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Untested implementation of the Pickup type.

This commit is contained in:
Sandu Liviu Catalin
2015-10-29 22:11:00 +02:00
parent 25afc7e704
commit ab5c9c2686
2 changed files with 358 additions and 11 deletions

View File

@@ -8,13 +8,102 @@
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
* Class responsible for managing the referenced pickup instance.
*/
class CPickup : public Reference< CPickup >
{
public:
// --------------------------------------------------------------------------------------------
static CModel s_Model;
// --------------------------------------------------------------------------------------------
static Vector3 s_Vector3;
public:
/* --------------------------------------------------------------------------------------------
* Import the constructors, destructors and assignment operators from the base class.
*/
using RefType::Reference;
/* --------------------------------------------------------------------------------------------
* See if the referenced pickup instance is streamed for the specified player.
*/
bool IsStreamedFor(const Reference< CPlayer > & player) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the referenced pickup instance.
*/
const CModel & GetModel() const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the model identifier of the referenced pickup instance.
*/
SQInt32 GetModelID() const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the referenced pickup instance exists.
*/
SQInt32 GetWorld() const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the world in which the referenced pickup instance exists.
*/
void SetWorld(SQInt32 world) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the referenced pickup instance.
*/
SQInt32 GetAlpha() const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the alpha of the referenced pickup instance.
*/
void SetAlpha(SQInt32 alpha) const noexcept;
/* --------------------------------------------------------------------------------------------
* See whether the referenced pickup instance is automatic.
*/
bool GetAutomatic() const noexcept;
/* --------------------------------------------------------------------------------------------
* Set whether the referenced pickup instance is automatic.
*/
void SetAutomatic(bool toggle) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the automatic timer of the referenced pickup instance.
*/
SQInt32 GetAutoTimer() const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the automatic timer of the referenced pickup instance.
*/
void SetAutoTimer(SQInt32 timer) const noexcept;
/* --------------------------------------------------------------------------------------------
* Refresh the referenced pickup instance.
*/
void Refresh() const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the referenced pickup instance.
*/
const Vector3 & GetPosition() noexcept;
/* --------------------------------------------------------------------------------------------
* Change the position of the referenced pickup instance.
*/
void SetPosition(const Vector3 & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the position of the referenced pickup instance.
*/
void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the quantity of the referenced pickup instance.
*/
SQInt32 GetQuantity() const noexcept;
};
} // Namespace:: SqMod