mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-02-21 20:27:13 +01:00
commit
23fad5a58a
@ -331,7 +331,7 @@ static const EnumElement g_ServerOptionEnum[] = {
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{_SC("WallGlitch"), vcmpServerOptionWallGlitch},
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{_SC("DisableBackfaceCulling"), vcmpServerOptionDisableBackfaceCulling},
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{_SC("DisableHeliBladeDamage"), vcmpServerOptionDisableHeliBladeDamage},
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{_SC("DisableCrouch "), vcmpServerOptionDisableCrouch},
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{_SC("DisableCrouch"), vcmpServerOptionDisableCrouch},
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{_SC("Max"), vcmpServerOptionDisableCrouch}
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};
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@ -360,16 +360,16 @@ static const EnumElement g_VehicleOptionEnum[] = {
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{_SC("RadioLocked"), vcmpVehicleOptionRadioLocked},
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{_SC("Ghost"), vcmpVehicleOptionGhost},
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{_SC("Siren"), vcmpVehicleOptionSiren},
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{_SC("SingleUse "), vcmpVehicleOptionSingleUse},
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{_SC("EngineDisabled "), vcmpVehicleOptionEngineDisabled},
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{_SC("BootOpen "), vcmpVehicleOptionBootOpen},
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{_SC("SingleUse"), vcmpVehicleOptionSingleUse},
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{_SC("EngineDisabled"), vcmpVehicleOptionEngineDisabled},
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{_SC("BootOpen"), vcmpVehicleOptionBootOpen},
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{_SC("Max"), vcmpVehicleOptionSiren}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PickupOptionEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("SingleUse "), vcmpPickupOptionSingleUse},
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{_SC("SingleUse"), vcmpPickupOptionSingleUse},
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{_SC("Max"), vcmpPickupOptionSingleUse}
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};
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@ -142,6 +142,7 @@ void Register_Misc(HSQUIRRELVM vm)
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.FmtFunc(_SC("SetAutomobileName"), &SetAutomobileName)
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.FmtFunc(_SC("GetAutomobileID"), &GetAutomobileID)
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.Func(_SC("IsAutomobileValid"), &IsAutomobileValid)
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.Func(_SC("GetWeaponSlot"), &GetWeaponSlot)
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.Func(_SC("GetWeaponName"), &GetWeaponName)
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.FmtFunc(_SC("SetWeaponName"), &SetWeaponName)
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.Func(_SC("GetCustomWeaponNamePoolSize"), &GetCustomWeaponNamePoolSize)
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@ -58,6 +58,57 @@ static inline bool IsCustomWeapon(Uint32 id)
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return (id > 70);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetWeaponSlot(Uint32 id)
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{
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switch(id) {
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case 0:
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case 1:
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return 0;
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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case 9:
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case 10:
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case 11:
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return 1;
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case 12:
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case 13:
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case 14:
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case 15:
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return 2;
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case 17:
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case 18:
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return 3;
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case 19:
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case 20:
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case 21:
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return 4;
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case 22:
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case 23:
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case 24:
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case 25:
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return 5;
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case 26:
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case 27:
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return 6;
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case 28:
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case 29:
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return 8;
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case 30:
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case 31:
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case 32:
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case 33:
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return 7;
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default:
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return 255;
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}
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}
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// ------------------------------------------------------------------------------------------------
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CCStr GetWeaponName(Uint32 id)
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{
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@ -7,6 +7,11 @@
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the slot associated with a weapon identifier.
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*/
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Uint32 GetWeaponSlot(Uint32 id);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the name associated with a weapon identifier.
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*/
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