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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-07-03 07:27:11 +02:00

Initial implementation of reload mechanism.

This commit is contained in:
Sandu Liviu Catalin
2016-03-24 09:32:44 +02:00
parent e057f22402
commit 42af986890
6 changed files with 202 additions and 8 deletions

View File

@ -9,7 +9,38 @@
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static bool g_Reload = false;
static Int32 g_ReloadHeader = -1;
static Object g_ReloadPayload;
// ------------------------------------------------------------------------------------------------
extern void InitExports();
// ------------------------------------------------------------------------------------------------
void EnableReload(Int32 header, Object & payload)
{
g_Reload = true;
g_ReloadHeader = header;
g_ReloadPayload = payload;
}
void DisableReload()
{
g_Reload = false;
g_ReloadHeader = -1;
g_ReloadPayload.Release();
}
// ------------------------------------------------------------------------------------------------
bool ReloadEnabled()
{
return g_Reload;
}
// ------------------------------------------------------------------------------------------------
} // Namespace:: SqMod
// ------------------------------------------------------------------------------------------------
@ -19,6 +50,38 @@ using namespace SqMod;
void BindCallbacks();
void UnbindCallbacks();
// ------------------------------------------------------------------------------------------------
void DoReload()
{
// Disable reloading in case of failure
g_Reload = false;
// Allow reloading by default
_Core->SetState(1);
// Emit the reload event
_Core->EmitScriptReload(g_ReloadHeader, g_ReloadPayload);
// Release the specified payload, if any
DisableReload();
// Are we allowed to reload?
if (!_Core->GetState())
{
return;
}
// Terminate the current VM and release resources
_Core->Terminate();
// Attempt to initialize it the central core
if (!_Core->Init())
{
throw std::runtime_error("Unable to initialize plugin central core");
}
// Attempt to load resources
else if (!_Core->Load())
{
throw std::runtime_error("Unable to load plugin central core");
}
// Prevent recursive reloading
DisableReload();
}
// ------------------------------------------------------------------------------------------------
void DestroyComponents()
{
@ -106,6 +169,7 @@ SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs * funcs, PluginCallback
return SQMOD_SUCCESS;
}
// --------------------------------------------------------------------------------------------
#define SQMOD_CATCH_EVENT_EXCEPTION(ev) /*
*/ catch (const Sqrat::Exception & e) /*
*/ { /*
@ -123,6 +187,9 @@ SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs * funcs, PluginCallback
*/ } /*
*/
// --------------------------------------------------------------------------------------------
#define SQMOD_RELOAD_CHECK if (g_Reload) DoReload();
// --------------------------------------------------------------------------------------------
static int VC_InitServer(void)
{
@ -152,6 +219,8 @@ static int VC_InitServer(void)
}
}
SQMOD_CATCH_EVENT_EXCEPTION(InitServer)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -175,6 +244,8 @@ static void VC_ShutdownServer(void)
DestroyComponents();
}
SQMOD_CATCH_EVENT_EXCEPTION(ShutdownServer)
// See if a reload was requested (quite useless here but why not)
SQMOD_RELOAD_CHECK
}
static void VC_Frame(float delta)
@ -185,6 +256,8 @@ static void VC_Frame(float delta)
_Core->EmitServerFrame(delta);
}
SQMOD_CATCH_EVENT_EXCEPTION(Frame)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerConnect(int player)
@ -195,6 +268,8 @@ static void VC_PlayerConnect(int player)
_Core->ConnectPlayer(player, SQMOD_CREATE_AUTOMATIC, NullObject());
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerConnect)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerDisconnect(int player, int reason)
@ -205,6 +280,8 @@ static void VC_PlayerDisconnect(int player, int reason)
_Core->DisconnectPlayer(player, reason, NullObject());
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerDisconnect)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerBeginTyping(int player)
@ -215,6 +292,8 @@ static void VC_PlayerBeginTyping(int player)
_Core->EmitPlayerStartTyping(player);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerEndTyping(int player)
@ -225,6 +304,8 @@ static void VC_PlayerEndTyping(int player)
_Core->EmitPlayerStopTyping(player);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static int VC_PlayerRequestClass(int player, int offset)
@ -237,6 +318,8 @@ static int VC_PlayerRequestClass(int player, int offset)
_Core->EmitPlayerRequestClass(player, offset);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -251,6 +334,8 @@ static int VC_PlayerRequestSpawn(int player)
