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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Untested implementation of the Object type.
This commit is contained in:
parent
59c1d07c3e
commit
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@ -1,28 +1,666 @@
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#include "Entity/Object.hpp"
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#include "Entity/Object.hpp"
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#include "Base/Quaternion.hpp"
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#include "Misc/Model.hpp"
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#include "Register.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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bool Register_CObject(HSQUIRRELVM vm)
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CModel CObject::s_Model;
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{
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if (!Register_Reference< CObject >(vm, _SC("BaseObject")))
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{
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LogDbg("Unable to register the base class <BaseObject> for <CObject> type");
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return false;
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// ------------------------------------------------------------------------------------------------
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Vector3 CObject::s_Vector3;
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Quaternion CObject::s_Quaternion;
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// ------------------------------------------------------------------------------------------------
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bool CObject::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->IsObjectStreamedForPlayer(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <see if object is streamed for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <see if object is streamed for player> using an invalid reference: %d"), m_ID);
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}
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}
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LogDbg("Beginning registration of <CObject> type");
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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const CModel & CObject::GetModel() const noexcept
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{
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// Clear any previous model
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s_Model.SetID(SQMOD_UNKNOWN);
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// Attempt to retrieve the model
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if (VALID_ENTITY(m_ID))
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{
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s_Model.SetID(_Func->GetObjectModel(m_ID));
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}
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else
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{
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LogWrn(_SC("Attempting to <get object model> using an invalid reference: %d"), m_ID);
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}
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// Return the model that could be retrieved
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return s_Model;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CObject::GetModelID() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetObjectModel(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get object model id> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CObject::GetWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetObjectWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get object world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetWorld(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetObjectWorld(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <set object world> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CObject::GetAlpha() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetObjectAlpha(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get object alpha> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetAlpha(SQInt32 alpha) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetObjectAlpha(m_ID, alpha, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <set object alpha> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetAlphaEx(SQInt32 alpha, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetObjectAlpha(m_ID, alpha, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <set object alpha> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveToPr(const Vector3 & pos) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveTo(const Vector3 & pos, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectTo(m_ID, x, y, z, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectTo(m_ID, x, y, z, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveByPr(const Vector3 & pos) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveBy(const Vector3 & pos, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectBy(m_ID, x, y, z, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveObjectBy(m_ID, x, y, z, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CObject::GetPosition() noexcept
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{
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// Clear any previous position
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s_Vector3.Clear();
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// Attempt to retrieve the position
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetObjectPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <get object position> using an invalid reference: %d"), m_ID);
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}
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// Return the position that could be retrieved
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetPosition(const Vector3 & pos) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetObjectPos(m_ID, pos.x, pos.y, pos.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set object position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetObjectPos(m_ID, x, y, z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set object position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToPr(const Quaternion & rot) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateTo(const Quaternion & rot, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectTo(m_ID, x, y, z, w, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectTo(m_ID, x, y, z, w, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToEulerPr(const Vector3 & rot) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToEuler(const Vector3 & rot, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectToEuler(m_ID, x, y, z, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectToEuler(m_ID, x, y, z, time);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::RotateByPr(const Quaternion & rot) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, 0);
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}
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else
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{
