mirror of
https://github.com/VCMP-SqMod/SqMod.git
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212 lines
5.8 KiB
C++
212 lines
5.8 KiB
C++
/************************************************************************************
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*
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* D++, A Lightweight C++ library for Discord
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*
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* Copyright 2021 Craig Edwards and D++ contributors
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* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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************************************************************************************/
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#pragma once
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#include <dpp/export.h>
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#include <string>
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#include <map>
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#include <vector>
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#include <variant>
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#include <dpp/sslclient.h>
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namespace dpp {
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/**
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* @brief Websocket protocol types available on Discord
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*/
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enum websocket_protocol_t : uint8_t {
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/**
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* @brief JSON data, text, UTF-8 character set
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*/
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ws_json = 0,
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/**
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* @brief Erlang Term Format (ETF) binary protocol
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*/
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ws_etf = 1
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};
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/**
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* @brief Websocket connection status
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*/
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enum ws_state : uint8_t {
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/**
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* @brief Sending/receiving HTTP headers, acting as a standard HTTP connection.
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* This is the state prior to receiving "HTTP/1.1 101 Switching Protocols" from the
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* server side.
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*/
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HTTP_HEADERS,
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/**
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* @brief Connected as a websocket, and "upgraded". Now talking using binary frames.
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*/
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CONNECTED
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};
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/**
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* @brief Low-level websocket opcodes for frames
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*/
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enum ws_opcode : uint8_t
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{
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OP_CONTINUATION = 0x00, //!< Continuation
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OP_TEXT = 0x01, //!< Text frame
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OP_BINARY = 0x02, //!< Binary frame
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OP_CLOSE = 0x08, //!< Close notification with close code
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OP_PING = 0x09, //!< Low level ping
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OP_PONG = 0x0a //!< Low level pong
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};
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/**
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* @brief Implements a websocket client based on the SSL client
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*/
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class DPP_EXPORT websocket_client : public ssl_client
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{
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/**
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* @brief Connection key used in the HTTP headers
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*/
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std::string key;
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/**
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* @brief Current websocket state
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*/
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ws_state state;
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/**
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* @brief Path part of URL for websocket
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*/
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std::string path;
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/**
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* @brief Data opcode, represents the type of frames we send
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*/
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ws_opcode data_opcode;
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/**
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* @brief HTTP headers received on connecting/upgrading
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*/
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std::map<std::string, std::string> http_headers;
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/**
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* @brief Parse headers for a websocket frame from the buffer.
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* @param buffer The buffer to operate on. Will modify the string removing completed items from the head of the queue
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* @return true if a complete header has been received
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*/
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bool parseheader(std::string &buffer);
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/**
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* @brief Unpack a frame and pass completed frames up the stack.
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* @param buffer The buffer to operate on. Gets modified to remove completed frames on the head of the buffer
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* @param offset The offset to start at (reserved for future use)
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* @param first True if is the first element (reserved for future use)
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* @return true if a complete frame has been received
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*/
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bool unpack(std::string &buffer, uint32_t offset, bool first = true);
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/**
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* @brief Fill a header for outbound messages
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* @param outbuf The raw frame to fill
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* @param sendlength The size of the data to encapsulate
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* @param opcode the ws_opcode to send in the header
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* @return size of filled header
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*/
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size_t fill_header(unsigned char* outbuf, size_t sendlength, ws_opcode opcode);
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/**
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* @brief Handle ping and pong requests.
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* @param ping True if this is a ping, false if it is a pong
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* @param payload The ping payload, to be returned as-is for a ping
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*/
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void handle_ping_pong(bool ping, const std::string &payload);
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protected:
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/**
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* @brief (Re)connect
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*/
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virtual void connect();
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/**
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* @brief Get websocket state
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* @return websocket state
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*/
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ws_state get_state();
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public:
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/**
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* @brief Connect to a specific websocket server.
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* @param hostname Hostname to connect to
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* @param port Port to connect to
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* @param urlpath The URL path components of the HTTP request to send
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* @param opcode The encoding type to use, either OP_BINARY or OP_TEXT
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* @note Voice websockets only support OP_TEXT, and other websockets must be
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* OP_BINARY if you are going to send ETF.
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*/
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websocket_client(const std::string &hostname, const std::string &port = "443", const std::string &urlpath = "", ws_opcode opcode = OP_BINARY);
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/**
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* @brief Destroy the websocket client object
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*/
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virtual ~websocket_client();
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/**
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* @brief Write to websocket. Encapsulates data in frames if the status is CONNECTED.
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* @param data The data to send.
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*/
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virtual void write(const std::string &data);
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/**
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* @brief Processes incoming frames from the SSL socket input buffer.
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* @param buffer The buffer contents. Can modify this value removing the head elements when processed.
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*/
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virtual bool handle_buffer(std::string &buffer);
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/**
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* @brief Close websocket
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*/
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virtual void close();
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/**
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* @brief Receives raw frame content only without headers
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*
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* @param buffer The buffer contents
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* @return True if the frame was successfully handled. False if no valid frame is in the buffer.
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*/
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virtual bool handle_frame(const std::string &buffer);
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/**
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* @brief Called upon error frame.
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*
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* @param errorcode The error code from the websocket server
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*/
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virtual void error(uint32_t errorcode);
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/**
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* @brief Fires every second from the underlying socket I/O loop, used for sending websocket pings
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*/
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virtual void one_second_timer();
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/**
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* @brief Send OP_CLOSE error code 1000 to the other side of the connection.
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* This indicates graceful close.
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*/
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void send_close_packet();
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};
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}; |