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Fix indentation.
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9017236b13
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@ -1481,7 +1481,7 @@ void Core::EmitPlayerUpdate(int32_t player_id, vcmpPlayerUpdate update_type)
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// Should we check for distance traveled?
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if (inst.mFlags & ENF_DIST_TRACK)
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{
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inst.mDistance += inst.mLastPosition.GetDistanceTo(pos);
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inst.mDistance += inst.mLastPosition.GetDistanceTo(pos);
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}
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// Should we check for area collision?
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if (inst.mFlags & ENF_AREA_TRACK)
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@ -1721,7 +1721,7 @@ void Core::EmitVehicleUpdate(int32_t vehicle_id, vcmpVehicleUpdate update_type)
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// Should we check for distance traveled?
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if (inst.mFlags & ENF_DIST_TRACK)
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{
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inst.mDistance += inst.mLastPosition.GetDistanceTo(pos);
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inst.mDistance += inst.mLastPosition.GetDistanceTo(pos);
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}
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// Should we check for area collision?
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if (inst.mFlags & ENF_AREA_TRACK)
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@ -1812,14 +1812,14 @@ void Core::EmitVehicleUpdate(int32_t vehicle_id, vcmpVehicleUpdate update_type)
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{
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// Obtain the current health of this instance
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float health = _Func->GetVehicleHealth(vehicle_id);
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// Server is actually dumb and never triggers vcmpVehicleUpdateHealth
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if (!EpsEq(health, inst.mLastHealth))
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{
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// Trigger the event specific to this change
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EmitVehicleHealth(vehicle_id, inst.mLastHealth, health);
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// Update the tracked value
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inst.mLastHealth = health;
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}
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// Server is actually dumb and never triggers vcmpVehicleUpdateHealth
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if (!EpsEq(health, inst.mLastHealth))
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{
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// Trigger the event specific to this change
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EmitVehicleHealth(vehicle_id, inst.mLastHealth, health);
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// Update the tracked value
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inst.mLastHealth = health;
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}
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// Finally, forward the call to the update callback
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(*inst.mOnUpdate.first)(static_cast< int32_t >(update_type));
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(*mOnVehicleUpdate.first)(inst.mObj, static_cast< int32_t >(update_type));
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