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@ -9,7 +9,38 @@
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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static bool g_Reload = false;
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static Int32 g_ReloadHeader = -1;
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static Object g_ReloadPayload;
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// ------------------------------------------------------------------------------------------------
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extern void InitExports();
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// ------------------------------------------------------------------------------------------------
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void EnableReload(Int32 header, Object & payload)
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{
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g_Reload = true;
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g_ReloadHeader = header;
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g_ReloadPayload = payload;
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}
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void DisableReload()
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{
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g_Reload = false;
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g_ReloadHeader = -1;
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g_ReloadPayload.Release();
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}
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// ------------------------------------------------------------------------------------------------
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bool ReloadEnabled()
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{
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return g_Reload;
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}
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// ------------------------------------------------------------------------------------------------
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} // Namespace:: SqMod
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// ------------------------------------------------------------------------------------------------
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@ -19,6 +50,38 @@ using namespace SqMod;
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void BindCallbacks();
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void UnbindCallbacks();
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// ------------------------------------------------------------------------------------------------
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void DoReload()
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{
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// Disable reloading in case of failure
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g_Reload = false;
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// Allow reloading by default
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_Core->SetState(1);
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// Emit the reload event
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_Core->EmitScriptReload(g_ReloadHeader, g_ReloadPayload);
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// Release the specified payload, if any
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DisableReload();
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// Are we allowed to reload?
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if (!_Core->GetState())
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{
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return;
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}
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// Terminate the current VM and release resources
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_Core->Terminate();
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// Attempt to initialize it the central core
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if (!_Core->Init())
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{
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throw std::runtime_error("Unable to initialize plugin central core");
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}
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// Attempt to load resources
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else if (!_Core->Load())
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{
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throw std::runtime_error("Unable to load plugin central core");
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}
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// Prevent recursive reloading
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DisableReload();
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}
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// ------------------------------------------------------------------------------------------------
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void DestroyComponents()
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{
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@ -106,6 +169,7 @@ SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs * funcs, PluginCallback
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return SQMOD_SUCCESS;
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}
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// --------------------------------------------------------------------------------------------
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#define SQMOD_CATCH_EVENT_EXCEPTION(ev) /*
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*/ catch (const Sqrat::Exception & e) /*
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*/ { /*
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@ -123,6 +187,9 @@ SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs * funcs, PluginCallback
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*/ } /*
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*/
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// --------------------------------------------------------------------------------------------
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#define SQMOD_RELOAD_CHECK if (g_Reload) DoReload();
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// --------------------------------------------------------------------------------------------
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static int VC_InitServer(void)
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{
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@ -152,6 +219,8 @@ static int VC_InitServer(void)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(InitServer)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -175,6 +244,8 @@ static void VC_ShutdownServer(void)
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DestroyComponents();
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}
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SQMOD_CATCH_EVENT_EXCEPTION(ShutdownServer)
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// See if a reload was requested (quite useless here but why not)
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SQMOD_RELOAD_CHECK
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}
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static void VC_Frame(float delta)
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@ -185,6 +256,8 @@ static void VC_Frame(float delta)
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_Core->EmitServerFrame(delta);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(Frame)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerConnect(int player)
