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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Dummy event server traceback.

Include dummy logs before and after server events to track their order and progress for easier. Current implementation is quite simple and doesn't take into account nesting.
This commit is contained in:
Sandu Liviu Catalin 2019-06-02 15:11:48 +03:00
parent 81fbc5cf5f
commit 7efe523843
2 changed files with 107 additions and 1 deletions

View File

@ -87,6 +87,7 @@ static uint8_t OnServerInitialise(void)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnServerInitialise")
// Signal outside plug-ins to do fetch our proxies
_Func->SendPluginCommand(SQMOD_INITIALIZE_CMD, "%d", SQMOD_API_VER);
// Attempt to load the module core
@ -102,6 +103,7 @@ static uint8_t OnServerInitialise(void)
// Failed to initialize
return SQMOD_FAILURE;
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnServerInitialise")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnServerInitialise)
// See if a reload was requested
@ -172,10 +174,12 @@ static void OnServerShutdown(void)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnServerShutdown")
// Tell the script that the server is shutting down
Core::Get().EmitServerShutdown();
// Deallocate and release everything obtained at startup
Core::Get().Terminate(true);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnServerShutdown")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnServerShutdown)
// See if a reload was requested (quite useless here but why not)
@ -188,8 +192,9 @@ static void OnServerFrame(float elapsed_time)
// Attempt to forward the event
try
{
// Now forward the event
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnServerFrame")
Core::Get().EmitServerFrame(elapsed_time);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnServerFrame")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnServerFrame)
// Process routines and tasks, if any
@ -207,7 +212,9 @@ static uint8_t OnPluginCommand(uint32_t command_identifier, CCStr message)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPluginCommand")
Core::Get().EmitPluginCommand(command_identifier, message);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPluginCommand")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPluginCommand)
// See if a reload was requested
@ -225,7 +232,9 @@ static uint8_t OnIncomingConnection(CStr player_name, size_t name_buffer_size,
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnIncomingConnection")
Core::Get().EmitIncomingConnection(player_name, name_buffer_size, user_password, ip_address);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnIncomingConnection")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnIncomingConnection)
// See if a reload was requested
@ -240,7 +249,9 @@ static void OnClientScriptData(int32_t player_id, const uint8_t * data, size_t s
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnClientScriptData")
Core::Get().EmitClientScriptData(player_id, data, size);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnClientScriptData")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnClientScriptData)
// See if a reload was requested
@ -253,7 +264,9 @@ static void OnPlayerConnect(int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerConnect")
Core::Get().ConnectPlayer(player_id, SQMOD_CREATE_AUTOMATIC, NullLightObj());
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerConnect")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerConnect)
// See if a reload was requested
@ -266,6 +279,7 @@ static void OnPlayerDisconnect(int32_t player_id, vcmpDisconnectReason reason)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerDisconnect")
if (reason == vcmpDisconnectReasonKick)
{
Core::Get().DisconnectPlayer(player_id, Core::Get().GetPlayer(player_id).mKickBanHeader,
@ -275,6 +289,7 @@ static void OnPlayerDisconnect(int32_t player_id, vcmpDisconnectReason reason)
{
Core::Get().DisconnectPlayer(player_id, reason, NullLightObj());
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerDisconnect")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDisconnect)
// See if a reload was requested
@ -289,7 +304,9 @@ static uint8_t OnPlayerRequestClass(int32_t player_id, int32_t offset)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerRequestClass")
Core::Get().EmitPlayerRequestClass(player_id, offset);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerRequestClass")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestClass)
// See if a reload was requested
@ -306,7 +323,9 @@ static uint8_t OnPlayerRequestSpawn(int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerRequestSpawn")
Core::Get().EmitPlayerRequestSpawn(player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerRequestSpawn")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestSpawn)
// See if a reload was requested
@ -321,7 +340,9 @@ static void OnPlayerSpawn(int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerSpawn")
