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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Core.cpp

1766 lines
59 KiB
C++

#include "Core.hpp"
#include "Logger.hpp"
#include "Entity.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
#include "Base/Color3.hpp"
#include "Base/Vector2i.hpp"
#include "Misc/Automobile.hpp"
#include "Misc/Model.hpp"
// ------------------------------------------------------------------------------------------------
#include <SimpleIni.h>
#include <format.h>
// ------------------------------------------------------------------------------------------------
#include <sqstdio.h>
#include <sqstdblob.h>
#include <sqstdmath.h>
#include <sqstdsystem.h>
#include <sqstdstring.h>
// ------------------------------------------------------------------------------------------------
#include <cstdarg>
#include <sstream>
#include <fstream>
#include <algorithm>
#include <exception>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Core::Pointer _Core = Core::Inst();
// ------------------------------------------------------------------------------------------------
static std::shared_ptr<CSimpleIni> g_Config;
// ------------------------------------------------------------------------------------------------
Core::Core() noexcept
: m_State(SQMOD_SUCCESS)
, m_Options()
, m_VM(nullptr)
, m_RootTable(nullptr)
, m_Scripts()
, m_ErrorMsg()
, m_PlayerTrack()
, m_VehicleTrack()
{
// Create a few shared buffers
MakeBuffer(8);
}
// ------------------------------------------------------------------------------------------------
Core::~Core()
{
this->Terminate();
}
// ------------------------------------------------------------------------------------------------
void Core::_Finalizer(Core * ptr) noexcept
{
if (ptr) delete ptr;
}
// ------------------------------------------------------------------------------------------------
Core::Pointer Core::Inst() noexcept
{
if (!_Core)
{
return Pointer(new Core(), &Core::_Finalizer);
}
return Pointer(nullptr, &Core::_Finalizer);
}
// ------------------------------------------------------------------------------------------------
bool Core::Init() noexcept
{
_Log->Msg("%s", CenterStr("INITIALIZING", '*'));
if (!this->Configure() || !this->CreateVM() || !this->LoadScripts())
{
return false;
}
_Log->Msg("%s", CenterStr("SUCCESS", '*'));
return true;
}
bool Core::Load() noexcept
{
_Log->Msg("%s", CenterStr("LOADING", '*'));
if (!this->Execute())
{
return false;
}
_Log->Msg("%s", CenterStr("SUCCESS", '*'));
return true;
}
// ------------------------------------------------------------------------------------------------
void Core::Deinit() noexcept
{
this->DestroyVM();
}
void Core::Unload() noexcept
{
}
// ------------------------------------------------------------------------------------------------
void Core::Terminate() noexcept
{
this->Deinit();
this->Unload();
}
// ------------------------------------------------------------------------------------------------
void Core::SetState(SQInteger val) noexcept
{
m_State = val;
}
SQInteger Core::GetState() const noexcept
{
return m_State;
}
// ------------------------------------------------------------------------------------------------
string Core::GetOption(const string & name) const noexcept
{
OptionPool::const_iterator elem = m_Options.find(name);
return (elem == m_Options.cend()) ? string() : elem->second;
}
void Core::SetOption(const string & name, const string & value) noexcept
{
m_Options[name] = value;
}
// ------------------------------------------------------------------------------------------------
Core::Buffer Core::PullBuffer(unsigned sz) noexcept
{
Buffer buf;
if (m_BufferPool.empty())
{
buf.resize(sz);
}
else
{
buf = std::move(m_BufferPool.back());
m_BufferPool.pop();
}
return std::move(buf);
}
// ------------------------------------------------------------------------------------------------
void Core::PushBuffer(Buffer && buf) noexcept
{
m_BufferPool.push(std::move(buf));
}
// ------------------------------------------------------------------------------------------------
void Core::MakeBuffer(unsigned num, unsigned sz) noexcept
{
while (num--)
{
m_BufferPool.emplace(sz);
}
}
// ------------------------------------------------------------------------------------------------
void Core::ConnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CPlayer >::Activate(id, false))
{
// Trigger the specific event
OnPlayerCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CPlayer> instance");
}
}
void Core::DisconnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
// Check to be sure we have this player instance active
if (Reference< CPlayer >::Verify(id))
{
// Trigger the specific event
OnPlayerDestroyed(id, header, payload);
}
}
// ------------------------------------------------------------------------------------------------
bool Core::Configure() noexcept
{
_Log->Dbg("Attempting to instantiate the configuration file");
if (g_Config)
{
g_Config->Reset();
}
else
{
g_Config.reset(new CSimpleIniA(true, true, true));
}
if (!g_Config)
{
_Log->Ftl("Unable to instantiate the configuration class");
return false;
}
_Log->Dbg("Attempting to load the configuration file.");
SI_Error ini_ret = g_Config->LoadFile(_SC("./sqmod.ini"));
if (ini_ret < 0)
{
switch (ini_ret)
{
case SI_FAIL: _Log->Err("Failed to load the configuration file. Probably invalid"); break;
case SI_NOMEM: _Log->Err("Run out of memory while loading the configuration file"); break;
case SI_FILE: _Log->Err("Failed to load the configuration file. %s", strerror(errno)); break;
default: _Log->Err("Failed to load the configuration file for some unforeseen reason");
}
return false;
}
_Log->Dbg("Applying the specified logging filters");
if (!SToB(g_Config->GetValue("ConsoleLog", "Debug", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_DBG);
if (!SToB(g_Config->GetValue("ConsoleLog", "Message", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_MSG);
if (!SToB(g_Config->GetValue("ConsoleLog", "Success", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_SCS);
if (!SToB(g_Config->GetValue("ConsoleLog", "Info", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_INF);
if (!SToB(g_Config->GetValue("ConsoleLog", "Warning", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_WRN);
if (!SToB(g_Config->GetValue("ConsoleLog", "Error", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_ERR);
if (!SToB(g_Config->GetValue("ConsoleLog", "Fatal", "true"))) _Log->DisableConsoleLevel(Logger::LEVEL_FTL);
if (!SToB(g_Config->GetValue("FileLog", "Debug", "true"))) _Log->DisableFileLevel(Logger::LEVEL_DBG);
if (!SToB(g_Config->GetValue("FileLog", "Message", "true"))) _Log->DisableFileLevel(Logger::LEVEL_MSG);
if (!SToB(g_Config->GetValue("FileLog", "Success", "true"))) _Log->DisableFileLevel(Logger::LEVEL_SCS);
if (!SToB(g_Config->GetValue("FileLog", "Info", "true"))) _Log->DisableFileLevel(Logger::LEVEL_INF);
if (!SToB(g_Config->GetValue("FileLog", "Warning", "true"))) _Log->DisableFileLevel(Logger::LEVEL_WRN);
if (!SToB(g_Config->GetValue("FileLog", "Error", "true"))) _Log->DisableFileLevel(Logger::LEVEL_ERR);
if (!SToB(g_Config->GetValue("FileLog", "Fatal", "true"))) _Log->DisableFileLevel(Logger::LEVEL_FTL);
_Log->Dbg("Reading the options from the general section");
CSimpleIniA::TNamesDepend general_options;
if (g_Config->GetAllKeys("Options", general_options) || general_options.size() > 0)
{
for (auto const & cfg_option : general_options)
{
CSimpleIniA::TNamesDepend option_list;
if (!g_Config->GetAllValues("Options", cfg_option.pItem, option_list))
{
continue;
}
option_list.sort(CSimpleIniA::Entry::LoadOrder());
for (auto const & cfg_value : option_list)
{
m_Options[cfg_option.pItem] = cfg_value.pItem;
}
}
}
else
{
_Log->Inf("No options specified in the configuration file");
}
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::CreateVM() noexcept
{
_Log->Dbg("Acquiring the virtual machine stack size");
// Start with an unknown stack size
SQInteger stack_size = SQMOD_UNKNOWN;
// Attempt to get it from the configuration file
try
{
stack_size = SToI<SQInteger>::Fn(GetOption(_SC("VMStackSize")), 0, 10);
}
catch (const std::invalid_argument & e)
{
_Log->Wrn("Unable to extract option value: %s", e.what());
}
// Validate the stack size
if (stack_size <= 0)
{
_Log->Wrn("Invalid stack size. Reverting to default size");
SetOption(_SC("VMStackSize"), std::to_string(SQMOD_STACK_SIZE));
stack_size = SQMOD_STACK_SIZE;
}
_Log->Inf("Creating a virtual machine with a stack size of: %d", stack_size);
m_VM = sq_open(stack_size);
if (!m_VM)
{
_Log->Ftl("Unable to create the virtual machine");
return false;
}
else
{
DefaultVM::Set(m_VM);
ErrorHandling::Enable(true);
m_RootTable.reset(new RootTable(m_VM));
m_Scripts.clear();
}
_Log->Dbg("Registering the standard libraries");
sq_pushroottable(m_VM);
sqstd_register_iolib(m_VM);
sqstd_register_bloblib(m_VM);
sqstd_register_mathlib(m_VM);
sqstd_register_systemlib(m_VM);
sqstd_register_stringlib(m_VM);
sq_pop(m_VM, 1);
_Log->Dbg("Setting the base output function");
sq_setprintfunc(m_VM, PrintFunc, ErrorFunc);
_Log->Dbg("Setting the base error handlers");
sq_setcompilererrorhandler(m_VM, CompilerErrorHandler);
sq_newclosure(m_VM, RuntimeErrorHandler, 0);
sq_seterrorhandler(m_VM);
_Log->Dbg("Registering the plugin API");
if (!RegisterAPI(m_VM))
{
_Log->Ftl("Unable to register the script API");
return false;
}
return true;
}
void Core::DestroyVM() noexcept
{
// See if the Virtual Machine wasn't already destroyed
if (m_VM != nullptr)
{
// Release the reference to the root table
m_RootTable.reset();
// Release the references to the script objects
m_Scripts.clear();
// Close the Virtual Machine
sq_close(m_VM);
// Explicitly set the virtual machine to null
m_VM = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
bool Core::LoadScripts() noexcept
{
_Log->Dbg("Attempting to compile the specified scripts");
if (!g_Config)
{
_Log->Wrn("Cannot compile any scripts without the configurations");
return false;
}
CSimpleIniA::TNamesDepend script_list;
g_Config->GetAllValues("Scripts", "Source", script_list);
if (script_list.size() <= 0)
{
_Log->Wrn("No scripts specified in the configuration file");
return false;
}
script_list.sort(CSimpleIniA::Entry::LoadOrder());
for (auto const & cfg_script : script_list)
{
string path(cfg_script.pItem);
if (m_Scripts.find(path) != m_Scripts.cend())
{
_Log->Wrn("Script was already loaded: %s", path.c_str());
continue;
}
else if (!Compile(path))
{
return false;
}
else
{
_Log->Scs("Successfully compiled script: %s", path.c_str());
}
}
if (m_Scripts.empty())
{
_Log->Err("No scripts compiled. No reason to load the plugin");
return false;
}
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::Compile(const string & name) noexcept
{
if (name.empty())
{
_Log->Err("Cannot compile script without a valid name");
return false;
}
std::pair< SqScriptPool::iterator, bool > res = m_Scripts.emplace(name, Script(m_VM));
if (res.second)
{
res.first->second.CompileFile(name);
if (Error::Occurred(m_VM))
{
_Log->Err("Unable to compile script: %s", name.c_str());
_Log->Inf("=> %s", Error::Message(m_VM).c_str());
m_Scripts.erase(res.first);
return false;
}
}
else
{
_Log->Err("Unable to queue script: %s", name.c_str());
return false;
}
return true;
}
bool Core::Execute() noexcept
{
_Log->Dbg("Attempting to execute the specified scripts");
for (auto & elem : m_Scripts)
{
elem.second.Run();
if (Error::Occurred(m_VM))
{
_Log->Err("Unable to execute script: %s", elem.first.c_str());
_Log->Inf("=> %s", Error::Message(m_VM).c_str());
return false;
}
else
{
_Log->Scs("Successfully executed script: %s", elem.first.c_str());
}
}
return true;
}
// ------------------------------------------------------------------------------------------------
void Core::PrintCallstack() noexcept
{
SQStackInfos si;
_Log->Msg("%s", CenterStr("CALLSTACK", '*'));
for (SQInteger level = 1; SQ_SUCCEEDED(sq_stackinfos(m_VM, level, &si)); ++level)
{
_Log->Inf("FUNCTION %s()", si.funcname ? si.funcname : _SC("unknown"));
_Log->SInf("=> [%d] : {%s}", si.line, si.source ? si.source : _SC("unknown"));
}
const SQChar * s_ = 0, * name = 0;
SQInteger i_, seq = 0;
SQFloat f_;
SQUserPointer p_;
_Log->Msg("%s", CenterStr("LOCALS", '*'));
for (SQInteger level = 0; level < 10; level++) {