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@ -195,6 +268,8 @@ static void VC_PlayerConnect(int player)
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_Core->ConnectPlayer(player, SQMOD_CREATE_AUTOMATIC, NullObject());
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerConnect)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerDisconnect(int player, int reason)
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@ -205,6 +280,8 @@ static void VC_PlayerDisconnect(int player, int reason)
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_Core->DisconnectPlayer(player, reason, NullObject());
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerDisconnect)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerBeginTyping(int player)
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@ -215,6 +292,8 @@ static void VC_PlayerBeginTyping(int player)
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_Core->EmitPlayerStartTyping(player);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerEndTyping(int player)
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@ -225,6 +304,8 @@ static void VC_PlayerEndTyping(int player)
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_Core->EmitPlayerStopTyping(player);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static int VC_PlayerRequestClass(int player, int offset)
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@ -237,6 +318,8 @@ static int VC_PlayerRequestClass(int player, int offset)
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_Core->EmitPlayerRequestClass(player, offset);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -251,6 +334,8 @@ static int VC_PlayerRequestSpawn(int player)
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_Core->EmitPlayerRequestSpawn(player);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerRequestSpawn)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -263,6 +348,8 @@ static void VC_PlayerSpawn(int player)
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_Core->EmitPlayerSpawn(player);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerSpawn)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerDeath(int player, int killer, int reason, int body_part)
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@ -280,6 +367,8 @@ static void VC_PlayerDeath(int player, int killer, int reason, int body_part)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerDeath)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerUpdate(int player, int type)
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@ -290,6 +379,8 @@ static void VC_PlayerUpdate(int player, int type)
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_Core->EmitPlayerUpdate(player, type);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerUpdate)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static int VC_PlayerRequestEnter(int player, int vehicle, int slot)
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@ -302,6 +393,8 @@ static int VC_PlayerRequestEnter(int player, int vehicle, int slot)
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_Core->EmitPlayerEmbarking(player, vehicle, slot);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerRequestEnter)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -314,6 +407,8 @@ static void VC_PlayerEnterVehicle(int player, int vehicle, int slot)
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_Core->EmitPlayerEmbarked(player, vehicle, slot);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerEnterVehicle)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PlayerExitVehicle(int player, int vehicle)
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@ -324,6 +419,8 @@ static void VC_PlayerExitVehicle(int player, int vehicle)
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_Core->EmitPlayerDisembark(player, vehicle);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerExitVehicle)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static int VC_PickupClaimPicked(int pickup, int player)
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@ -336,6 +433,8 @@ static int VC_PickupClaimPicked(int pickup, int player)
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_Core->EmitPickupClaimed(player, pickup);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PickupClaimPicked)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -348,6 +447,8 @@ static void VC_PickupPickedUp(int pickup, int player)
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_Core->EmitPickupCollected(player, pickup);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PickupPickedUp)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_PickupRespawn(int pickup)
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@ -358,6 +459,8 @@ static void VC_PickupRespawn(int pickup)
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_Core->EmitPickupRespawn(pickup);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PickupRespawn)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_VehicleUpdate(int vehicle, int type)
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@ -368,6 +471,8 @@ static void VC_VehicleUpdate(int vehicle, int type)
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_Core->EmitVehicleUpdate(vehicle, type);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(VehicleUpdate)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_VehicleExplode(int vehicle)
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@ -378,6 +483,8 @@ static void VC_VehicleExplode(int vehicle)
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_Core->EmitVehicleExplode(vehicle);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(VehicleExplode)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_VehicleRespawn(int vehicle)
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@ -388,6 +495,8 @@ static void VC_VehicleRespawn(int vehicle)
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_Core->EmitVehicleRespawn(vehicle);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(VehicleRespawn)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_ObjectShot(int object, int player, int weapon)
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@ -398,6 +507,8 @@ static void VC_ObjectShot(int object, int player, int weapon)
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_Core->EmitObjectShot(player, object, weapon);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(ObjectShot)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static void VC_ObjectBump(int object, int player)
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@ -408,6 +519,8 @@ static void VC_ObjectBump(int object, int player)
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_Core->EmitObjectBump(player, object);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(ObjectBump)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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}
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static int VC_PublicMessage(int player, const char * text)
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@ -420,6 +533,8 @@ static int VC_PublicMessage(int player, const char * text)
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_Core->EmitPlayerChat(player, text);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PublicMessage)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -434,6 +549,8 @@ static int VC_CommandMessage(int player, const char * text)
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_Core->EmitPlayerCommand(player, text);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(CommandMessage)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -448,6 +565,8 @@ static int VC_PrivateMessage(int player, int target, const char * text)
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_Core->EmitPlayerMessage(player, target, text);
