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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Don't release the callbacks abruptly in Function destructor.
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ff6cacaf68
commit
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@ -104,7 +104,8 @@ Core::Core()
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// ------------------------------------------------------------------------------------------------
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Core::~Core()
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{
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/* ... */
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// Don't release the callbacks abruptly in destructor
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ResetFunc();
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}
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// ------------------------------------------------------------------------------------------------
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@ -3170,6 +3171,8 @@ Core::BlipInst::~BlipInst()
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{
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_Func->DestroyCoordBlip(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::CheckpointInst::~CheckpointInst()
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@ -3192,6 +3195,8 @@ Core::CheckpointInst::~CheckpointInst()
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{
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_Func->DeleteCheckpoint(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::ForcefieldInst::~ForcefieldInst()
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@ -3214,6 +3219,8 @@ Core::ForcefieldInst::~ForcefieldInst()
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{
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_Func->DeleteSphere(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::KeybindInst::~KeybindInst()
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@ -3236,6 +3243,8 @@ Core::KeybindInst::~KeybindInst()
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{
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_Func->RemoveKeyBind(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::ObjectInst::~ObjectInst()
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@ -3258,6 +3267,8 @@ Core::ObjectInst::~ObjectInst()
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{
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_Func->DeleteObject(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::PickupInst::~PickupInst()
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@ -3280,6 +3291,8 @@ Core::PickupInst::~PickupInst()
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{
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_Func->DeletePickup(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::PlayerInst::~PlayerInst()
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@ -3297,6 +3310,8 @@ Core::PlayerInst::~PlayerInst()
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// Release user data to avoid dangling or circular references
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mInst->m_Data.Release();
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::SpriteInst::~SpriteInst()
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@ -3319,6 +3334,8 @@ Core::SpriteInst::~SpriteInst()
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{
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_Func->DestroySprite(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::TextdrawInst::~TextdrawInst()
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@ -3341,6 +3358,8 @@ Core::TextdrawInst::~TextdrawInst()
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{
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_Func->DestroyTextdraw(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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Core::VehicleInst::~VehicleInst()
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@ -3363,6 +3382,8 @@ Core::VehicleInst::~VehicleInst()
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{
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_Func->DeleteVehicle(mID);
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}
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// Don't release the callbacks abruptly in destructor
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_Core->ResetFunc(*this);
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}
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} // Namespace:: SqMod
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