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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Code cleanup.

This commit is contained in:
Sandu Liviu Catalin 2020-03-22 10:31:43 +02:00
parent 33f057ac15
commit 453eff0037
7 changed files with 356 additions and 372 deletions

View File

@ -3,7 +3,6 @@
#include "Logger.hpp"
#include "Misc/Signal.hpp"
#include "Misc/Areas.hpp"
#include "Misc/Signal.hpp"
#include "Base/Buffer.hpp"
#include "Library/Utils/Buffer.hpp"
@ -68,7 +67,7 @@ public:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
ScriptLoader(CSimpleIniA & conf)
explicit ScriptLoader(CSimpleIniA & conf)
: m_Config(conf)
{
/* ... */
@ -137,7 +136,7 @@ public:
Core Core::s_Inst;
// ------------------------------------------------------------------------------------------------
Core::Core()
Core::Core() noexcept
: m_State(0)
, m_VM(nullptr)
, m_Scripts()

View File

@ -20,8 +20,8 @@ namespace SqMod {
*/
enum CoreCircularLocks
{
CCL_RELOAD_SCRIPTS = (1 << 0),
CCL_EMIT_SERVER_OPTION = (1 << 1)
CCL_RELOAD_SCRIPTS = (1u << 0u),
CCL_EMIT_SERVER_OPTION = (1u << 1u)
};
/* ------------------------------------------------------------------------------------------------
@ -37,33 +37,13 @@ private:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Core();
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Core(const Core & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Core(Core && o) = delete;
Core() noexcept;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Core();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Core & operator = (const Core & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Core & operator = (Core && o) = delete;
protected:
// --------------------------------------------------------------------------------------------
@ -77,11 +57,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
BlipInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
BlipInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
@ -114,28 +90,28 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CBlip * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CBlip * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
Int32 mWorld; // The identifier of the world in which this blip was created.
Int32 mScale; // The scale of the blip.
Int32 mWorld{-1}; // The identifier of the world in which this blip was created.
Int32 mScale{-1}; // The scale of the blip.
// ----------------------------------------------------------------------------------------
Int32 mSprID;
Int32 mSprID{-1};
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
Vector3 mPosition;
Color4 mColor;
Vector3 mPosition{};
Color4 mColor{};
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
};
/* --------------------------------------------------------------------------------------------
@ -146,10 +122,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
CheckpointInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
CheckpointInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
@ -183,25 +156,25 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CCheckpoint * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CCheckpoint * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream;
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnEntered;
SignalPair mOnExited;
SignalPair mOnWorld;
SignalPair mOnRadius;
SignalPair mOnEntered{};
SignalPair mOnExited{};
SignalPair mOnWorld{};
SignalPair mOnRadius{};
};
/* --------------------------------------------------------------------------------------------
@ -212,10 +185,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
KeybindInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
KeybindInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
@ -249,27 +219,27 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CKeybind * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CKeybind * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
Int32 mFirst; // Key-code of the first button from the triggering combination.
Int32 mSecond; // Key-code of the second button from the triggering combination.
Int32 mThird; // Key-code of the third button from the triggering combination.
Int32 mRelease; // Whether the key-bind reacts to button press or release.
Int32 mFirst{-1}; // Key-code of the first button from the triggering combination.
Int32 mSecond{-1}; // Key-code of the second button from the triggering combination.
Int32 mThird{-1}; // Key-code of the third button from the triggering combination.
Int32 mRelease{-1}; // Whether the key-bind reacts to button press or release.
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
// ----------------------------------------------------------------------------------------
SignalPair mOnKeyPress;
SignalPair mOnKeyRelease;
SignalPair mOnKeyPress{};
SignalPair mOnKeyRelease{};
};
/* --------------------------------------------------------------------------------------------
@ -280,10 +250,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
ObjectInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
ObjectInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
