|
/// Returns a human-readable description of the given error code
|
||
|
/// or the last error code of a socket
|
||
|
static const char *DescribeError(CSocketError err);
|
||
|
inline const char *DescribeError() {
|
||
|
return DescribeError(m_socketErrno);
|
||
|
};
|
||
|
|
||
|
/// Attempts to receive a block of data on an established connection.
|
||
|
/// @param nMaxBytes maximum number of bytes to receive.
|
||
|
/// @param pBuffer, memory where to receive the data,
|
||
|
/// NULL receives to internal buffer returned with GetData()
|
||
|
/// Non-NULL receives directly there, but GetData() will return WRONG ptr!
|
||
|
/// @return number of bytes actually received.
|
||
|
/// @return of zero means the connection has been shutdown on the other side.
|
||
|
/// @return of -1 means that an error has occurred.
|
||
|
virtual int32 Receive(int32 nMaxBytes = 1, uint8 * pBuffer = 0);
|
||
|
|
||
|
/// Attempts to send a block of data on an established connection.
|
||
|
/// @param pBuf block of data to be sent.
|
||
|
/// @param bytesToSend size of data block to be sent.
|
||
|
/// @return number of bytes actually sent.
|
||
|
/// @return of zero means the connection has been shutdown on the other side.
|
||
|
/// @return of -1 means that an error has occurred.
|
||
|
virtual int32 Send(const uint8 *pBuf, size_t bytesToSend);
|
||
|
|
||
|
/// Attempts to send at most nNumItem blocks described by sendVector
|
||
|
/// to the socket descriptor associated with the socket object.
|
||
|
/// @param sendVector pointer to an array of iovec structures
|
||
|
/// @param nNumItems number of items in the vector to process
|
||
|
/// <br>\b NOTE: Buffers are processed in the order specified.
|
||
|
/// @return number of bytes actually sent, return of zero means the
|
||
|
/// connection has been shutdown on the other side, and a return of -1
|
||
|
/// means that an error has occurred.
|
||
|
virtual int32 Send(const struct iovec *sendVector, int32 nNumItems);
|
||
|
|
||
|
/// Copies data between one file descriptor and another.
|
||
|
/// On some systems this copying is done within the kernel, and thus is
|
||
|
/// more efficient than the combination of CSimpleSocket::Send and
|
||
|
/// CSimpleSocket::Receive, which would require transferring data to and
|
||
|
/// from user space.
|
||
|
/// <br>\b Note: This is available on all implementations, but the kernel
|
||
|
/// implementation is only available on Unix type systems.
|
||
|
/// @param nOutFd descriptor opened for writing.
|
||
|
/// @param nInFd descriptor opened for reading.
|
||
|
/// @param pOffset from which to start reading data from input file.
|
||
|
/// @param nCount number of bytes to copy between file descriptors.
|
||
|
/// @return number of bytes written to the out socket descriptor.
|
||
|
virtual int32 SendFile(int32 nOutFd, int32 nInFd, off_t *pOffset, int32 nCount);
|
||
|
|
||
|
/// Returns blocking/non-blocking state of socket.
|
||
|
/// @return true if the socket is non-blocking, else return false.
|
||
|
bool IsNonblocking(void) {
|
||
|
return (m_bIsBlocking == false);
|
||
|
};
|
||
|
|
||
|
/// Set the socket to blocking.
|
||
|
/// @return true if successful set to blocking, else return false;
|
||
|
bool SetBlocking(void);
|
||
|
|
||
|
/// Set the socket as non-blocking.
|
||
|
/// @return true if successful set to non-blocking, else return false;
|
||
|
bool SetNonblocking(void);
|
||
|
|
||
|
/// Get a pointer to internal receive buffer. The user MUST not free this
|
||
|
/// pointer when finished. This memory is managed internally by the CSocket
|
||
|
/// class.
|
||
|
/// @return pointer to data if valid, else returns NULL.
|
||
|
uint8 *GetData(void) {
|
||
|
return m_pBuffer;
|
||
|
};
|
||
|
|
||
|
/// Returns the number of bytes received on the last call to
|
||
|
/// CSocket::Receive().