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LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateBy(const Quaternion & rot, SQInt32 time) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, time);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectBy(m_ID, x, y, z, w, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectBy(m_ID, x, y, z, w, time);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateByEulerPr(const Vector3 & rot) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateByEuler(const Vector3 & rot, SQInt32 time) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, time);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectByEuler(m_ID, x, y, z, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->RotObjectByEuler(m_ID, x, y, z, time);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
const Quaternion & CObject::GetRotation() noexcept
|
||||||
|
{
|
||||||
|
// Clear any previous rotation
|
||||||
|
s_Quaternion.Clear();
|
||||||
|
// Attempt to retrieve the rotation
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->GetObjectRot(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <get object rotation> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
// Return the rotation that could be retrieved
|
||||||
|
return s_Quaternion;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
const Vector3 & CObject::GetRotationEuler() noexcept
|
||||||
|
{
|
||||||
|
// Clear any previous rotation
|
||||||
|
s_Vector3.Clear();
|
||||||
|
// Attempt to retrieve the rotation
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->GetObjectRotEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <get object euler rotation> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
// Return the rotation that could be retrieved
|
||||||
|
return s_Vector3;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
bool CObject::GetShotReport() const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
return _Func->IsObjectShotReport(m_ID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <get object shot report> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::SetShotReport(bool toggle) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->SetObjectShotReport(m_ID, toggle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <set object shot report> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
bool CObject::GetBumpReport() const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
return _Func->IsObjectBumpReport(m_ID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <get object bump report> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void CObject::SetBumpReport(bool toggle) const noexcept
|
||||||
|
{
|
||||||
|
if (VALID_ENTITY(m_ID))
|
||||||
|
{
|
||||||
|
_Func->SetObjectBumpReport(m_ID, toggle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogWrn(_SC("Attempting to <set object bump report> using an invalid reference: %d"), m_ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ================================================================================================
|
||||||
|
bool Register_CObject(HSQUIRRELVM vm)
|
||||||
|
{
|
||||||
|
// Attempt to register the base reference type before the actual implementation
|
||||||
|
if (!Register_Reference< CObject >(vm, _SC("BaseObject")))
|
||||||
|
{
|
||||||
|
LogFtl("Unable to register the base class <BaseObject> for <CObject> type");
|
||||||
|
// Registration failed
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Output debugging information
|
||||||
|
LogDbg("Beginning registration of <CObject> type");
|
||||||
|
// Attempt to register the actual reference that implements all of the entity functionality
|
||||||
Sqrat::RootTable(vm).Bind(_SC("CObject"), Sqrat::DerivedClass< CObject, Reference< CObject > >(vm, _SC("CObject"))
|
Sqrat::RootTable(vm).Bind(_SC("CObject"), Sqrat::DerivedClass< CObject, Reference< CObject > >(vm, _SC("CObject"))
|
||||||
|
/* Constructors */
|
||||||
.Ctor()
|
.Ctor()
|
||||||
.Ctor< SQInt32 >()
|
.Ctor< SQInt32 >()
|
||||||
|
/* Properties */
|
||||||
|
.Prop(_SC("model"), &CObject::GetModel)
|
||||||
|
.Prop(_SC("model_id"), &CObject::GetModelID)
|
||||||
|
.Prop(_SC("world"), &CObject::GetWorld, &CObject::SetWorld)
|
||||||
|
.Prop(_SC("alpha"), &CObject::GetAlpha, &CObject::SetAlpha)
|
||||||
|
.Prop(_SC("mov_to"), &CObject::MoveToPr)
|
||||||
|
.Prop(_SC("mov_by"), &CObject::MoveByPr)
|
||||||
|
.Prop(_SC("position"), &CObject::GetPosition, &CObject::SetPosition)
|
||||||
|
.Prop(_SC("rot_to"), &CObject::RotateToPr)
|
||||||
|
.Prop(_SC("rot_to_euler"), &CObject::RotateToEulerPr)
|
||||||
|
.Prop(_SC("rot_by"), &CObject::RotateByPr)
|
||||||
|
.Prop(_SC("rot_by_euler"), &CObject::RotateByEulerPr)
|
||||||
|
.Prop(_SC("rotation"), &CObject::GetRotation)
|
||||||
|
.Prop(_SC("rotation_euler"), &CObject::GetRotationEuler)
|
||||||
|
.Prop(_SC("shot_report"), &CObject::GetShotReport, &CObject::SetShotReport)
|
||||||
|
.Prop(_SC("bumb_report"), &CObject::GetBumpReport, &CObject::SetBumpReport)
|
||||||
|
/* Functions */
|
||||||
|
.Func(_SC("streamed_for"), &CObject::IsStreamedFor)
|
||||||
|
.Func(_SC("set_alpha"), &CObject::SetAlphaEx)
|
||||||
|
.Func(_SC("set_position"), &CObject::SetPositionEx)
|
||||||
|
/* Overloads */
|
||||||
|
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
|
||||||
|
(_SC("move_to"), &CObject::MoveTo)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
|
||||||
|
(_SC("move_to"), &CObject::MoveToEx)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
|
||||||
|
(_SC("move_to"), &CObject::MoveToEx)
|
||||||
|
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
|
||||||
|
(_SC("move_by"), &CObject::MoveBy)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
|
||||||
|
(_SC("move_by"), &CObject::MoveByEx)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
|
||||||
|
(_SC("move_by"), &CObject::MoveByEx)
|
||||||
|
.Overload< void (CObject::*)(const Quaternion &, SQInt32) const >
|
||||||
|
(_SC("rotate_to"), &CObject::RotateTo)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const >
|
||||||
|
(_SC("rotate_to"), &CObject::RotateToEx)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const >
|
||||||
|
(_SC("rotate_to"), &CObject::RotateToEx)
|
||||||
|
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
|
||||||
|
(_SC("rotate_to_euler"), &CObject::RotateToEuler)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
|
||||||
|
(_SC("rotate_to_euler"), &CObject::RotateToEulerEx)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
|
||||||
|
(_SC("rotate_to_euler"), &CObject::RotateToEulerEx)
|
||||||
|
.Overload< void (CObject::*)(const Quaternion &, SQInt32) const >
|
||||||
|
(_SC("rotate_by"), &CObject::RotateBy)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const >
|
||||||
|
(_SC("rotate_by"), &CObject::RotateByEx)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const >
|
||||||
|
(_SC("rotate_by"), &CObject::RotateByEx)
|
||||||
|
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
|
||||||
|
(_SC("rotate_by_euler"), &CObject::RotateByEuler)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
|
||||||
|
(_SC("rotate_by_euler"), &CObject::RotateByEulerEx)
|
||||||
|
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
|
||||||
|
(_SC("rotate_by_euler"), &CObject::RotateByEulerEx)
|
||||||
);
|
);
|
||||||
|
// Output debugging information
|
||||||
LogDbg("Registration of <CObject> type was successful");
|
LogDbg("Registration of <CObject> type was successful");
|
||||||
|
// Registration succeeded
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,13 +8,228 @@
|
|||||||
namespace SqMod {
|
namespace SqMod {
|
||||||
|
|
||||||
/* ------------------------------------------------------------------------------------------------
|
/* ------------------------------------------------------------------------------------------------
|
||||||
* ...
