mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-02-20 19:57:12 +01:00
Improve the Vector3 registration code to avoid using overloads where not necessary.
Also restructured the registration code a bit.
This commit is contained in:
parent
76bef3d87c
commit
2857e0e4be
@ -60,24 +60,24 @@ AABB::AABB(const Vector3 & vmin, const Vector3 & vmax)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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AABB & AABB::operator = (Value s)
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AABB & AABB::operator = (Value s)
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{
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{
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min.Set(-s);
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min.SetScalar(-s);
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max.Set(std::fabs(s));
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max.SetScalar(std::fabs(s));
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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AABB & AABB::operator = (const Vector3 & v)
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AABB & AABB::operator = (const Vector3 & v)
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{
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{
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min.Set(-v);
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min.SetVector3(-v);
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max.Set(v.Abs());
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max.SetVector3(v.Abs());
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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AABB & AABB::operator = (const Vector4 & v)
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AABB & AABB::operator = (const Vector4 & v)
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{
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{
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min.Set(-v);
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min.SetVector4(-v);
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max.Set(v.Abs());
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max.SetVector4(v.Abs());
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return *this;
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return *this;
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}
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}
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@ -336,15 +336,15 @@ void AABB::Set(Value ns)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void AABB::Set(Value nx, Value ny, Value nz)
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void AABB::Set(Value nx, Value ny, Value nz)
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{
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{
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min.Set(-nx, -ny, -nz);
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min.SetVector3Ex(-nx, -ny, -nz);
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max.Set(std::fabs(nx), std::fabs(ny), std::fabs(nz));
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max.SetVector3Ex(std::fabs(nx), std::fabs(ny), std::fabs(nz));
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void AABB::Set(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax)
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void AABB::Set(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax)
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{
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{
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min.Set(xmin, ymin, zmin);
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min.SetVector3Ex(xmin, ymin, zmin);
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max.Set(xmax, ymax, zmax);
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max.SetVector3Ex(xmax, ymax, zmax);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -57,6 +57,7 @@ Vector3 & Vector3::operator = (Value s)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator = (const Vector4 & v)
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Vector3 & Vector3::operator = (const Vector4 & v)
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{
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{
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x = v.x;
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x = v.x;
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@ -65,6 +66,7 @@ Vector3 & Vector3::operator = (const Vector4 & v)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator = (const Quaternion & q)
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Vector3 & Vector3::operator = (const Quaternion & q)
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{
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{
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x = q.x;
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x = q.x;
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@ -82,6 +84,7 @@ Vector3 & Vector3::operator += (const Vector3 & v)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator -= (const Vector3 & v)
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Vector3 & Vector3::operator -= (const Vector3 & v)
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{
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{
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x -= v.x;
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x -= v.x;
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@ -90,6 +93,7 @@ Vector3 & Vector3::operator -= (const Vector3 & v)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator *= (const Vector3 & v)
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Vector3 & Vector3::operator *= (const Vector3 & v)
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{
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{
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x *= v.x;
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x *= v.x;
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@ -98,6 +102,7 @@ Vector3 & Vector3::operator *= (const Vector3 & v)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator /= (const Vector3 & v)
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Vector3 & Vector3::operator /= (const Vector3 & v)
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{
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{
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x /= v.x;
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x /= v.x;
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@ -106,6 +111,7 @@ Vector3 & Vector3::operator /= (const Vector3 & v)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator %= (const Vector3 & v)
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Vector3 & Vector3::operator %= (const Vector3 & v)
