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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Implemented functions to create vehicle entities and added constructor to create an entity reference from a base reference.

This commit is contained in:
Sandu Liviu Catalin 2015-11-01 01:33:12 +02:00
parent eb730a6ff3
commit 11c3533917
2 changed files with 200 additions and 1 deletions

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@ -2,6 +2,7 @@
#include "Base/Quaternion.hpp"
#include "Base/Vector4.hpp"
#include "Misc/Automobile.hpp"
#include "Core.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
@ -15,6 +16,13 @@ Vector3 CVehicle::s_Vector3;
Vector4 CVehicle::s_Vector4;
Quaternion CVehicle::s_Quaternion;
// ------------------------------------------------------------------------------------------------
CVehicle::CVehicle(const Reference< CVehicle > & o) noexcept
: Reference(o)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
bool CVehicle::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
{
@ -1285,6 +1293,144 @@ void CVehicle::Embark(const Reference< CPlayer > & player, SQInt32 slot, bool al
}
}
// ------------------------------------------------------------------------------------------------
Reference< CVehicle > CreateBaseVehicle_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CVehicle > CreateBaseVehicle_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CVehicle > CreateBaseVehicle_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos,
SQFloat angle, SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CVehicle > CreateBaseVehicle_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos,
SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CVehicle > CreateBaseVehicle_EF(const CAutomobile & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CVehicle > CreateBaseVehicle_EF(const CAutomobile & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CVehicle > CreateBaseVehicle_CF(const CAutomobile & model, SQInt32 world,
const Vector3 & pos, SQFloat angle,
SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
Reference< CVehicle > CreateBaseVehicle_CF(const CAutomobile & model, SQInt32 world,
const Vector3 & pos, SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CVehicle CreateVehicle_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
CVehicle CreateVehicle_PEF(SQInt32 model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CVehicle CreateVehicle_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos,
SQFloat angle, SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
CVehicle CreateVehicle_PCF(SQInt32 model, SQInt32 world, const Vector3 & pos,
SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CVehicle CreateVehicle_EF(const CAutomobile & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
CVehicle CreateVehicle_EF(const CAutomobile & model, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, x, y, z, angle, primary, secondary,
header, payload);
}
// ------------------------------------------------------------------------------------------------
CVehicle CreateVehicle_CF(const CAutomobile & model, SQInt32 world,
const Vector3 & pos, SQFloat angle,
SQInt32 primary, SQInt32 secondary) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
SQMOD_CREATE_DEFAULT, NullData());
}
CVehicle CreateVehicle_CF(const CAutomobile & model, SQInt32 world,
const Vector3 & pos, SQFloat angle, SQInt32 primary, SQInt32 secondary,
SQInt32 header, SqObj & payload) noexcept
{
return _Core->NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
header, payload);
}
// ================================================================================================
bool Register_CVehicle(HSQUIRRELVM vm)
{
@ -1295,15 +1441,63 @@ bool Register_CVehicle(HSQUIRRELVM vm)
// Registration failed
return false;
}
// Typedef the base reference type for simplicity
typedef Reference< CVehicle > RefType;
// Output debugging information
LogDbg("Beginning registration of <CVehicle> type");
// Attempt to register the actual reference that implements all of the entity functionality
Sqrat::RootTable(vm).Bind(_SC("CVehicle"), Sqrat::DerivedClass< CVehicle, Reference< CVehicle > >(vm, _SC("CVehicle"))
Sqrat::RootTable(vm).Bind(_SC("CVehicle"), Sqrat::DerivedClass< CVehicle, RefType >(vm, _SC("CVehicle"))
.Ctor()
.Ctor< SQInt32 >()
);
// Output debugging information
LogDbg("Registration of <CVehicle> type was successful");
// Output debugging information
LogDbg("Beginning registration of <Vehicle functions> type");
// Register global functions related to this entity type
Sqrat::RootTable(vm)
/* Create BaseVehicle [P]rimitive [E]xtended [F]Full */
.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32) >
(_SC("CreateBaseVehicle_PEF"), &CreateBaseVehicle_PEF)
.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseVehicle_PEF"), &CreateBaseVehicle_PEF)
/* Create BaseVehicle [P]rimitive [C]ompact [F]ull */
.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32) >
(_SC("CreateBaseVehicle_PCF"), &CreateBaseVehicle_PCF)
.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseVehicle_PCF"), &CreateBaseVehicle_PCF)
/* Create BaseVehicle [E]xtended [F]Full */
.Overload< RefType (*)(const CAutomobile &, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32) >
(_SC("CreateBaseVehicle_EF"), &CreateBaseVehicle_EF)
.Overload< RefType (*)(const CAutomobile &, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseVehicle_EF"), &CreateBaseVehicle_EF)
/* Create BaseVehicle [C]ompact [F]ull */
.Overload< RefType (*)(const CAutomobile &, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32) >
(_SC("CreateBaseVehicle_CF"), &CreateBaseVehicle_CF)
.Overload< RefType (*)(const CAutomobile &, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateBaseVehicle_CF"), &CreateBaseVehicle_CF)
/* Create CVehicle [P]rimitive [E]xtended [F]Full */
.Overload< CVehicle (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32) >
(_SC("CreateVehicle_PEF"), &CreateVehicle_PEF)
.Overload< CVehicle (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateVehicle_PEF"), &CreateVehicle_PEF)
/* Create CVehicle [P]rimitive [C]ompact [F]ull */
.Overload< CVehicle (*)(SQInt32, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32) >
(_SC("CreateVehicle_PCF"), &CreateVehicle_PCF)
.Overload< CVehicle (*)(SQInt32, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateVehicle_PCF"), &CreateVehicle_PCF)
/* Create CVehicle [E]xtended [F]Full */
.Overload< CVehicle (*)(const CAutomobile &, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32) >
(_SC("CreateVehicle_EF"), &CreateVehicle_EF)
.Overload< CVehicle (*)(const CAutomobile &, SQInt32, SQFloat, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateVehicle_EF"), &CreateVehicle_EF)
/* Create CVehicle [C]ompact [F]ull */
.Overload< CVehicle (*)(const CAutomobile &, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32) >
(_SC("CreateVehicle_CF"), &CreateVehicle_CF)
.Overload< CVehicle (*)(const CAutomobile &, SQInt32, const Vector3 &, SQFloat, SQInt32, SQInt32, SQInt32, SqObj &) >
(_SC("CreateVehicle_CF"), &CreateVehicle_CF);
// Output debugging information
LogDbg("Registration of <Vehicle functions> type was successful");
// Registration succeeded
return true;
}

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@ -27,6 +27,11 @@ public:
*/
using RefType::Reference;
/* --------------------------------------------------------------------------------------------
* Construct a reference from a base reference.
*/
CVehicle(const Reference< CVehicle > & o) noexcept;
/* --------------------------------------------------------------------------------------------
* See if the referenced vehicle instance is streamed for the specified player.
*/