_Core->EmitPlayerRequestSpawn(player);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerRequestSpawn)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -263,6 +348,8 @@ static void VC_PlayerSpawn(int player)
_Core->EmitPlayerSpawn(player);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerSpawn)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerDeath(int player, int killer, int reason, int body_part)
@ -280,6 +367,8 @@ static void VC_PlayerDeath(int player, int killer, int reason, int body_part)
}
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerDeath)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerUpdate(int player, int type)
@ -290,6 +379,8 @@ static void VC_PlayerUpdate(int player, int type)
_Core->EmitPlayerUpdate(player, type);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerUpdate)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static int VC_PlayerRequestEnter(int player, int vehicle, int slot)
@ -302,6 +393,8 @@ static int VC_PlayerRequestEnter(int player, int vehicle, int slot)
_Core->EmitPlayerEmbarking(player, vehicle, slot);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerRequestEnter)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -314,6 +407,8 @@ static void VC_PlayerEnterVehicle(int player, int vehicle, int slot)
_Core->EmitPlayerEmbarked(player, vehicle, slot);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerEnterVehicle)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerExitVehicle(int player, int vehicle)
@ -324,6 +419,8 @@ static void VC_PlayerExitVehicle(int player, int vehicle)
_Core->EmitPlayerDisembark(player, vehicle);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerExitVehicle)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static int VC_PickupClaimPicked(int pickup, int player)
@ -336,6 +433,8 @@ static int VC_PickupClaimPicked(int pickup, int player)
_Core->EmitPickupClaimed(player, pickup);
}
SQMOD_CATCH_EVENT_EXCEPTION(PickupClaimPicked)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -348,6 +447,8 @@ static void VC_PickupPickedUp(int pickup, int player)
_Core->EmitPickupCollected(player, pickup);
}
SQMOD_CATCH_EVENT_EXCEPTION(PickupPickedUp)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PickupRespawn(int pickup)
@ -358,6 +459,8 @@ static void VC_PickupRespawn(int pickup)
_Core->EmitPickupRespawn(pickup);
}
SQMOD_CATCH_EVENT_EXCEPTION(PickupRespawn)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_VehicleUpdate(int vehicle, int type)
@ -368,6 +471,8 @@ static void VC_VehicleUpdate(int vehicle, int type)
_Core->EmitVehicleUpdate(vehicle, type);
}
SQMOD_CATCH_EVENT_EXCEPTION(VehicleUpdate)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_VehicleExplode(int vehicle)
@ -378,6 +483,8 @@ static void VC_VehicleExplode(int vehicle)
_Core->EmitVehicleExplode(vehicle);
}
SQMOD_CATCH_EVENT_EXCEPTION(VehicleExplode)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_VehicleRespawn(int vehicle)
@ -388,6 +495,8 @@ static void VC_VehicleRespawn(int vehicle)
_Core->EmitVehicleRespawn(vehicle);
}
SQMOD_CATCH_EVENT_EXCEPTION(VehicleRespawn)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_ObjectShot(int object, int player, int weapon)
@ -398,6 +507,8 @@ static void VC_ObjectShot(int object, int player, int weapon)
_Core->EmitObjectShot(player, object, weapon);
}
SQMOD_CATCH_EVENT_EXCEPTION(ObjectShot)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_ObjectBump(int object, int player)
@ -408,6 +519,8 @@ static void VC_ObjectBump(int object, int player)
_Core->EmitObjectBump(player, object);
}
SQMOD_CATCH_EVENT_EXCEPTION(ObjectBump)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static int VC_PublicMessage(int player, const char * text)
@ -420,6 +533,8 @@ static int VC_PublicMessage(int player, const char * text)
_Core->EmitPlayerChat(player, text);
}
SQMOD_CATCH_EVENT_EXCEPTION(PublicMessage)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -434,6 +549,8 @@ static int VC_CommandMessage(int player, const char * text)
_Core->EmitPlayerCommand(player, text);
}
SQMOD_CATCH_EVENT_EXCEPTION(CommandMessage)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -448,6 +565,8 @@ static int VC_PrivateMessage(int player, int target, const char * text)
_Core->EmitPlayerMessage(player, target, text);
}
SQMOD_CATCH_EVENT_EXCEPTION(PrivateMessage)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -462,6 +581,8 @@ static int VC_InternalCommand(unsigned int type, const char * text)
_Core->EmitInternalCommand(type, text);
}
SQMOD_CATCH_EVENT_EXCEPTION(InternalCommand)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -476,6 +597,8 @@ static int VC_LoginAttempt(char * name, const char * passwd, const char * addres
