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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-08-05 15:41:47 +02:00

Update the SQLite module to work with the modified API.

Separate the SQLite handles into their own source files.
This commit is contained in:
Sandu Liviu Catalin
2016-06-03 21:31:00 +03:00
parent e1a1ccf979
commit 4d77386b21
17 changed files with 1325 additions and 1690 deletions

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// ------------------------------------------------------------------------------------------------
#include "Handle/Connection.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void ConnHnd::Validate() const
{
// Is the handle valid?
if ((m_Hnd == nullptr) || (m_Hnd->mPtr == nullptr))
{
STHROWF("Invalid SQLite connection reference");
}
}
// ------------------------------------------------------------------------------------------------
ConnHnd::Handle::~Handle()
{
// Is there anything to close?
if (!mPtr)
{
return; // Nothing to close
}
// Are we dealing with a memory leak? Technically shouldn't reach this situation!
else if (mRef != 0)
{
// Should we deal with undefined behavior instead? How bad is one connection left open?
_SqMod->LogErr("SQLite connection is still referenced (%s)", mName.c_str());
}
else
{
// NOTE: Should we call sqlite3_interrupt(...) before closing?
Object env;
Function func;
// Flush remaining queries in the queue and ignore the result
Flush(mQueue.size(), env, func);
// Attempt to close the database
if ((sqlite3_close(mPtr)) != SQLITE_OK)
{
_SqMod->LogErr("Unable to close SQLite connection [%s]", sqlite3_errmsg(mPtr));
}
}
}
// ------------------------------------------------------------------------------------------------
void ConnHnd::Handle::Create(CSStr name, Int32 flags, CSStr vfs)
{
// Make sure a previous connection doesn't exist
if (mPtr)
{
STHROWF("Unable to connect to database. Database already connected");
}
// Make sure the name is valid
else if (!name || *name == '\0')
{
STHROWF("Unable to connect to database. The name is invalid");
}
// Attempt to create the database connection
else if ((mStatus = sqlite3_open_v2(name, &mPtr, flags, vfs)) != SQLITE_OK)
{
// Grab the error message before destroying the handle
String msg(sqlite3_errmsg(mPtr) ? sqlite3_errmsg(mPtr) : _SC("Unknown reason"));
// Must be destroyed regardless of result
sqlite3_close(mPtr);
// Explicitly make sure it's null
mPtr = nullptr;
// Now its safe to throw the error
STHROWF("Unable to connect to database [%s]", msg.c_str());
}
// Let's save the specified information
mName.assign(name);
mFlags = flags;
mVFS.assign(vfs ? vfs : _SC(""));
// Optional check if database is initially stored in memory
mMemory = (mName.compare(_SC(":memory:")) == 0);
}
// ------------------------------------------------------------------------------------------------
Int32 ConnHnd::Handle::Flush(Uint32 num, Object & env, Function & func)
{
// Do we even have a valid connection?
if (!mPtr)
{
return -1; // No connection!
}
// Is there anything to flush?
else if (!num || mQueue.empty())
{
return 0; // Nothing to process!
}
// Can we even flush that many?
else if (num > mQueue.size())
{
num = mQueue.size();
}
// Generate the function that should be called upon error
Function callback = Function(env.GetVM(), env.GetObject(), func.GetFunc());
// Obtain iterators to the range of queries that should be flushed
QueryList::iterator itr = mQueue.begin();
QueryList::iterator end = mQueue.begin() + num;
// Attempt to begin the flush transaction
if ((mStatus = sqlite3_exec(mPtr, "BEGIN", nullptr, nullptr, nullptr)) != SQLITE_OK)
{
STHROWF("Unable to begin flush transaction [%s]", sqlite3_errmsg(mPtr));
}
// Process all queries within range of selection
for (; itr != end; ++itr)
{
// Should we manually terminate this query?