@ -317,26 +284,26 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CObject * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CObject * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream;
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnShot;
SignalPair mOnTouched;
SignalPair mOnWorld;
SignalPair mOnAlpha;
SignalPair mOnReport;
SignalPair mOnShot{};
SignalPair mOnTouched{};
SignalPair mOnWorld{};
SignalPair mOnAlpha{};
SignalPair mOnReport{};
};
/* --------------------------------------------------------------------------------------------
@ -347,10 +314,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
PickupInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
PickupInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
@ -384,29 +348,29 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CPickup * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CPickup * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream;
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnRespawn;
SignalPair mOnClaimed;
SignalPair mOnCollected;
SignalPair mOnWorld;
SignalPair mOnAlpha;
SignalPair mOnAutomatic;
SignalPair mOnAutoTimer;
SignalPair mOnOption;
SignalPair mOnRespawn{};
SignalPair mOnClaimed{};
SignalPair mOnCollected{};
SignalPair mOnWorld{};
SignalPair mOnAlpha{};
SignalPair mOnAutomatic{};
SignalPair mOnAutoTimer{};
SignalPair mOnOption{};
};
/* --------------------------------------------------------------------------------------------
@ -417,10 +381,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
PlayerInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
PlayerInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
@ -454,122 +415,122 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CPlayer * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CPlayer * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
AreaList mAreas; // Areas the player is currently in.
AreaList mAreas{}; // Areas the player is currently in.
// ----------------------------------------------------------------------------------------
SQInteger mTrackPosition; // The number of times to track position changes.
SQInteger mTrackHeading; // The number of times to track heading changes.
SQInteger mTrackPosition{0}; // The number of times to track position changes.
SQInteger mTrackHeading{0}; // The number of times to track heading changes.
// ----------------------------------------------------------------------------------------
Int32 mTrackPositionHeader; // Header to send when triggering position callback.
LightObj mTrackPositionPayload; // Payload to send when triggering position callback.
Int32 mTrackPositionHeader{0}; // Header to send when triggering position callback.
LightObj mTrackPositionPayload{}; // Payload to send when triggering position callback.
// ----------------------------------------------------------------------------------------
Int32 mKickBanHeader; // Header to send when triggering kick/ban callback.
LightObj mKickBanPayload; // Payload to send when triggering kick/ban callback.
Int32 mKickBanHeader{0}; // Header to send when triggering kick/ban callback.
LightObj mKickBanPayload{}; // Payload to send when triggering kick/ban callback.
// ----------------------------------------------------------------------------------------
Int32 mLastWeapon; // Last known weapon of the player entity.
Float32 mLastHealth; // Last known health of the player entity.
Float32 mLastArmour; // Last known armor of the player entity.
Float32 mLastHeading; // Last known heading of the player entity.
Vector3 mLastPosition; // Last known position of the player entity.
Int32 mLastWeapon{-1}; // Last known weapon of the player entity.
Float32 mLastHealth{0}; // Last known health of the player entity.
Float32 mLastArmour{0}; // Last known armor of the player entity.
Float32 mLastHeading{0}; // Last known heading of the player entity.
Vector3 mLastPosition{}; // Last known position of the player entity.
// ----------------------------------------------------------------------------------------
Int32 mAuthority; // The authority level of the managed player.
Int32 mAuthority{0}; // The authority level of the managed player.
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream;
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnRequestClass;
SignalPair mOnRequestSpawn;
SignalPair mOnSpawn;
SignalPair mOnWasted;
SignalPair mOnKilled;
SignalPair mOnEmbarking;
SignalPair mOnEmbarked;
SignalPair mOnDisembark;
SignalPair mOnRename;
SignalPair mOnState;
SignalPair mOnStateNone;
SignalPair mOnStateNormal;
SignalPair mOnStateAim;
SignalPair mOnStateDriver;
SignalPair mOnStatePassenger;
SignalPair mOnStateEnterDriver;
SignalPair mOnStateEnterPassenger;
SignalPair mOnStateExit;
SignalPair mOnStateUnspawned;
SignalPair mOnAction;
SignalPair mOnActionNone;
SignalPair mOnActionNormal;
SignalPair mOnActionAiming;
SignalPair mOnActionShooting;
SignalPair mOnActionJumping;
SignalPair mOnActionLieDown;
SignalPair mOnActionGettingUp;
SignalPair mOnActionJumpVehicle;
SignalPair mOnActionDriving;
SignalPair mOnActionDying;