|
||
|
/// @return number of bytes received.
|
||
|
int32 GetBytesReceived(void) {
|
||
|
return m_nBytesReceived;
|
||
|
};
|
||
|
|
||
|
/// Returns the number of bytes sent on the last call to
|
||
|
/// CSocket::Send().
|
||
|
/// @return number of bytes sent.
|
||
|
int32 GetBytesSent(void) {
|
||
|
return m_nBytesSent;
|
||
|
};
|
||
|
|
||
|
/// Controls the actions taken when CSimpleSocket::Close is executed on a
|
||
|
/// socket object that has unsent data. The default value for this option
|
||
|
/// is \b off.
|
||
|
/// - Following are the three possible scenarios.
|
||
|
/// -# \b bEnable is false, CSimpleSocket::Close returns immediately, but
|
||
|
/// any unset data is transmitted (after CSimpleSocket::Close returns)
|
||
|
/// -# \b bEnable is true and \b nTime is zero, CSimpleSocket::Close return
|
||
|
/// immediately and any unsent data is discarded.
|
||
|
/// -# \b bEnable is true and \b nTime is nonzero, CSimpleSocket::Close does
|
||
|
/// not return until all unsent data is transmitted (or the connection is
|
||
|
/// Closed by the remote system).
|
||
|
/// <br><p>
|
||
|
/// @param bEnable true to enable option false to disable option.
|
||
|
/// @param nTime time in seconds to linger.
|
||
|
/// @return true if option successfully set
|
||
|
bool SetOptionLinger(bool bEnable, uint16 nTime);
|
||
|
|
||
|
/// Tells the kernel that even if this port is busy (in the TIME_WAIT state),
|
||
|
/// go ahead and reuse it anyway. If it is busy, but with another state,
|
||
|
/// you will still get an address already in use error.
|
||
|
/// @return true if option successfully set
|
||
|
bool SetOptionReuseAddr();
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum number of seconds a
|
||
|
/// call to CSimpleSocket::Open waits until it completes.
|
||
|
/// @return the length of time in seconds
|
||
|
int32 GetConnectTimeoutSec(void) {
|
||
|
return m_stConnectTimeout.tv_sec;
|
||
|
};
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum number of microseconds
|
||
|
/// a call to CSimpleSocket::Open waits until it completes.
|
||
|
/// @return the length of time in microseconds
|
||
|
int32 GetConnectTimeoutUSec(void) {
|
||
|
return m_stConnectTimeout.tv_usec;
|
||
|
};
|
||
|
|
||
|
/// Sets the timeout value that specifies the maximum amount of time a call
|
||
|
/// to CSimpleSocket::Receive waits until it completes. Use the method
|
||
|
/// CSimpleSocket::SetReceiveTimeout to specify the number of seconds to wait.
|
||
|
/// If a call to CSimpleSocket::Receive has blocked for the specified length of
|
||
|
/// time without receiving additional data, it returns with a partial count
|
||
|
/// or CSimpleSocket::GetSocketError set to CSimpleSocket::SocketEwouldblock if no data
|
||
|
/// were received.
|
||
|
/// @param nConnectTimeoutSec of timeout in seconds.
|
||
|
/// @param nConnectTimeoutUsec of timeout in microseconds.
|
||
|
/// @return true if socket connection timeout was successfully set.
|
||
|
void SetConnectTimeout(int32 nConnectTimeoutSec, int32 nConnectTimeoutUsec = 0)
|
||
|
{
|
||
|
m_stConnectTimeout.tv_sec = nConnectTimeoutSec;
|
||
|
m_stConnectTimeout.tv_usec = nConnectTimeoutUsec;
|
||
|
};
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum number of seconds a
|
||
|
/// a call to CSimpleSocket::Receive waits until it completes.
|
||
|
/// @return the length of time in seconds
|
||
|
int32 GetReceiveTimeoutSec(void) {
|
||
|
return m_stRecvTimeout.tv_sec;
|
||
|
};
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum number of microseconds
|
||
|
/// a call to CSimpleSocket::Receive waits until it completes.
