#ifndef _MISC_PLAYER_HPP_ #define _MISC_PLAYER_HPP_ // ------------------------------------------------------------------------------------------------ #include "SqBase.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ void SetUseClasses(bool toggle); bool GetUseClasses(void); // ------------------------------------------------------------------------------------------------ Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle, Int32 w1, Int32 a1, Int32 w2, Int32 a2, Int32 w3, Int32 a3); // ------------------------------------------------------------------------------------------------ void SetSpawnPlayerPos(const Vector3 & pos); void SetSpawnPlayerPosEx(Float32 x, Float32 y, Float32 z); // ------------------------------------------------------------------------------------------------ void SetSpawnCameraPos(const Vector3 & pos); void SetSpawnCameraPosEx(Float32 x, Float32 y, Float32 z); // ------------------------------------------------------------------------------------------------ void SetSpawnCameraLookAt(const Vector3 & pos); void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z); // ------------------------------------------------------------------------------------------------ CCStr GetSkinName(Uint32 id); void SetSkinName(Uint32 id, CCStr name); Int32 GetSkinID(CCStr name); bool IsSkinValid(Int32 id); // ------------------------------------------------------------------------------------------------ Object & FindPlayer(Object & by); } // Namespace:: SqMod #endif // _MISC_PLAYER_HPP_