seq = 0;
while((name = sq_getlocal(m_VM, level, seq))) {
++seq;
switch(sq_gettype(m_VM, -1))
{
case OT_NULL:
_Log->Inf("NULL [%s] : ...", name);
break;
case OT_INTEGER:
sq_getinteger(m_VM, -1, &i_);
_Log->Inf("INTEGER [%s] : {%d}", name, i_);
break;
case OT_FLOAT:
sq_getfloat(m_VM, -1, &f_);
_Log->Inf("FLOAT [%s] : {%f}", name, f_);
break;
case OT_USERPOINTER:
sq_getuserpointer(m_VM, -1, &p_);
_Log->Inf("USERPOINTER [%s] : {%p}\n", name, p_);
break;
case OT_STRING:
sq_getstring(m_VM, -1, &s_);
_Log->Inf("STRING [%s] : {%s}", name, s_);
break;
case OT_TABLE:
_Log->Inf("TABLE [%s] : ...", name);
break;
case OT_ARRAY:
_Log->Inf("ARRAY [%s] : ...", name);
break;
case OT_CLOSURE:
_Log->Inf("CLOSURE [%s] : ...", name);
break;
case OT_NATIVECLOSURE:
_Log->Inf("NATIVECLOSURE [%s] : ...", name);
break;
case OT_GENERATOR:
_Log->Inf("GENERATOR [%s] : ...", name);
break;
case OT_USERDATA:
_Log->Inf("USERDATA [%s] : ...", name);
break;
case OT_THREAD:
_Log->Inf("THREAD [%s] : ...", name);
break;
case OT_CLASS:
_Log->Inf("CLASS [%s] : ...", name);
break;
case OT_INSTANCE:
_Log->Inf("INSTANCE [%s] : ...", name);
break;
case OT_WEAKREF:
_Log->Inf("WEAKREF [%s] : ...", name);
break;
case OT_BOOL:
sq_getinteger(m_VM, -1, &i_);
_Log->Inf("BOOL [%s] : {%s}", name, i_ ? _SC("true") : _SC("false"));
break;
default:
_Log->Err("UNKNOWN [%s] : ...", name);
break;
}
sq_pop(m_VM, 1);
}
}
}
// ------------------------------------------------------------------------------------------------
void Core::PrintFunc(HSQUIRRELVM vm, const SQChar * str, ...) noexcept
{
va_list args;
va_start(args, str);
std::vector<char> buffer(256);
SQInt32 fmt_ret = std::vsnprintf(&buffer[0], buffer.size(), str, args);
if (fmt_ret < 0)
{
return;
}
else if (static_cast<std::size_t>(fmt_ret) > buffer.size())
{
buffer.resize(++fmt_ret);
vsnprintf(&buffer[0], buffer.size(), str, args);
}
va_end(args);
_Log->Msg("%s", buffer.data());
}
void Core::ErrorFunc(HSQUIRRELVM vm, const SQChar * str, ...) noexcept
{
va_list args;
va_start(args, str);
std::vector<char> buffer(256);
std::size_t buff_sz = static_cast<std::size_t>(vsnprintf(&buffer[0], buffer.size(), str, args));
if (buff_sz > buffer.size())
{
buffer.resize(++buff_sz);
vsnprintf(&buffer[0], buffer.size(), str, args);
}
va_end(args);
_Log->Err("%s", buffer.data());
}
// ------------------------------------------------------------------------------------------------
SQInteger Core::RuntimeErrorHandler(HSQUIRRELVM vm) noexcept
{
if (sq_gettop(vm) < 1)
{
return 0;
}
const SQChar * err_msg = NULL;
if (SQ_SUCCEEDED(sq_getstring(vm, 2, &err_msg)))
{
_Core->m_ErrorMsg.assign(err_msg);
}
else
{
_Core->m_ErrorMsg.assign(_SC("An unknown runtime error has occurred"));
}
_Log->Msg("%s", CenterStr("ERROR", '*'));
_Log->Inf("[MESSAGE] : %s", _Core->m_ErrorMsg.c_str());
if (_Log->GetVerbosity() > 0)
{
_Core->PrintCallstack();
}
_Log->Msg("%s", CenterStr("CONCLUDED", '*'));
return SQ_OK;
}
void Core::CompilerErrorHandler(HSQUIRRELVM vm, const SQChar * desc, const SQChar * src, SQInteger line, SQInteger column) noexcept
{
try
{
_Core->m_ErrorMsg.assign(fmt::format("{0:s} : {1:d}:{2:d} : {3:s}", src, line, column, desc).c_str());
}
catch (const std::exception & e)
{
_Log->Err("Compiler error: %s", e.what());
_Core->m_ErrorMsg.assign(_SC("An unknown compiler error has occurred"));
}
_Log->Err("%s", _Core->m_ErrorMsg.c_str());
}
// ------------------------------------------------------------------------------------------------
Reference< CBlip > Core::CreateBlip(SQInt32 index, SQInt32 world, const Vector3 & pos, SQInt32 scale, \
const Color4 & color, SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept
{
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateCoordBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), sprite);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CBlip >::Activate(id, true, world, scale, sprite, pos, color))
{
// Trigger the specific event
OnBlipCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CBlip> instance");
}
// Return the obtained reference as is
return Reference< CBlip >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CCheckpoint > Core::CreateCheckpoint(const Reference< CPlayer > & player, SQInt32 world, const Vector3 & pos, \
const Color4 & color, SQFloat radius, SQInt32 header, SqObj & payload) noexcept
{
// See if the specified player reference is valid
if (!player)
{
LogWrn("Attempting to create a <Checkpoint> instance on an invalid player: %d", _SCI32(player));
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateCheckpoint(_SCI32(player), world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CCheckpoint >::Activate(id, true))
{
// Trigger the specific event
OnCheckpointCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CCheckpoint> instance");
}
// Return the obtained reference as is
return Reference< CCheckpoint >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CKeybind > Core::CreateKeybind(SQInt32 slot, bool release, SQInt32 primary, SQInt32 secondary, \
SQInt32 alternative, SQInt32 header, SqObj & payload) noexcept
{
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->RegisterKeyBind(slot, release, primary, secondary, alternative);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CKeybind >::Activate(id, true, primary, secondary, alternative, release))
{
// Trigger the specific event
OnKeybindCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CKeybind> instance");
}
// Return the obtained reference as is
return Reference< CKeybind >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CObject > Core::CreateObject(const CModel & model, SQInt32 world, const Vector3 & pos, SQInt32 alpha, \
SQInt32 header, SqObj & payload) noexcept
{
// See if the specified model is valid
if (!model)
{
LogWrn("Attempting to create an <Object> instance with an invalid model: %d", _SCI32(model));
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateObject(_SCI32(model), world, pos.x, pos.y, pos.z, alpha);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CObject >::Activate(id, true))
{
// Trigger the specific event
OnObjectCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CObject> instance");