|
||
|
/// @return the length of time in microseconds
|
||
|
int32 GetReceiveTimeoutUSec(void) {
|
||
|
return m_stRecvTimeout.tv_usec;
|
||
|
};
|
||
|
|
||
|
/// Sets the timeout value that specifies the maximum amount of time a call
|
||
|
/// to CSimpleSocket::Receive waits until it completes. Use the method
|
||
|
/// CSimpleSocket::SetReceiveTimeout to specify the number of seconds to wait.
|
||
|
/// If a call to CSimpleSocket::Receive has blocked for the specified length of
|
||
|
/// time without receiving additional data, it returns with a partial count
|
||
|
/// or CSimpleSocket::GetSocketError set to CSimpleSocket::SocketEwouldblock if no data
|
||
|
/// were received.
|
||
|
/// @param nRecvTimeoutSec of timeout in seconds.
|
||
|
/// @param nRecvTimeoutUsec of timeout in microseconds.
|
||
|
/// @return true if socket timeout was successfully set.
|
||
|
bool SetReceiveTimeout(int32 nRecvTimeoutSec, int32 nRecvTimeoutUsec = 0);
|
||
|
|
||
|
/// Enable/disable multicast for a socket. This options is only valid for
|
||
|
/// socket descriptors of type CSimpleSocket::SocketTypeUdp.
|
||
|
/// @return true if multicast was enabled or false if socket type is not
|
||
|
/// CSimpleSocket::SocketTypeUdp and the error will be set to
|
||
|
/// CSimpleSocket::SocketProtocolError
|
||
|
bool SetMulticast(bool bEnable, uint8 multicastTTL = 1);
|
||
|
|
||
|
/// Return true if socket is multicast or false is socket is unicast
|
||
|
/// @return true if multicast is enabled
|
||
|
bool GetMulticast() {
|
||
|
return m_bIsMulticast;
|
||
|
};
|
||
|
|
||
|
/// Bind socket to a specific interface when using multicast.
|
||
|
/// @return true if successfully bound to interface
|
||
|
bool BindInterface(const char *pInterface);
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum number of seconds a
|
||
|
/// a call to CSimpleSocket::Send waits until it completes.
|
||
|
/// @return the length of time in seconds
|
||
|
int32 GetSendTimeoutSec(void) {
|
||
|
return m_stSendTimeout.tv_sec;
|
||
|
};
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum number of microseconds
|
||
|
/// a call to CSimpleSocket::Send waits until it completes.
|
||
|
/// @return the length of time in microseconds
|
||
|
int32 GetSendTimeoutUSec(void) {
|
||
|
return m_stSendTimeout.tv_usec;
|
||
|
};
|
||
|
|
||
|
/// Gets the timeout value that specifies the maximum amount of time a call
|
||
|
/// to CSimpleSocket::Send waits until it completes.
|
||
|
/// @return the length of time in seconds
|
||
|
bool SetSendTimeout(int32 nSendTimeoutSec, int32 nSendTimeoutUsec = 0);
|
||
|
|
||
|
/// Returns the last error that occured for the instace of the CSimpleSocket
|
||
|
/// instance. This method should be called immediately to retrieve the
|
||
|
/// error code for the failing mehtod call.
|
||
|
/// @return last error that occured.
|
||
|
CSocketError GetSocketError(void) {
|
||
|
return m_socketErrno;
|
||
|
};
|
||
|
|
||
|
/// Get the total time the of the last operation in milliseconds.
|
||
|
/// @return number of milliseconds of last operation.
|
||
|
uint32 GetTotalTimeMs() {
|
||
|
return m_timer.GetMilliSeconds();
|
||
|
};
|
||
|
|
||
|
/// Get the total time the of the last operation in microseconds.
|
||
|
/// @return number of microseconds or last operation.
|
||
|
uint32 GetTotalTimeUsec() {
|
||
|
return m_timer.GetMicroSeconds();
|
||
|
};
|
||
|
|
||
|
/// Return Differentiated Services Code Point (DSCP) value currently set on the socket object.
|
||
|
/// @return DSCP for current socket object.