Core::Get().EmitPlayerSpawn(player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerSpawn")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerSpawn)
// See if a reload was requested
@ -334,6 +355,7 @@ static void OnPlayerDeath(int32_t player_id, int32_t killer_id, int32_t reason,
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerDeath")
if (_Func->IsPlayerConnected(killer_id))
{
const int32_t pt = _Func->GetPlayerTeam(player_id), kt = _Func->GetPlayerTeam(killer_id);
@ -344,6 +366,7 @@ static void OnPlayerDeath(int32_t player_id, int32_t killer_id, int32_t reason,
{
Core::Get().EmitPlayerWasted(player_id, reason);
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerDeath")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDeath)
// See if a reload was requested
@ -356,7 +379,9 @@ static void OnPlayerUpdate(int32_t player_id, vcmpPlayerUpdate update_type)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerUpdate")
Core::Get().EmitPlayerUpdate(player_id, update_type);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerUpdate")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerUpdate)
// See if a reload was requested
@ -371,7 +396,9 @@ static uint8_t OnPlayerRequestEnterVehicle(int32_t player_id, int32_t vehicle_id
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerRequestEnterVehicle")
Core::Get().EmitPlayerEmbarking(player_id, vehicle_id, slot_index);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerRequestEnterVehicle")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestEnterVehicle)
// See if a reload was requested
@ -386,7 +413,9 @@ static void OnPlayerEnterVehicle(int32_t player_id, int32_t vehicle_id, int32_t
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerEnterVehicle")
Core::Get().EmitPlayerEmbarked(player_id, vehicle_id, slot_index);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerEnterVehicle")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerEnterVehicle)
// See if a reload was requested
@ -399,7 +428,9 @@ static void OnPlayerExitVehicle(int32_t player_id, int32_t vehicle_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerExitVehicle")
Core::Get().EmitPlayerDisembark(player_id, vehicle_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerExitVehicle")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerExitVehicle)
// See if a reload was requested
@ -412,7 +443,9 @@ static void OnPlayerNameChange(int32_t player_id, CCStr old_name, CCStr new_name
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerNameChange")
Core::Get().EmitPlayerRename(player_id, old_name, new_name);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerNameChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerNameChange)
// See if a reload was requested
@ -425,6 +458,7 @@ static void OnPlayerStateChange(int32_t player_id, vcmpPlayerState old_state, vc
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerStateChange")
Core::Get().EmitPlayerState(player_id, old_state, new_state);
// Identify the current state and trigger the listeners specific to that
switch (new_state)
@ -458,6 +492,7 @@ static void OnPlayerStateChange(int32_t player_id, vcmpPlayerState old_state, vc
break;
default: LogErr("Unknown player state change: %d", static_cast< Int32 >(new_state));
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerStateChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerStateChange)
// See if a reload was requested
@ -470,6 +505,7 @@ static void OnPlayerActionChange(int32_t player_id, int32_t old_action, int32_t
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerActionChange")
Core::Get().EmitPlayerAction(player_id, old_action, new_action);
// Identify the current action and trigger the listeners specific to that
switch (new_action)
@ -514,6 +550,7 @@ static void OnPlayerActionChange(int32_t player_id, int32_t old_action, int32_t
Core::Get().EmitActionDisembarking(player_id, old_action);
break;
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerActionChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerActionChange)
// See if a reload was requested
@ -526,7 +563,9 @@ static void OnPlayerOnFireChange(int32_t player_id, uint8_t is_on_fire)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerOnFireChange")
Core::Get().EmitPlayerBurning(player_id, is_on_fire);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerOnFireChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerOnFireChange)
// See if a reload was requested
@ -539,7 +578,9 @@ static void OnPlayerCrouchChange(int32_t player_id, uint8_t is_crouching)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerCrouchChange")
Core::Get().EmitPlayerCrouching(player_id, is_crouching);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerCrouchChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCrouchChange)
// See if a reload was requested
@ -552,7 +593,9 @@ static void OnPlayerGameKeysChange(int32_t player_id, uint32_t old_keys, uint32_
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerGameKeysChange")