}
// Return the obtained reference as is
return Reference< CObject >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CPickup > Core::CreatePickup(const CModel & model, SQInt32 world, SQInt32 quantity, const Vector3 & pos, \
SQInt32 alpha, bool automatic, SQInt32 header, SqObj & payload) noexcept
{
// See if the specified model is valid
if (!model)
{
LogWrn("Attempting to create a <Pickup> instance with an invalid model: %d", _SCI32(model));
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreatePickup(_SCI32(model), world, quantity, pos.x, pos.y, pos.z, alpha, automatic);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CPickup >::Activate(id, true))
{
// Trigger the specific event
OnPickupCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CPickup> instance");
}
// Return the obtained reference as is
return Reference< CPickup >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CSphere > Core::CreateSphere(const Reference< CPlayer > & player, SQInt32 world, const Vector3 & pos, \
const Color3 & color, SQFloat radius, SQInt32 header, SqObj & payload) noexcept
{
// See if the specified player reference is valid
if (!player)
{
LogWrn("Attempting to create a <Sphere> instance on an invalid player: %d", _SCI32(player));
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateSphere(_SCI32(player), world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CSphere >::Activate(id, true))
{
// Trigger the specific event
OnSphereCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CSphere> instance");
}
// Return the obtained reference as is
return Reference< CSphere >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CSprite > Core::CreateSprite(SQInt32 index, const String & file, const Vector2i & pos, const Vector2i & rot, \
SQFloat angle, SQInt32 alpha, bool rel, SQInt32 header, SqObj & payload) noexcept
{
// See if the specified file path is valid
if (file.empty())
{
LogWrn("Attempting to create a <Sprite> instance with an empty path: %d", file.size());
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateSprite(index, file.c_str(), pos.x, pos.y, rot.x, rot.y, angle, alpha, rel);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CSprite >::Activate(id, true, file))
{
// Trigger the specific event
OnSpriteCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CSprite> instance");
}
// Return the obtained reference as is
return Reference< CSprite >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CTextdraw > Core::CreateTextdraw(SQInt32 index, const String & text, const Vector2i & pos, \
const Color4 & color, bool rel, SQInt32 header, SqObj & payload) noexcept
{
// See if the specified text is valid
if (text.empty())
{
LogWrn("Attempting to create a <Textdraw> instance with an empty text: %d", text.size());
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateTextdraw(index, text.c_str(), pos.x, pos.y, color.GetRGBA(), rel);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CTextdraw >::Activate(id, true, text))
{
// Trigger the specific event
OnTextdrawCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CTextdraw> instance");
}
// Return the obtained reference as is
return Reference< CTextdraw >(id);
}
// ------------------------------------------------------------------------------------------------
Reference< CVehicle > Core::CreateVehicle(const CAutomobile & model, SQInt32 world, const Vector3 & pos, \
SQFloat angle, SQInt32 primary, SQInt32 secondary, SQInt32 header, SqObj & payload) noexcept
{
// See if the specified model is valid
if (!model)
{
LogWrn("Attempting to create an <Vehicle> instance with an invalid model: %d", _SCI32(model));
}
// Attempt to create an instance on the server and obtain it's identifier
SQInt32 id = _Func->CreateVehicle(_SCI32(model), world, pos.x, pos.y, pos.z, angle, primary, secondary);
// Attempt to activate the instance in the plugin at the received identifier
if (EntMan< CVehicle >::Activate(id, true))
{
// Trigger the specific event
OnVehicleCreated(id, header, payload);
}
else
{
LogErr("Unable to create a new <CVehicle> instance");
}
// Return the obtained reference as is
return Reference< CVehicle >(id);
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyBlip(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyCheckpoint(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyKeybind(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyObject(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyPickup(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyPlayer(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroySphere(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroySprite(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyTextdraw(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DestroyVehicle(SQInt32 id, SQInt32 header, SqObj & payload) noexcept
{
return true;
}
// ------------------------------------------------------------------------------------------------
void Core::OnBlipCreated(SQInt32 blip, SQInt32 header, SqObj & payload) noexcept
{
BlipCreated.Emit(blip, header, payload);
Reference< CBlip >::Get(blip).BlipCreated.Emit(blip, header, payload);
}
void Core::OnCheckpointCreated(SQInt32 checkpoint, SQInt32 header, SqObj & payload) noexcept
{
CheckpointCreated.Emit(checkpoint, header, payload);
Reference< CCheckpoint >::Get(checkpoint).CheckpointCreated.Emit(checkpoint, header, payload);
}
void Core::OnKeybindCreated(SQInt32 keybind, SQInt32 header, SqObj & payload) noexcept
{
KeybindCreated.Emit(keybind, header, payload);
Reference< CKeybind >::Get(keybind).KeybindCreated.Emit(keybind, header, payload);
}
void Core::OnObjectCreated(SQInt32 object, SQInt32 header, SqObj & payload) noexcept
{
ObjectCreated.Emit(object, header, payload);
Reference< CObject >::Get(object).ObjectCreated.Emit(object, header, payload);
}
void Core::OnPickupCreated(SQInt32 pickup, SQInt32 header, SqObj & payload) noexcept
{
PickupCreated.Emit(pickup, header, payload);
Reference< CPickup >::Get(pickup).PickupCreated.Emit(pickup, header, payload);
}
void Core::OnPlayerCreated(SQInt32 player, SQInt32 header, SqObj & payload) noexcept
