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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Allow either player type for announcing in legacy mode.

This commit is contained in:
Sandu Liviu Catalin 2022-07-23 23:16:53 +03:00
parent 4618577ae4
commit 68551e4466
2 changed files with 77 additions and 4 deletions

View File

@ -1049,4 +1049,37 @@ template < class F > SQMOD_NODISCARD inline int32_t ForeachConnectedPlayerUntil(
return -1;
}
/* ------------------------------------------------------------------------------------------------
* Used to select entity instances based on type.
*/
template < class > struct EntityInstSelect;
// Specialization for blips.
template < > struct EntityInstSelect< CBlip > {
static BlipInst & Get(int32_t id) { return Core::Get().GetBlip(id); }
};
// Specialization for checkpoints.
template < > struct EntityInstSelect< CCheckpoint > {
static CheckpointInst & Get(int32_t id) { return Core::Get().GetCheckpoint(id); }
};
// Specialization for keybinds.
template < > struct EntityInstSelect< CKeyBind > {
static KeyBindInst & Get(int32_t id) { return Core::Get().GetKeyBind(id); }
};
// Specialization for objects.
template < > struct EntityInstSelect< CObject > {
static ObjectInst & Get(int32_t id) { return Core::Get().GetObj(id); }
};
// Specialization for pickups.
template < > struct EntityInstSelect< CPickup > {
static PickupInst & Get(int32_t id) { return Core::Get().GetPickup(id); }
};
// Specialization for players.
template < > struct EntityInstSelect< CPlayer > {
static PlayerInst & Get(int32_t id) { return Core::Get().GetPlayer(id); }
};
// Specialization for vehicles.
template < > struct EntityInstSelect< CVehicle > {
static VehicleInst & Get(int32_t id) { return Core::Get().GetVehicle(id); }
};
} // Namespace:: SqMod

View File

@ -52,6 +52,46 @@ SQMOD_DECL_TYPENAME(CPickupTn, _SC("CPickup"))
SQMOD_DECL_TYPENAME(CPlayerTn, _SC("CPlayer"))
SQMOD_DECL_TYPENAME(CVehicleTn, _SC("CVehicle"))
/* ------------------------------------------------------------------------------------------------
* Used to fetch the legacy entity instance even if a native one was specified.
*/
template < class T, class U > inline T & GetLgEnt(LightObj & o)
{
auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
// Legacy entity type?
if (type == StaticClassTypeTag< T >::Get())
{
return *o.CastI< T >();
}
// Native entity type?
if (type == StaticClassTypeTag< U >::Get())
{
return *EntityInstSelect< U >(o.CastI< U >()->GetID()).mLgInst;
}
STHROWF("Invalid entity type");
SQ_UNREACHABLE
}
/* ------------------------------------------------------------------------------------------------
* Used to fetch the legacy entity identifier even if a native one was specified.
*/
template < class T, class U > SQMOD_NODISCARD inline int32_t GetLgEntID(LightObj & o)
{
auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
// Legacy entity type?
if (type == StaticClassTypeTag< T >::Get())
{
return o.CastI< T >()->mID;
}
// Native entity type?
if (type == StaticClassTypeTag< U >::Get())
{
return o.CastI< U >()->GetID();
}
STHROWF("Invalid entity type");
SQ_UNREACHABLE
}
/* ------------------------------------------------------------------------------------------------
* Entity type enumeration.
*/
@ -1249,10 +1289,10 @@ static void LgClientMessageToAllWithAlpha(StackStrF & msg, int r, int g, int b,
static_cast< uint8_t >(b), static_cast< uint8_t >(a)).GetRGBA();
ForeachActivePlayer([&](auto & p) { _Func->SendClientMessage(p.mID, c, "%s", msg.mPtr); });
}
static void LgGameMessage(StackStrF & msg, LgPlayer & player, int type)
{ _Func->SendGameMessage(player.GetIdentifier(), type, msg.mPtr); }
static void LgGameMessageAlternate(StackStrF & msg, LgPlayer & player)
{ { _Func->SendGameMessage(player.GetIdentifier(), 1, msg.mPtr); } }
static void LgGameMessage(StackStrF & msg, LightObj & player, int type)
{ _Func->SendGameMessage(GetLgEntID< LgPlayer, CPlayer >(player), type, msg.mPtr); }
static void LgGameMessageAlternate(StackStrF & msg, LightObj & player)
{ { _Func->SendGameMessage(GetLgEntID< LgPlayer, CPlayer >(player), 1, msg.mPtr); } }
static void LgGameMessageToAll(StackStrF & msg, int type)
{ _Func->SendGameMessage(-1, type, msg.mPtr); }
static void LgGameMessageToAllAlternate(StackStrF & msg)