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PrivateMessage)
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// See if a reload was requested
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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}
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@ -462,6 +581,8 @@ static int VC_InternalCommand(unsigned int type, const char * text)
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|
_Core->EmitInternalCommand(type, text);
|
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|
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|
}
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SQMOD_CATCH_EVENT_EXCEPTION(InternalCommand)
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// See if a reload was requested
|
|
|
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
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return _Core->GetState();
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|
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}
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@ -476,6 +597,8 @@ static int VC_LoginAttempt(char * name, const char * passwd, const char * addres
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|
_Core->EmitLoginAttempt(name, passwd, address);
|
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|
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}
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SQMOD_CATCH_EVENT_EXCEPTION(LoginAttempt)
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|
// See if a reload was requested
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|
|
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SQMOD_RELOAD_CHECK
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// Return the last known plug-in state
|
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return _Core->GetState();
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}
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@ -488,6 +611,8 @@ static void VC_EntityPool(int type, int id, unsigned int deleted)
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_Core->EmitEntityPool(type, id, static_cast< bool >(deleted));
|
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|
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}
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SQMOD_CATCH_EVENT_EXCEPTION(EntityPool)
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|
// See if a reload was requested
|
|
|
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|
SQMOD_RELOAD_CHECK
|
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|
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|
}
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static void VC_KeyBindDown(int player, int bind)
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@ -498,6 +623,8 @@ static void VC_KeyBindDown(int player, int bind)
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|
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|
_Core->EmitPlayerKeyPress(player, bind);
|
|
|
|
|
}
|
|
|
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|
SQMOD_CATCH_EVENT_EXCEPTION(KeyBindDown)
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|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
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|
|
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|
static void VC_KeyBindUp(int player, int bind)
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@ -508,6 +635,8 @@ static void VC_KeyBindUp(int player, int bind)
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|
|
|
_Core->EmitPlayerKeyRelease(player, bind);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(KeyBindUp)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerAway(int player, unsigned int status)
|
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|
|
@ -518,6 +647,8 @@ static void VC_PlayerAway(int player, unsigned int status)
|
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|
|
|
_Core->EmitPlayerAway(player, static_cast< bool >(status));
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerAway)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerSpectate(int player, int target)
|
|
|
|
@ -528,6 +659,8 @@ static void VC_PlayerSpectate(int player, int target)
|
|
|
|
|
_Core->EmitPlayerSpectate(player, target);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerSpectate)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerCrashReport(int player, const char * report)
|
|
|
|
@ -538,6 +671,8 @@ static void VC_PlayerCrashReport(int player, const char * report)
|
|
|
|
|
_Core->EmitPlayerCrashreport(player, report);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerCrashReport)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_ServerPerformanceReport(int /*count*/, const char ** /*description*/, unsigned long long * /*millis*/)
|
|
|
|
@ -553,6 +688,8 @@ static void VC_PlayerName(int player, const char * previous, const char * curren
|
|
|
|
|
_Core->EmitPlayerRename(player, previous, current);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerName)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerState(int player, int previous, int current)
|
|
|
|
@ -594,6 +731,8 @@ static void VC_PlayerState(int player, int previous, int current)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerState)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerAction(int player, int previous, int current)
|
|
|
|
@ -647,6 +786,8 @@ static void VC_PlayerAction(int player, int previous, int current)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerAction)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerOnFire(int player, unsigned int state)
|
|
|
|
@ -657,6 +798,8 @@ static void VC_PlayerOnFire(int player, unsigned int state)
|
|
|
|
|
_Core->EmitPlayerBurning(player, static_cast< bool >(state));
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerOnFire)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerCrouch(int player, unsigned int state)
|
|
|
|
@ -667,6 +810,8 @@ static void VC_PlayerCrouch(int player, unsigned int state)
|
|
|
|
|
_Core->EmitPlayerCrouching(player, static_cast< bool >(state));
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerCrouch)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_PlayerGameKeys(int player, int previous, int current)
|
|
|
|
@ -677,6 +822,8 @@ static void VC_PlayerGameKeys(int player, int previous, int current)
|
|
|
|
|
_Core->EmitPlayerGameKeys(player, previous, current);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(PlayerGameKeys)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_OnCheckpointEntered(int checkpoint, int player)
|
|
|
|
@ -687,6 +834,8 @@ static void VC_OnCheckpointEntered(int checkpoint, int player)
|
|
|
|
|
_Core->EmitCheckpointEntered(player, checkpoint);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(CheckpointEntered)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_OnCheckpointExited(int checkpoint, int player)
|
|
|
|
@ -697,6 +846,8 @@ static void VC_OnCheckpointExited(int checkpoint, int player)
|
|
|
|
|
_Core->EmitCheckpointExited(player, checkpoint);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(CheckpointExited)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_OnSphereEntered(int sphere, int player)
|
|
|
|
@ -707,6 +858,8 @@ static void VC_OnSphereEntered(int sphere, int player)
|
|
|
|
|
_Core->EmitForcefieldEntered(player, sphere);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(SphereEntered)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void VC_OnSphereExited(int sphere, int player)
|
|
|
|
@ -717,6 +870,8 @@ static void VC_OnSphereExited(int sphere, int player)
|
|
|
|
|
_Core->EmitForcefieldExited(player, sphere);
|
|
|
|
|
}
|
|
|
|
|
SQMOD_CATCH_EVENT_EXCEPTION(SphereExited)
|
|
|
|
|
// See if a reload was requested
|
|
|
|
|
SQMOD_RELOAD_CHECK
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
|