{
PlayerCreated.Emit(player, header, payload);
Reference< CPlayer >::Get(player).PlayerCreated.Emit(player, header, payload);
}
void Core::OnSphereCreated(SQInt32 sphere, SQInt32 header, SqObj & payload) noexcept
{
SphereCreated.Emit(sphere, header, payload);
Reference< CSphere >::Get(sphere).SphereCreated.Emit(sphere, header, payload);
}
void Core::OnSpriteCreated(SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept
{
SpriteCreated.Emit(sprite, header, payload);
Reference< CSprite >::Get(sprite).SpriteCreated.Emit(sprite, header, payload);
}
void Core::OnTextdrawCreated(SQInt32 textdraw, SQInt32 header, SqObj & payload) noexcept
{
TextdrawCreated.Emit(textdraw, header, payload);
Reference< CTextdraw >::Get(textdraw).TextdrawCreated.Emit(textdraw, header, payload);
}
void Core::OnVehicleCreated(SQInt32 vehicle, SQInt32 header, SqObj & payload) noexcept
{
VehicleCreated.Emit(vehicle, header, payload);
Reference< CVehicle >::Get(vehicle).VehicleCreated.Emit(vehicle, header, payload);
}
// ------------------------------------------------------------------------------------------------
void Core::OnBlipDestroyed(SQInt32 blip, SQInt32 header, SqObj & payload) noexcept
{
BlipDestroyed.Emit(blip, header, payload);
Reference< CBlip >::Get(blip).BlipDestroyed.Emit(blip, header, payload);
}
void Core::OnCheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, SqObj & payload) noexcept
{
CheckpointDestroyed.Emit(checkpoint, header, payload);
Reference< CCheckpoint >::Get(checkpoint).CheckpointDestroyed.Emit(checkpoint, header, payload);
}
void Core::OnKeybindDestroyed(SQInt32 keybind, SQInt32 header, SqObj & payload) noexcept
{
KeybindDestroyed.Emit(keybind, header, payload);
Reference< CKeybind >::Get(keybind).KeybindDestroyed.Emit(keybind, header, payload);
}
void Core::OnObjectDestroyed(SQInt32 object, SQInt32 header, SqObj & payload) noexcept
{
ObjectDestroyed.Emit(object, header, payload);
Reference< CObject >::Get(object).ObjectDestroyed.Emit(object, header, payload);
}
void Core::OnPickupDestroyed(SQInt32 pickup, SQInt32 header, SqObj & payload) noexcept
{
PickupDestroyed.Emit(pickup, header, payload);
Reference< CPickup >::Get(pickup).PickupDestroyed.Emit(pickup, header, payload);
}
void Core::OnPlayerDestroyed(SQInt32 player, SQInt32 header, SqObj & payload) noexcept
{
PlayerDestroyed.Emit(player, header, payload);
Reference< CPlayer >::Get(player).PlayerDestroyed.Emit(player, header, payload);
}
void Core::OnSphereDestroyed(SQInt32 sphere, SQInt32 header, SqObj & payload) noexcept
{
SphereDestroyed.Emit(sphere, header, payload);
Reference< CSphere >::Get(sphere).SphereDestroyed.Emit(sphere, header, payload);
}
void Core::OnSpriteDestroyed(SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept
{
SpriteDestroyed.Emit(sprite, header, payload);
Reference< CSprite >::Get(sprite).SpriteDestroyed.Emit(sprite, header, payload);
}
void Core::OnTextdrawDestroyed(SQInt32 textdraw, SQInt32 header, SqObj & payload) noexcept
{
TextdrawDestroyed.Emit(textdraw, header, payload);
Reference< CTextdraw >::Get(textdraw).TextdrawDestroyed.Emit(textdraw, header, payload);
}
void Core::OnVehicleDestroyed(SQInt32 vehicle, SQInt32 header, SqObj & payload) noexcept
{
VehicleDestroyed.Emit(vehicle, header, payload);
Reference< CVehicle >::Get(vehicle).VehicleDestroyed.Emit(vehicle, header, payload);
}
// ------------------------------------------------------------------------------------------------
void Core::OnBlipCustom(SQInt32 blip, SQInt32 header, SqObj & payload) noexcept
{
BlipCustom.Emit(blip, header, payload);
Reference< CBlip >::Get(blip).BlipCustom.Emit(blip, header, payload);
}
void Core::OnCheckpointCustom(SQInt32 checkpoint, SQInt32 header, SqObj & payload) noexcept
{
CheckpointCustom.Emit(checkpoint, header, payload);
Reference< CCheckpoint >::Get(checkpoint).CheckpointCustom.Emit(checkpoint, header, payload);
}
void Core::OnKeybindCustom(SQInt32 keybind, SQInt32 header, SqObj & payload) noexcept
{
KeybindCustom.Emit(keybind, header, payload);
Reference< CKeybind >::Get(keybind).KeybindCustom.Emit(keybind, header, payload);
}
void Core::OnObjectCustom(SQInt32 object, SQInt32 header, SqObj & payload) noexcept
{
ObjectCustom.Emit(object, header, payload);
Reference< CObject >::Get(object).ObjectCustom.Emit(object, header, payload);
}
void Core::OnPickupCustom(SQInt32 pickup, SQInt32 header, SqObj & payload) noexcept
{
PickupCustom.Emit(pickup, header, payload);
Reference< CPickup >::Get(pickup).PickupCustom.Emit(pickup, header, payload);
}
void Core::OnPlayerCustom(SQInt32 player, SQInt32 header, SqObj & payload) noexcept
{
PlayerCustom.Emit(player, header, payload);
Reference< CPlayer >::Get(player).PlayerCustom.Emit(player, header, payload);
}
void Core::OnSphereCustom(SQInt32 sphere, SQInt32 header, SqObj & payload) noexcept
{
SphereCustom.Emit(sphere, header, payload);
Reference< CSphere >::Get(sphere).SphereCustom.Emit(sphere, header, payload);
}
void Core::OnSpriteCustom(SQInt32 sprite, SQInt32 header, SqObj & payload) noexcept
{
SpriteCustom.Emit(sprite, header, payload);
Reference< CSprite >::Get(sprite).SpriteCustom.Emit(sprite, header, payload);
}
void Core::OnTextdrawCustom(SQInt32 textdraw, SQInt32 header, SqObj & payload) noexcept
{
TextdrawCustom.Emit(textdraw, header, payload);
Reference< CTextdraw >::Get(textdraw).TextdrawCustom.Emit(textdraw, header, payload);
}
void Core::OnVehicleCustom(SQInt32 vehicle, SQInt32 header, SqObj & payload) noexcept
{
VehicleCustom.Emit(vehicle, header, payload);
Reference< CVehicle >::Get(vehicle).VehicleCustom.Emit(vehicle, header, payload);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerAway(SQInt32 player, bool status) noexcept
{
PlayerAway.Emit(player, status);
Reference< CPlayer >::Get(player).PlayerAway.Emit(player, status);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
{
PlayerGameKeys.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerGameKeys.Emit(player, previous, current);
}
void Core::OnPlayerName(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept
{
