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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00

Updated core class to take a Uint8 colors when creating checkpoints and speheres.

This commit is contained in:
Sandu Liviu Catalin 2015-11-01 01:30:45 +02:00
parent 0aafb46af2
commit 9686f9e664
2 changed files with 4 additions and 4 deletions

View File

@ -745,7 +745,7 @@ Reference< CBlip > Core::NewBlip(SQInt32 index, SQInt32 world, SQFloat x, SQFloa
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Reference< CCheckpoint > Core::NewCheckpoint(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, Reference< CCheckpoint > Core::NewCheckpoint(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z,
SQUint32 r, SQUint32 g, SQUint32 b, SQUint32 a, SQFloat radius, Uint8 r, Uint8 g, Uint8 b, Uint8 a, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept SQInt32 header, SqObj & payload) noexcept
{ {
// See if the specified player reference is valid // See if the specified player reference is valid
@ -815,7 +815,7 @@ Reference< CPickup > Core::NewPickup(SQInt32 model, SQInt32 world, SQInt32 quant
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Reference< CSphere > Core::NewSphere(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, Reference< CSphere > Core::NewSphere(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z,
SQUint32 r, SQUint32 g, SQUint32 b, SQFloat radius, Uint8 r, Uint8 g, Uint8 b, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept SQInt32 header, SqObj & payload) noexcept
{ {
// See if the specified player reference is valid // See if the specified player reference is valid

View File

@ -189,7 +189,7 @@ public:
* Creates a new Checkpoint on the server * Creates a new Checkpoint on the server
*/ */
Reference< CCheckpoint > NewCheckpoint(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, Reference< CCheckpoint > NewCheckpoint(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z,
SQUint32 r, SQUint32 g, SQUint32 b, SQUint32 a, SQFloat radius, Uint8 r, Uint8 g, Uint8 b, Uint8 a, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept; SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
@ -217,7 +217,7 @@ public:
* Creates a new Sphere on the server * Creates a new Sphere on the server
*/ */
Reference< CSphere > NewSphere(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z, Reference< CSphere > NewSphere(SQInt32 player, SQInt32 world, SQFloat x, SQFloat y, SQFloat z,
SQUint32 r, SQUint32 g, SQUint32 b, SQFloat radius, Uint8 r, Uint8 g, Uint8 b, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept; SQInt32 header, SqObj & payload) noexcept;
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------