SignalPair mOnActionWasted;
SignalPair mOnActionEmbarking;
SignalPair mOnActionDisembarking;
SignalPair mOnBurning;
SignalPair mOnCrouching;
SignalPair mOnGameKeys;
SignalPair mOnStartTyping;
SignalPair mOnStopTyping;
SignalPair mOnAway;
SignalPair mOnMessage;
SignalPair mOnCommand;
SignalPair mOnPrivateMessage;
SignalPair mOnKeyPress;
SignalPair mOnKeyRelease;
SignalPair mOnSpectate;
SignalPair mOnUnspectate;
SignalPair mOnCrashreport;
SignalPair mOnModuleList;
SignalPair mOnObjectShot;
SignalPair mOnObjectTouched;
SignalPair mOnPickupClaimed;
SignalPair mOnPickupCollected;
SignalPair mOnCheckpointEntered;
SignalPair mOnCheckpointExited;
SignalPair mOnClientScriptData;
SignalPair mOnRequestClass{};
SignalPair mOnRequestSpawn{};
SignalPair mOnSpawn{};
SignalPair mOnWasted{};
SignalPair mOnKilled{};
SignalPair mOnEmbarking{};
SignalPair mOnEmbarked{};
SignalPair mOnDisembark{};
SignalPair mOnRename{};
SignalPair mOnState{};
SignalPair mOnStateNone{};
SignalPair mOnStateNormal{};
SignalPair mOnStateAim{};
SignalPair mOnStateDriver{};
SignalPair mOnStatePassenger{};
SignalPair mOnStateEnterDriver{};
SignalPair mOnStateEnterPassenger{};
SignalPair mOnStateExit{};
SignalPair mOnStateUnspawned{};
SignalPair mOnAction{};
SignalPair mOnActionNone{};
SignalPair mOnActionNormal{};
SignalPair mOnActionAiming{};
SignalPair mOnActionShooting{};
SignalPair mOnActionJumping{};
SignalPair mOnActionLieDown{};
SignalPair mOnActionGettingUp{};
SignalPair mOnActionJumpVehicle{};
SignalPair mOnActionDriving{};
SignalPair mOnActionDying{};
SignalPair mOnActionWasted{};
SignalPair mOnActionEmbarking{};
SignalPair mOnActionDisembarking{};
SignalPair mOnBurning{};
SignalPair mOnCrouching{};
SignalPair mOnGameKeys{};
SignalPair mOnStartTyping{};
SignalPair mOnStopTyping{};
SignalPair mOnAway{};
SignalPair mOnMessage{};
SignalPair mOnCommand{};
SignalPair mOnPrivateMessage{};
SignalPair mOnKeyPress{};
SignalPair mOnKeyRelease{};
SignalPair mOnSpectate{};
SignalPair mOnUnspectate{};
SignalPair mOnCrashreport{};
SignalPair mOnModuleList{};
SignalPair mOnObjectShot{};
SignalPair mOnObjectTouched{};
SignalPair mOnPickupClaimed{};
SignalPair mOnPickupCollected{};
SignalPair mOnCheckpointEntered{};
SignalPair mOnCheckpointExited{};
SignalPair mOnClientScriptData{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnEntityStream;
SignalPair mOnEntityStream{};
#endif
SignalPair mOnUpdate;
SignalPair mOnHealth;
SignalPair mOnArmour;
SignalPair mOnWeapon;
SignalPair mOnHeading;
SignalPair mOnPosition;
SignalPair mOnOption;
SignalPair mOnAdmin;
SignalPair mOnWorld;
SignalPair mOnTeam;
SignalPair mOnSkin;
SignalPair mOnMoney;
SignalPair mOnScore;
SignalPair mOnWantedLevel;
SignalPair mOnImmunity;
SignalPair mOnAlpha;
SignalPair mOnEnterArea;
SignalPair mOnLeaveArea;
SignalPair mOnUpdate{};
SignalPair mOnHealth{};
SignalPair mOnArmour{};
SignalPair mOnWeapon{};
SignalPair mOnHeading{};
SignalPair mOnPosition{};
SignalPair mOnOption{};
SignalPair mOnAdmin{};
SignalPair mOnWorld{};
SignalPair mOnTeam{};
SignalPair mOnSkin{};
SignalPair mOnMoney{};
SignalPair mOnScore{};
SignalPair mOnWantedLevel{};
SignalPair mOnImmunity{};
SignalPair mOnAlpha{};
SignalPair mOnEnterArea{};
SignalPair mOnLeaveArea{};
};
/* --------------------------------------------------------------------------------------------
@ -580,10 +541,7 @@ protected:
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
VehicleInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(nullptr), mObj()
{
ResetInstance();
}
VehicleInst() = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
@ -617,55 +575,55 @@ protected:
void DropEvents();
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CVehicle * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
Int32 mID{-1}; // The unique number that identifies this entity on the server.
Uint32 mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CVehicle * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
AreaList mAreas; // Areas the vehicle is currently in.
AreaList mAreas{}; // Areas the vehicle is currently in.
// ----------------------------------------------------------------------------------------
SQInteger mTrackPosition; // The number of times to track position changes.
SQInteger mTrackRotation; // The number of times to track rotation changes.
SQInteger mTrackPosition{0}; // The number of times to track position changes.
SQInteger mTrackRotation{0}; // The number of times to track rotation changes.
// ----------------------------------------------------------------------------------------
Int32 mLastPrimaryColor; // Last known secondary-color of the player entity.
Int32 mLastSecondaryColor; // Last known primary-color of the player entity.
Float32 mLastHealth; // Last known health of the player entity.
Vector3 mLastPosition; // Last known position of the player entity.
Quaternion mLastRotation; // Last known rotation of the player entity.
Int32 mLastPrimaryColor{-1}; // Last known secondary-color of the player entity.
Int32 mLastSecondaryColor{-1}; // Last known primary-color of the player entity.
Float32 mLastHealth{0}; // Last known health of the player entity.