|
||
|
/// <br><br> \b NOTE: Windows special notes http://support.microsoft.com/kb/248611.
|
||
|
int GetSocketDscp(void);
|
||
|
|
||
|
/// Set Differentiated Services Code Point (DSCP) for socket object.
|
||
|
/// @param nDscp value of TOS setting which will be converted to DSCP
|
||
|
/// @return true if DSCP value was properly set
|
||
|
/// <br><br> \b NOTE: Windows special notes http://support.microsoft.com/kb/248611.
|
||
|
bool SetSocketDscp(int nDscp);
|
||
|
|
||
|
/// Return socket descriptor
|
||
|
/// @return socket descriptor which is a signed 32 bit integer.
|
||
|
SOCKET GetSocketDescriptor() {
|
||
|
return m_socket;
|
||
|
};
|
||
|
|
||
|
/// Return socket descriptor
|
||
|
/// @return socket descriptor which is a signed 32 bit integer.
|
||
|
CSocketType GetSocketType() {
|
||
|
return m_nSocketType;
|
||
|
};
|
||
|
|
||
|
/// Returns clients Internet host address as a string in standard numbers-and-dots notation.
|
||
|
/// @return NULL if invalid
|
||
|
const char *GetClientAddr() {
|
||
|
return inet_ntoa(m_stClientSockaddr.sin_addr);
|
||
|
};
|
||
|
|
||
|
/// Returns the port number on which the client is connected.
|
||
|
/// @return client port number.
|
||
|
uint16 GetClientPort() {
|
||
|
return m_stClientSockaddr.sin_port;
|
||
|
};
|
||
|
|
||
|
/// Returns server Internet host address as a string in standard numbers-and-dots notation.
|
||
|
/// @return NULL if invalid
|
||
|
const char *GetServerAddr() {
|
||
|
return inet_ntoa(m_stServerSockaddr.sin_addr);
|
||
|
};
|
||
|
|
||
|
/// Returns the port number on which the server is connected.
|
||
|
/// @return server port number.
|
||
|
uint16 GetServerPort() {
|
||
|
return ntohs(m_stServerSockaddr.sin_port);
|
||
|
};
|
||
|
|
||
|
/// Get the TCP receive buffer window size for the current socket object.
|
||
|
/// <br><br>\b NOTE: Linux will set the receive buffer to twice the value passed.
|
||
|
/// @return zero on failure else the number of bytes of the TCP receive buffer window size if successful.
|
||
|
uint32 GetReceiveWindowSize() {
|
||
|
return GetWindowSize(SO_RCVBUF);
|
||
|
};
|
||
|
|
||
|
/// Get the TCP send buffer window size for the current socket object.
|
||
|
/// <br><br>\b NOTE: Linux will set the send buffer to twice the value passed.
|
||
|
/// @return zero on failure else the number of bytes of the TCP receive buffer window size if successful.
|
||
|
uint32 GetSendWindowSize() {
|
||
|
return GetWindowSize(SO_SNDBUF);
|
||
|
};
|
||
|
|
||
|
/// Set the TCP receive buffer window size for the current socket object.
|
||
|
/// <br><br>\b NOTE: Linux will set the receive buffer to twice the value passed.
|
||
|
/// @return zero on failure else the number of bytes of the TCP send buffer window size if successful.
|
||
|
uint32 SetReceiveWindowSize(uint32 nWindowSize) {
|
||
|
return SetWindowSize(SO_RCVBUF, nWindowSize);
|
||
|
};
|
||
|
|
||
|
/// Set the TCP send buffer window size for the current socket object.
|
||
|
/// <br><br>\b NOTE: Linux will set the send buffer to twice the value passed.
|
||
|
/// @return zero on failure else the number of bytes of the TCP send buffer window size if successful.
