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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-06-15 14:47:13 +02:00
Implement a new event to receive notifications when a checkpoint world has changed.
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@ -45,7 +45,7 @@ Object & CCheckpoint::GetNull()
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::CCheckpoint(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
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, m_Tag(ToStrF("%d", id))
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, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
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{
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/* ... */
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}
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@ -184,12 +184,27 @@ Int32 CCheckpoint::GetWorld() const
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetWorld(Int32 world) const
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void CCheckpoint::SetWorld(Int32 world)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Int32 current = _Func->GetCheckPointWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetCheckPointWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_WORLD);
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// Now forward the event call
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Core::Get().EmitCheckpointWorld(m_ID, current, world);
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}
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}
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// ------------------------------------------------------------------------------------------------
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