Vector3 mLastPosition{}; // Last known position of the player entity.
Quaternion mLastRotation{}; // Last known rotation of the player entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents; // Table containing the emitted entity events.
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed;
SignalPair mOnCustom;
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream;
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnEmbarking;
SignalPair mOnEmbarked;
SignalPair mOnDisembark;
SignalPair mOnExplode;
SignalPair mOnRespawn;
SignalPair mOnUpdate;
SignalPair mOnColor;
SignalPair mOnHealth;
SignalPair mOnPosition;
SignalPair mOnRotation;
SignalPair mOnOption;
SignalPair mOnWorld;
SignalPair mOnImmunity;
SignalPair mOnPartStatus;
SignalPair mOnTyreStatus;
SignalPair mOnDamageData;
SignalPair mOnRadio;
SignalPair mOnHandlingRule;
SignalPair mOnEnterArea;
SignalPair mOnLeaveArea;
SignalPair mOnEmbarking{};
SignalPair mOnEmbarked{};
SignalPair mOnDisembark{};
SignalPair mOnExplode{};
SignalPair mOnRespawn{};
SignalPair mOnUpdate{};
SignalPair mOnColor{};
SignalPair mOnHealth{};
SignalPair mOnPosition{};
SignalPair mOnRotation{};
SignalPair mOnOption{};
SignalPair mOnWorld{};
SignalPair mOnImmunity{};
SignalPair mOnPartStatus{};
SignalPair mOnTyreStatus{};
SignalPair mOnDamageData{};
SignalPair mOnRadio{};
SignalPair mOnHandlingRule{};
SignalPair mOnEnterArea{};
SignalPair mOnLeaveArea{};
};
public:
@ -739,6 +697,26 @@ private:
public:
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Core(const Core & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Core(Core && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Core & operator = (const Core & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Core & operator = (Core && o) = delete;
/* --------------------------------------------------------------------------------------------
* Retrieve the core instance.
*/
@ -846,12 +824,12 @@ public:
/* --------------------------------------------------------------------------------------------
* Retrieve the script source associated with a certain path in the scripts list.
*/
Scripts::iterator FindScript(const CSStr src);
Scripts::iterator FindScript(CSStr src);
/* --------------------------------------------------------------------------------------------
* Retrieve the script source associated with a certain path in the pending scripts list.
*/
Scripts::iterator FindPendingScript(const CSStr src);
Scripts::iterator FindPendingScript(CSStr src);
/* --------------------------------------------------------------------------------------------
* Retrieve the scripts list. Should not be modified directly! Information purposes only.
@ -922,7 +900,7 @@ public:
*/
bool IsCircularLock(Uint32 lock) const
{
return (m_CircularLocks & lock);
return static_cast< bool >(m_CircularLocks & lock);
}
/* --------------------------------------------------------------------------------------------
@ -1058,13 +1036,6 @@ public:
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic,
Int32 header, LightObj & payload);
LightObj & NewSprite(Int32 index, CSStr file, Int32 xp, Int32 yp,
Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel,
Int32 header, LightObj & payload);
LightObj & NewTextdraw(Int32 index, CSStr text, Int32 xp, Int32 yp,
Uint32 color, bool rel, Int32 header, LightObj & payload);
LightObj & NewVehicle(Int32 model, Int32 world, Float32 x, Float32 y, Float32 z,
Float32 angle, Int32 primary, Int32 secondary,
Int32 header, LightObj & payload);
@ -1082,13 +1053,13 @@ public:
/* --------------------------------------------------------------------------------------------
* Entity retrievers.
*/
BlipInst & GetBlip(Int32 id) { return m_Blips.at(id); }
CheckpointInst & GetCheckpoint(Int32 id) { return m_Checkpoints.at(id); }
KeybindInst & GetKeybind(Int32 id) { return m_Keybinds.at(id); }
ObjectInst & GetObject(Int32 id) { return m_Objects.at(id); }
PickupInst & GetPickup(Int32 id) { return m_Pickups.at(id); }
PlayerInst & GetPlayer(Int32 id) { return m_Players.at(id); }
VehicleInst & GetVehicle(Int32 id) { return m_Vehicles.at(id); }
BlipInst & GetBlip(Int32 id) { return m_Blips.at(static_cast< size_t >(id)); }
CheckpointInst & GetCheckpoint(Int32 id) { return m_Checkpoints.at(static_cast< size_t >(id)); }
KeybindInst & GetKeybind(Int32 id) { return m_Keybinds.at(static_cast< size_t >(id)); }
ObjectInst & GetObject(Int32 id) { return m_Objects.at(static_cast< size_t >(id)); }
PickupInst & GetPickup(Int32 id) { return m_Pickups.at(static_cast< size_t >(id)); }
PlayerInst & GetPlayer(Int32 id) { return m_Players.at(static_cast< size_t >(id)); }
VehicleInst & GetVehicle(Int32 id) { return m_Vehicles.at(static_cast< size_t >(id)); }
/* --------------------------------------------------------------------------------------------
* Pool retrievers.
@ -1471,7 +1442,7 @@ struct CoreState
/* --------------------------------------------------------------------------------------------
* Backup the current core state and set the given state.
*/
CoreState(int s)
explicit CoreState(int s)
: m_State(Core::Get().GetState())
{
Core::Get().SetState(s);