Core::Get().EmitPlayerGameKeys(player_id, old_keys, new_keys);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerGameKeysChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerGameKeysChange)
// See if a reload was requested
@ -565,7 +608,9 @@ static void OnPlayerBeginTyping(int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerBeginTyping")
Core::Get().EmitPlayerStartTyping(player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerBeginTyping")
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
// See if a reload was requested
@ -578,7 +623,9 @@ static void OnPlayerEndTyping(int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerEndTyping")
Core::Get().EmitPlayerStopTyping(player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerEndTyping")
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
// See if a reload was requested
@ -591,7 +638,9 @@ static void OnPlayerAwayChange(int32_t player_id, uint8_t is_away)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerAwayChange")
Core::Get().EmitPlayerAway(player_id, is_away);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerAwayChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerAwayChange)
// See if a reload was requested
@ -606,7 +655,9 @@ static uint8_t OnPlayerMessage(int32_t player_id, CCStr message)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerMessage")
Core::Get().EmitPlayerMessage(player_id, message);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerMessage")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerMessage)
// See if a reload was requested
@ -623,7 +674,9 @@ static uint8_t OnPlayerCommand(int32_t player_id, CCStr message)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerCommand")
Core::Get().EmitPlayerCommand(player_id, message);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerCommand")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCommand)
// See if a reload was requested
@ -640,7 +693,9 @@ static uint8_t OnPlayerPrivateMessage(int32_t player_id, int32_t target_player_i
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerPrivateMessage")
Core::Get().EmitPlayerPrivateMessage(player_id, target_player_id, message);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerPrivateMessage")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerPrivateMessage)
// See if a reload was requested
@ -655,7 +710,9 @@ static void OnPlayerKeyBindDown(int32_t player_id, int32_t bind_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerKeyBindDown")
Core::Get().EmitPlayerKeyPress(player_id, bind_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerKeyBindDown")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindDown)
// See if a reload was requested
@ -668,7 +725,9 @@ static void OnPlayerKeyBindUp(int32_t player_id, int32_t bind_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerKeyBindUp")
Core::Get().EmitPlayerKeyRelease(player_id, bind_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerKeyBindUp")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindUp)
// See if a reload was requested
@ -681,6 +740,7 @@ static void OnPlayerSpectate(int32_t player_id, int32_t target_player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerSpectate")
if (target_player_id < 0)
{
Core::Get().EmitPlayerUnspectate(player_id);
@ -689,6 +749,7 @@ static void OnPlayerSpectate(int32_t player_id, int32_t target_player_id)
{
Core::Get().EmitPlayerSpectate(player_id, target_player_id);
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerSpectate")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerSpectate)
// See if a reload was requested
@ -701,7 +762,9 @@ static void OnPlayerCrashReport(int32_t player_id, CCStr report)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerCrashReport")
Core::Get().EmitPlayerCrashreport(player_id, report);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerCrashReport")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCrashReport)
// See if a reload was requested
@ -713,7 +776,9 @@ static void OnPlayerModuleList(int32_t player_id, const char * list)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPlayerModuleList")
Core::Get().EmitPlayerModuleList(player_id, list);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerModuleList")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerModuleList)
// See if a reload was requested
@ -726,7 +791,9 @@ static void OnVehicleUpdate(int32_t vehicle_id, vcmpVehicleUpdate update_type)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnVehicleUpdate")
Core::Get().EmitVehicleUpdate(vehicle_id, update_type);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnVehicleUpdate")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnVehicleUpdate)
// See if a reload was requested
@ -739,7 +806,9 @@ static void OnVehicleExplode(int32_t vehicle_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnVehicleExplode")
Core::Get().EmitVehicleExplode(vehicle_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnVehicleExplode")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnVehicleExplode)
// See if a reload was requested
