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Fixes SetSpawnCameraLookAtEx not working as intended
`SetSpawnCameraLookAtEx` was basically the same as `SetSpawnPlayerPositionEx`
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@@ -762,7 +762,7 @@ void SetSpawnCameraPositionEx(float x, float y, float z)
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// ------------------------------------------------------------------------------------------------
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void SetSpawnCameraLookAtEx(float x, float y, float z)
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{
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_Func->SetSpawnPlayerPosition(x, y, z);
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_Func->SetSpawnCameraLookAt(x, y, z);
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}
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// ------------------------------------------------------------------------------------------------
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