View File

@ -232,6 +232,8 @@ void Core::EmitServerFrame(Float32 elapsed_time)
//SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerFrame")
}
#pragma clang diagnostic push
#pragma ide diagnostic ignored "MemberFunctionCanBeStatic"
// ------------------------------------------------------------------------------------------------
void Core::EmitPluginCommand(Uint32 command_identifier, CCStr message)
{
@ -245,6 +247,7 @@ void Core::EmitPluginCommand(Uint32 command_identifier, CCStr message)
(void)message;
#endif
}
#pragma clang diagnostic pop
// ------------------------------------------------------------------------------------------------
void Core::EmitIncomingConnection(CStr player_name, size_t name_buffer_size, CCStr user_password, CCStr ip_address)
@ -1819,9 +1822,9 @@ void Core::EmitClientScriptData(Int32 player_id, const uint8_t * data, size_t si
return;
}
// Allocate a buffer with the received size
Buffer b(size);
Buffer b(static_cast< Buffer::SzType >(size));
// Replicate the data to the allocated buffer
b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), size);
b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), static_cast< Buffer::SzType >(size));
// Prepare an object for the obtained buffer
LightObj o;
// Attempt to create the requested buffer

View File

@ -1,7 +1,6 @@
// ------------------------------------------------------------------------------------------------
#include "Logger.hpp"
#include "Core.hpp"
#include "Base/Utility.hpp"
// ------------------------------------------------------------------------------------------------
#include <ctime>
@ -20,7 +19,8 @@
// ------------------------------------------------------------------------------------------------
namespace {
#pragma clang diagnostic push
#pragma ide diagnostic ignored "hicpp-signed-bitwise"
/* ------------------------------------------------------------------------------------------------
* Common windows colors.
*/
@ -42,7 +42,7 @@ enum
LC_LIGHT_MAGENTA = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
LC_DARK_MAGENTA = FOREGROUND_RED | FOREGROUND_BLUE
};
#pragma clang diagnostic pop
/* ------------------------------------------------------------------------------------------------
* Logging colors.
*/
@ -209,7 +209,7 @@ static inline CCStr GetTimeStampStr()
Logger Logger::s_Inst;
// ------------------------------------------------------------------------------------------------
Logger::Logger()
Logger::Logger() noexcept
: m_Buffer()
, m_ConsoleLevels(LOGL_ANY)
, m_LogFileLevels(~LOGL_DBG)
@ -332,9 +332,9 @@ void Logger::Terminate()
// ------------------------------------------------------------------------------------------------
void Logger::Release()
{
for (Uint8 i = 0; i < 7; ++i)
for (auto & f : m_LogCb)
{
m_LogCb[i].ReleaseGently();
f.ReleaseGently();
}
}
@ -362,7 +362,8 @@ SQBool Logger::ProcessCb(Uint8 level, bool sub)
// Specify whether this is a sub message
sq_pushbool(vm, static_cast< SQBool >(sub));
// Make the function call and store the result
SQRESULT res = sq_call(vm, 3, true, ErrorHandling::IsEnabled());
SQRESULT res = sq_call(vm, 3, static_cast< SQBool >(true),
static_cast< SQBool >(ErrorHandling::IsEnabled()));
// Default to non greedy callback
SQBool ret = SQFalse;
// Did the function succeeded and is the returned value not null?
@ -385,7 +386,7 @@ void Logger::Proccess(Uint8 level, bool sub)
// Lock the logger to prevent a cyclic dependency
m_CyclicLock = true;
// Attempt to process the script callback first
const bool greedy = ProcessCb(level, sub);
const bool greedy = static_cast< bool >(ProcessCb(level, sub));
// Unlock the logger after the callback was invoked
m_CyclicLock = false;
// Is the callback for this level greedy?
@ -483,7 +484,7 @@ void Logger::Debug(CCStr fmt, va_list args)
// Valid line of code?
if (!code.empty())
{
m_Buffer.WriteF(ret, "\n[\n=>Location: %s\n=>Line: %d\n=>Function: %s\n=>Code: %s\n]"
m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "\n[\n=>Location: %s\n=>Line: %d\n=>Function: %s\n=>Code: %s\n]"
, si.source, si.line, si.funcname ? si.funcname : _SC("unknown"), code.c_str());
fall_back = false; // No need to fall back to normal message!
}
@ -491,7 +492,7 @@ void Logger::Debug(CCStr fmt, va_list args)
// Should the regular message be shown instead?
if (fall_back)
{
m_Buffer.WriteF(ret, "\n[\n=>Location: %s\n=>Line: %d\n=>Function: %s\n]"
m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "\n[\n=>Location: %s\n=>Line: %d\n=>Function: %s\n]"
, si.source ? si.source : _SC("unknown")
, si.line
, si.funcname ? si.funcname : _SC("unknown"));
@ -499,7 +500,8 @@ void Logger::Debug(CCStr fmt, va_list args)
}
else
{
m_Buffer.WriteF(ret, "\n[\n=>Location: unknown\n=>Line: unknown\n=>Function: unknown\n]");
m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "\n[\n=>Location: unknown\n=>Line: unknown\n=>Function: unknown\n]");
}
// Process the message in the buffer
Proccess(LOGL_ERR, true);
@ -508,17 +510,17 @@ void Logger::Debug(CCStr fmt, va_list args)
// Traceback the function call
for (Int32 level = 1; SQ_SUCCEEDED(sq_stackinfos(vm, level, &si)); ++level)
{
ret += m_Buffer.WriteF(ret, "=> [%d] %s (%d) [%s]\n", level
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] %s (%d) [%s]\n", level
, si.source ? si.source : _SC("unknown")
, si.line
, si.funcname ? si.funcname : _SC("unknown"));
}
// End the function call traceback
m_Buffer.WriteF(ret, "]");
m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "]");
// Process the message in the buffer
Proccess(LOGL_INF, true);
// Temporary variables to retrieve stack information
CSStr s_ = 0, name = 0;
CSStr s_ = nullptr, name = nullptr;
