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SqMod/source/Misc/Player.hpp

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#ifndef _MISC_PLAYER_HPP_
#define _MISC_PLAYER_HPP_
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void SetUseClasses(bool toggle);
bool GetUseClasses(void);
// ------------------------------------------------------------------------------------------------
Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle,
Int32 w1, Int32 a1, Int32 w2, Int32 a2, Int32 w3, Int32 a3);
// ------------------------------------------------------------------------------------------------
void SetSpawnPlayerPos(const Vector3 & pos);
void SetSpawnPlayerPosEx(Float32 x, Float32 y, Float32 z);
// ------------------------------------------------------------------------------------------------
void SetSpawnCameraPos(const Vector3 & pos);
void SetSpawnCameraPosEx(Float32 x, Float32 y, Float32 z);
// ------------------------------------------------------------------------------------------------
void SetSpawnCameraLookAt(const Vector3 & pos);
void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z);
// ------------------------------------------------------------------------------------------------
CCStr GetSkinName(Uint32 id);
void SetSkinName(Uint32 id, CCStr name);
Int32 GetSkinID(CCStr name);
bool IsSkinValid(Int32 id);
// ------------------------------------------------------------------------------------------------
Object & FindPlayer(Object & by);
} // Namespace:: SqMod
#endif // _MISC_PLAYER_HPP_