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Documented the Blip type.
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* ...
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* Class responsible for managing the referenced blip instance.
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*/
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class CBlip : public Reference< CBlip >
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{
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public:
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// --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Import the constructors, destructors and assignment operators from the base class.
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*/
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the world in which the referenced blip instance exists.
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*/
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SQInteger GetWorld() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the scale of the referenced checkpoint instance.
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*/
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SQInteger GetScale() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the position of the referenced checkpoint instance.
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*/
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const Vector3 & GetPosition() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the x axis position of the referenced checkpoint instance.
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*/
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SQFloat GetPositionX() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the y axis position of the referenced checkpoint instance.
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*/
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SQFloat GetPositionY() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the z axis position of the referenced checkpoint instance.
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*/
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SQFloat GetPositionZ() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the color of the referenced checkpoint instance.
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*/
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const Color4 & GetColor() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the sprite identifier of the referenced checkpoint instance.
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*/
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SQInt32 GetSprID() const noexcept;
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};
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