SQInteger i_, seq = 0;
SQFloat f_;
SQUserPointer p_;
@ -530,41 +532,47 @@ void Logger::Debug(CCStr fmt, va_list args)
{
seq = 0;
// Display all locals in the current stack level
while((name = sq_getlocal(vm, level, seq)))
while((name = sq_getlocal(vm, static_cast< SQUnsignedInteger >(level), static_cast< SQUnsignedInteger >(seq))))
{
++seq;
switch(sq_gettype(vm, -1))
{
case OT_NULL:
ret += m_Buffer.WriteF(ret, "=> [%d] NULL [%s]\n", level, name);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] NULL [%s]\n", level, name);
break;
case OT_INTEGER:
sq_getinteger(vm, -1, &i_);
ret += m_Buffer.WriteF(ret, "=> [%d] INTEGER [%s] with value: %" PRINT_INT_FMT "\n", level, name, i_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] INTEGER [%s] with value: %" PRINT_INT_FMT "\n", level, name, i_);
break;
case OT_FLOAT:
sq_getfloat(vm, -1, &f_);
ret += m_Buffer.WriteF(ret, "=> [%d] FLOAT [%s] with value: %f\n", level, name, f_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] FLOAT [%s] with value: %f\n", level, name, f_);
break;
case OT_USERPOINTER:
sq_getuserpointer(vm, -1, &p_);
ret += m_Buffer.WriteF(ret, "=> [%d] USERPOINTER [%s] pointing at: %p\n", level, name, p_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] USERPOINTER [%s] pointing at: %p\n", level, name, p_);
break;
case OT_STRING:
sq_getstringandsize(vm, -1, &s_, &i_);
if (i_ > 0) {
ret += m_Buffer.WriteF(ret, "=> [%d] STRING [%s] of %" PRINT_INT_FMT " characters: %.*s\n", level, name, i_, m_StringTruncate, s_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] STRING [%s] of %" PRINT_INT_FMT " characters: %.*s\n", level, name, i_, m_StringTruncate, s_);
} else {
ret += m_Buffer.WriteF(ret, "=> [%d] STRING [%s] empty\n", level, name);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] STRING [%s] empty\n", level, name);
}
break;
case OT_TABLE:
i_ = sq_getsize(vm, -1);
ret += m_Buffer.WriteF(ret, "=> [%d] TABLE [%s] with %" PRINT_INT_FMT " elements\n", level, name, i_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] TABLE [%s] with %" PRINT_INT_FMT " elements\n", level, name, i_);
break;
case OT_ARRAY:
i_ = sq_getsize(vm, -1);
ret += m_Buffer.WriteF(ret, "=> [%d] ARRAY [%s] with %" PRINT_INT_FMT " elements\n", level, name, i_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] ARRAY [%s] with %" PRINT_INT_FMT " elements\n", level, name, i_);
break;
case OT_CLOSURE:
s_ = _SC("@anonymous");
@ -574,7 +582,7 @@ void Logger::Debug(CCStr fmt, va_list args)
}
sq_poptop(vm);
}
ret += m_Buffer.WriteF(ret, "=> [%d] CLOSURE [%s] with name: %s\n", level, name, s_);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] CLOSURE [%s] with name: %s\n", level, name, s_);
break;
case OT_NATIVECLOSURE:
s_ = _SC("@unknown");
@ -584,16 +592,17 @@ void Logger::Debug(CCStr fmt, va_list args)
}
sq_poptop(vm);
}
ret += m_Buffer.WriteF(ret, "=> [%d] NATIVECLOSURE [%s] with name: %s\n", level, name, s_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] NATIVECLOSURE [%s] with name: %s\n", level, name, s_);
break;
case OT_GENERATOR:
ret += m_Buffer.WriteF(ret, "=> [%d] GENERATOR [%s]\n", level, name);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] GENERATOR [%s]\n", level, name);
break;
case OT_USERDATA:
ret += m_Buffer.WriteF(ret, "=> [%d] USERDATA [%s]\n", level, name);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] USERDATA [%s]\n", level, name);
break;
case OT_THREAD:
ret += m_Buffer.WriteF(ret, "=> [%d] THREAD [%s]\n", level, name);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] THREAD [%s]\n", level, name);
break;
case OT_CLASS:
// Brute force our way into getting the name of this class without blowing up
@ -611,7 +620,7 @@ void Logger::Debug(CCStr fmt, va_list args)
// Pop the dummy instance
sq_poptop(vm);
}
ret += m_Buffer.WriteF(ret, "=> [%d] CLASS [%s] of type: %s\n", level, name, s_);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] CLASS [%s] of type: %s\n", level, name, s_);
break;
case OT_INSTANCE:
s_ = _SC("@unknown");
@ -621,7 +630,8 @@ void Logger::Debug(CCStr fmt, va_list args)
}
sq_poptop(vm);
}
ret += m_Buffer.WriteF(ret, "=> [%d] INSTANCE [%s] of type: %s\n", level, name, s_);
ret += m_Buffer.WriteF(
static_cast< Buffer::SzType >(ret), "=> [%d] INSTANCE [%s] of type: %s\n", level, name, s_);
break;
case OT_WEAKREF:
s_ = _SC("@unknown");
@ -638,21 +648,21 @@ void Logger::Debug(CCStr fmt, va_list args)
// Pop the referenced value
sq_poptop(vm);
}
ret += m_Buffer.WriteF(ret, "=> [%d] WEAKREF [%s] of type: %s\n", level, name, s_);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] WEAKREF [%s] of type: %s\n", level, name, s_);
break;
case OT_BOOL:
sq_getinteger(vm, -1, &i_);
ret += m_Buffer.WriteF(ret, "=> [%d] BOOL [%s] with value: %s\n", level, name, i_ ? _SC("true") : _SC("false"));
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] BOOL [%s] with value: %s\n", level, name, i_ ? _SC("true") : _SC("false"));
break;
default:
ret += m_Buffer.WriteF(ret, "=> [%d] UNKNOWN [%s]\n", level, name);
ret += m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "=> [%d] UNKNOWN [%s]\n", level, name);
break;
}
sq_pop(vm, 1);
}
}
// End the variables information
m_Buffer.WriteF(ret, "]");
m_Buffer.WriteF(static_cast< Buffer::SzType >(ret), "]");
// Process the message in the buffer
Proccess(LOGL_INF, true);
}
@ -723,7 +733,7 @@ SQMOD_CLOG(cLogSFtl, LOGL_FTL, true)
// ------------------------------------------------------------------------------------------------
template < Uint8 L, bool S > static SQInteger LogBasicMessage(HSQUIRRELVM vm)
{
const Int32 top = sq_gettop(vm);
const auto top = sq_gettop(vm);
// Was the message value specified?
if (top <= 1)
{