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{
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{
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x = std::fmod(x, v.x);
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x = std::fmod(x, v.x);
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@ -123,6 +129,7 @@ Vector3 & Vector3::operator += (Value s)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator -= (Value s)
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Vector3 & Vector3::operator -= (Value s)
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{
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{
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x -= s;
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x -= s;
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@ -131,6 +138,7 @@ Vector3 & Vector3::operator -= (Value s)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator *= (Value s)
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Vector3 & Vector3::operator *= (Value s)
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{
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{
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x *= s;
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x *= s;
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@ -139,6 +147,7 @@ Vector3 & Vector3::operator *= (Value s)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator /= (Value s)
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Vector3 & Vector3::operator /= (Value s)
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{
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{
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x /= s;
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x /= s;
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@ -147,6 +156,7 @@ Vector3 & Vector3::operator /= (Value s)
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator %= (Value s)
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Vector3 & Vector3::operator %= (Value s)
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{
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{
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x = std::fmod(x, s);
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x = std::fmod(x, s);
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@ -164,6 +174,7 @@ Vector3 & Vector3::operator ++ ()
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator -- ()
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Vector3 & Vector3::operator -- ()
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{
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{
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--x;
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--x;
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@ -182,6 +193,7 @@ Vector3 Vector3::operator ++ (int)
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return state;
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return state;
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator -- (int)
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Vector3 Vector3::operator -- (int)
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{
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{
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Vector3 state(*this);
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Vector3 state(*this);
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@ -197,21 +209,25 @@ Vector3 Vector3::operator + (const Vector3 & v) const
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return Vector3(x + v.x, y + v.y, z + v.z);
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return Vector3(x + v.x, y + v.y, z + v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator - (const Vector3 & v) const
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Vector3 Vector3::operator - (const Vector3 & v) const
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{
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{
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return Vector3(x - v.x, y - v.y, z - v.z);
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return Vector3(x - v.x, y - v.y, z - v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator * (const Vector3 & v) const
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Vector3 Vector3::operator * (const Vector3 & v) const
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{
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{
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return Vector3(x * v.x, y * v.y, z * v.z);
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return Vector3(x * v.x, y * v.y, z * v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator / (const Vector3 & v) const
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Vector3 Vector3::operator / (const Vector3 & v) const
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{
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{
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return Vector3(x / v.x, y / v.y, z / v.z);
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return Vector3(x / v.x, y / v.y, z / v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator % (const Vector3 & v) const
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Vector3 Vector3::operator % (const Vector3 & v) const
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{
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{
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return Vector3(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z));
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return Vector3(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z));
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@ -223,21 +239,25 @@ Vector3 Vector3::operator + (Value s) const
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return Vector3(x + s, y + s, z + s);
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return Vector3(x + s, y + s, z + s);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator - (Value s) const
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Vector3 Vector3::operator - (Value s) const
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{
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{
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return Vector3(x - s, y - s, z - s);
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return Vector3(x - s, y - s, z - s);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator * (Value s) const
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Vector3 Vector3::operator * (Value s) const
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{
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{
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return Vector3(x * s, y * s, z * s);
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return Vector3(x * s, y * s, z * s);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator / (Value s) const
