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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-15 06:37:13 +02:00
Commit Graph

95 Commits

Author SHA1 Message Date
953ef30c17 Remove leftover parenthesis from previous commit. 2016-07-09 17:14:09 +03:00
7bb0d5f947 Adjust the code to use the .what() method from the Sqrat exception. 2016-07-09 14:18:09 +03:00
4e93e58397 Initial revision of the buffer implementation. 2016-07-08 00:56:54 +03:00
254bd9eee6 Avoid creating checkpoints for invalid player instances. 2016-06-25 00:08:16 +03:00
8e0a9edb3e Update the checkpoint creation process to allow creating checkpoints for all players as well as dedicated to a certain player. Should close #10 2016-06-24 23:37:58 +03:00
66e604cec7 Add back some of the entity search functions. 2016-06-21 16:15:25 +03:00
29af51c518 Improve entity searching algorithms. 2016-06-21 15:17:08 +03:00
1d12ddd60d Improve searching for active entities. Also fix a possible crash because the entity instance pushed on the stack was appending to itself instead of the array. 2016-06-21 09:02:44 +03:00
933522f2a4 Add a method to the player class that plays a sound which follows the player character. 2016-06-20 08:27:39 +03:00
e6213d0932 Fix the player alpha modification. 2016-06-20 08:08:33 +03:00
dae66ca39f Export the function that must be used to obtain unused keybind slots. 2016-06-20 08:01:59 +03:00
6ec8ca620f Update the player mesage broadcasting to also be more flexible and dynamic when detecting the message color.
Move the shared code that identifies the message color outside the player class source file.
2016-06-19 19:06:24 +03:00
f26ab29a14 Improve the player messaging functions to be more flexible and dynamic when detecting the message color. 2016-06-19 18:39:12 +03:00
4dc36b9889 Update player messaging to support alpha/transparency in the specified color. 2016-06-19 08:13:02 +03:00
bca0e1f3c6 More validations on identifiers obtained from the server.
Prevent out_of_range exceptions leak into the script as it would end up in a crash since Sqrat doesn't know how to handle them.
2016-06-15 06:11:47 +03:00
ef41d0d243 Improve the SetAnimation method on player class.
Make it so that the animation group is optional.
2016-06-15 06:06:03 +03:00
7391d9391e Prevent triggering the player option change event value din not change.
If the value for the specified option would not be changed then there's no point in triggering any event or attempting to set it again only and have the same effect.
Fixed minor misspelling in the player class source.
2016-06-14 04:42:18 +03:00
5a225a70b9 Validate identifiers obtained from the server before using them.
Prevent aout_of_range exceptions from leaking to the script in case the server returns a negative identifier. Thus, resulting in a server crash since Squirrel would not know how to handle them.
2016-06-14 02:34:04 +03:00
a71b45567a Added LastArmor alias to the player class for consistency. 2016-06-14 00:50:20 +03:00
9c547ae8a8 Add the Colour alias when retrieving the color from Checkpoints. 2016-06-13 01:33:52 +03:00
67d0360fb3 Add the Colour alias when retrieving the color from Blips. 2016-06-13 00:23:30 +03:00
bc1e7dbde6 Implement the option to specify how many times you want to allow intensive entity events to be forwarded to script callbacks.
Also expose several properties for the vehicle entity type that I forgot about.
2016-06-08 16:53:16 +03:00
0c92601362 Update the module API and merge shared code between modules and host plugin. 2016-06-03 21:26:19 +03:00
423bdfcdab Remove duplicate property from player class. 2016-05-26 08:55:48 +03:00
86a4933525 Release script callbacks properly in main plugin. 2016-05-24 21:36:49 +03:00
d7c4d389eb Throw an error if the given player name is invalid. 2016-05-24 08:26:47 +03:00
3ed0b22426 Make the function environment optional in entity callbacks. 2016-05-24 07:29:14 +03:00
f2361a27c3 Untested update to the new plugin API.
Various other changes to the plugin as well.
2016-05-22 06:20:38 +03:00
b818a162ee Initial implementation of the standard math library.
Implemented utilities to convert between fundamental types.
Implemented helper functions to retrieve numeric values from the stack at all costs.
Implemented various delegates on the long integer types to mimic the standard types.
Moved most of the stack utilities in a separate source.
Various other fixes and improvements.
2016-04-14 03:08:06 +03:00
b5215b38e3 Implement function to retrieve all active vehicles. 2016-03-26 18:17:38 +02:00
aeba86bddf Implement function to retrieve all active textdraws. 2016-03-26 18:17:31 +02:00
5d15342342 Implement function to retrieve all active sprites. 2016-03-26 18:17:21 +02:00
c79598d843 Implement function to retrieve all active players. 2016-03-26 18:17:12 +02:00
1472594c7f Implement function to retrieve all active pickups. 2016-03-26 18:17:05 +02:00
6683930250 Implement function to retrieve all active objects. 2016-03-26 18:16:58 +02:00
534a582561 Implement function to retrieve all active keybinds. 2016-03-26 18:16:50 +02:00
054b4f080e Implement function to retrieve all active forcefields. 2016-03-26 18:16:41 +02:00
ea9a370471 Implement function to retrieve all active checkpoints. 2016-03-26 18:16:32 +02:00
067693d250 Implement function to retrieve all active blips. 2016-03-26 18:16:18 +02:00
8088ba94c2 Updated the exception system in the main plugin to also include the location in the source files in debug builds.
Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00
5c81af5026 Minor changes in the entity types code style. 2016-03-12 22:51:44 +02:00
58891f1e8b Implemented searching entities by ID and Tag. 2016-03-10 06:18:39 +02:00
70e5f0ba21 Migrated the host module to C++ exceptions as well.
Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00
06e598acfb Dumped the old implementation. Started with a more simple approach. 2016-02-21 00:25:00 +02:00
3b729cd73d Added several aliases and short notations for members in vehicle entity type. 2015-11-11 11:36:37 +02:00
9c5205d03b Minor adjustment in debugging information for sprite entity type. 2015-11-11 11:31:35 +02:00
f3b7f35055 Minor adjustment in debugging information for textdraw entity type. 2015-11-11 11:31:26 +02:00
09ef3f43a3 Update vehicle entity to use the new debugging implementation. 2015-11-11 11:30:50 +02:00
f426b282ae Registered the reference for the vehicle entity type with the script. 2015-11-11 10:56:02 +02:00
fc603053dd Aliased several methods for textdraw entity type. Also a minor fix in debuggin information during registration. 2015-11-11 09:55:38 +02:00