View File

@ -19,15 +19,15 @@ namespace SqMod {
*/
enum LogLvl
{
LOGL_NIL = (1 << 0),
LOGL_DBG = (1 << 1),
LOGL_USR = (1 << 2),
LOGL_SCS = (1 << 3),
LOGL_INF = (1 << 4),
LOGL_WRN = (1 << 5),
LOGL_ERR = (1 << 6),
LOGL_FTL = (1 << 7),
LOGL_ANY = 0xFF
LOGL_NIL = (1u << 0u),
LOGL_DBG = (1u << 1u),
LOGL_USR = (1u << 2u),
LOGL_SCS = (1u << 3u),
LOGL_INF = (1u << 4u),
LOGL_WRN = (1u << 5u),
LOGL_ERR = (1u << 6u),
LOGL_FTL = (1u << 7u),
LOGL_ANY = 0xFFu
};
/* ------------------------------------------------------------------------------------------------
@ -43,33 +43,13 @@ private:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Logger();
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Logger(const Logger & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Logger(Logger && o) = delete;
Logger() noexcept;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Logger();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Logger & operator = (const Logger & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Logger & operator = (Logger && o) = delete;
private:
// --------------------------------------------------------------------------------------------
@ -92,7 +72,7 @@ private:
std::string m_Filename; // The name of the file where the logs are saved.
// --------------------------------------------------------------------------------------------
Function m_LogCb[7]; //Callback to receive debug information instead of console.
Function m_LogCb[7]; //Callback to receive debug information instead of console.
protected:
@ -111,6 +91,26 @@ public:
return s_Inst;
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Logger(const Logger & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Logger(Logger && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Logger & operator = (const Logger & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Logger & operator = (Logger && o) = delete;
/* --------------------------------------------------------------------------------------------
* Flush buffered data and close the logging file.
*/

View File

@ -59,7 +59,7 @@ void DoReload()
return; // Don't even bother!
}
// Make sure reloading is disabled at the end of this function
const ReloadGuard rg;
const ReloadGuard rg();
// Tell the central core to attempt to reload
if (!Core::Get().Reload())
{
@ -80,7 +80,7 @@ void DoReload()
#define SQMOD_RELOAD_CHECK(exp) if (exp) DoReload();
// ------------------------------------------------------------------------------------------------
static uint8_t OnServerInitialise(void)
static uint8_t OnServerInitialise()
{
// Mark the initialization as successful by default
const CoreState cs(SQMOD_SUCCESS);
@ -125,10 +125,10 @@ struct CallbackUnbinder
};
// ------------------------------------------------------------------------------------------------
static void OnServerShutdown(void)
static void OnServerShutdown()
{
// The server still triggers callbacks and we deallocated everything!
const CallbackUnbinder cu;
const CallbackUnbinder cu();
// Attempt to forward the event
try
{
@ -507,6 +507,7 @@ static void OnPlayerActionChange(int32_t player_id, int32_t old_action, int32_t
case SQMOD_PLAYER_ACTION_EXITING_VEHICLE:
Core::Get().EmitActionDisembarking(player_id, old_action);
break;
default: break;
}
SQMOD_SV_EV_TRACEBACK("[TRACE>] OnPlayerActionChange")
}

