2015-09-30 02:56:11 +02:00
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#ifndef _MISC_WEAPON_HPP_
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#define _MISC_WEAPON_HPP_
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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#include "SqBase.hpp"
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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2016-05-22 05:20:38 +02:00
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the name associated with a weapon identifier.
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*/
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CSStr GetWeaponName(Uint32 id);
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/* ------------------------------------------------------------------------------------------------
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* Modify the name associated with a weapon identifier.
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*/
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2016-11-16 11:32:30 +01:00
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void SetWeaponName(Uint32 id, StackStrF & name);
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2016-05-22 05:20:38 +02:00
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/* ------------------------------------------------------------------------------------------------
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* Convert a weapon name to a weapon identifier.
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*/
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2016-11-16 11:32:30 +01:00
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Int32 GetWeaponID(StackStrF & name);
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2016-05-22 05:20:38 +02:00
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified weapon identifier is valid.
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*/
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2016-02-20 23:25:00 +01:00
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bool IsWeaponValid(Int32 id);
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2016-05-22 05:20:38 +02:00
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/* ------------------------------------------------------------------------------------------------
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* Convert the given weapon identifier to it's associated model identifier.
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*/
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2016-02-20 23:25:00 +01:00
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Int32 WeaponToModel(Int32 id);
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2015-09-30 02:56:11 +02:00
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2016-05-22 05:20:38 +02:00
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/* ------------------------------------------------------------------------------------------------
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* See whether the given weapon identifier cannot be used by another player to inflict damage.
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*/
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bool IsWeaponNatural(Int32 id);
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2015-09-30 02:56:11 +02:00
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} // Namespace:: SqMod
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#endif // _MISC_WEAPON_HPP_
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