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Implemented functions to create pickup entities and added constructor to create an entity reference from a base reference.
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@@ -25,6 +25,11 @@ public:
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*/
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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*/
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CPickup(const Reference< CPickup > & o) noexcept;
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/* --------------------------------------------------------------------------------------------
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* See if the referenced pickup instance is streamed for the specified player.
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*/
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