|
* Class responsible for managing the referenced object instance.
|
||||||
*/
|
*/
|
||||||
class CObject : public Reference< CObject >
|
class CObject : public Reference< CObject >
|
||||||
{
|
{
|
||||||
public:
|
|
||||||
// --------------------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------------------
|
||||||
|
static CModel s_Model;
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------------------------
|
||||||
|
static Vector3 s_Vector3;
|
||||||
|
static Quaternion s_Quaternion;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Import the constructors, destructors and assignment operators from the base class.
|
||||||
|
*/
|
||||||
using RefType::Reference;
|
using RefType::Reference;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* See if the referenced object instance is streamed for the specified player.
|
||||||
|
*/
|
||||||
|
bool IsStreamedFor(const Reference< CPlayer > & player) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the model of the referenced object instance.
|
||||||
|
*/
|
||||||
|
const CModel & GetModel() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the model identifier of the referenced object instance.
|
||||||
|
*/
|
||||||
|
SQInt32 GetModelID() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the world in which the referenced object instance exists.
|
||||||
|
*/
|
||||||
|
SQInt32 GetWorld() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Change the world in which the referenced object instance exists.
|
||||||
|
*/
|
||||||
|
void SetWorld(SQInt32 world) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the alpha of the referenced object instance.
|
||||||
|
*/
|
||||||
|
SQInt32 GetAlpha() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Change the alpha of the referenced object instance.
|
||||||
|
*/
|
||||||
|
void SetAlpha(SQInt32 alpha) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Change the alpha of the referenced object instance over the specified time.
|
||||||
|
*/
|
||||||
|
void SetAlphaEx(SQInt32 alpha, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance to the specified position instantly.
|
||||||
|
*/
|
||||||
|
void MoveToPr(const Vector3 & pos) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance to the specified position over the specified time.
|
||||||
|
*/
|
||||||
|
void MoveTo(const Vector3 & pos, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance to the specified position instantly.
|
||||||
|
*/
|
||||||
|
void MoveToEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance to the specified position over the specified time.
|
||||||
|
*/
|
||||||
|
void MoveToEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance by the specified position instantly.
|
||||||
|
*/
|
||||||
|
void MoveByPr(const Vector3 & pos) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance by the specified position over the specified time.
|
||||||
|
*/
|
||||||
|
void MoveBy(const Vector3 & pos, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance by the specified position instantly.
|
||||||
|
*/
|
||||||
|
void MoveByEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Move the referenced object instance by the specified position over the specified time.
|
||||||
|
*/
|
||||||
|
void MoveByEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the position of the referenced object instance.
|
||||||
|
*/
|
||||||
|
const Vector3 & GetPosition() noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Change the position of the referenced object instance.
|
||||||
|
*/
|
||||||
|
void SetPosition(const Vector3 & pos) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Change the position of the referenced object instance.
|
||||||
|
*/
|
||||||
|
void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateToPr(const Quaternion & rot) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateTo(const Quaternion & rot, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified euler rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateToEulerPr(const Vector3 & rot) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified euler rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateToEuler(const Vector3 & rot, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified euler rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance to the specified euler rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateByPr(const Quaternion & rot) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateBy(const Quaternion & rot, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified euler rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateByEulerPr(const Vector3 & rot) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified euler rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateByEuler(const Vector3 & rot, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified euler rotation instantly.
|
||||||
|
*/
|
||||||
|
void RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Rotate the referenced object instance by the specified euler rotation over the specified time.
|
||||||
|
*/
|
||||||
|
void RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the rotation of the referenced object instance.
|
||||||
|
*/
|
||||||
|
const Quaternion & GetRotation() noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Retrieve the euler rotation of the referenced object instance.
|
||||||
|
*/
|
||||||
|
const Vector3 & GetRotationEuler() noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* See whether the referenced object instance reports gunshots.
|
||||||
|
*/
|
||||||
|
bool GetShotReport() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Set whether the referenced object instance reports gunshots.
|
||||||
|
*/
|
||||||
|
void SetShotReport(bool toggle) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* See whether the referenced object instance reports player bumps.
|
||||||
|
*/
|
||||||
|
bool GetBumpReport() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Set whether the referenced object instance reports player bumps.
|
||||||
|
*/
|
||||||
|
void SetBumpReport(bool toggle) const noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace:: SqMod
|
} // Namespace:: SqMod
|
||||||
|
Loading…
Reference in New Issue
Block a user