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				https://github.com/VCMP-SqMod/SqMod.git
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	Implement a new event to receive notifications when a checkpoint world has changed.
This commit is contained in:
		@@ -159,6 +159,7 @@ protected:
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        // ----------------------------------------------------------------------------------------
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        Function        mOnEntered;
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        Function        mOnExited;
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        Function        mOnWorld;
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    };
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    /* --------------------------------------------------------------------------------------------
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@@ -1002,6 +1003,7 @@ public:
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    /* --------------------------------------------------------------------------------------------
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     * Miscellaneous events.
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    */
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    void EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world);
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    void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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    void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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    void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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@@ -1151,6 +1153,7 @@ private:
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    Function    mOnPickupRespawn;
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    Function    mOnCheckpointEntered;
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    Function    mOnCheckpointExited;
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    Function    mOnCheckpointWorld;
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    Function    mOnEntityPool;
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    Function    mOnClientScriptData;
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    Function    mOnPlayerUpdate;
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@@ -676,6 +676,14 @@ void Core::EmitCheckpointExited(Int32 checkpoint_id, Int32 player_id)
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    Emit(mOnCheckpointExited, _player.mObj, _checkpoint.mObj);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world)
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{
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    CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
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    Emit(_checkpoint.mOnWorld, old_world, new_world);
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    Emit(mOnCheckpointWorld, _checkpoint.mObj, old_world, new_world);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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{
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@@ -132,6 +132,7 @@ void Core::ResetFunc(CheckpointInst & inst)
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    inst.mOnCustom.ReleaseGently();
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    inst.mOnEntered.ReleaseGently();
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    inst.mOnExited.ReleaseGently();
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    inst.mOnWorld.ReleaseGently();
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}
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// ------------------------------------------------------------------------------------------------
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@@ -347,6 +348,7 @@ void Core::ResetFunc()
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    Core::Get().mOnPickupRespawn.ReleaseGently();
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    Core::Get().mOnCheckpointEntered.ReleaseGently();
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    Core::Get().mOnCheckpointExited.ReleaseGently();
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    Core::Get().mOnCheckpointWorld.ReleaseGently();
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    Core::Get().mOnEntityPool.ReleaseGently();
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    Core::Get().mOnClientScriptData.ReleaseGently();
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    Core::Get().mOnPlayerUpdate.ReleaseGently();
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@@ -469,6 +471,7 @@ Function & Core::GetEvent(Int32 evid)
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        case EVT_PICKUPRESPAWN:         return mOnPickupRespawn;
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        case EVT_CHECKPOINTENTERED:     return mOnCheckpointEntered;
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        case EVT_CHECKPOINTEXITED:      return mOnCheckpointExited;
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        case EVT_CHECKPOINTWORLD:       return mOnCheckpointWorld;
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        case EVT_ENTITYPOOL:            return mOnEntityPool;
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        case EVT_CLIENTSCRIPTDATA:      return mOnClientScriptData;
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        case EVT_PLAYERUPDATE:          return mOnPlayerUpdate;
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@@ -531,6 +534,7 @@ Function & Core::GetCheckpointEvent(Int32 id, Int32 evid)
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        case EVT_CHECKPOINTCUSTOM:      return inst.mOnCustom;
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        case EVT_CHECKPOINTENTERED:     return inst.mOnEntered;
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        case EVT_CHECKPOINTEXITED:      return inst.mOnExited;
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        case EVT_CHECKPOINTWORLD:       return inst.mOnWorld;
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        default:                        return NullFunction();
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    }
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}
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@@ -45,7 +45,7 @@ Object & CCheckpoint::GetNull()
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::CCheckpoint(Int32 id)
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    : m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
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    , m_Tag(ToStrF("%d", id))
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    , m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
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{
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    /* ... */
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}
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@@ -184,12 +184,27 @@ Int32 CCheckpoint::GetWorld() const
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetWorld(Int32 world) const
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void CCheckpoint::SetWorld(Int32 world)
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{
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    // Validate the managed identifier
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    Validate();
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    // Perform the requested operation
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    // Grab the current value for this property
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    const Int32 current = _Func->GetCheckPointWorld(m_ID);
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    // Don't even bother if it's the same value
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    if (current == world)
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    {
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        return;
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    }
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    // Avoid property unwind from a recursive call
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    _Func->SetCheckPointWorld(m_ID, world);
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    // Avoid infinite recursive event loops
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    if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_WORLD))
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    {
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        // Prevent this event from triggering while executed
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        BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_WORLD);
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        // Now forward the event call
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        Core::Get().EmitCheckpointWorld(m_ID, current, world);
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    }
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}
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// ------------------------------------------------------------------------------------------------
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@@ -7,6 +7,14 @@
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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 * Circular locks employed by the checkpoint manager.
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*/
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enum CheckpointCircularLocks
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{
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    CHECKPOINTCL_EMIT_CHECKPOINT_WORLD  = (1 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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 * Manages a single checkpoint entity.
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*/
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@@ -39,6 +47,11 @@ private:
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    */
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    Object  m_Data;
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    /* --------------------------------------------------------------------------------------------
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     * Prevent events from triggering themselves.
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    */
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    Uint32  m_CircularLocks;
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    /* --------------------------------------------------------------------------------------------
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     * Base constructor.
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    */
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@@ -197,7 +210,7 @@ public:
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    /* --------------------------------------------------------------------------------------------
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     * Modify the world in which the managed checkpoint entity exists.
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    */
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    void SetWorld(Int32 world) const;
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    void SetWorld(Int32 world);
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    /* --------------------------------------------------------------------------------------------
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     * Retrieve the color of the managed checkpoint entity.
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@@ -366,6 +366,7 @@ enum EventType
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    EVT_PICKUPRESPAWN,
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    EVT_CHECKPOINTENTERED,
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    EVT_CHECKPOINTEXITED,
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    EVT_CHECKPOINTWORLD,
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    EVT_ENTITYPOOL,
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    EVT_CLIENTSCRIPTDATA,
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    EVT_PLAYERUPDATE,
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