|
||
|
uint32 SetSendWindowSize(uint32 nWindowSize) {
|
||
|
return SetWindowSize(SO_SNDBUF, nWindowSize);
|
||
|
};
|
||
|
|
||
|
/// Disable the Nagle algorithm (Set TCP_NODELAY to true)
|
||
|
/// @return false if failed to set socket option otherwise return true;
|
||
|
bool DisableNagleAlgoritm();
|
||
|
|
||
|
/// Enable the Nagle algorithm (Set TCP_NODELAY to false)
|
||
|
/// @return false if failed to set socket option otherwise return true;
|
||
|
bool EnableNagleAlgoritm();
|
||
|
|
||
|
|
||
|
protected:
|
||
|
/// Set internal socket error to that specified error
|
||
|
/// @param error type of error
|
||
|
void SetSocketError(CSimpleSocket::CSocketError error) {
|
||
|
m_socketErrno = error;
|
||
|
};
|
||
|
|
||
|
/// Set object socket handle to that specified as parameter
|
||
|
/// @param socket value of socket descriptor
|
||
|
void SetSocketHandle(SOCKET socket) {
|
||
|
m_socket = socket;
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
/// Generic function used to get the send/receive window size
|
||
|
/// @return zero on failure else the number of bytes of the TCP window size if successful.
|
||
|
uint32 GetWindowSize(uint32 nOptionName);
|
||
|
|
||
|
/// Generic function used to set the send/receive window size
|
||
|
/// @return zero on failure else the number of bytes of the TCP window size if successful.
|
||
|
uint32 SetWindowSize(uint32 nOptionName, uint32 nWindowSize);
|
||
|
|
||
|
|
||
|
/// Attempts to send at most nNumItem blocks described by sendVector
|
||
|
/// to the socket descriptor associated with the socket object.
|
||
|
/// @param sendVector pointer to an array of iovec structures
|
||
|
/// @param nNumItems number of items in the vector to process
|
||
|
/// <br>\b Note: This implementation is for systems that don't natively
|
||
|
/// support this functionality.
|
||
|
/// @return number of bytes actually sent, return of zero means the
|
||
|
/// connection has been shutdown on the other side, and a return of -1
|
||
|
/// means that an error has occurred.
|
||
|
int32 Writev(const struct iovec *pVector, size_t nCount);
|
||
|
|
||
|
/// Flush the socket descriptor owned by the object.
|
||
|
/// @return true data was successfully sent, else return false;
|
||
|
bool Flush();
|
||
|
|
||
|
CSimpleSocket *operator=(CSimpleSocket &socket);
|
||
|
|
||
|
protected:
|
||
|
SOCKET m_socket; /// socket handle
|
||
|
CSocketError m_socketErrno; /// number of last error
|
||
|
uint8 *m_pBuffer; /// internal send/receive buffer
|
||
|
int32 m_nBufferSize; /// size of internal send/receive buffer
|
||
|
int32 m_nSocketDomain; /// socket type PF_INET, PF_INET6
|
||
|
CSocketType m_nSocketType; /// socket type - UDP, TCP or RAW
|
||
|
int32 m_nBytesReceived; /// number of bytes received
|
||
|
int32 m_nBytesSent; /// number of bytes sent
|
||
|
uint32 m_nFlags; /// socket flags
|
||
|
bool m_bIsBlocking; /// is socket blocking
|
||
|
bool m_bIsMulticast; /// is the UDP socket multicast;
|
||
|
struct timeval m_stConnectTimeout; /// connection timeout
|
||
|
struct timeval m_stRecvTimeout; /// receive timeout
|
||
|
struct timeval m_stSendTimeout; /// send timeout
|
||
|
struct sockaddr_in m_stServerSockaddr; /// server address
|
||
|
struct sockaddr_in m_stClientSockaddr; /// client address
|
||
|
struct sockaddr_in m_stMulticastGroup; /// multicast group to bind to
|
||
|
struct linger m_stLinger; /// linger flag
|
||
|
CStatTimer m_timer; /// internal statistics.
|
||
|
#ifdef WIN32
|
||
|
WSADATA m_hWSAData; /// Windows
|
||
|
#endif
|
||
|
fd_set m_writeFds; /// write file descriptor set
|
||
|
fd_set m_readFds; /// read file descriptor set
|
||
|
fd_set m_errorFds; /// error file descriptor set
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif /* __SOCKET_H__ */
|
||
|
|