mirror of
				https://github.com/VCMP-SqMod/SqMod.git
				synced 2025-10-30 22:07:18 +01:00 
			
		
		
		
	| @@ -331,7 +331,7 @@ static const EnumElement g_ServerOptionEnum[] = { | ||||
|     {_SC("WallGlitch"),               vcmpServerOptionWallGlitch}, | ||||
|     {_SC("DisableBackfaceCulling"),   vcmpServerOptionDisableBackfaceCulling}, | ||||
|     {_SC("DisableHeliBladeDamage"),   vcmpServerOptionDisableHeliBladeDamage}, | ||||
|     {_SC("DisableCrouch "),           vcmpServerOptionDisableCrouch}, | ||||
|     {_SC("DisableCrouch"),           vcmpServerOptionDisableCrouch}, | ||||
|     {_SC("Max"),                      vcmpServerOptionDisableCrouch} | ||||
| }; | ||||
|  | ||||
| @@ -360,16 +360,16 @@ static const EnumElement g_VehicleOptionEnum[] = { | ||||
|     {_SC("RadioLocked"),      vcmpVehicleOptionRadioLocked}, | ||||
|     {_SC("Ghost"),            vcmpVehicleOptionGhost}, | ||||
|     {_SC("Siren"),            vcmpVehicleOptionSiren}, | ||||
|     {_SC("SingleUse "),       vcmpVehicleOptionSingleUse}, | ||||
|     {_SC("EngineDisabled "),  vcmpVehicleOptionEngineDisabled}, | ||||
|     {_SC("BootOpen "),        vcmpVehicleOptionBootOpen}, | ||||
|     {_SC("SingleUse"),       vcmpVehicleOptionSingleUse}, | ||||
|     {_SC("EngineDisabled"),  vcmpVehicleOptionEngineDisabled}, | ||||
|     {_SC("BootOpen"),        vcmpVehicleOptionBootOpen}, | ||||
|     {_SC("Max"),              vcmpVehicleOptionSiren} | ||||
| }; | ||||
|  | ||||
| // ------------------------------------------------------------------------------------------------ | ||||
| static const EnumElement g_PickupOptionEnum[] = { | ||||
|     {_SC("Unknown"),          SQMOD_UNKNOWN}, | ||||
|     {_SC("SingleUse "),       vcmpPickupOptionSingleUse}, | ||||
|     {_SC("SingleUse"),       vcmpPickupOptionSingleUse}, | ||||
|     {_SC("Max"),              vcmpPickupOptionSingleUse} | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -142,6 +142,7 @@ void Register_Misc(HSQUIRRELVM vm) | ||||
|     .FmtFunc(_SC("SetAutomobileName"), &SetAutomobileName) | ||||
|     .FmtFunc(_SC("GetAutomobileID"), &GetAutomobileID) | ||||
|     .Func(_SC("IsAutomobileValid"), &IsAutomobileValid) | ||||
|     .Func(_SC("GetWeaponSlot"), &GetWeaponSlot) | ||||
|     .Func(_SC("GetWeaponName"), &GetWeaponName) | ||||
|     .FmtFunc(_SC("SetWeaponName"), &SetWeaponName) | ||||
|     .Func(_SC("GetCustomWeaponNamePoolSize"), &GetCustomWeaponNamePoolSize) | ||||
|   | ||||
| @@ -58,6 +58,57 @@ static inline bool IsCustomWeapon(Uint32 id) | ||||
| 	return (id > 70); | ||||
| } | ||||
|  | ||||
| // ------------------------------------------------------------------------------------------------ | ||||
| Uint32 GetWeaponSlot(Uint32 id) | ||||
| { | ||||
| 	switch(id) { | ||||
|         case 0: | ||||
| 		case 1: | ||||
| 			return 0; | ||||
| 		case 2: | ||||
| 		case 3: | ||||
| 		case 4: | ||||
| 		case 5: | ||||
| 		case 6: | ||||
| 		case 7: | ||||
| 		case 8: | ||||
| 		case 9: | ||||
| 		case 10: | ||||
| 		case 11: | ||||
| 			return 1; | ||||
| 		case 12: | ||||
| 		case 13: | ||||
| 		case 14: | ||||
| 		case 15: | ||||
| 			return 2; | ||||
| 		case 17: | ||||
| 		case 18: | ||||
| 			return 3; | ||||
| 		case 19: | ||||
| 		case 20: | ||||
| 		case 21: | ||||
| 			return 4; | ||||
| 		case 22: | ||||
| 		case 23: | ||||
| 		case 24: | ||||
| 		case 25: | ||||
| 			return 5; | ||||
| 		case 26: | ||||
| 		case 27: | ||||
| 			return 6; | ||||
| 		case 28: | ||||
| 		case 29: | ||||
| 			return 8; | ||||
| 		case 30: | ||||
| 		case 31: | ||||
| 		case 32: | ||||
| 		case 33: | ||||
| 			return 7; | ||||
| 		default: | ||||
|             return 255; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| // ------------------------------------------------------------------------------------------------ | ||||
| CCStr GetWeaponName(Uint32 id) | ||||
| { | ||||
|   | ||||
| @@ -7,6 +7,11 @@ | ||||
| // ------------------------------------------------------------------------------------------------ | ||||
| namespace SqMod { | ||||
|  | ||||
| /* ------------------------------------------------------------------------------------------------ | ||||
|  * Retrieve the slot associated with a weapon identifier. | ||||
| */ | ||||
| Uint32 GetWeaponSlot(Uint32 id); | ||||
|  | ||||
| /* ------------------------------------------------------------------------------------------------ | ||||
|  * Retrieve the name associated with a weapon identifier. | ||||
| */ | ||||
|   | ||||
		Reference in New Issue
	
	Block a user