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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-01-31 09:57:14 +01:00
More code cleanup.
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a557805090
commit
615f3a4d46
@ -61,7 +61,7 @@ SQRESULT SqGrabPlayerMessageColor(HSQUIRRELVM vm, Int32 idx, Uint32 & color, Int
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&& SqCanBeInteger(vm, idx+2)
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&& SqCanBeInteger(vm, idx+3))
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{
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color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)),
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color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)), // NOLINT(hicpp-signed-bitwise)
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ConvTo< Uint8 >::From(PopStackInteger(vm, idx+1)),
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ConvTo< Uint8 >::From(PopStackInteger(vm, idx+2)),
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ConvTo< Uint8 >::From(PopStackInteger(vm, idx+3)));
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@ -73,7 +73,7 @@ SQRESULT SqGrabPlayerMessageColor(HSQUIRRELVM vm, Int32 idx, Uint32 & color, Int
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&& SqCanBeInteger(vm, idx+1)
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&& SqCanBeInteger(vm, idx+2))
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{
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color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)),
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color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)), // NOLINT(hicpp-signed-bitwise)
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ConvTo< Uint8 >::From(PopStackInteger(vm, idx+1)),
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ConvTo< Uint8 >::From(PopStackInteger(vm, idx+2)),
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0xFFu);
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@ -243,7 +243,7 @@ Uint32 GetServerFlags()
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetMaxPlayers(void)
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Int32 GetMaxPlayers()
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{
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return _Func->GetMaxPlayers();
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}
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@ -469,7 +469,7 @@ void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos,
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetTimeRate(void)
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Int32 GetTimeRate()
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{
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return _Func->GetTimeRate();
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}
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@ -481,7 +481,7 @@ void SetTimeRate(Uint32 rate)
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetHour(void)
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Int32 GetHour()
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{
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return _Func->GetHour();
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}
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@ -493,7 +493,7 @@ void SetHour(Int32 hour)
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetMinute(void)
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Int32 GetMinute()
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{
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return _Func->GetMinute();
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}
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@ -505,7 +505,7 @@ void SetMinute(Int32 minute)
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetWeather(void)
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Int32 GetWeather()
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{
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return _Func->GetWeather();
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}
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@ -517,7 +517,7 @@ void SetWeather(Int32 weather)
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetGravity(void)
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Float32 GetGravity()
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{
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return _Func->GetGravity();
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}
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@ -529,7 +529,7 @@ void SetGravity(Float32 gravity)
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetGameSpeed(void)
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Float32 GetGameSpeed()
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{
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return _Func->GetGameSpeed();
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}
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@ -541,7 +541,7 @@ void SetGameSpeed(Float32 speed)
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetWaterLevel(void)
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Float32 GetWaterLevel()
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{
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return _Func->GetWaterLevel();
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}
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@ -553,7 +553,7 @@ void SetWaterLevel(Float32 level)
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetMaximumFlightAltitude(void)
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Float32 GetMaximumFlightAltitude()
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{
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return _Func->GetMaximumFlightAltitude();
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}
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@ -565,7 +565,7 @@ void SetMaximumFlightAltitude(Float32 height)
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetKillCommandDelay(void)
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Int32 GetKillCommandDelay()
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{
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return _Func->GetKillCommandDelay();
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}
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@ -577,7 +577,7 @@ void SetKillCommandDelay(Int32 delay)
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetVehiclesForcedRespawnHeight(void)
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Float32 GetVehiclesForcedRespawnHeight()
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{
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return _Func->GetVehiclesForcedRespawnHeight();
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}
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@ -639,9 +639,9 @@ void PlaySoundForWorld(Int32 world, Int32 sound)
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void HideMapObject(Int32 model, const Vector3 & pos)
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{
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_Func->HideMapObject(model,
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static_cast< Int16 >(std::floor(pos.x * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(pos.y * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(pos.z * 10.0f) + 0.5f)
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static_cast< Int16 >(std::lround(std::floor(pos.x * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(pos.y * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(pos.z * 10.0f) + 0.5f))
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);
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}
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@ -649,9 +649,9 @@ void HideMapObject(Int32 model, const Vector3 & pos)
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void HideMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
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{
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_Func->HideMapObject(model,
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static_cast< Int16 >(std::floor(x * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(y * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(z * 10.0f) + 0.5f)
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static_cast< Int16 >(std::lround(std::floor(x * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(y * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(z * 10.0f) + 0.5f))
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);
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}
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@ -665,9 +665,9 @@ void HideMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z)
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void ShowMapObject(Int32 model, const Vector3 & pos)
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{
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_Func->ShowMapObject(model,
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static_cast< Int16 >(std::floor(pos.x * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(pos.y * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(pos.z * 10.0f) + 0.5f)
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static_cast< Int16 >(std::lround(std::floor(pos.x * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(pos.y * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(pos.z * 10.0f) + 0.5f))
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);
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}
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@ -675,9 +675,9 @@ void ShowMapObject(Int32 model, const Vector3 & pos)
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void ShowMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
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{
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_Func->ShowMapObject(model,
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static_cast< Int16 >(std::floor(x * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(y * 10.0f) + 0.5f),
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static_cast< Int16 >(std::floor(z * 10.0f) + 0.5f)
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static_cast< Int16 >(std::lround(std::floor(x * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(y * 10.0f) + 0.5f)),
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static_cast< Int16 >(std::lround(std::floor(z * 10.0f) + 0.5f))
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);
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}
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@ -1,10 +1,6 @@
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// ------------------------------------------------------------------------------------------------
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#include "Misc/Model.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <cstring>
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#include <algorithm>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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