/*
if (*(*itr).rbegin() != ';')
{
itr->push_back(';');
}
*/
// Attempt to execute the currently processed query string
if ((mStatus = sqlite3_exec(mPtr, itr->c_str(), nullptr, nullptr, nullptr)) == SQLITE_OK)
{
continue;
}
// Do we have to execute any callback to resolve our issue?
else if (!callback.IsNull())
{
try
{
// Ask the callback whether the query processing should end here
SharedPtr< bool > ret = callback.Evaluate< bool, Int32, const String & >(mStatus, *itr);
// Should we break here?
if (!!ret && (*ret == false))
{
break;
}
}
catch (const Sqrat::Exception & e)
{
_SqMod->LogErr("Squirrel error caught in flush handler [%s]", e.Message().c_str());
}
catch (const std::exception & e)
{
_SqMod->LogErr("Program error caught in flush handler [%s]", e.what());
}
catch (...)
{
_SqMod->LogErr("Unknown error caught in flush handler");
}
}
}
// Erase all queries till end or till the point of failure (if any occurred)
mQueue.erase(mQueue.begin(), itr);
// Attempt to commit changes requested during transaction
if ((mStatus = sqlite3_exec(mPtr, "COMMIT", nullptr, nullptr, nullptr)) == SQLITE_OK)
{
return sqlite3_changes(mPtr);
}
// Attempt to roll back erroneous changes
else if ((mStatus = sqlite3_exec(mPtr, "ROLLBACK", nullptr, nullptr, nullptr)) != SQLITE_OK)
{
STHROWF("Unable to rollback flush transaction [%s]", sqlite3_errmsg(mPtr));
}
// The transaction failed somehow but we managed to rollback
else
{
STHROWF("Unable to commit flush transaction [%s]", sqlite3_errmsg(mPtr));
}
// Operation failed
return -1;
}
} // Namespace:: SqMod

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#ifndef _SQSQLITE_HANDLE_CONNECTION_HPP_
#define _SQSQLITE_HANDLE_CONNECTION_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
// ------------------------------------------------------------------------------------------------
#include <vector>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted database connection handle.
*/
class ConnHnd
{
// --------------------------------------------------------------------------------------------
friend class Connection;
friend class Statement;
public:
// --------------------------------------------------------------------------------------------
typedef sqlite3 Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
/* --------------------------------------------------------------------------------------------
* Validate the connection handle and throw an error if invalid.
*/
void Validate() const;
protected:
// --------------------------------------------------------------------------------------------
typedef std::vector< String > QueryList; // Container used to queue queries.
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a certain connection.
*/
struct Handle
{
// ----------------------------------------------------------------------------------------
Pointer mPtr; // The connection handle resource.
Counter mRef; // Reference count to the managed handle.
// ----------------------------------------------------------------------------------------
Int32 mStatus; // The last status code of this connection handle.
// ----------------------------------------------------------------------------------------
QueryList mQueue; // A queue of queries to be executed in groups.
// ----------------------------------------------------------------------------------------
Int32 mFlags; // The flags used to create the database connection handle.
String mName; // The specified name to be used as the database file.
String mVFS; // The specified virtual file system.
// ----------------------------------------------------------------------------------------
bool mMemory; // Whether the database exists in memory and not disk.
bool mTrace; // Whether tracing was activated on the database.
bool mProfile; // Whether profiling was activated on the database.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle(Counter counter)
: mPtr(nullptr)
, mRef(counter)
, mStatus(SQLITE_OK)
, mQueue()
, mFlags(0)
, mName()
, mVFS()
, mMemory(false)
, mTrace(false)
, mProfile(false)
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* ----------------------------------------------------------------------------------------
* Create the database connection resource.
*/
void Create(CSStr name, Int32 flags, CSStr vfs);
/* ----------------------------------------------------------------------------------------
* Execute a specific amount of queries from the queue.
*/
Int32 Flush(Uint32 num, Object & env, Function & func);
};
private:
// --------------------------------------------------------------------------------------------
Handle * m_Hnd; // The managed handle instance.
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a connection handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a connection handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
ConnHnd(CSStr name)
: m_Hnd(name ? new Handle(1) : nullptr)
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
ConnHnd()
: m_Hnd(nullptr)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
ConnHnd(const ConnHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
ConnHnd(ConnHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~ConnHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
ConnHnd & operator = (const ConnHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
ConnHnd & operator = (ConnHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = nullptr;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Status assignment operator.
