mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-02-21 12:17:12 +01:00
Workaround for a sercver issue. Apparently the server returns an error code regardless of what buffer size it was given.
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parent
5d5fc9e2d6
commit
8aec9d5927
@ -257,12 +257,21 @@ void SetMaxPlayers(Int32 max)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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CSStr GetServerName()
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CSStr GetServerName()
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{
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{
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// The server is retarded and returns `vcmpErrorBufferTooSmall` regardless of the buffer size.
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// Populate the buffer
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// Populate the buffer
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if (_Func->GetServerName(g_SvNameBuff, SQMOD_SVNAMELENGTH) == vcmpErrorBufferTooSmall)
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//if (_Func->GetServerName(g_SvNameBuff, SQMOD_SVNAMELENGTH) == vcmpErrorBufferTooSmall)
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{
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//{
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STHROWF("Server name was too big for the available buffer: %u", sizeof(g_SvNameBuff));
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// STHROWF("Server name was too big for the available buffer: %u", sizeof(g_SvNameBuff));
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}
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//}
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// Return the result
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// TEMPORARY WROKAROUND
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// Null initialize the buffer
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memset(g_SvNameBuff, 0, sizeof(g_SvNameBuff));
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// Forward the call to the server
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_Func->GetServerName(g_SvNameBuff, SQMOD_SVNAMELENGTH);
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// Return the result (without checking for errors!!!)
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return g_SvNameBuff;
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return g_SvNameBuff;
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}
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}
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@ -275,12 +284,21 @@ void SetServerName(const StackStrF & name)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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CSStr GetServerPassword()
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CSStr GetServerPassword()
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{
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{
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// The server is retarded and returns `vcmpErrorBufferTooSmall` regardless of the buffer size.
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// Populate the buffer
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// Populate the buffer
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if (_Func->GetServerPassword(g_PasswdBuff, SQMOD_PASSWDLENGTH) == vcmpErrorBufferTooSmall)
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//if (_Func->GetServerPassword(g_PasswdBuff, SQMOD_PASSWDLENGTH) == vcmpErrorBufferTooSmall)
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{
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//{
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STHROWF("Server password was too big for the available buffer: %u", sizeof(g_PasswdBuff));
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// STHROWF("Server password was too big for the available buffer: %u", sizeof(g_PasswdBuff));
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}
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//}
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// Return the result
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// TEMPORARY WROKAROUND
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// Null initialize the buffer
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memset(g_PasswdBuff, 0, sizeof(g_PasswdBuff));
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// Forward the call to the server
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_Func->GetServerPassword(g_PasswdBuff, SQMOD_PASSWDLENGTH);
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// Return the result (without checking for errors!!!)
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return g_PasswdBuff;
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return g_PasswdBuff;
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}
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}
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@ -293,12 +311,21 @@ void SetServerPassword(const StackStrF & passwd)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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CSStr GetGameModeText()
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CSStr GetGameModeText()
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{
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{
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// The server is retarded and returns `vcmpErrorBufferTooSmall` regardless of the buffer size.
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// Populate the buffer
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// Populate the buffer
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if (_Func->GetGameModeText(g_GmNameBuff, SQMOD_GMNAMELENGTH) == vcmpErrorBufferTooSmall)
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//if (_Func->GetGameModeText(g_GmNameBuff, SQMOD_GMNAMELENGTH) == vcmpErrorBufferTooSmall)
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{
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//{
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STHROWF("Game-mode text was too big for the available buffer: %u", sizeof(g_GmNameBuff));
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// STHROWF("Game-mode text was too big for the available buffer: %u", sizeof(g_GmNameBuff));
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}
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//}
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// Return the result
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// TEMPORARY WROKAROUND
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// Null initialize the buffer
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memset(g_GmNameBuff, 0, sizeof(g_GmNameBuff));
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// Forward the call to the server
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_Func->GetGameModeText(g_GmNameBuff, SQMOD_GMNAMELENGTH);
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// Return the result (without checking for errors!!!)
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return g_GmNameBuff;
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return g_GmNameBuff;
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}
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}
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