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Documented the Sprite type.
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namespace SqMod {
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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* ...
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* Class responsible for managing the referenced sprite instance.
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*/
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*/
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class CSprite : public Reference< CSprite >
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class CSprite : public Reference< CSprite >
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{
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{
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public:
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public:
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// --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Import the constructors, destructors and assignment operators from the base class.
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*/
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using RefType::Reference;
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Show the referenced sprite instance to all players on the server.
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*/
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*/
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void ShowAll() const noexcept;
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void ShowAll() const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Show the referenced sprite instance to the specified player instance.
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*/
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*/
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void ShowFor(const Reference< CPlayer > & player) const noexcept;
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void ShowFor(const Reference< CPlayer > & player) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Show the referenced sprite instance to all players in the specified range.
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*/
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*/
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void ShowRange(SQInt32 first, SQInt32 last) const noexcept;
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void ShowRange(SQInt32 first, SQInt32 last) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Hide the referenced sprite instance from all players on the server.
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*/
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*/
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void HideAll() const noexcept;
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void HideAll() const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Hide the referenced sprite instance from the specified player instance.
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*/
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*/
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void HideFor(const Reference< CPlayer > & player) const noexcept;
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void HideFor(const Reference< CPlayer > & player) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Hide the referenced sprite instance from all players in the specified range.
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*/
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*/
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void HideRange(SQInt32 first, SQInt32 last) const noexcept;
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void HideRange(SQInt32 first, SQInt32 last) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the position of the referenced sprite instance for all players on the server.
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*/
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*/
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void SetPositionAll(const Vector2u & pos) const noexcept;
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void SetPositionAll(const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the position of the referenced sprite instance for all players on the server.
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*/
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*/
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void SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept;
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void SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the position of the referenced sprite instance for the specified player instance.
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*/
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*/
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void SetPositionFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
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void SetPositionFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the position of the referenced sprite instance for the specified player instance.
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*/
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*/
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void SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
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void SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the position of the referenced sprite instance for all players in the specified range.
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*/
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*/
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void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
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void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the center of the referenced sprite instance for all players on the server.
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*/
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*/
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void SetCenterAll(const Vector2u & pos) const noexcept;
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void SetCenterAll(const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the center of the referenced sprite instance for all players on the server.
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*/
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*/
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void SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept;
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void SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the center of the referenced sprite instance for the specified player instance.
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*/
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*/
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void SetCenterFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
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void SetCenterFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the center of the referenced sprite instance for the specified player instance.
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*/
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*/
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void SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
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void SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the center of the referenced sprite instance for all players in the specified range.
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*/
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*/
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void SetCenterRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
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void SetCenterRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the rotation of the referenced sprite instance for all players on the server.
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*/
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*/
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void SetRotationAll(SQFloat rot) const noexcept;
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void SetRotationAll(SQFloat rot) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the rotation of the referenced sprite instance for the specified player instance.
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*/
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*/
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void SetRotationFor(const Reference< CPlayer > & player, SQFloat rot) const noexcept;
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void SetRotationFor(const Reference< CPlayer > & player, SQFloat rot) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the rotation of the referenced sprite instance for all players in the specified range.
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*/
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*/
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void SetRotationRange(SQInt32 first, SQInt32 last, SQFloat rot) const noexcept;
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void SetRotationRange(SQInt32 first, SQInt32 last, SQFloat rot) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the rotation of the referenced sprite instance for all players on the server.
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*/
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*/
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void SetAlphaAll(Uint8 alpha) const noexcept;
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void SetAlphaAll(Uint8 alpha) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the rotation of the referenced sprite instance for the specified player instance.
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*/
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*/
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void SetAlphaFor(const Reference< CPlayer > & player, Uint8 alpha) const noexcept;
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void SetAlphaFor(const Reference< CPlayer > & player, Uint8 alpha) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Set the rotation of the referenced sprite instance for all players in the specified range.
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*/
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*/
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void SetAlphaRange(SQInt32 first, SQInt32 last, Uint8 alpha) const noexcept;
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void SetAlphaRange(SQInt32 first, SQInt32 last, Uint8 alpha) const noexcept;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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*
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* Retrieve the file path of the texture used by the referenced sprite instance.
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*/
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*/
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const SQChar * GetFilePath() const noexcept;
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const SQChar * GetFilePath() const noexcept;
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};
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};
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