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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Implement a new event to receive notifications when a player world has changed.
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c5ef8018ae
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@ -423,6 +423,7 @@ protected:
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Function mOnPosition;
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Function mOnPosition;
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Function mOnOption;
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Function mOnOption;
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Function mOnAdmin;
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Function mOnAdmin;
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Function mOnWorld;
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};
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};
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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@ -994,6 +995,7 @@ public:
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void EmitPlayerPosition(Int32 player_id);
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void EmitPlayerPosition(Int32 player_id);
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void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload);
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void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload);
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void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
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void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
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void EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary);
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void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
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void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
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void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
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void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
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void EmitVehiclePosition(Int32 vehicle_id);
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void EmitVehiclePosition(Int32 vehicle_id);
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@ -1132,6 +1134,7 @@ private:
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Function mOnPlayerPosition;
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Function mOnPlayerPosition;
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Function mOnPlayerOption;
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Function mOnPlayerOption;
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Function mOnPlayerAdmin;
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Function mOnPlayerAdmin;
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Function mOnPlayerWorld;
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Function mOnVehicleColour;
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Function mOnVehicleColour;
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Function mOnVehicleHealth;
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Function mOnVehicleHealth;
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Function mOnVehiclePosition;
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Function mOnVehiclePosition;
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@ -733,6 +733,14 @@ void Core::EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin)
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Emit(mOnPlayerAdmin, _player.mObj, old_admin, new_admin);
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Emit(mOnPlayerAdmin, _player.mObj, old_admin, new_admin);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnWorld, old_world, new_world, secondary);
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Emit(mOnPlayerWorld, _player.mObj, old_world, new_world, secondary);
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
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void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
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{
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{
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@ -228,6 +228,7 @@ void Core::ResetFunc(PlayerInst & inst)
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inst.mOnPosition.ReleaseGently();
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inst.mOnPosition.ReleaseGently();
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inst.mOnOption.ReleaseGently();
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inst.mOnOption.ReleaseGently();
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inst.mOnAdmin.ReleaseGently();
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inst.mOnAdmin.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -343,6 +344,7 @@ void Core::ResetFunc()
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Core::Get().mOnPlayerPosition.ReleaseGently();
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Core::Get().mOnPlayerPosition.ReleaseGently();
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Core::Get().mOnPlayerOption.ReleaseGently();
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Core::Get().mOnPlayerOption.ReleaseGently();
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Core::Get().mOnPlayerAdmin.ReleaseGently();
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Core::Get().mOnPlayerAdmin.ReleaseGently();
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Core::Get().mOnPlayerWorld.ReleaseGently();
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Core::Get().mOnVehicleColour.ReleaseGently();
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Core::Get().mOnVehicleColour.ReleaseGently();
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Core::Get().mOnVehicleHealth.ReleaseGently();
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Core::Get().mOnVehicleHealth.ReleaseGently();
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Core::Get().mOnVehiclePosition.ReleaseGently();
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Core::Get().mOnVehiclePosition.ReleaseGently();
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@ -450,6 +452,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_PLAYERPOSITION: return mOnPlayerPosition;
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case EVT_PLAYERPOSITION: return mOnPlayerPosition;
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case EVT_PLAYEROPTION: return mOnPlayerOption;
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case EVT_PLAYEROPTION: return mOnPlayerOption;
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case EVT_PLAYERADMIN: return mOnPlayerAdmin;
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case EVT_PLAYERADMIN: return mOnPlayerAdmin;
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case EVT_PLAYERWORLD: return mOnPlayerWorld;
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case EVT_VEHICLECOLOUR: return mOnVehicleColour;
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case EVT_VEHICLECOLOUR: return mOnVehicleColour;
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case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
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case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
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case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
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case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
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@ -607,6 +610,7 @@ Function & Core::GetPlayerEvent(Int32 id, Int32 evid)
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case EVT_PLAYERPOSITION: return inst.mOnPosition;
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case EVT_PLAYERPOSITION: return inst.mOnPosition;
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case EVT_PLAYEROPTION: return inst.mOnOption;
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case EVT_PLAYEROPTION: return inst.mOnOption;
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case EVT_PLAYERADMIN: return inst.mOnAdmin;
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case EVT_PLAYERADMIN: return inst.mOnAdmin;
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case EVT_PLAYERWORLD: return inst.mOnWorld;
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default: return NullFunction();
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default: return NullFunction();
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}
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}
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}
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}
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@ -417,12 +417,27 @@ Int32 CPlayer::GetWorld() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetWorld(Int32 world) const
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void CPlayer::SetWorld(Int32 world)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Int32 current = _Func->GetPlayerWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerWorld(m_ID, world);
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_Func->SetPlayerWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PCL_EMIT_PLAYER_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WORLD);
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// Now forward the event call
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Core::Get().EmitPlayerWorld(m_ID, current, world, false);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -435,12 +450,27 @@ Int32 CPlayer::GetSecondaryWorld() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetSecondaryWorld(Int32 world) const
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void CPlayer::SetSecondaryWorld(Int32 world)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Int32 current = _Func->GetPlayerSecondaryWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerSecondaryWorld(m_ID, world);
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_Func->SetPlayerSecondaryWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PCL_EMIT_PLAYER_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WORLD);
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// Now forward the event call
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Core::Get().EmitPlayerWorld(m_ID, current, world, true);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -15,6 +15,7 @@ enum PlayerCircularLocks
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{
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{
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PCL_EMIT_PLAYER_OPTION = (1 << 0)
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PCL_EMIT_PLAYER_OPTION = (1 << 0)
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PCL_EMIT_PLAYER_ADMIN = (2 << 0),
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PCL_EMIT_PLAYER_ADMIN = (2 << 0),
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PCL_EMIT_PLAYER_WORLD = (3 << 0),
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};
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};
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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@ -329,7 +330,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed player entity exists.
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* Modify the world in which the managed player entity exists.
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*/
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*/
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void SetWorld(Int32 world) const;
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void SetWorld(Int32 world);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the secondary world of the managed player entity.
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* Retrieve the secondary world of the managed player entity.
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@ -377,6 +377,7 @@ enum EventType
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EVT_PLAYERPOSITION,
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EVT_PLAYERPOSITION,
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EVT_PLAYEROPTION,
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EVT_PLAYEROPTION,
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EVT_PLAYERADMIN,
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EVT_PLAYERADMIN,
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EVT_PLAYERWORLD,
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EVT_VEHICLECOLOUR,
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EVT_VEHICLECOLOUR,
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EVT_VEHICLEHEALTH,
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EVT_VEHICLEHEALTH,
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EVT_VEHICLEPOSITION,
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EVT_VEHICLEPOSITION,
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