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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00

Remove all method.

This commit is contained in:
Sandu Liviu Catalin 2021-02-05 14:19:15 +02:00
parent e4d4b09f52
commit 66dca8785c
4 changed files with 90 additions and 6 deletions

View File

@ -247,6 +247,41 @@ void PvClass::ModifyPrivilege(StackStrF & tag, SQInteger value)
ModifyPrivilege(ValidManager().GetValidEntryWithTag(tag.CacheHash())->mID, value); ModifyPrivilege(ValidManager().GetValidEntryWithTag(tag.CacheHash())->mID, value);
} }
// ------------------------------------------------------------------------------------------------
void PvClass::RemoveAllPrivileges()
{
// Discard all privileges but not before gaining ownership of them
PvStatusList list = std::move(mPrivileges);
// Go over all entries and see if this unit will gain or loose any privileges from this change
for (const auto & e : list)
{
// Get the value that we have now after the change
SQInteger current = GetEntryValue(e.first);
// Were they literally the same?
if (current == e.second)
{
continue; // Don't even bother
}
// Retrieve the associated entry
PvEntry & entry = ValidManager().ValidEntry(e.first);
// Is there someone that can identify this change?
if (!entry.mOnModify.IsNull())
{
LightObj r = entry.mOnModify.Eval(current, e.second);
// Was this considered a change?
if (!r.IsNull())
{
DoChanged(e.first, r.Cast< bool >(), e.second);
}
}
else
{
// By default we use > comparison to decide upgrades
DoChanged(e.first, e.second > current, e.second);
}
}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void PvClass::AssignParent(const Ref & parent) void PvClass::AssignParent(const Ref & parent)
{ {
@ -417,11 +452,12 @@ void Register_Privilege_Class(HSQUIRRELVM vm, Table & ns)
// Member Methods // Member Methods
.Func(_SC("Can"), &SqPvClass::Can) .Func(_SC("Can"), &SqPvClass::Can)
.Func(_SC("Assign"), &SqPvClass::AssignPrivilegeWithID) .Func(_SC("Assign"), &SqPvClass::AssignPrivilegeWithID)
.Func(_SC("AssignWithTag"), &SqPvClass::AssignPrivilegeWithTag) .FmtFunc(_SC("AssignWithTag"), &SqPvClass::AssignPrivilegeWithTag)
.Func(_SC("Remove"), &SqPvClass::RemovePrivilegeWithID) .Func(_SC("Remove"), &SqPvClass::RemovePrivilegeWithID)
.Func(_SC("RemoveWithTag"), &SqPvClass::RemovePrivilegeWithTag) .FmtFunc(_SC("RemoveWithTag"), &SqPvClass::RemovePrivilegeWithTag)
.Func(_SC("Modify"), &SqPvClass::ModifyPrivilegeWithID) .Func(_SC("Modify"), &SqPvClass::ModifyPrivilegeWithID)
.Func(_SC("ModifyWithTag"), &SqPvClass::ModifyPrivilegeWithTag) .FmtFunc(_SC("ModifyWithTag"), &SqPvClass::ModifyPrivilegeWithTag)
.Func(_SC("RemoveAllPrivileges"), &SqPvClass::RemoveAllPrivileges)
.Func(_SC("GetUnit"), &SqPvClass::GetUnitWithID) .Func(_SC("GetUnit"), &SqPvClass::GetUnitWithID)
.FmtFunc(_SC("GetUnitWithTag"), &SqPvClass::GetUnitWithTag) .FmtFunc(_SC("GetUnitWithTag"), &SqPvClass::GetUnitWithTag)
.Func(_SC("HaveUnit"), &SqPvClass::HaveUnitWithID) .Func(_SC("HaveUnit"), &SqPvClass::HaveUnitWithID)

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@ -262,6 +262,11 @@ struct PvClass
*/ */
void ModifyPrivilege(StackStrF & tag, SQInteger value); void ModifyPrivilege(StackStrF & tag, SQInteger value);
/* --------------------------------------------------------------------------------------------
* Remove all status values. Basically it reverts to the parent class privileges.
*/
void RemoveAllPrivileges();
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Change the parent class. * Change the parent class.
*/ */
@ -347,6 +352,7 @@ struct SqPvClass
void RemovePrivilegeWithTag(StackStrF & tag) { Valid().RemovePrivilege(tag); } void RemovePrivilegeWithTag(StackStrF & tag) { Valid().RemovePrivilege(tag); }
void ModifyPrivilegeWithID(SQInteger id, SQInteger value) { Valid().ModifyPrivilege(id, value); } void ModifyPrivilegeWithID(SQInteger id, SQInteger value) { Valid().ModifyPrivilege(id, value); }
void ModifyPrivilegeWithTag(StackStrF & tag, SQInteger value) { Valid().ModifyPrivilege(tag, value); } void ModifyPrivilegeWithTag(StackStrF & tag, SQInteger value) { Valid().ModifyPrivilege(tag, value); }
void RemoveAllPrivileges() { Valid().RemoveAllPrivileges(); }
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
SQMOD_NODISCARD LightObj GetUnitWithID(SQInteger id) const { return Valid().GetUnitWithID(id); } SQMOD_NODISCARD LightObj GetUnitWithID(SQInteger id) const { return Valid().GetUnitWithID(id); }
SQMOD_NODISCARD LightObj GetUnitWithTag(StackStrF & tag) const { return Valid().GetUnitWithTag(tag); } SQMOD_NODISCARD LightObj GetUnitWithTag(StackStrF & tag) const { return Valid().GetUnitWithTag(tag); }

