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SqMod/vendor/DPP/include/dpp/wsclient.h

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/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#pragma once
#include <dpp/export.h>
#include <string>
#include <map>
#include <vector>
#include <variant>
#include <dpp/sslclient.h>
namespace dpp {
/**
* @brief Websocket protocol types available on Discord
*/
enum websocket_protocol_t : uint8_t {
/**
* @brief JSON data, text, UTF-8 character set
*/
ws_json = 0,
/**
* @brief Erlang Term Format (ETF) binary protocol
*/
ws_etf = 1
};
/**
* @brief Websocket connection status
*/
enum ws_state : uint8_t {
/**
* @brief Sending/receiving HTTP headers, acting as a standard HTTP connection.
* This is the state prior to receiving "HTTP/1.1 101 Switching Protocols" from the
* server side.
*/
HTTP_HEADERS,
/**
* @brief Connected as a websocket, and "upgraded". Now talking using binary frames.
*/
CONNECTED
};
/**
* @brief Low-level websocket opcodes for frames
*/
enum ws_opcode : uint8_t
{
OP_CONTINUATION = 0x00, //!< Continuation
OP_TEXT = 0x01, //!< Text frame
OP_BINARY = 0x02, //!< Binary frame
OP_CLOSE = 0x08, //!< Close notification with close code
OP_PING = 0x09, //!< Low level ping
OP_PONG = 0x0a //!< Low level pong
};
/**
* @brief Implements a websocket client based on the SSL client
*/
class DPP_EXPORT websocket_client : public ssl_client
{
/**
* @brief Connection key used in the HTTP headers
*/
std::string key;
/**
* @brief Current websocket state
*/
ws_state state;
/**
* @brief Path part of URL for websocket
*/
std::string path;
/**
* @brief Data opcode, represents the type of frames we send
*/
ws_opcode data_opcode;
/**
* @brief HTTP headers received on connecting/upgrading
*/
std::map<std::string, std::string> http_headers;
/**
* @brief Parse headers for a websocket frame from the buffer.
* @param buffer The buffer to operate on. Will modify the string removing completed items from the head of the queue
* @return true if a complete header has been received
*/
bool parseheader(std::string &buffer);
/**
* @brief Unpack a frame and pass completed frames up the stack.
* @param buffer The buffer to operate on. Gets modified to remove completed frames on the head of the buffer
* @param offset The offset to start at (reserved for future use)
* @param first True if is the first element (reserved for future use)
* @return true if a complete frame has been received
*/
bool unpack(std::string &buffer, uint32_t offset, bool first = true);
/**
* @brief Fill a header for outbound messages
* @param outbuf The raw frame to fill
* @param sendlength The size of the data to encapsulate
* @param opcode the ws_opcode to send in the header
* @return size of filled header
*/
size_t fill_header(unsigned char* outbuf, size_t sendlength, ws_opcode opcode);
/**
* @brief Handle ping and pong requests.
* @param ping True if this is a ping, false if it is a pong
* @param payload The ping payload, to be returned as-is for a ping
*/
void handle_ping_pong(bool ping, const std::string &payload);
protected:
/**
* @brief (Re)connect
*/
virtual void connect();
/**
* @brief Get websocket state
* @return websocket state
*/
ws_state get_state();
public:
/**
* @brief Connect to a specific websocket server.
* @param hostname Hostname to connect to
* @param port Port to connect to
* @param urlpath The URL path components of the HTTP request to send
* @param opcode The encoding type to use, either OP_BINARY or OP_TEXT
* @note Voice websockets only support OP_TEXT, and other websockets must be
* OP_BINARY if you are going to send ETF.
*/
websocket_client(const std::string &hostname, const std::string &port = "443", const std::string &urlpath = "", ws_opcode opcode = OP_BINARY);
/**
* @brief Destroy the websocket client object
*/
virtual ~websocket_client();
/**
* @brief Write to websocket. Encapsulates data in frames if the status is CONNECTED.
* @param data The data to send.
*/
virtual void write(const std::string &data);
/**
* @brief Processes incoming frames from the SSL socket input buffer.
* @param buffer The buffer contents. Can modify this value removing the head elements when processed.
*/
virtual bool handle_buffer(std::string &buffer);
/**
* @brief Close websocket
*/
virtual void close();
/**
* @brief Receives raw frame content only without headers
*
* @param buffer The buffer contents
* @return True if the frame was successfully handled. False if no valid frame is in the buffer.
*/
virtual bool handle_frame(const std::string &buffer);
/**
* @brief Called upon error frame.
*
* @param errorcode The error code from the websocket server
*/
virtual void error(uint32_t errorcode);
/**
* @brief Fires every second from the underlying socket I/O loop, used for sending websocket pings
*/
virtual void one_second_timer();
/**
* @brief Send OP_CLOSE error code 1000 to the other side of the connection.
* This indicates graceful close.
*/
void send_close_packet();
};
};