@ -752,7 +821,9 @@ static void OnVehicleRespawn(int32_t vehicle_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnVehicleRespawn")
Core::Get().EmitVehicleRespawn(vehicle_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnVehicleRespawn")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnVehicleRespawn)
// See if a reload was requested
@ -765,7 +836,9 @@ static void OnObjectShot(int32_t object_id, int32_t player_id, int32_t weapon_id
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnObjectShot")
Core::Get().EmitObjectShot(object_id, player_id, weapon_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnObjectShot")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnObjectShot)
// See if a reload was requested
@ -778,7 +851,9 @@ static void OnObjectTouched(int32_t object_id, int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnObjectTouched")
Core::Get().EmitObjectTouched(object_id, player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnObjectTouched")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnObjectTouched)
// See if a reload was requested
@ -793,7 +868,9 @@ static uint8_t OnPickupPickAttempt(int32_t pickup_id, int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPickupPickAttempt")
Core::Get().EmitPickupClaimed(pickup_id, player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPickupPickAttempt")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPickupPickAttempt)
// See if a reload was requested
@ -808,7 +885,9 @@ static void OnPickupPicked(int32_t pickup_id, int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPickupPicked")
Core::Get().EmitPickupCollected(pickup_id, player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPickupPicked")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPickupPicked)
// See if a reload was requested
@ -821,7 +900,9 @@ static void OnPickupRespawn(int32_t pickup_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnPickupRespawn")
Core::Get().EmitPickupRespawn(pickup_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPickupRespawn")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnPickupRespawn)
// See if a reload was requested
@ -834,7 +915,9 @@ static void OnCheckpointEntered(int32_t checkpoint_id, int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnCheckpointEntered")
Core::Get().EmitCheckpointEntered(checkpoint_id, player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnCheckpointEntered")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnCheckpointEntered)
// See if a reload was requested
@ -847,7 +930,9 @@ static void OnCheckpointExited(int32_t checkpoint_id, int32_t player_id)
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnCheckpointExited")
Core::Get().EmitCheckpointExited(checkpoint_id, player_id);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnCheckpointExited")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnCheckpointExited)
// See if a reload was requested
@ -860,7 +945,9 @@ static void OnEntityPoolChange(vcmpEntityPool entity_type, int32_t entity_id, ui
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnEntityPoolChange")
Core::Get().EmitEntityPool(entity_type, entity_id, is_deleted);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnEntityPoolChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnEntityPoolChange)
// See if a reload was requested
@ -873,7 +960,9 @@ static void OnEntityStreamingChange(int32_t player_id, int32_t entity_id, vcmpEn
// Attempt to forward the event
try
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnEntityStreamingChange")
Core::Get().EmitEntityStreaming(player_id, entity_id, entity_type, is_deleted);
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnEntityStreamingChange")
}
SQMOD_CATCH_EVENT_EXCEPTION(OnEntityStreamingChange)
// See if a reload was requested
@ -883,7 +972,9 @@ static void OnEntityStreamingChange(int32_t player_id, int32_t entity_id, vcmpEn
// ------------------------------------------------------------------------------------------------
static void OnServerPerformanceReport(size_t /*entry_count*/, CCStr * /*descriptions*/, uint64_t * /*times*/)
{
SQMOD_SV_EV_TRACEBACK("[TRACE<] OnServerPerformanceReport")
// Ignored for now...
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnServerPerformanceReport")
}
} // Namespace:: SqMod

View File

@ -555,6 +555,21 @@ enum EntityType
#define STHROWLASTF(m, ...) SqThrowLastF(m, ##__VA_ARGS__)
#endif // _DEBUG
/* ------------------------------------------------------------------------------------------------
* EVENT TRACEBACK
*/
#if defined(_DEBUG) || defined(SQMOD_ENABLE_SV_EV_TRACEBACK)
#define SQMOD_SV_EV_TRACEBACK(m, ...) LogDbg(m, ##__VA_ARGS__)
#else
#define SQMOD_SV_EV_TRACEBACK(m, ...) /*ignored...*/
#endif // _DEBUG
#if defined(_DEBUG) || defined(SQMOD_ENABLE_CO_EV_TRACEBACK)
#define SQMOD_CO_EV_TRACEBACK(m, ...) LogSDbg(m, ##__VA_ARGS__)
#else
#define SQMOD_CO_EV_TRACEBACK(m, ...) /*ignored...*/
#endif // _DEBUG
/* ------------------------------------------------------------------------------------------------
* VARIOUS DEFINES
*/