View File

@ -262,6 +262,41 @@ void PvUnit::ModifyPrivilege(StackStrF & tag, SQInteger value)
ModifyPrivilege(ValidManager().GetValidEntryWithTag(tag.CacheHash())->mID, value); ModifyPrivilege(ValidManager().GetValidEntryWithTag(tag.CacheHash())->mID, value);
} }
// ------------------------------------------------------------------------------------------------
void PvUnit::RemoveAllPrivileges()
{
// Discard all privileges but not before gaining ownership of them
PvStatusList list = std::move(mPrivileges);
// Go over all entries and see if this unit will gain or loose any privileges from this change
for (const auto & e : list)
{
// Get the value that we have now after the change
SQInteger current = GetEntryValue(e.first);
// Were they literally the same?
if (current == e.second)
{
continue; // Don't even bother
}
// Retrieve the associated entry
PvEntry & entry = ValidManager().ValidEntry(e.first);
// Is there someone that can identify this change?
if (!entry.mOnModify.IsNull())
{
LightObj r = entry.mOnModify.Eval(current, e.second);
// Was this considered a change?
if (!r.IsNull())
{
DoChanged(e.first, r.Cast< bool >(), e.second);
}
}
else
{
// By default we use > comparison to decide upgrades
DoChanged(e.first, e.second > current, e.second);
}
}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void PvUnit::AssignClass(const std::shared_ptr< PvClass > & cls) void PvUnit::AssignClass(const std::shared_ptr< PvClass > & cls)
{ {
@ -388,11 +423,12 @@ void Register_Privilege_Unit(HSQUIRRELVM vm, Table & ns)
// Member Methods // Member Methods
.Func(_SC("Can"), &SqPvUnit::Can) .Func(_SC("Can"), &SqPvUnit::Can)
.Func(_SC("Assign"), &SqPvUnit::AssignPrivilegeWithID) .Func(_SC("Assign"), &SqPvUnit::AssignPrivilegeWithID)
.Func(_SC("AssignWithTag"), &SqPvUnit::AssignPrivilegeWithTag) .FmtFunc(_SC("AssignWithTag"), &SqPvUnit::AssignPrivilegeWithTag)
.Func(_SC("Remove"), &SqPvUnit::RemovePrivilegeWithID) .Func(_SC("Remove"), &SqPvUnit::RemovePrivilegeWithID)
.Func(_SC("RemoveWithTag"), &SqPvUnit::RemovePrivilegeWithTag) .FmtFunc(_SC("RemoveWithTag"), &SqPvUnit::RemovePrivilegeWithTag)
.Func(_SC("Modify"), &SqPvUnit::ModifyPrivilegeWithID) .Func(_SC("Modify"), &SqPvUnit::ModifyPrivilegeWithID)
.Func(_SC("ModifyWithTag"), &SqPvUnit::ModifyPrivilegeWithTag) .FmtFunc(_SC("ModifyWithTag"), &SqPvUnit::ModifyPrivilegeWithTag)
.Func(_SC("RemoveAll"), &SqPvUnit::RemoveAllPrivileges)
); );
} }

View File

@ -235,6 +235,11 @@ struct PvUnit
*/ */
void ModifyPrivilege(StackStrF & tag, SQInteger value); void ModifyPrivilege(StackStrF & tag, SQInteger value);
/* --------------------------------------------------------------------------------------------
* Remove all status values. Basically it reverts to the current class privileges.
*/
void RemoveAllPrivileges();
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Assign a new class. * Assign a new class.
*/ */
@ -298,6 +303,7 @@ struct SqPvUnit
void RemovePrivilegeWithTag(StackStrF & tag) { Valid().RemovePrivilege(tag); } void RemovePrivilegeWithTag(StackStrF & tag) { Valid().RemovePrivilege(tag); }
void ModifyPrivilegeWithID(SQInteger id, SQInteger value) { Valid().ModifyPrivilege(id, value); } void ModifyPrivilegeWithID(SQInteger id, SQInteger value) { Valid().ModifyPrivilege(id, value); }
void ModifyPrivilegeWithTag(StackStrF & tag, SQInteger value) { Valid().ModifyPrivilege(tag, value); } void ModifyPrivilegeWithTag(StackStrF & tag, SQInteger value) { Valid().ModifyPrivilege(tag, value); }
void RemoveAllPrivileges() { Valid().RemoveAllPrivileges(); }
}; };
} // Namespace:: SqMod } // Namespace:: SqMod