PlayerRename.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerRename.Emit(player, previous, current);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept
{
PlayerRequestClass.Emit(player, offset);
Reference< CPlayer >::Get(player).PlayerRequestClass.Emit(player, offset);
}
void Core::OnPlayerRequestSpawn(SQInt32 player) noexcept
{
PlayerRequestSpawn.Emit(player);
Reference< CPlayer >::Get(player).PlayerRequestSpawn.Emit(player);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerSpawn(SQInt32 player) noexcept
{
PlayerSpawn.Emit(player);
Reference< CPlayer >::Get(player).PlayerSpawn.Emit(player);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerStartTyping(SQInt32 player) noexcept
{
PlayerStartTyping.Emit(player);
Reference< CPlayer >::Get(player).PlayerStartTyping.Emit(player);
}
void Core::OnPlayerStopTyping(SQInt32 player) noexcept
{
PlayerStopTyping.Emit(player);
Reference< CPlayer >::Get(player).PlayerStopTyping.Emit(player);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerChat(SQInt32 player, const SQChar * message) noexcept
{
PlayerChat.Emit(player, message);
Reference< CPlayer >::Get(player).PlayerChat.Emit(player, message);
}
void Core::OnPlayerCommand(SQInt32 player, const SQChar * command) noexcept
{
PlayerCommand.Emit(player, command);
Reference< CPlayer >::Get(player).PlayerCommand.Emit(player, command);
}
void Core::OnPlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept
{
PlayerMessage.Emit(player, receiver, message);
Reference< CPlayer >::Get(player).PlayerMessage.Emit(player, receiver, message);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept
{
PlayerHealth.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerHealth.Emit(player, previous, current);
}
void Core::OnPlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept
{
PlayerArmour.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerArmour.Emit(player, previous, current);
}
void Core::OnPlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
{
PlayerWeapon.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerWeapon.Emit(player, previous, current);
}
void Core::OnPlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept
{
PlayerMove.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerMove.Emit(player, previous, current);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerWasted(SQInt32 player, SQInt32 reason) noexcept
{
PlayerWasted.Emit(player, reason);
Reference< CPlayer >::Get(player).PlayerWasted.Emit(player, reason);
}
void Core::OnPlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept
{
PlayerKilled.Emit(player, killer, reason, body_part);
Reference< CPlayer >::Get(player).PlayerKilled.Emit(player, killer, reason, body_part);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerSpectate(SQInt32 player, SQInt32 target) noexcept
{
PlayerSpectate.Emit(player, target);
Reference< CPlayer >::Get(player).PlayerSpectate.Emit(player, target);
}
void Core::OnPlayerCrashreport(SQInt32 player, const SQChar * report) noexcept
{
PlayerCrashreport.Emit(player, report);
Reference< CPlayer >::Get(player).PlayerCrashreport.Emit(player, report);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerBurning(SQInt32 player, bool state) noexcept
{
PlayerBurning.Emit(player, state);
Reference< CPlayer >::Get(player).PlayerBurning.Emit(player, state);
}
void Core::OnPlayerCrouching(SQInt32 player, bool state) noexcept
{
PlayerCrouching.Emit(player, state);
Reference< CPlayer >::Get(player).PlayerCrouching.Emit(player, state);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
{
PlayerState.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerState.Emit(player, previous, current);
}
void Core::OnPlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
{
PlayerAction.Emit(player, previous, current);
Reference< CPlayer >::Get(player).PlayerAction.Emit(player, previous, current);
}
// ------------------------------------------------------------------------------------------------
void Core::OnStateNone(SQInt32 player, SQInt32 previous) noexcept
{
StateNone.Emit(player, previous);
Reference< CPlayer >::Get(player).StateNone.Emit(player, previous);
}
void Core::OnStateNormal(SQInt32 player, SQInt32 previous) noexcept
{
StateNormal.Emit(player, previous);
Reference< CPlayer >::Get(player).StateNormal.Emit(player, previous);
}
void Core::OnStateShooting(SQInt32 player, SQInt32 previous) noexcept
{
StateShooting.Emit(player, previous);
Reference< CPlayer >::Get(player).StateShooting.Emit(player, previous);
}
void Core::OnStateDriver(SQInt32 player, SQInt32 previous) noexcept
{
StateDriver.Emit(player, previous);
Reference< CPlayer >::Get(player).StateDriver.Emit(player, previous);
}
void Core::OnStatePassenger(SQInt32 player, SQInt32 previous) noexcept
{
StatePassenger.Emit(player, previous);
Reference< CPlayer >::Get(player).StatePassenger.Emit(player, previous);
}
void Core::OnStateEnterDriver(SQInt32 player, SQInt32 previous) noexcept
{
StateEnterDriver.Emit(player, previous);
Reference< CPlayer >::Get(player).StateEnterDriver.Emit(player, previous);
}
void Core::OnStateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept
{
StateEnterPassenger.Emit(player, previous);
Reference< CPlayer >::Get(player).StateEnterPassenger.Emit(player, previous);
}
void Core::OnStateExitVehicle(SQInt32 player, SQInt32 previous) noexcept
{
StateExitVehicle.Emit(player, previous);
Reference< CPlayer >::Get(player).StateExitVehicle.Emit(player, previous);
}
void Core::OnStateUnspawned(SQInt32 player, SQInt32 previous) noexcept
{
StateUnspawned.Emit(player, previous);
Reference< CPlayer >::Get(player).StateUnspawned.Emit(player, previous);
}
// ------------------------------------------------------------------------------------------------
void Core::OnActionNone(SQInt32 player, SQInt32 previous) noexcept
{
ActionNone.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionNone.Emit(player, previous);
}
void Core::OnActionNormal(SQInt32 player, SQInt32 previous) noexcept
{
ActionNormal.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionNormal.Emit(player, previous);
}
void Core::OnActionAiming(SQInt32 player, SQInt32 previous) noexcept
{
ActionAiming.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionAiming.Emit(player, previous);
