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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-01-31 01:47:16 +01:00

More code cleanup.

This commit is contained in:
Sandu Liviu Catalin 2020-03-22 07:13:06 +02:00
parent a557805090
commit 615f3a4d46
3 changed files with 25 additions and 29 deletions

View File

@ -61,7 +61,7 @@ SQRESULT SqGrabPlayerMessageColor(HSQUIRRELVM vm, Int32 idx, Uint32 & color, Int
&& SqCanBeInteger(vm, idx+2)
&& SqCanBeInteger(vm, idx+3))
{
color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)),
color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)), // NOLINT(hicpp-signed-bitwise)
ConvTo< Uint8 >::From(PopStackInteger(vm, idx+1)),
ConvTo< Uint8 >::From(PopStackInteger(vm, idx+2)),
ConvTo< Uint8 >::From(PopStackInteger(vm, idx+3)));
@ -73,7 +73,7 @@ SQRESULT SqGrabPlayerMessageColor(HSQUIRRELVM vm, Int32 idx, Uint32 & color, Int
&& SqCanBeInteger(vm, idx+1)
&& SqCanBeInteger(vm, idx+2))
{
color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)),
color = SQMOD_PACK_RGBA(ConvTo< Uint8 >::From(PopStackInteger(vm, idx)), // NOLINT(hicpp-signed-bitwise)
ConvTo< Uint8 >::From(PopStackInteger(vm, idx+1)),
ConvTo< Uint8 >::From(PopStackInteger(vm, idx+2)),
0xFFu);

View File

@ -243,7 +243,7 @@ Uint32 GetServerFlags()
}
// ------------------------------------------------------------------------------------------------
Int32 GetMaxPlayers(void)
Int32 GetMaxPlayers()
{
return _Func->GetMaxPlayers();
}
@ -469,7 +469,7 @@ void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos,
}
// ------------------------------------------------------------------------------------------------
Int32 GetTimeRate(void)
Int32 GetTimeRate()
{
return _Func->GetTimeRate();
}
@ -481,7 +481,7 @@ void SetTimeRate(Uint32 rate)
}
// ------------------------------------------------------------------------------------------------
Int32 GetHour(void)
Int32 GetHour()
{
return _Func->GetHour();
}
@ -493,7 +493,7 @@ void SetHour(Int32 hour)
}
// ------------------------------------------------------------------------------------------------
Int32 GetMinute(void)
Int32 GetMinute()
{
return _Func->GetMinute();
}
@ -505,7 +505,7 @@ void SetMinute(Int32 minute)
}
// ------------------------------------------------------------------------------------------------
Int32 GetWeather(void)
Int32 GetWeather()
{
return _Func->GetWeather();
}
@ -517,7 +517,7 @@ void SetWeather(Int32 weather)
}
// ------------------------------------------------------------------------------------------------
Float32 GetGravity(void)
Float32 GetGravity()
{
return _Func->GetGravity();
}
@ -529,7 +529,7 @@ void SetGravity(Float32 gravity)
}
// ------------------------------------------------------------------------------------------------
Float32 GetGameSpeed(void)
Float32 GetGameSpeed()
{
return _Func->GetGameSpeed();
}
@ -541,7 +541,7 @@ void SetGameSpeed(Float32 speed)
}
// ------------------------------------------------------------------------------------------------
Float32 GetWaterLevel(void)
Float32 GetWaterLevel()
{
return _Func->GetWaterLevel();
}
@ -553,7 +553,7 @@ void SetWaterLevel(Float32 level)
}
// ------------------------------------------------------------------------------------------------
Float32 GetMaximumFlightAltitude(void)
Float32 GetMaximumFlightAltitude()
{
return _Func->GetMaximumFlightAltitude();
}
@ -565,7 +565,7 @@ void SetMaximumFlightAltitude(Float32 height)
}
// ------------------------------------------------------------------------------------------------
Int32 GetKillCommandDelay(void)
Int32 GetKillCommandDelay()
{
return _Func->GetKillCommandDelay();
}
@ -577,7 +577,7 @@ void SetKillCommandDelay(Int32 delay)
}
// ------------------------------------------------------------------------------------------------
Float32 GetVehiclesForcedRespawnHeight(void)
Float32 GetVehiclesForcedRespawnHeight()
{
return _Func->GetVehiclesForcedRespawnHeight();
}
@ -639,9 +639,9 @@ void PlaySoundForWorld(Int32 world, Int32 sound)
void HideMapObject(Int32 model, const Vector3 & pos)
{
_Func->HideMapObject(model,
static_cast< Int16 >(std::floor(pos.x * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(pos.y * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(pos.z * 10.0f) + 0.5f)
static_cast< Int16 >(std::lround(std::floor(pos.x * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(pos.y * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(pos.z * 10.0f) + 0.5f))
);
}
@ -649,9 +649,9 @@ void HideMapObject(Int32 model, const Vector3 & pos)
void HideMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
{
_Func->HideMapObject(model,
static_cast< Int16 >(std::floor(x * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(y * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(z * 10.0f) + 0.5f)
static_cast< Int16 >(std::lround(std::floor(x * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(y * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(z * 10.0f) + 0.5f))
);
}
@ -665,9 +665,9 @@ void HideMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z)
void ShowMapObject(Int32 model, const Vector3 & pos)
{
_Func->ShowMapObject(model,
static_cast< Int16 >(std::floor(pos.x * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(pos.y * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(pos.z * 10.0f) + 0.5f)
static_cast< Int16 >(std::lround(std::floor(pos.x * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(pos.y * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(pos.z * 10.0f) + 0.5f))
);
}
@ -675,9 +675,9 @@ void ShowMapObject(Int32 model, const Vector3 & pos)
void ShowMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
{
_Func->ShowMapObject(model,
static_cast< Int16 >(std::floor(x * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(y * 10.0f) + 0.5f),
static_cast< Int16 >(std::floor(z * 10.0f) + 0.5f)
static_cast< Int16 >(std::lround(std::floor(x * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(y * 10.0f) + 0.5f)),
static_cast< Int16 >(std::lround(std::floor(z * 10.0f) + 0.5f))
);
}

View File

@ -1,10 +1,6 @@
// ------------------------------------------------------------------------------------------------
#include "Misc/Model.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstring>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {