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Add a method to the vehicle entity class to check if a certain slot has an occupant.
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@ -287,6 +287,19 @@ Int32 CVehicle::GetOccupantID(Int32 slot) const
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return _Func->GetVehicleOccupant(m_ID, slot);
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}
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// ------------------------------------------------------------------------------------------------
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bool CVehicle::HasOccupant(Int32 slot) const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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const Int32 id = _Func->GetVehicleOccupant(m_ID, slot);
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// Use the server errors to see if there was an occupant
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const vcmpError err = _Func->GetLastError();
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// Return whether there was no error and the returned ID is valid
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return (err == vcmpErrorNone) && INVALID_ENTITYEX(id, SQMOD_PLAYER_POOL);
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}
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// ------------------------------------------------------------------------------------------------
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void CVehicle::Respawn() const
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{
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@ -1976,6 +1989,7 @@ void Register_CVehicle(HSQUIRRELVM vm)
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.Func(_SC("SetOptionEx"), &CVehicle::SetOptionEx)
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.Func(_SC("Occupant"), &CVehicle::GetOccupant)
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.Func(_SC("OccupantID"), &CVehicle::GetOccupantID)
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.Func(_SC("HasOccupant"), &CVehicle::HasOccupant)
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.Func(_SC("Respawn"), &CVehicle::Respawn)
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.Func(_SC("Explode"), &CVehicle::Explode)
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.Func(_SC("SetRot"), &CVehicle::SetRotationEx)
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@ -242,6 +242,11 @@ public:
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*/
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Int32 GetOccupantID(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity has an occupant in a certain slot.
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*/
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bool HasOccupant(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* Respawn the managed vehicle entity.
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*/
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