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Vector3 Vector3::operator / (Value s) const
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{
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{
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return Vector3(x / s, y / s, z / s);
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return Vector3(x / s, y / s, z / s);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator % (Value s) const
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Vector3 Vector3::operator % (Value s) const
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{
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{
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return Vector3(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s));
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return Vector3(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s));
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@ -249,6 +269,7 @@ Vector3 Vector3::operator + () const
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return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
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return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator - () const
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Vector3 Vector3::operator - () const
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{
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{
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return Vector3(-x, -y, -z);
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return Vector3(-x, -y, -z);
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@ -260,26 +281,31 @@ bool Vector3::operator == (const Vector3 & v) const
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return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z);
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return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector3::operator != (const Vector3 & v) const
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bool Vector3::operator != (const Vector3 & v) const
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{
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{
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return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z);
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return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector3::operator < (const Vector3 & v) const
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bool Vector3::operator < (const Vector3 & v) const
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{
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{
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return EpsLt(x, v.x) && EpsLt(y, v.y) && EpsLt(z, v.z);
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return EpsLt(x, v.x) && EpsLt(y, v.y) && EpsLt(z, v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector3::operator > (const Vector3 & v) const
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bool Vector3::operator > (const Vector3 & v) const
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{
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{
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return EpsGt(x, v.x) && EpsGt(y, v.y) && EpsGt(z, v.z);
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return EpsGt(x, v.x) && EpsGt(y, v.y) && EpsGt(z, v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector3::operator <= (const Vector3 & v) const
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bool Vector3::operator <= (const Vector3 & v) const
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{
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{
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return EpsLtEq(x, v.x) && EpsLtEq(y, v.y) && EpsLtEq(z, v.z);
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return EpsLtEq(x, v.x) && EpsLtEq(y, v.y) && EpsLtEq(z, v.z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector3::operator >= (const Vector3 & v) const
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bool Vector3::operator >= (const Vector3 & v) const
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{
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{
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return EpsGtEq(x, v.x) && EpsGtEq(y, v.y) && EpsGtEq(z, v.z);
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return EpsGtEq(x, v.x) && EpsGtEq(y, v.y) && EpsGtEq(z, v.z);
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@ -309,14 +335,23 @@ CSStr Vector3::ToString() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(Value ns)
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void Vector3::SetScalar(Value ns)
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{
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{
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x = ns;
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x = ns;
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y = ns;
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y = ns;
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z = ns;
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z = ns;
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}
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}
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void Vector3::Set(Value nx, Value ny, Value nz)
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// ------------------------------------------------------------------------------------------------
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void Vector3::SetVector3(const Vector3 & v)
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{
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x = v.x;
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y = v.y;
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z = v.z;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::SetVector3Ex(Value nx, Value ny, Value nz)
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{
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{
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x = nx;
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x = nx;
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y = ny;
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y = ny;
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@ -324,21 +359,23 @@ void Vector3::Set(Value nx, Value ny, Value nz)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(const Vector3 & v)
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void Vector3::SetVector4(const Vector4 & v)
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{
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{
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x = v.x;
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x = v.x;
