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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Implement a new event to receive notifications when a checkpoint radius has changed.
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@ -160,6 +160,7 @@ protected:
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Function mOnEntered;
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Function mOnExited;
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Function mOnWorld;
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Function mOnRadius;
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};
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/* --------------------------------------------------------------------------------------------
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@ -1004,6 +1005,7 @@ public:
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* Miscellaneous events.
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*/
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void EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world);
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void EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius);
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void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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@ -1154,6 +1156,7 @@ private:
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Function mOnCheckpointEntered;
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Function mOnCheckpointExited;
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Function mOnCheckpointWorld;
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Function mOnCheckpointRadius;
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Function mOnEntityPool;
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Function mOnClientScriptData;
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Function mOnPlayerUpdate;
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@ -684,6 +684,14 @@ void Core::EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_w
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Emit(mOnCheckpointWorld, _checkpoint.mObj, old_world, new_world);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius)
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{
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CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
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Emit(_checkpoint.mOnRadius, old_radius, new_radius);
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Emit(mOnCheckpointRadius, _checkpoint.mObj, old_radius, new_radius);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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{
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@ -133,6 +133,7 @@ void Core::ResetFunc(CheckpointInst & inst)
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inst.mOnEntered.ReleaseGently();
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inst.mOnExited.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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inst.mOnRadius.ReleaseGently();
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}
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// ------------------------------------------------------------------------------------------------
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@ -349,6 +350,7 @@ void Core::ResetFunc()
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Core::Get().mOnCheckpointEntered.ReleaseGently();
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Core::Get().mOnCheckpointExited.ReleaseGently();
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Core::Get().mOnCheckpointWorld.ReleaseGently();
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Core::Get().mOnCheckpointRadius.ReleaseGently();
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Core::Get().mOnEntityPool.ReleaseGently();
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Core::Get().mOnClientScriptData.ReleaseGently();
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Core::Get().mOnPlayerUpdate.ReleaseGently();
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@ -472,6 +474,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_CHECKPOINTENTERED: return mOnCheckpointEntered;
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case EVT_CHECKPOINTEXITED: return mOnCheckpointExited;
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case EVT_CHECKPOINTWORLD: return mOnCheckpointWorld;
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case EVT_CHECKPOINTRADIUS: return mOnCheckpointRadius;
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case EVT_ENTITYPOOL: return mOnEntityPool;
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case EVT_CLIENTSCRIPTDATA: return mOnClientScriptData;
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case EVT_PLAYERUPDATE: return mOnPlayerUpdate;
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@ -535,6 +538,7 @@ Function & Core::GetCheckpointEvent(Int32 id, Int32 evid)
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case EVT_CHECKPOINTENTERED: return inst.mOnEntered;
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case EVT_CHECKPOINTEXITED: return inst.mOnExited;
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case EVT_CHECKPOINTWORLD: return inst.mOnWorld;
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case EVT_CHECKPOINTRADIUS: return inst.mOnRadius;
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default: return NullFunction();
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}
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}
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@ -294,8 +294,18 @@ void CCheckpoint::SetRadius(Float32 radius) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Float32 current = _Func->GetCheckPointRadius(m_ID);
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// Avoid property unwind from a recursive call
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_Func->SetCheckPointRadius(m_ID, radius);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS);
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// Now forward the event call
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Core::Get().EmitCheckpointRadius(m_ID, current, radius);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -12,7 +12,8 @@ namespace SqMod {
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*/
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enum CheckpointCircularLocks
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{
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CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1 << 0)
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CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1 << 0),
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CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS = (2 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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@ -255,7 +256,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Modify the radius of the managed checkpoint entity.
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*/
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void SetRadius(Float32 radius) const;
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void SetRadius(Float32 radius);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner of the managed checkpoint entity.
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@ -367,6 +367,7 @@ enum EventType
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EVT_CHECKPOINTENTERED,
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EVT_CHECKPOINTEXITED,
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EVT_CHECKPOINTWORLD,
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EVT_CHECKPOINTRADIUS,
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EVT_ENTITYPOOL,
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EVT_CLIENTSCRIPTDATA,
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EVT_PLAYERUPDATE,
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