View File

@ -123,9 +123,9 @@
/* ------------------------------------------------------------------------------------------------
* VCMP SDK VERSION CHECK.
*/
#define SQMOD_SDK_MATCH(MJR, MNR) ((PLUGIN_API_MAJOR == MJR) && (PLUGIN_API_MINOR == MNR))
#define SQMOD_SDK_LEAST(MJR, MNR) ((PLUGIN_API_MAJOR >= MJR) && (PLUGIN_API_MINOR >= MNR))
#define SQMOD_SDK_PRIOR(MJR, MNR) ((PLUGIN_API_MAJOR < MJR) && (PLUGIN_API_MINOR < MNR))
#define SQMOD_SDK_MATCH(MJR, MNR) ((PLUGIN_API_MAJOR == (MJR)) && (PLUGIN_API_MINOR == (MNR)))
#define SQMOD_SDK_LEAST(MJR, MNR) ((PLUGIN_API_MAJOR >= (MJR)) && (PLUGIN_API_MINOR >= (MNR)))
#define SQMOD_SDK_PRIOR(MJR, MNR) ((PLUGIN_API_MAJOR < (MJR)) && (PLUGIN_API_MINOR < (MNR)))
/* ------------------------------------------------------------------------------------------------
* SQUIRREL FORWARD DECLARATIONS
@ -436,9 +436,9 @@ enum EventType
enum EntityFlags
{
ENF_DEFAULT = (0),
ENF_OWNED = (1 << 1),
ENF_LOCKED = (1 << 2),
ENF_AREA_TRACK = (1 << 3)
ENF_OWNED = (1u << 1u),
ENF_LOCKED = (1u << 2u),
ENF_AREA_TRACK = (1u << 3u)
};
/* ------------------------------------------------------------------------------------------------
@ -608,28 +608,28 @@ enum EntityType
#define SQMOD_DECL_UNUSED_VAR(t, n, v) t n = v; (void)(n)
#define SQMOD_UNUSED_VAR(n) (void)(n)
#define VALID_ENTITY(e) (e >= 0)
#define INVALID_ENTITY(e) (e < 0)
#define VALID_ENTITY(e) ((e) >= 0)
#define INVALID_ENTITY(e) ((e) < 0)
#define VALID_ENTITYEX(e, m) ((e >= 0) && (e < m))
#define INVALID_ENTITYEX(e, m) ((e < 0) || (e >= m))
#define VALID_ENTITYEX(e, m) (((e) >= 0) && ((e) < (m)))
#define INVALID_ENTITYEX(e, m) (((e) < 0) || ((e) >= (m)))
#define VALID_ENTITYGET(e) ((e >= 0) ? e : -1)
#define VALID_ENTITYGETEX(e, m) ((e >= 0) && (e < m) ? e : -1)
#define VALID_ENTITYGET(e) (((e) >= 0) ? (e) : -1)
#define VALID_ENTITYGETEX(e, m) (((e) >= 0) && ((e) < (m)) ? (e) : -1)
#define VALID_VEHCOL(e) ((e >= 0) && (e <= 94))
#define INVALID_VEHCOL(e) ((e < 0) && (e > 94))
#define VALID_VEHCOL(e) (((e) >= 0) && ((e) <= 94))
#define INVALID_VEHCOL(e) (((e) < 0) && ((e) > 94))
/* ------------------------------------------------------------------------------------------------
* COLOR PACKING
*/
#define SQMOD_PACK_RGB(r, g, b) static_cast< Uint32 >(r << 16u | g << 8u | b)
#define SQMOD_PACK_RGBA(r, g, b, a) static_cast< Uint32 >(r << 24u | g << 16u | b << 8u | a)
#define SQMOD_PACK_ARGB(a, r, g, b) static_cast< Uint32 >(a << 24u | r << 16u | g << 8u | b)
#define SQMOD_PACK_RGB(r, g, b) static_cast< Uint32 >((r) << 16u | (g) << 8u | (b))
#define SQMOD_PACK_RGBA(r, g, b, a) static_cast< Uint32 >((r) << 24u | (g) << 16u | (b) << 8u | (a))
#define SQMOD_PACK_ARGB(a, r, g, b) static_cast< Uint32 >((a) << 24u | (r) << 16u | (g) << 8u | (b))
#define SQMOD_PACK_RGB_TO_RGBA(r, g, b) static_cast< Uint32 >(r << 24u | g << 16u | b << 8u | 0u)
#define SQMOD_PACK_RGB_TO_ARGB(r, g, b) static_cast< Uint32 >(0u << 24u | r << 16u | g << 8u | b)
#define SQMOD_PACK_RGB_TO_RGBA(r, g, b) static_cast< Uint32 >((r) << 24u | (g) << 16u | (b) << 8u | 0u)
#define SQMOD_PACK_RGB_TO_ARGB(r, g, b) static_cast< Uint32 >(0u << 24u | (r) << 16u | (g) << 8u | (b))
/* ------------------------------------------------------------------------------------------------
* GENERAL RESPONSES
@ -637,7 +637,7 @@ enum EntityType
#define SQMOD_SUCCESS 1
#define SQMOD_FAILURE 0
#define SQMOD_UNKNOWN -1
#define SQMOD_UNKNOWN (-1)
#define SQMOD_TRUE 1
#define SQMOD_FALSE 0
#define SQMOD_NULL NULL
@ -676,18 +676,18 @@ enum EntityType
*/
#define SQMOD_CREATE_DEFAULT 0
#define SQMOD_CREATE_MANUAL -3
#define SQMOD_CREATE_POOL -4
#define SQMOD_CREATE_AUTOMATIC -5
#define SQMOD_CREATE_OVERWRITE -6
#define SQMOD_CREATE_IMPORT -7
#define SQMOD_CREATE_MANUAL (-3)
#define SQMOD_CREATE_POOL (-4)
#define SQMOD_CREATE_AUTOMATIC (-5)
#define SQMOD_CREATE_OVERWRITE (-6)
#define SQMOD_CREATE_IMPORT (-7)
#define SQMOD_DESTROY_DEFAULT 0
#define SQMOD_DESTROY_MANUAL -3
#define SQMOD_DESTROY_POOL -4
#define SQMOD_DESTROY_AUTOMATIC -5
#define SQMOD_DESTROY_OVERWRITE -6
#define SQMOD_DESTROY_CLEANUP -7
#define SQMOD_DESTROY_MANUAL (-3)
#define SQMOD_DESTROY_POOL (-4)
#define SQMOD_DESTROY_AUTOMATIC (-5)
#define SQMOD_DESTROY_OVERWRITE (-6)
#define SQMOD_DESTROY_CLEANUP (-7)
/* ------------------------------------------------------------------------------------------------
* MODEL ID LIMITS