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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00

Implement a new event to receive notifications when a player world has changed.

This commit is contained in:
Sandu Liviu Catalin 2016-08-17 15:45:44 +03:00
parent c5ef8018ae
commit 84bae9432a
6 changed files with 52 additions and 5 deletions

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@ -423,6 +423,7 @@ protected:
Function mOnPosition; Function mOnPosition;
Function mOnOption; Function mOnOption;
Function mOnAdmin; Function mOnAdmin;
Function mOnWorld;
}; };
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
@ -994,6 +995,7 @@ public:
void EmitPlayerPosition(Int32 player_id); void EmitPlayerPosition(Int32 player_id);
void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload); void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload);
void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin); void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
void EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary);
void EmitVehicleColour(Int32 vehicle_id, Int32 changed); void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health); void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
void EmitVehiclePosition(Int32 vehicle_id); void EmitVehiclePosition(Int32 vehicle_id);
@ -1132,6 +1134,7 @@ private:
Function mOnPlayerPosition; Function mOnPlayerPosition;
Function mOnPlayerOption; Function mOnPlayerOption;
Function mOnPlayerAdmin; Function mOnPlayerAdmin;
Function mOnPlayerWorld;
Function mOnVehicleColour; Function mOnVehicleColour;
Function mOnVehicleHealth; Function mOnVehicleHealth;
Function mOnVehiclePosition; Function mOnVehiclePosition;

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@ -733,6 +733,14 @@ void Core::EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin)
Emit(mOnPlayerAdmin, _player.mObj, old_admin, new_admin); Emit(mOnPlayerAdmin, _player.mObj, old_admin, new_admin);
} }
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary)
{
PlayerInst & _player = m_Players.at(player_id);
Emit(_player.mOnWorld, old_world, new_world, secondary);
Emit(mOnPlayerWorld, _player.mObj, old_world, new_world, secondary);
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed) void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
{ {

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@ -228,6 +228,7 @@ void Core::ResetFunc(PlayerInst & inst)
inst.mOnPosition.ReleaseGently(); inst.mOnPosition.ReleaseGently();
inst.mOnOption.ReleaseGently(); inst.mOnOption.ReleaseGently();
inst.mOnAdmin.ReleaseGently(); inst.mOnAdmin.ReleaseGently();
inst.mOnWorld.ReleaseGently();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -343,6 +344,7 @@ void Core::ResetFunc()
Core::Get().mOnPlayerPosition.ReleaseGently(); Core::Get().mOnPlayerPosition.ReleaseGently();
Core::Get().mOnPlayerOption.ReleaseGently(); Core::Get().mOnPlayerOption.ReleaseGently();
Core::Get().mOnPlayerAdmin.ReleaseGently(); Core::Get().mOnPlayerAdmin.ReleaseGently();
Core::Get().mOnPlayerWorld.ReleaseGently();
Core::Get().mOnVehicleColour.ReleaseGently(); Core::Get().mOnVehicleColour.ReleaseGently();
Core::Get().mOnVehicleHealth.ReleaseGently(); Core::Get().mOnVehicleHealth.ReleaseGently();
Core::Get().mOnVehiclePosition.ReleaseGently(); Core::Get().mOnVehiclePosition.ReleaseGently();
@ -450,6 +452,7 @@ Function & Core::GetEvent(Int32 evid)
case EVT_PLAYERPOSITION: return mOnPlayerPosition; case EVT_PLAYERPOSITION: return mOnPlayerPosition;
case EVT_PLAYEROPTION: return mOnPlayerOption; case EVT_PLAYEROPTION: return mOnPlayerOption;
case EVT_PLAYERADMIN: return mOnPlayerAdmin; case EVT_PLAYERADMIN: return mOnPlayerAdmin;
case EVT_PLAYERWORLD: return mOnPlayerWorld;
case EVT_VEHICLECOLOUR: return mOnVehicleColour; case EVT_VEHICLECOLOUR: return mOnVehicleColour;
case EVT_VEHICLEHEALTH: return mOnVehicleHealth; case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
case EVT_VEHICLEPOSITION: return mOnVehiclePosition; case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
@ -607,6 +610,7 @@ Function & Core::GetPlayerEvent(Int32 id, Int32 evid)
case EVT_PLAYERPOSITION: return inst.mOnPosition; case EVT_PLAYERPOSITION: return inst.mOnPosition;
case EVT_PLAYEROPTION: return inst.mOnOption; case EVT_PLAYEROPTION: return inst.mOnOption;
case EVT_PLAYERADMIN: return inst.mOnAdmin; case EVT_PLAYERADMIN: return inst.mOnAdmin;
case EVT_PLAYERWORLD: return inst.mOnWorld;
default: return NullFunction(); default: return NullFunction();
} }
} }

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@ -417,12 +417,27 @@ Int32 CPlayer::GetWorld() const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void CPlayer::SetWorld(Int32 world) const void CPlayer::SetWorld(Int32 world)
{ {
// Validate the managed identifier // Validate the managed identifier
Validate(); Validate();
// Perform the requested operation // Grab the current value for this property
const Int32 current = _Func->GetPlayerWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPlayerWorld(m_ID, world); _Func->SetPlayerWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WORLD);
// Now forward the event call
Core::Get().EmitPlayerWorld(m_ID, current, world, false);
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -435,12 +450,27 @@ Int32 CPlayer::GetSecondaryWorld() const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void CPlayer::SetSecondaryWorld(Int32 world) const void CPlayer::SetSecondaryWorld(Int32 world)
{ {
// Validate the managed identifier // Validate the managed identifier
Validate(); Validate();
// Perform the requested operation // Grab the current value for this property
const Int32 current = _Func->GetPlayerSecondaryWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPlayerSecondaryWorld(m_ID, world); _Func->SetPlayerSecondaryWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WORLD);
// Now forward the event call
Core::Get().EmitPlayerWorld(m_ID, current, world, true);
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -15,6 +15,7 @@ enum PlayerCircularLocks
{ {
PCL_EMIT_PLAYER_OPTION = (1 << 0) PCL_EMIT_PLAYER_OPTION = (1 << 0)
PCL_EMIT_PLAYER_ADMIN = (2 << 0), PCL_EMIT_PLAYER_ADMIN = (2 << 0),
PCL_EMIT_PLAYER_WORLD = (3 << 0),
}; };
/* ------------------------------------------------------------------------------------------------ /* ------------------------------------------------------------------------------------------------
@ -329,7 +330,7 @@ public:
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Modify the world in which the managed player entity exists. * Modify the world in which the managed player entity exists.
*/ */
void SetWorld(Int32 world) const; void SetWorld(Int32 world);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Retrieve the secondary world of the managed player entity. * Retrieve the secondary world of the managed player entity.

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@ -377,6 +377,7 @@ enum EventType
EVT_PLAYERPOSITION, EVT_PLAYERPOSITION,
EVT_PLAYEROPTION, EVT_PLAYEROPTION,
EVT_PLAYERADMIN, EVT_PLAYERADMIN,
EVT_PLAYERWORLD,
EVT_VEHICLECOLOUR, EVT_VEHICLECOLOUR,
EVT_VEHICLEHEALTH, EVT_VEHICLEHEALTH,
EVT_VEHICLEPOSITION, EVT_VEHICLEPOSITION,