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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Implement a new event to receive notifications when a checkpoint world has changed.
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@ -159,6 +159,7 @@ protected:
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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Function mOnEntered;
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Function mOnEntered;
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Function mOnExited;
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Function mOnExited;
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Function mOnWorld;
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};
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};
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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@ -1002,6 +1003,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Miscellaneous events.
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* Miscellaneous events.
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*/
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*/
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void EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world);
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void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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@ -1151,6 +1153,7 @@ private:
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Function mOnPickupRespawn;
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Function mOnPickupRespawn;
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Function mOnCheckpointEntered;
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Function mOnCheckpointEntered;
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Function mOnCheckpointExited;
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Function mOnCheckpointExited;
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Function mOnCheckpointWorld;
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Function mOnEntityPool;
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Function mOnEntityPool;
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Function mOnClientScriptData;
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Function mOnClientScriptData;
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Function mOnPlayerUpdate;
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Function mOnPlayerUpdate;
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@ -676,6 +676,14 @@ void Core::EmitCheckpointExited(Int32 checkpoint_id, Int32 player_id)
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Emit(mOnCheckpointExited, _player.mObj, _checkpoint.mObj);
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Emit(mOnCheckpointExited, _player.mObj, _checkpoint.mObj);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world)
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{
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CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
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Emit(_checkpoint.mOnWorld, old_world, new_world);
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Emit(mOnCheckpointWorld, _checkpoint.mObj, old_world, new_world);
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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{
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{
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@ -132,6 +132,7 @@ void Core::ResetFunc(CheckpointInst & inst)
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inst.mOnCustom.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnEntered.ReleaseGently();
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inst.mOnEntered.ReleaseGently();
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inst.mOnExited.ReleaseGently();
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inst.mOnExited.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -347,6 +348,7 @@ void Core::ResetFunc()
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Core::Get().mOnPickupRespawn.ReleaseGently();
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Core::Get().mOnPickupRespawn.ReleaseGently();
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Core::Get().mOnCheckpointEntered.ReleaseGently();
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Core::Get().mOnCheckpointEntered.ReleaseGently();
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Core::Get().mOnCheckpointExited.ReleaseGently();
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Core::Get().mOnCheckpointExited.ReleaseGently();
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Core::Get().mOnCheckpointWorld.ReleaseGently();
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Core::Get().mOnEntityPool.ReleaseGently();
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Core::Get().mOnEntityPool.ReleaseGently();
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Core::Get().mOnClientScriptData.ReleaseGently();
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Core::Get().mOnClientScriptData.ReleaseGently();
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Core::Get().mOnPlayerUpdate.ReleaseGently();
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Core::Get().mOnPlayerUpdate.ReleaseGently();
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@ -469,6 +471,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_PICKUPRESPAWN: return mOnPickupRespawn;
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case EVT_PICKUPRESPAWN: return mOnPickupRespawn;
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case EVT_CHECKPOINTENTERED: return mOnCheckpointEntered;
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case EVT_CHECKPOINTENTERED: return mOnCheckpointEntered;
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case EVT_CHECKPOINTEXITED: return mOnCheckpointExited;
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case EVT_CHECKPOINTEXITED: return mOnCheckpointExited;
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case EVT_CHECKPOINTWORLD: return mOnCheckpointWorld;
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case EVT_ENTITYPOOL: return mOnEntityPool;
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case EVT_ENTITYPOOL: return mOnEntityPool;
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case EVT_CLIENTSCRIPTDATA: return mOnClientScriptData;
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case EVT_CLIENTSCRIPTDATA: return mOnClientScriptData;
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case EVT_PLAYERUPDATE: return mOnPlayerUpdate;
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case EVT_PLAYERUPDATE: return mOnPlayerUpdate;
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@ -531,6 +534,7 @@ Function & Core::GetCheckpointEvent(Int32 id, Int32 evid)
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case EVT_CHECKPOINTCUSTOM: return inst.mOnCustom;
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case EVT_CHECKPOINTCUSTOM: return inst.mOnCustom;
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case EVT_CHECKPOINTENTERED: return inst.mOnEntered;
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case EVT_CHECKPOINTENTERED: return inst.mOnEntered;
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case EVT_CHECKPOINTEXITED: return inst.mOnExited;
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case EVT_CHECKPOINTEXITED: return inst.mOnExited;
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case EVT_CHECKPOINTWORLD: return inst.mOnWorld;
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default: return NullFunction();
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default: return NullFunction();
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}
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}
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}
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}
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@ -45,7 +45,7 @@ Object & CCheckpoint::GetNull()
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::CCheckpoint(Int32 id)
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CCheckpoint::CCheckpoint(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
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, m_Tag(ToStrF("%d", id))
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, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
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{
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{
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/* ... */
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/* ... */
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}
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}
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@ -184,12 +184,27 @@ Int32 CCheckpoint::GetWorld() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetWorld(Int32 world) const
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void CCheckpoint::SetWorld(Int32 world)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Int32 current = _Func->GetCheckPointWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetCheckPointWorld(m_ID, world);
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_Func->SetCheckPointWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_WORLD);
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// Now forward the event call
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Core::Get().EmitCheckpointWorld(m_ID, current, world);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -7,6 +7,14 @@
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the checkpoint manager.
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*/
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enum CheckpointCircularLocks
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{
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CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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* Manages a single checkpoint entity.
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* Manages a single checkpoint entity.
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*/
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*/
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@ -39,6 +47,11 @@ private:
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*/
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*/
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Object m_Data;
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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Uint32 m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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* Base constructor.
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*/
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*/
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@ -197,7 +210,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed checkpoint entity exists.
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* Modify the world in which the managed checkpoint entity exists.
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*/
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*/
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void SetWorld(Int32 world) const;
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void SetWorld(Int32 world);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the managed checkpoint entity.
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* Retrieve the color of the managed checkpoint entity.
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@ -366,6 +366,7 @@ enum EventType
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EVT_PICKUPRESPAWN,
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EVT_PICKUPRESPAWN,
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EVT_CHECKPOINTENTERED,
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EVT_CHECKPOINTENTERED,
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EVT_CHECKPOINTEXITED,
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EVT_CHECKPOINTEXITED,
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EVT_CHECKPOINTWORLD,
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EVT_ENTITYPOOL,
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EVT_ENTITYPOOL,
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EVT_CLIENTSCRIPTDATA,
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EVT_CLIENTSCRIPTDATA,
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EVT_PLAYERUPDATE,
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EVT_PLAYERUPDATE,
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