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y = v.y;
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y = v.y;
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z = v.z;
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z = v.z;
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}
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}
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void Vector3::Set(const Vector4 & v)
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// ------------------------------------------------------------------------------------------------
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void Vector3::SetVector4Ex(Value nx, Value ny, Value nz, Value /*nw*/)
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{
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{
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x = v.x;
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x = nx;
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y = v.y;
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y = ny;
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z = v.z;
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z = nz;
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}
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}
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void Vector3::Set(const Quaternion & q)
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// ------------------------------------------------------------------------------------------------
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void Vector3::SetQuaternion(const Quaternion & q)
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{
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{
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x = q.x;
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x = q.x;
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y = q.y;
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y = q.y;
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@ -346,9 +383,17 @@ void Vector3::Set(const Quaternion & q)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(CSStr values, SQChar delim)
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void Vector3::SetQuaternionEx(Value nx, Value ny, Value nz, Value /*nw*/)
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{
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{
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Set(Vector3::Get(values, delim));
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x = nx;
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y = ny;
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z = nz;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::SetStr(CSStr values, SQChar delim)
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{
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SetVector3(Vector3::Get(values, delim));
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -359,6 +404,7 @@ void Vector3::Generate()
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z = GetRandomFloat32();
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z = GetRandomFloat32();
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::Generate(Value min, Value max)
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void Vector3::Generate(Value min, Value max)
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{
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{
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if (EpsLt(max, min))
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if (EpsLt(max, min))
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@ -371,6 +417,7 @@ void Vector3::Generate(Value min, Value max)
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z = GetRandomFloat32(min, max);
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z = GetRandomFloat32(min, max);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
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void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
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{
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{
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||||||
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
|
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
|
||||||
@ -425,24 +472,27 @@ const Vector3 & GetVector3()
|
|||||||
return vec;
|
return vec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
const Vector3 & GetVector3(Float32 sv)
|
const Vector3 & GetVector3(Float32 sv)
|
||||||
{
|
{
|
||||||
static Vector3 vec;
|
static Vector3 vec;
|
||||||
vec.Set(sv);
|
vec.SetScalar(sv);
|
||||||
return vec;
|
return vec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
const Vector3 & GetVector3(Float32 xv, Float32 yv, Float32 zv)
|
const Vector3 & GetVector3(Float32 xv, Float32 yv, Float32 zv)
|
||||||
{
|
{
|
||||||
static Vector3 vec;
|
static Vector3 vec;
|
||||||
vec.Set(xv, yv, zv);
|
vec.SetVector3Ex(xv, yv, zv);
|
||||||
return vec;
|
return vec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
const Vector3 & GetVector3(const Vector3 & o)
|
const Vector3 & GetVector3(const Vector3 & o)
|
||||||
{
|
{
|
||||||
static Vector3 vec;
|
static Vector3 vec;
|
||||||
vec.Set(o);
|
vec.SetVector3(o);
|
||||||
return vec;
|
return vec;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -463,8 +513,6 @@ void Register_Vector3(HSQUIRRELVM vm)
|
|||||||
.Var(_SC("X"), &Vector3::x)
|
.Var(_SC("X"), &Vector3::x)
|
||||||
.Var(_SC("Y"), &Vector3::y)
|
.Var(_SC("Y"), &Vector3::y)
|
||||||
.Var(_SC("Z"), &Vector3::z)
|
.Var(_SC("Z"), &Vector3::z)
|
||||||
// Properties
|
|
||||||
.Prop(_SC("Abs"), &Vector3::Abs)
|
|
||||||
// Core Meta-methods
|
// Core Meta-methods
|
||||||
.Func(_SC("_tostring"), &Vector3::ToString)
|
.Func(_SC("_tostring"), &Vector3::ToString)
|
||||||
.SquirrelFunc(_SC("_typename"), &Vector3::Typename)
|
.SquirrelFunc(_SC("_typename"), &Vector3::Typename)
|
||||||
@ -476,19 +524,22 @@ void Register_Vector3(HSQUIRRELVM vm)
|
|||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_div"), &Vector3::operator /)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_div"), &Vector3::operator /)
|
||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_modulo"), &Vector3::operator %)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_modulo"), &Vector3::operator %)
|
||||||
.Func< Vector3 (Vector3::*)(void) const >(_SC("_unm"), &Vector3::operator -)
|
.Func< Vector3 (Vector3::*)(void) const >(_SC("_unm"), &Vector3::operator -)
|
||||||
// Setters
|
// Properties
|
||||||
.Overload< void (Vector3::*)(Val) >(_SC("Set"), &Vector3::Set)
|
.Prop(_SC("Abs"), &Vector3::Abs)
|
||||||
.Overload< void (Vector3::*)(Val, Val, Val) >(_SC("Set"), &Vector3::Set)
|
// Member Methods
|
||||||
.Overload< void (Vector3::*)(const Vector3 &) >(_SC("SetVec3"), &Vector3::Set)
|
.Func(_SC("SetScalar"), &Vector3::SetScalar)
|
||||||