}
void Core::OnActionShooting(SQInt32 player, SQInt32 previous) noexcept
{
ActionShooting.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionShooting.Emit(player, previous);
}
void Core::OnActionJumping(SQInt32 player, SQInt32 previous) noexcept
{
ActionJumping.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionJumping.Emit(player, previous);
}
void Core::OnActionLieDown(SQInt32 player, SQInt32 previous) noexcept
{
ActionLieDown.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionLieDown.Emit(player, previous);
}
void Core::OnActionGettingUp(SQInt32 player, SQInt32 previous) noexcept
{
ActionGettingUp.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionGettingUp.Emit(player, previous);
}
void Core::OnActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept
{
ActionJumpVehicle.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionJumpVehicle.Emit(player, previous);
}
void Core::OnActionDriving(SQInt32 player, SQInt32 previous) noexcept
{
ActionDriving.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionDriving.Emit(player, previous);
}
void Core::OnActionDying(SQInt32 player, SQInt32 previous) noexcept
{
ActionDying.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionDying.Emit(player, previous);
}
void Core::OnActionWasted(SQInt32 player, SQInt32 previous) noexcept
{
ActionWasted.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionWasted.Emit(player, previous);
}
void Core::OnActionEmbarking(SQInt32 player, SQInt32 previous) noexcept
{
ActionEmbarking.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionEmbarking.Emit(player, previous);
}
void Core::OnActionDisembarking(SQInt32 player, SQInt32 previous) noexcept
{
ActionDisembarking.Emit(player, previous);
Reference< CPlayer >::Get(player).ActionDisembarking.Emit(player, previous);
}
// ------------------------------------------------------------------------------------------------
void Core::OnVehicleRespawn(SQInt32 vehicle) noexcept
{
VehicleRespawn.Emit(vehicle);
Reference< CVehicle >::Get(vehicle).VehicleRespawn.Emit(vehicle);
}
void Core::OnVehicleExplode(SQInt32 vehicle) noexcept
{
VehicleExplode.Emit(vehicle);
Reference< CVehicle >::Get(vehicle).VehicleExplode.Emit(vehicle);
}
// ------------------------------------------------------------------------------------------------
void Core::OnVehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept
{
VehicleHealth.Emit(vehicle, previous, current);
Reference< CVehicle >::Get(vehicle).VehicleHealth.Emit(vehicle, previous, current);
}
void Core::OnVehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 & current) noexcept
{
VehicleMove.Emit(vehicle, previous, current);
Reference< CVehicle >::Get(vehicle).VehicleMove.Emit(vehicle, previous, current);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPickupRespawn(SQInt32 pickup) noexcept
{
PickupRespawn.Emit(pickup);
Reference< CPickup >::Get(pickup).PickupRespawn.Emit(pickup);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerKeyPress(SQInt32 player, SQInt32 keybind) noexcept
{
KeybindKeyPress.Emit(player, keybind);
Reference< CKeybind >::Get(keybind).KeybindKeyPress.Emit(player, keybind);
Reference< CPlayer >::Get(player).KeybindKeyPress.Emit(player, keybind);
}
void Core::OnPlayerKeyRelease(SQInt32 player, SQInt32 keybind) noexcept
{
KeybindKeyRelease.Emit(player, keybind);
Reference< CKeybind >::Get(keybind).KeybindKeyRelease.Emit(player, keybind);
Reference< CPlayer >::Get(player).KeybindKeyRelease.Emit(player, keybind);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept
{
VehicleEmbarking.Emit(player, vehicle, slot);
Reference< CVehicle >::Get(vehicle).VehicleEmbarking.Emit(player, vehicle, slot);
Reference< CPlayer >::Get(player).VehicleEmbarking.Emit(player, vehicle, slot);
}
void Core::OnPlayerEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept
{
VehicleEmbarked.Emit(player, vehicle, slot);
Reference< CVehicle >::Get(vehicle).VehicleEmbarked.Emit(player, vehicle, slot);
Reference< CPlayer >::Get(player).VehicleEmbarked.Emit(player, vehicle, slot);
}
void Core::OnPlayerDisembark(SQInt32 player, SQInt32 vehicle) noexcept
{
VehicleDisembark.Emit(player, vehicle);
Reference< CVehicle >::Get(vehicle).VehicleDisembark.Emit(player, vehicle);
Reference< CPlayer >::Get(player).VehicleDisembark.Emit(player, vehicle);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPickupClaimed(SQInt32 player, SQInt32 pickup) noexcept
{
PickupClaimed.Emit(player, pickup);
Reference< CPickup >::Get(pickup).PickupClaimed.Emit(player, pickup);
Reference< CPlayer >::Get(player).PickupClaimed.Emit(player, pickup);
}
void Core::OnPickupCollected(SQInt32 player, SQInt32 pickup) noexcept
{
PickupClaimed.Emit(player, pickup);
Reference< CPickup >::Get(pickup).PickupClaimed.Emit(player, pickup);
Reference< CPlayer >::Get(player).PickupClaimed.Emit(player, pickup);
}
// ------------------------------------------------------------------------------------------------
void Core::OnObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept
{
ObjectShot.Emit(player, object, weapon);
Reference< CObject >::Get(object).ObjectShot.Emit(player, object, weapon);
Reference< CPlayer >::Get(player).ObjectShot.Emit(player, object, weapon);
}
void Core::OnObjectBump(SQInt32 player, SQInt32 object) noexcept
{
ObjectBump.Emit(player, object);
Reference< CObject >::Get(object).ObjectBump.Emit(player, object);
Reference< CPlayer >::Get(player).ObjectBump.Emit(player, object);
}
// ------------------------------------------------------------------------------------------------
void Core::OnCheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept
{
CheckpointEntered.Emit(player, checkpoint);
Reference< CCheckpoint >::Get(checkpoint).CheckpointEntered.Emit(player, checkpoint);
Reference< CPlayer >::Get(player).CheckpointEntered.Emit(player, checkpoint);
}
void Core::OnCheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept
{
CheckpointExited.Emit(player, checkpoint);
Reference< CCheckpoint >::Get(checkpoint).CheckpointExited.Emit(player, checkpoint);
Reference< CPlayer >::Get(player).CheckpointExited.Emit(player, checkpoint);
