1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-01-18 19:47:15 +01:00

Reorder some of the event arguments and forward the received events to the speciffic signals.

This commit is contained in:
Sandu Liviu Catalin 2015-10-12 00:26:14 +03:00
parent b099ccc0b4
commit bc5e5ef45f
3 changed files with 430 additions and 251 deletions

View File

@ -95,12 +95,16 @@ static void VC_Frame(float delta) noexcept
static void VC_PlayerConnect(int player) noexcept static void VC_PlayerConnect(int player) noexcept
{ {
_Core->ConnectPlayer(player, SQMOD_CREATE_AUTOMATIC, SqObj()); static SqObj playload;
playload.Release();
_Core->ConnectPlayer(player, SQMOD_CREATE_AUTOMATIC, playload);
} }
static void VC_PlayerDisconnect(int player, int reason) noexcept static void VC_PlayerDisconnect(int player, int reason) noexcept
{ {
_Core->DisconnectPlayer(player, reason, SqObj()); static SqObj playload;
playload.Release();
_Core->DisconnectPlayer(player, reason, playload);
} }
static void VC_PlayerBeginTyping(int player) noexcept static void VC_PlayerBeginTyping(int player) noexcept
@ -169,13 +173,13 @@ static void VC_PlayerExitVehicle(int player, int vehicle) noexcept
static int VC_PickupClaimPicked(int pickup, int player) noexcept static int VC_PickupClaimPicked(int pickup, int player) noexcept
{ {
_Core->SetState(SQMOD_SUCCESS); _Core->SetState(SQMOD_SUCCESS);
_Core->OnPickupClaimed(pickup, player); _Core->OnPickupClaimed(player, pickup);
return _Core->GetState(); return _Core->GetState();
} }
static void VC_PickupPickedUp(int pickup, int player) noexcept static void VC_PickupPickedUp(int pickup, int player) noexcept
{ {
_Core->OnPickupCollected(pickup, player); _Core->OnPickupCollected(player, pickup);
} }
static void VC_PickupRespawn(int pickup) noexcept static void VC_PickupRespawn(int pickup) noexcept
@ -200,12 +204,12 @@ static void VC_VehicleRespawn(int vehicle) noexcept
static void VC_ObjectShot(int object, int player, int weapon) noexcept static void VC_ObjectShot(int object, int player, int weapon) noexcept
{ {
_Core->OnObjectShot(object, player, weapon); _Core->OnObjectShot(player, object, weapon);
} }
static void VC_ObjectBump(int object, int player) noexcept static void VC_ObjectBump(int object, int player) noexcept
{ {
_Core->OnObjectBump(object, player); _Core->OnObjectBump(player, object);
} }
static int VC_PublicMessage(int player, const char * text) noexcept static int VC_PublicMessage(int player, const char * text) noexcept
@ -384,22 +388,22 @@ static void VC_PlayerGameKeys(int player, int previous, int current) noexcept
static void VC_OnCheckpointEntered(int checkpoint, int player) noexcept static void VC_OnCheckpointEntered(int checkpoint, int player) noexcept
{ {
_Core->OnCheckpointEntered(checkpoint, player); _Core->OnCheckpointEntered(player, checkpoint);
} }
static void VC_OnCheckpointExited(int checkpoint, int player) noexcept static void VC_OnCheckpointExited(int checkpoint, int player) noexcept
{ {
_Core->OnCheckpointExited(checkpoint, player); _Core->OnCheckpointExited(player, checkpoint);
} }
static void VC_OnSphereEntered(int sphere, int player) noexcept static void VC_OnSphereEntered(int sphere, int player) noexcept
{ {
_Core->OnSphereEntered(sphere, player); _Core->OnSphereEntered(player, sphere);
} }
static void VC_OnSphereExited(int sphere, int player) noexcept static void VC_OnSphereExited(int sphere, int player) noexcept
{ {
_Core->OnSphereExited(sphere, player); _Core->OnSphereExited(player, sphere);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

