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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-10-15 07:27:19 +02:00

Implement a new event to receive notifications when a player world has changed.

This commit is contained in:
Sandu Liviu Catalin
2016-08-17 15:45:44 +03:00
parent c5ef8018ae
commit 84bae9432a
6 changed files with 52 additions and 5 deletions

View File

@@ -417,12 +417,27 @@ Int32 CPlayer::GetWorld() const
}
// ------------------------------------------------------------------------------------------------
void CPlayer::SetWorld(Int32 world) const
void CPlayer::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
// Grab the current value for this property
const Int32 current = _Func->GetPlayerWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPlayerWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WORLD);
// Now forward the event call
Core::Get().EmitPlayerWorld(m_ID, current, world, false);
}
}
// ------------------------------------------------------------------------------------------------
@@ -435,12 +450,27 @@ Int32 CPlayer::GetSecondaryWorld() const
}
// ------------------------------------------------------------------------------------------------
void CPlayer::SetSecondaryWorld(Int32 world) const
void CPlayer::SetSecondaryWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
// Grab the current value for this property
const Int32 current = _Func->GetPlayerSecondaryWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPlayerSecondaryWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WORLD);
// Now forward the event call
Core::Get().EmitPlayerWorld(m_ID, current, world, true);
}
}
// ------------------------------------------------------------------------------------------------

View File

@@ -15,6 +15,7 @@ enum PlayerCircularLocks
{
PCL_EMIT_PLAYER_OPTION = (1 << 0)
PCL_EMIT_PLAYER_ADMIN = (2 << 0),
PCL_EMIT_PLAYER_WORLD = (3 << 0),
};
/* ------------------------------------------------------------------------------------------------
@@ -329,7 +330,7 @@ public:
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed player entity exists.
*/
void SetWorld(Int32 world) const;
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the secondary world of the managed player entity.