.Overload< void (Vector3::*)(const Vector4 &) >(_SC("SetVec4"), &Vector3::Set)
|
.Func(_SC("SetVector3"), &Vector3::SetVector3)
|
||||||
.Overload< void (Vector3::*)(const Quaternion &) >(_SC("SetQuat"), &Vector3::Set)
|
.Func(_SC("SetVector3Ex"), &Vector3::SetVector3Ex)
|
||||||
.Overload< void (Vector3::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector3::Set)
|
.Func(_SC("SetVector4"), &Vector3::SetVector4)
|
||||||
// Random Generators
|
.Func(_SC("SetVector4Ex"), &Vector3::SetVector4Ex)
|
||||||
|
.Func(_SC("SetQuaternion"), &Vector3::SetQuaternion)
|
||||||
|
.Func(_SC("SetQuaternionEx"), &Vector3::SetQuaternionEx)
|
||||||
|
.Func(_SC("SetStr"), &Vector3::SetStr)
|
||||||
|
.Func(_SC("Clear"), &Vector3::Clear)
|
||||||
|
// Member Overloads
|
||||||
.Overload< void (Vector3::*)(void) >(_SC("Generate"), &Vector3::Generate)
|
.Overload< void (Vector3::*)(void) >(_SC("Generate"), &Vector3::Generate)
|
||||||
.Overload< void (Vector3::*)(Val, Val) >(_SC("Generate"), &Vector3::Generate)
|
.Overload< void (Vector3::*)(Val, Val) >(_SC("Generate"), &Vector3::Generate)
|
||||||
.Overload< void (Vector3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Vector3::Generate)
|
.Overload< void (Vector3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Vector3::Generate)
|
||||||
// Utility Methods
|
|
||||||
.Func(_SC("Clear"), &Vector3::Clear)
|
|
||||||
// Static Overloads
|
// Static Overloads
|
||||||
.StaticOverload< const Vector3 & (*)(CSStr) >(_SC("FromStr"), &Vector3::Get)
|
.StaticOverload< const Vector3 & (*)(CSStr) >(_SC("FromStr"), &Vector3::Get)
|
||||||
.StaticOverload< const Vector3 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector3::Get)
|
.StaticOverload< const Vector3 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector3::Get)
|
||||||
@ -501,33 +552,27 @@ void Register_Vector3(HSQUIRRELVM vm)
|
|||||||
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opMulAssign"), &Vector3::operator *=)
|
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opMulAssign"), &Vector3::operator *=)
|
||||||
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opDivAssign"), &Vector3::operator /=)
|
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opDivAssign"), &Vector3::operator /=)
|
||||||
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opModAssign"), &Vector3::operator %=)
|
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opModAssign"), &Vector3::operator %=)
|
||||||
|
|
||||||
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opAddAssignS"), &Vector3::operator +=)
|
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opAddAssignS"), &Vector3::operator +=)
|
||||||
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opSubAssignS"), &Vector3::operator -=)
|
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opSubAssignS"), &Vector3::operator -=)
|
||||||
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opMulAssignS"), &Vector3::operator *=)
|
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opMulAssignS"), &Vector3::operator *=)
|
||||||
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opDivAssignS"), &Vector3::operator /=)
|
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opDivAssignS"), &Vector3::operator /=)
|
||||||
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opModAssignS"), &Vector3::operator %=)
|
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opModAssignS"), &Vector3::operator %=)
|
||||||
|
|
||||||
.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreInc"), &Vector3::operator ++)
|
.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreInc"), &Vector3::operator ++)
|
||||||
.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreDec"), &Vector3::operator --)
|
.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreDec"), &Vector3::operator --)
|
||||||
.Func< Vector3 (Vector3::*)(int) >(_SC("opPostInc"), &Vector3::operator ++)
|
.Func< Vector3 (Vector3::*)(int) >(_SC("opPostInc"), &Vector3::operator ++)
|
||||||
.Func< Vector3 (Vector3::*)(int) >(_SC("opPostDec"), &Vector3::operator --)
|
.Func< Vector3 (Vector3::*)(int) >(_SC("opPostDec"), &Vector3::operator --)
|
||||||
|
|
||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opAdd"), &Vector3::operator +)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opAdd"), &Vector3::operator +)
|
||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opSub"), &Vector3::operator -)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opSub"), &Vector3::operator -)
|
||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMul"), &Vector3::operator *)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMul"), &Vector3::operator *)
|
||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opDiv"), &Vector3::operator /)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opDiv"), &Vector3::operator /)
|
||||||
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMod"), &Vector3::operator %)
|
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMod"), &Vector3::operator %)
|
||||||
|
|
||||||
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opAddS"), &Vector3::operator +)
|
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opAddS"), &Vector3::operator +)
|
||||||
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opSubS"), &Vector3::operator -)
|
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opSubS"), &Vector3::operator -)
|
||||||
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opMulS"), &Vector3::operator *)
|
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opMulS"), &Vector3::operator *)
|
||||||
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opDivS"), &Vector3::operator /)
|
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opDivS"), &Vector3::operator /)
|
||||||
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opModS"), &Vector3::operator %)
|
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opModS"), &Vector3::operator %)
|
||||||
|
|
||||||
.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnPlus"), &Vector3::operator +)
|
.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnPlus"), &Vector3::operator +)
|
||||||
.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnMinus"), &Vector3::operator -)
|
.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnMinus"), &Vector3::operator -)
|
||||||
|
|
||||||
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opEqual"), &Vector3::operator ==)
|
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opEqual"), &Vector3::operator ==)
|
||||||
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opNotEqual"), &Vector3::operator !=)
|
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opNotEqual"), &Vector3::operator !=)
|
||||||
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opLessThan"), &Vector3::operator <)
|
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opLessThan"), &Vector3::operator <)
|
||||||
|
@ -267,32 +267,42 @@ struct Vector3
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set all components to the specified scalar value.