File diff suppressed because it is too large Load Diff

View File

@ -5,6 +5,9 @@
#include "Common.hpp" #include "Common.hpp"
#include "Signal.hpp" #include "Signal.hpp"
// ------------------------------------------------------------------------------------------------
#include "Base/Vector3.hpp"
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#include <queue> #include <queue>
#include <vector> #include <vector>
@ -28,7 +31,7 @@ protected:
SQInt32 Weapon; SQInt32 Weapon;
SQFloat Health; SQFloat Health;
SQFloat Armour; SQFloat Armour;
//Vector3 Position; Vector3 Position;
bool Fresh; bool Fresh;
}; };
@ -36,7 +39,7 @@ protected:
struct TVehicle struct TVehicle
{ {
SQFloat Health; SQFloat Health;
//Vector3 Position; Vector3 Position;
bool Fresh; bool Fresh;
}; };
@ -134,8 +137,8 @@ public:
void MakeBuffer(unsigned num, unsigned sz = 4096) noexcept; void MakeBuffer(unsigned num, unsigned sz = 4096) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void ConnectPlayer(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void ConnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
void DisconnectPlayer(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void DisconnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
protected: protected:
@ -171,7 +174,7 @@ protected:
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Player created by the server * Destroys a Player created by the server
*/ */
bool DestroyPlayer(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyPlayer(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
public: public:
@ -179,140 +182,140 @@ public:
* Creates a new Blip on the server * Creates a new Blip on the server
*/ */
Reference< CBlip > CreateBlip(SQInt32 index, SQInt32 world, const Vector3 & pos, SQInt32 scale, \ Reference< CBlip > CreateBlip(SQInt32 index, SQInt32 world, const Vector3 & pos, SQInt32 scale, \
const Color4 & color, SQInt32 sprite, SQInt32 header, const SqObj & payload) noexcept; const Color4 & color, SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Checkpoint on the server * Creates a new Checkpoint on the server
*/ */
Reference< CCheckpoint > CreateCheckpoint(const Reference< CPlayer > & player, SQInt32 world, const Vector3 & pos, \ Reference< CCheckpoint > CreateCheckpoint(const Reference< CPlayer > & player, SQInt32 world, const Vector3 & pos, \
const Color4 & color, SQFloat radius, SQInt32 header, const SqObj & payload) noexcept; const Color4 & color, SQFloat radius, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Keybind on the server * Creates a new Keybind on the server
*/ */
Reference< CKeybind > CreateKeybind(SQInt32 slot, bool release, SQInt32 primary, SQInt32 secondary, \ Reference< CKeybind > CreateKeybind(SQInt32 slot, bool release, SQInt32 primary, SQInt32 secondary, \
SQInt32 alternative, SQInt32 header, const SqObj & payload) noexcept; SQInt32 alternative, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Object on the server * Creates a new Object on the server
*/ */
Reference< CObject > CreateObject(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, \ Reference< CObject > CreateObject(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, \
SQInt32 header, const SqObj & payload) noexcept; SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Pickup on the server * Creates a new Pickup on the server
*/ */
Reference< CPickup > CreatePickup(const CModel & model, SQInt32 world, SQInt32 quantity, const Vector3 & pos, \ Reference< CPickup > CreatePickup(const CModel & model, SQInt32 world, SQInt32 quantity, const Vector3 & pos, \
SQInt32 alpha, bool automatic, SQInt32 header, const SqObj & payload) noexcept; SQInt32 alpha, bool automatic, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Sphere on the server * Creates a new Sphere on the server
*/ */
Reference< CSphere > CreateSphere(const Reference< CPlayer > & player, SQInt32 world, const Vector3 & pos, \ Reference< CSphere > CreateSphere(const Reference< CPlayer > & player, SQInt32 world, const Vector3 & pos, \
const Color3 & color, SQFloat radius, SQInt32 header, const SqObj & payload) noexcept; const Color3 & color, SQFloat radius, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Sprite on the server * Creates a new Sprite on the server
*/ */
Reference< CSprite > CreateSprite(SQInt32 index, const String & file, const Vector2i & pos, const Vector2i & rot, \ Reference< CSprite > CreateSprite(SQInt32 index, const String & file, const Vector2i & pos, const Vector2i & rot, \
SQFloat angle, SQInt32 alpha, bool rel, SQInt32 header, const SqObj & payload) noexcept; SQFloat angle, SQInt32 alpha, bool rel, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Textdraw on the server * Creates a new Textdraw on the server
*/ */
Reference< CTextdraw > CreateTextdraw(SQInt32 index, const String & text, const Vector2i & pos, \ Reference< CTextdraw > CreateTextdraw(SQInt32 index, const String & text, const Vector2i & pos, \