}
// ------------------------------------------------------------------------------------------------
void Core::OnSphereEntered(SQInt32 player, SQInt32 sphere) noexcept
{
SphereEntered.Emit(player, sphere);
Reference< CSphere >::Get(sphere).SphereEntered.Emit(player, sphere);
Reference< CPlayer >::Get(player).SphereEntered.Emit(player, sphere);
}
void Core::OnSphereExited(SQInt32 player, SQInt32 sphere) noexcept
{
SphereExited.Emit(player, sphere);
Reference< CSphere >::Get(sphere).SphereExited.Emit(player, sphere);
Reference< CPlayer >::Get(player).SphereExited.Emit(player, sphere);
}
// ------------------------------------------------------------------------------------------------
void Core::OnServerFrame(SQFloat delta) noexcept
{
ServerFrame.Emit(delta);
}
// ------------------------------------------------------------------------------------------------
void Core::OnServerStartup() noexcept
{
ServerStartup.Emit();
}
void Core::OnServerShutdown() noexcept
{
ServerShutdown.Emit();
}
// ------------------------------------------------------------------------------------------------
void Core::OnInternalCommand(SQInt32 type, const SQChar * text) noexcept
{
InternalCommand.Emit(type, text);
}
void Core::OnLoginAttempt(const SQChar * name, const SQChar * passwd, const SQChar * ip) noexcept
{
LoginAttempt.Emit(name, passwd, ip);
}
// ------------------------------------------------------------------------------------------------
void Core::OnCustomEvent(SQInt32 group, SQInt32 header, SqObj & payload) noexcept
{
CustomEvent.Emit(group, header, payload);
}
// ------------------------------------------------------------------------------------------------
void Core::OnWorldOption(SQInt32 option, SqObj & value) noexcept
{
WorldOption.Emit(option, value);
}
void Core::OnWorldToggle(SQInt32 option, bool value) noexcept
{
WorldToggle.Emit(option, value);
}
// ------------------------------------------------------------------------------------------------
void Core::OnScriptReload(SQInt32 header, SqObj & payload) noexcept
{
ScriptReload.Emit(header, payload);
}
// ------------------------------------------------------------------------------------------------
void Core::OnLogMessage(SQInt32 type, const SQChar * message) noexcept
{
LogMessage.Emit(type, message);
}
// ------------------------------------------------------------------------------------------------
void Core::OnPlayerUpdate(SQInt32 player, SQInt32 type) noexcept
{
Vector3 pos;
_Func->GetPlayerPos(player, &pos.x, &pos.y, &pos.z);
if (m_PlayerTrack[player].Fresh)
{
m_PlayerTrack[player].Position = pos;
m_PlayerTrack[player].Health = _Func->GetPlayerHealth(player);
m_PlayerTrack[player].Armour = _Func->GetPlayerArmour(player);
m_PlayerTrack[player].Weapon = _Func->GetPlayerWeapon(player);
m_PlayerTrack[player].Fresh = false;
return;
}
if (pos != m_PlayerTrack[player].Position)
{
PlayerMove.Emit(player, m_PlayerTrack[player].Position, pos);
m_PlayerTrack[player].Position = pos;
}
SQFloat health = _Func->GetPlayerHealth(player);
if (!EpsEq(health, m_PlayerTrack[player].Health))
{
PlayerHealth.Emit(player, m_PlayerTrack[player].Health, health);
m_PlayerTrack[player].Health = health;
}
SQFloat armour = _Func->GetPlayerArmour(player);
if (!EpsEq(armour, m_PlayerTrack[player].Armour))
{
PlayerArmour.Emit(player, m_PlayerTrack[player].Armour, armour);
m_PlayerTrack[player].Armour = armour;
}
SQInteger wep = _Func->GetPlayerWeapon(player);
if (wep != m_PlayerTrack[player].Weapon)
{
PlayerWeapon.Emit(player, m_PlayerTrack[player].Weapon, wep);
m_PlayerTrack[player].Weapon = wep;
}
}
void Core::OnVehicleUpdate(SQInt32 vehicle, SQInt32 type) noexcept
{
Vector3 pos;
_Func->GetVehiclePos(vehicle, &pos.x, &pos.y, &pos.z);
if (m_VehicleTrack[vehicle].Fresh)
{
m_VehicleTrack[vehicle].Position = pos;
m_VehicleTrack[vehicle].Health = _Func->GetVehicleHealth(vehicle);
m_VehicleTrack[vehicle].Fresh = false;
return;
}
if (pos != m_VehicleTrack[vehicle].Position)
{
VehicleMove.Emit(vehicle, m_VehicleTrack[vehicle].Position, pos);
m_VehicleTrack[vehicle].Position = pos;
}
SQFloat health = _Func->GetVehicleHealth(vehicle);
if (!EpsEq(health, m_VehicleTrack[vehicle].Health))
{
VehicleHealth.Emit(vehicle, m_VehicleTrack[vehicle].Health, health);
m_VehicleTrack[vehicle].Health = health;
}
}
void Core::OnEntityPool(SQInt32 type, SQInt32 id, bool deleted) noexcept
{
static SqObj payload;
payload.Release();
switch (type)
{
case SQMOD_ENTITY_POOL_VEHICLE:
if (deleted)
{
DestroyVehicle(id, SQMOD_DESTROY_POOL, payload);
}
else if (EntMan< CVehicle >::Activate(id, false))
{
OnVehicleCreated(id, SQMOD_CREATE_POOL, payload);
}
break;
case SQMOD_ENTITY_POOL_OBJECT:
if (deleted)
{
DestroyObject(id, SQMOD_DESTROY_POOL, payload);
}
else if (EntMan< CObject >::Activate(id, false))
{
OnObjectCreated(id, SQMOD_CREATE_POOL, payload);
}
break;
case SQMOD_ENTITY_POOL_PICKUP:
if (deleted)
{
DestroyPickup(id, SQMOD_DESTROY_POOL, payload);
}
else if (EntMan< CPickup >::Activate(id, false))
{
OnPickupCreated(id, SQMOD_CREATE_POOL, payload);
}
break;
case SQMOD_ENTITY_POOL_RADIO:
// @TODO Implement...
break;
case SQMOD_ENTITY_POOL_SPRITE:
if (deleted)
{
DestroySprite(id, SQMOD_DESTROY_POOL, payload);
}
else if (EntMan< CSprite >::Activate(id, false, ""))
{
OnSpriteCreated(id, SQMOD_CREATE_POOL, payload);
}
break;
case SQMOD_ENTITY_POOL_TEXTDRAW:
if (deleted)
{
DestroyTextdraw(id, SQMOD_DESTROY_POOL, payload);
}
else if (EntMan< CTextdraw >::Activate(id, false, ""))
{
OnTextdrawCreated(id, SQMOD_CREATE_POOL, payload);
}
break;
case SQMOD_ENTITY_POOL_BLIP:
if (deleted)
{
DestroyBlip(id, SQMOD_DESTROY_POOL, payload);
}
else
{
SQInt32 world, scale, sprite;
SQUint32 pcolor;
Vector3 pos;
Color4 color;
// Get the blip information from the server
_Func->GetCoordBlipInfo(id, &world, &pos.x, &pos.y, &pos.z, &scale, &pcolor, &sprite);
// Unpack the retrieved color
color.SetRGBA(pcolor);
if (EntMan< CBlip >::Activate(id, false, world, scale, sprite, pos, color))
{
OnBlipCreated(id, SQMOD_CREATE_POOL, payload);
}
}
break;
default:
LogErr("Unknown change in the entity pool of type: %d", type);
}
}
} // Namespace:: SqMod