_Core->EmitLoginAttempt(name, passwd, address);
}
SQMOD_CATCH_EVENT_EXCEPTION(LoginAttempt)
// See if a reload was requested
SQMOD_RELOAD_CHECK
// Return the last known plug-in state
return _Core->GetState();
}
@ -488,6 +611,8 @@ static void VC_EntityPool(int type, int id, unsigned int deleted)
_Core->EmitEntityPool(type, id, static_cast< bool >(deleted));
}
SQMOD_CATCH_EVENT_EXCEPTION(EntityPool)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_KeyBindDown(int player, int bind)
@ -498,6 +623,8 @@ static void VC_KeyBindDown(int player, int bind)
_Core->EmitPlayerKeyPress(player, bind);
}
SQMOD_CATCH_EVENT_EXCEPTION(KeyBindDown)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_KeyBindUp(int player, int bind)
@ -508,6 +635,8 @@ static void VC_KeyBindUp(int player, int bind)
_Core->EmitPlayerKeyRelease(player, bind);
}
SQMOD_CATCH_EVENT_EXCEPTION(KeyBindUp)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerAway(int player, unsigned int status)
@ -518,6 +647,8 @@ static void VC_PlayerAway(int player, unsigned int status)
_Core->EmitPlayerAway(player, static_cast< bool >(status));
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerAway)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerSpectate(int player, int target)
@ -528,6 +659,8 @@ static void VC_PlayerSpectate(int player, int target)
_Core->EmitPlayerSpectate(player, target);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerSpectate)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerCrashReport(int player, const char * report)
@ -538,6 +671,8 @@ static void VC_PlayerCrashReport(int player, const char * report)
_Core->EmitPlayerCrashreport(player, report);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerCrashReport)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_ServerPerformanceReport(int /*count*/, const char ** /*description*/, unsigned long long * /*millis*/)
@ -553,6 +688,8 @@ static void VC_PlayerName(int player, const char * previous, const char * curren
_Core->EmitPlayerRename(player, previous, current);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerName)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerState(int player, int previous, int current)
@ -594,6 +731,8 @@ static void VC_PlayerState(int player, int previous, int current)
}
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerState)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerAction(int player, int previous, int current)
@ -647,6 +786,8 @@ static void VC_PlayerAction(int player, int previous, int current)
}
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerAction)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerOnFire(int player, unsigned int state)
@ -657,6 +798,8 @@ static void VC_PlayerOnFire(int player, unsigned int state)
_Core->EmitPlayerBurning(player, static_cast< bool >(state));
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerOnFire)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerCrouch(int player, unsigned int state)
@ -667,6 +810,8 @@ static void VC_PlayerCrouch(int player, unsigned int state)
_Core->EmitPlayerCrouching(player, static_cast< bool >(state));
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerCrouch)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_PlayerGameKeys(int player, int previous, int current)
@ -677,6 +822,8 @@ static void VC_PlayerGameKeys(int player, int previous, int current)
_Core->EmitPlayerGameKeys(player, previous, current);
}
SQMOD_CATCH_EVENT_EXCEPTION(PlayerGameKeys)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_OnCheckpointEntered(int checkpoint, int player)
@ -687,6 +834,8 @@ static void VC_OnCheckpointEntered(int checkpoint, int player)
_Core->EmitCheckpointEntered(player, checkpoint);
}
SQMOD_CATCH_EVENT_EXCEPTION(CheckpointEntered)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_OnCheckpointExited(int checkpoint, int player)
@ -697,6 +846,8 @@ static void VC_OnCheckpointExited(int checkpoint, int player)
_Core->EmitCheckpointExited(player, checkpoint);
}
SQMOD_CATCH_EVENT_EXCEPTION(CheckpointExited)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_OnSphereEntered(int sphere, int player)
@ -707,6 +858,8 @@ static void VC_OnSphereEntered(int sphere, int player)
_Core->EmitForcefieldEntered(player, sphere);
}
SQMOD_CATCH_EVENT_EXCEPTION(SphereEntered)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
static void VC_OnSphereExited(int sphere, int player)
@ -717,6 +870,8 @@ static void VC_OnSphereExited(int sphere, int player)
_Core->EmitForcefieldExited(player, sphere);
}
SQMOD_CATCH_EVENT_EXCEPTION(SphereExited)
// See if a reload was requested
SQMOD_RELOAD_CHECK
}
// ------------------------------------------------------------------------------------------------