*/
ConnHnd & operator = (Int32 status)
{
if (m_Hnd)
{
m_Hnd->mStatus = status;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two connection handles.
*/
bool operator == (const ConnHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two connection handles.
*/
bool operator != (const ConnHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison with an integer value status.
*/
bool operator == (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus == status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison with an integer value status.
*/
bool operator != (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus != status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return m_Hnd && m_Hnd->mPtr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return m_Hnd ? m_Hnd->mPtr : nullptr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return m_Hnd ? m_Hnd->mPtr : nullptr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return m_Hnd ? m_Hnd->mRef : 0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last known status code.
*/
Int32 Status() const
{
return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CCStr ErrStr() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errstr(sqlite3_errcode(m_Hnd->mPtr));
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CCStr ErrMsg() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errmsg(m_Hnd->mPtr);
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 ErrNo() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errcode(m_Hnd->mPtr);
}
return SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 ExErrNo() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_extended_errcode(m_Hnd->mPtr);
}
return SQLITE_NOMEM;
}
};
} // Namespace:: SqMod
#endif // _SQSQLITE_HANDLE_CONNECTION_HPP_

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// ------------------------------------------------------------------------------------------------
#include "Handle/Statement.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void StmtHnd::Validate() const
{
// Is the handle valid?
if ((m_Hnd == nullptr) || (m_Hnd->mPtr == nullptr))
{
STHROWF("Invalid SQLite statement reference");
}
}
// ------------------------------------------------------------------------------------------------
StmtHnd::Handle::~Handle()
{
// Is there anything to finalize?
if (!mPtr)
{
return; // Nothing to finalize
}
// Are we dealing with a memory leak? Technically shouldn't reach this situation!
else if (mRef != 0)
{
// Should we deal with undefined behavior instead? How bad is one statement left alive?
_SqMod->LogErr("SQLite statement is still referenced (%s)", mQuery.c_str());
}
else
{
// Attempt to finalize the statement
if ((sqlite3_finalize(mPtr)) != SQLITE_OK)
{
_SqMod->LogErr("Unable to finalize SQLite statement [%s]", mConn.ErrMsg());
}
}
}
// ------------------------------------------------------------------------------------------------
void StmtHnd::Handle::Create(CSStr query)
{
// Make sure a previous statement doesn't exist
if (mPtr)
{
STHROWF("Unable to prepare statement. Statement already prepared");
}
// Is the specified database connection is valid?
else if (!mConn)
{
STHROWF("Unable to prepare statement. Invalid connection handle");
}
// Save the query string and therefore multiple strlen(...) calls
mQuery.assign(query ? query : _SC(""));
// Is the specified query string we just saved, valid?
if (mQuery.empty())
{
STHROWF("Unable to prepare statement. Invalid query string");
}
// Attempt to prepare a statement with the specified query string
else if ((mStatus = sqlite3_prepare_v2(mConn, mQuery.c_str(), (Int32)mQuery.size(),
&mPtr, nullptr)) != SQLITE_OK)
{
// Clear the query string since it failed
mQuery.clear();
// Explicitly make sure the handle is null
mPtr = nullptr;
// Now it's safe to throw the error
STHROWF("Unable to prepare statement [%s]", mConn.ErrMsg());
}
else
{
// Obtain the number of available columns
mColumns = sqlite3_column_count(mPtr);
}
}
// ------------------------------------------------------------------------------------------------
Int32 StmtHnd::Handle::GetColumnIndex(CSStr name)
{
// Validate the handle
if (!mPtr)
{
STHROWF("Invalid SQLite statement");
}
// Are the names cached?
else if (mIndexes.empty())
{
for (Int32 i = 0; i < mColumns; ++i)
{
// Get the column name at the current index
CSStr name = (CSStr)sqlite3_column_name(mPtr, i);
// Validate the name
if (!name)
{
STHROWF("Unable to retrieve column name for index (%d)", i);
}
// Save it to guarantee the same lifetime as this instance
else
{
mIndexes[name] = i;
}
}
}
// Attempt to find the specified column
const Indexes::iterator itr = mIndexes.find(name);
// Was there a column with the specified name?