|
* Set all components to the specified scalar value.
|
||||||
*/
|
*/
|
||||||
void Set(Value ns);
|
void SetScalar(Value ns);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
|
||||||
* Set all components to the specified values.
|
|
||||||
*/
|
|
||||||
void Set(Value nx, Value ny, Value nz);
|
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Copy the values from another instance of this type.
|
* Copy the values from another instance of this type.
|
||||||
*/
|
*/
|
||||||
void Set(const Vector3 & v);
|
void SetVector3(const Vector3 & v);
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Set all components to the specified values.
|
||||||
|
*/
|
||||||
|
void SetVector3Ex(Value nx, Value ny, Value nz);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Copy the values from a four-dimensional vector.
|
* Copy the values from a four-dimensional vector.
|
||||||
*/
|
*/
|
||||||
void Set(const Vector4 & v);
|
void SetVector4(const Vector4 & v);
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Set all components to the specified values.
|
||||||
|
*/
|
||||||
|
void SetVector4Ex(Value nx, Value ny, Value nz, Value nw);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Copy the values from a quaternion rotation.
|
* Copy the values from a quaternion rotation.
|
||||||
*/
|
*/
|
||||||
void Set(const Quaternion & q);
|
void SetQuaternion(const Quaternion & q);
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Copy the values from a quaternion rotation.
|
||||||
|
*/
|
||||||
|
void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the values extracted from the specified string using the specified delimiter.
|
* Set the values extracted from the specified string using the specified delimiter.
|
||||||
*/
|
*/
|
||||||
void Set(CSStr values, SQChar delim);
|
void SetStr(CSStr values, SQChar delim);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Generate random values for all components of this instance.
|
* Generate random values for all components of this instance.
|
||||||
|
@ -31,7 +31,7 @@ void Core::ImportBlips()
|
|||||||
m_Blips[i].mWorld = world;
|
m_Blips[i].mWorld = world;
|
||||||
m_Blips[i].mScale = scale;
|
m_Blips[i].mScale = scale;
|
||||||
m_Blips[i].mSprID = sprid;
|
m_Blips[i].mSprID = sprid;
|
||||||
m_Blips[i].mPosition.Set(x, y, z);
|
m_Blips[i].mPosition.SetVector3Ex(x, y, z);
|
||||||
m_Blips[i].mColor.SetRGBA(color);
|
m_Blips[i].mColor.SetRGBA(color);
|
||||||
// Attempt to allocate the instance
|
// Attempt to allocate the instance
|
||||||
AllocBlip(i, false, SQMOD_CREATE_IMPORT, NullObject());
|
AllocBlip(i, false, SQMOD_CREATE_IMPORT, NullObject());
|
||||||
|
@ -880,7 +880,7 @@ void Core::EmitEntityPool(vcmpEntityPool entity_type, Int32 entity_id, bool is_d
|
|||||||
inst.mScale = scale;
|
inst.mScale = scale;
|
||||||
inst.mSprID = sprid;
|
inst.mSprID = sprid;
|
||||||
inst.mColor.SetRGBA(color);
|
inst.mColor.SetRGBA(color);
|
||||||
inst.mPosition.Set(x, y, z);
|
inst.mPosition.SetVector3Ex(x, y, z);
|
||||||
// Now we can try to allocate the instance after we have all the information
|
// Now we can try to allocate the instance after we have all the information
|
||||||
AllocBlip(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
AllocBlip(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user