const Color4 & color, bool rel, SQInt32 header, const SqObj & payload) noexcept; const Color4 & color, bool rel, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Creates a new Vehicle on the server * Creates a new Vehicle on the server
*/ */
Reference< CVehicle > CreateVehicle(const CAutomobile & model, SQInt32 world, const Vector3 & pos, SQFloat angle, \ Reference< CVehicle > CreateVehicle(const CAutomobile & model, SQInt32 world, const Vector3 & pos, SQFloat angle, \
SQInt32 primary, SQInt32 secondary, SQInt32 header, const SqObj & payload) noexcept; SQInt32 primary, SQInt32 secondary, SQInt32 header, SqObj & payload) noexcept;
public: public:
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Blip created by the server * Destroys a Blip created by the server
*/ */
bool DestroyBlip(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyBlip(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Checkpoint created by the server * Destroys a Checkpoint created by the server
*/ */
bool DestroyCheckpoint(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyCheckpoint(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Keybind created by the server * Destroys a Keybind created by the server
*/ */
bool DestroyKeybind(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyKeybind(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Object created by the server * Destroys a Object created by the server
*/ */
bool DestroyObject(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyObject(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Pickup created by the server * Destroys a Pickup created by the server
*/ */
bool DestroyPickup(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyPickup(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Sphere created by the server * Destroys a Sphere created by the server
*/ */
bool DestroySphere(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroySphere(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Sprite created by the server * Destroys a Sprite created by the server
*/ */
bool DestroySprite(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroySprite(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Textdraw created by the server * Destroys a Textdraw created by the server
*/ */
bool DestroyTextdraw(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyTextdraw(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Destroys a Vehicle created by the server * Destroys a Vehicle created by the server
*/ */
bool DestroyVehicle(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; bool DestroyVehicle(SQInt32 id, SQInt32 header, SqObj & payload) noexcept;
public: public:
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnBlipCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnBlipCreated(SQInt32 blip, SQInt32 header, SqObj & payload) noexcept;
void OnCheckpointCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnCheckpointCreated(SQInt32 checkpoint, SQInt32 header, SqObj & payload) noexcept;
void OnKeybindCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnKeybindCreated(SQInt32 keybind, SQInt32 header, SqObj & payload) noexcept;
void OnObjectCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnObjectCreated(SQInt32 object, SQInt32 header, SqObj & payload) noexcept;
void OnPickupCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnPickupCreated(SQInt32 pickup, SQInt32 header, SqObj & payload) noexcept;
void OnPlayerCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnPlayerCreated(SQInt32 player, SQInt32 header, SqObj & payload) noexcept;
void OnSphereCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnSphereCreated(SQInt32 sphere, SQInt32 header, SqObj & payload) noexcept;
void OnSpriteCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnSpriteCreated(SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept;
void OnTextdrawCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnTextdrawCreated(SQInt32 textdraw, SQInt32 header, SqObj & payload) noexcept;
void OnVehicleCreated(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnVehicleCreated(SQInt32 vehicle, SQInt32 header, SqObj & payload) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnBlipDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnBlipDestroyed(SQInt32 blip, SQInt32 header, SqObj & payload) noexcept;
void OnCheckpointDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnCheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, SqObj & payload) noexcept;
void OnKeybindDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnKeybindDestroyed(SQInt32 keybind, SQInt32 header, SqObj & payload) noexcept;
void OnObjectDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnObjectDestroyed(SQInt32 object, SQInt32 header, SqObj & payload) noexcept;
void OnPickupDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnPickupDestroyed(SQInt32 pickup, SQInt32 header, SqObj & payload) noexcept;
void OnPlayerDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnPlayerDestroyed(SQInt32 player, SQInt32 header, SqObj & payload) noexcept;
void OnSphereDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnSphereDestroyed(SQInt32 sphere, SQInt32 header, SqObj & payload) noexcept;
void OnSpriteDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnSpriteDestroyed(SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept;
void OnTextdrawDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnTextdrawDestroyed(SQInt32 textdraw, SQInt32 header, SqObj & payload) noexcept;
void OnVehicleDestroyed(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnVehicleDestroyed(SQInt32 vehicle, SQInt32 header, SqObj & payload) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnBlipCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnBlipCustom(SQInt32 blip, SQInt32 header, SqObj & payload) noexcept;
void OnCheckpointCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnCheckpointCustom(SQInt32 checkpoint, SQInt32 header, SqObj & payload) noexcept;
void OnKeybindCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnKeybindCustom(SQInt32 keybind, SQInt32 header, SqObj & payload) noexcept;
void OnObjectCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnObjectCustom(SQInt32 object, SQInt32 header, SqObj & payload) noexcept;
void OnPickupCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnPickupCustom(SQInt32 pickup, SQInt32 header, SqObj & payload) noexcept;
void OnPlayerCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnPlayerCustom(SQInt32 player, SQInt32 header, SqObj & payload) noexcept;
void OnSphereCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnSphereCustom(SQInt32 sphere, SQInt32 header, SqObj & payload) noexcept;
void OnSpriteCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnSpriteCustom(SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept;
void OnTextdrawCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnTextdrawCustom(SQInt32 textdraw, SQInt32 header, SqObj & payload) noexcept;
void OnVehicleCustom(SQInt32 id, SQInt32 header, const SqObj & payload) noexcept; void OnVehicleCustom(SQInt32 vehicle, SQInt32 header, SqObj & payload) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnPlayerAway(SQInt32 player, bool status) noexcept; void OnPlayerAway(SQInt32 player, bool status) noexcept;
@ -406,20 +409,20 @@ public:
void OnPlayerDisembark(SQInt32 player, SQInt32 vehicle) noexcept; void OnPlayerDisembark(SQInt32 player, SQInt32 vehicle) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnPickupClaimed(SQInt32 pickup, SQInt32 player) noexcept; void OnPickupClaimed(SQInt32 player, SQInt32 pickup) noexcept;
void OnPickupCollected(SQInt32 pickup, SQInt32 player) noexcept; void OnPickupCollected(SQInt32 player, SQInt32 pickup) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnObjectShot(SQInt32 object, SQInt32 player, SQInt32 weapon) noexcept; void OnObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept;
void OnObjectBump(SQInt32 object, SQInt32 player) noexcept; void OnObjectBump(SQInt32 player, SQInt32 object) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnCheckpointEntered(SQInt32 checkpoint, SQInt32 player) noexcept; void OnCheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept;
void OnCheckpointExited(SQInt32 checkpoint, SQInt32 player) noexcept; void OnCheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnSphereEntered(SQInt32 sphere, SQInt32 player) noexcept; void OnSphereEntered(SQInt32 player, SQInt32 sphere) noexcept;
void OnSphereExited(SQInt32 sphere, SQInt32 player) noexcept; void OnSphereExited(SQInt32 player, SQInt32 sphere) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnServerFrame(SQFloat delta) noexcept; void OnServerFrame(SQFloat delta) noexcept;
@ -433,14 +436,14 @@ public:
void OnLoginAttempt(const SQChar * name, const SQChar * passwd, const SQChar * ip) noexcept; void OnLoginAttempt(const SQChar * name, const SQChar * passwd, const SQChar * ip) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnCustomEvent(SQInt32 group, SQInt32 header, const SqObj & payload) noexcept; void OnCustomEvent(SQInt32 group, SQInt32 header, SqObj & payload) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnWorldOption(SQInt32 option, const SqObj & value) noexcept; void OnWorldOption(SQInt32 option, SqObj & value) noexcept;
void OnWorldToggle(SQInt32 option, bool value) noexcept; void OnWorldToggle(SQInt32 option, bool value) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnScriptReload(SQInt32 header, const SqObj & payload) noexcept; void OnScriptReload(SQInt32 header, SqObj & payload) noexcept;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
void OnLogMessage(SQInt32 type, const SQChar * message) noexcept; void OnLogMessage(SQInt32 type, const SQChar * message) noexcept;