if (itr != mIndexes.end())
{
return itr->second;
}
// No such column exists (expecting the invoker to validate the result)
return -1;
}
} // Namespace:: SqMod

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#ifndef _SQSQLITE_HANDLE_STATEMENT_HPP_
#define _SQSQLITE_HANDLE_STATEMENT_HPP_
// ------------------------------------------------------------------------------------------------
#include "Handle/Connection.hpp"
// ------------------------------------------------------------------------------------------------
#include <map>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted database statement handle.
*/
class StmtHnd
{
// --------------------------------------------------------------------------------------------
friend class Connection;
friend class Statement;
public:
// --------------------------------------------------------------------------------------------
typedef sqlite3_stmt Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
/* --------------------------------------------------------------------------------------------
* Validate the statement handle and throw an error if invalid.
*/
void Validate() const;
protected:
// --------------------------------------------------------------------------------------------
typedef std::map< String, int > Indexes; // Container used to identify column indexes.
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a certain statement.
*/
struct Handle
{
// ----------------------------------------------------------------------------------------
Pointer mPtr; // The statement handle resource.
Counter mRef; // Reference count to the managed handle.
// ----------------------------------------------------------------------------------------
Int32 mStatus; // The last status code of this connection handle.
// ----------------------------------------------------------------------------------------
ConnHnd mConn; // The handle to the associated database connection.
// ----------------------------------------------------------------------------------------
String mQuery; // The query string used to create this statement.
// ----------------------------------------------------------------------------------------
Int32 mColumns; // The amount of columns available in this statement.
Indexes mIndexes; // An associative container with column names and their index.
// ----------------------------------------------------------------------------------------
bool mGood; // True when a row has been fetched with step.
bool mDone; // True when the last step had no more rows to fetch.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle(const ConnHnd & conn, Counter counter)
: mPtr(nullptr)
, mRef(counter)
, mStatus(SQLITE_OK)
, mConn(conn)
, mQuery()
, mColumns(0)
, mIndexes()
, mGood(false)
, mDone(false)
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* ----------------------------------------------------------------------------------------
* Create the database statement resource.
*/
void Create(CSStr query);
/* ----------------------------------------------------------------------------------------
* Check whether a specific index is in range.
*/
bool CheckIndex(Int32 idx) const
{
return (idx >= 0) && (idx <= mColumns);
}
/* ----------------------------------------------------------------------------------------
* Retrieve the column index associated with the specified name.
*/
Int32 GetColumnIndex(CSStr name);
};
private:
// --------------------------------------------------------------------------------------------
Handle * m_Hnd; // The managed handle instance.
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a statement handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a statement handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
StmtHnd(const ConnHnd & db)
: m_Hnd(new Handle(db, 1))
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
StmtHnd()
: m_Hnd(nullptr)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
StmtHnd(const StmtHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
StmtHnd(StmtHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~StmtHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
StmtHnd & operator = (const StmtHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
StmtHnd & operator = (StmtHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = nullptr;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Status assignment operator.
*/
StmtHnd & operator = (Int32 status)
{
if (m_Hnd)
{
m_Hnd->mStatus = status;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two statement handles.
*/
bool operator == (const StmtHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two statement handles.
*/
bool operator != (const StmtHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison with an integer value status.
*/
bool operator == (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus == status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison with an integer status value.
*/
bool operator != (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus != status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return m_Hnd && m_Hnd->mPtr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return m_Hnd ? m_Hnd->mPtr : nullptr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return m_Hnd ? m_Hnd->mPtr : nullptr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return m_Hnd ? m_Hnd->mRef : 0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last known status code.
*/
Int32 Status() const
{
return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CCStr ErrStr() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrStr();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CCStr ErrMsg() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrMsg();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 ErrNo() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrNo();
}
return SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 ExErrNo() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ExErrNo();
}
return SQLITE_NOMEM;
}
};
} // Namespace:: SqMod
#endif // _SQSQLITE_HANDLE_STATEMENT_HPP_